Meowzer
Waterwraith
The Picker of the 'Min
Pffffffffff
Posts: 2,249
|
Post by Meowzer on Oct 2, 2008 19:02:03 GMT -5
SMKW!
CLOSING!
|
|
Meowzer
Waterwraith
The Picker of the 'Min
Pffffffffff
Posts: 2,249
|
Post by Meowzer on Oct 2, 2008 19:02:50 GMT -5
ARCHIVE! QUICK!
WE HAVE 24 HOURS!
|
|
Meowzer
Waterwraith
The Picker of the 'Min
Pffffffffff
Posts: 2,249
|
Post by Meowzer on Oct 2, 2008 19:06:16 GMT -5
Rules:
Here they are. Got questions--Go to the Questions board or PM me. Blargg!
==========
1) Be realistic. If you have a powerful enough army and a firm enough strategy, you can destroy another army easily! Both strategy and strength should be employed for success.
=== Army Group Rules ===
2) You may start out with up to 1,250 troops, and further advance to, but not surpass an army limit of 50,000. Armies may be recruited through a realistic way (i.e. Taming Yoshis, paying Hammer Bros, planting Piranha Plants, etc). No Lumas in a Koopa army, in another words. Keep a general theme. I mean, you're allowed to do that, but...it's kinda discouraged, so to speak.
3) One day in-game is 6 hours out-of-game. So one external day is four internal days.
4) You are allowed to gain 125 troops every internal day (500 every real day). However, you do not have to post every game day. If you do not post, you may make up all the troops that would have arrived between your latest log and the current one. Therefore, if you do not make a log for 48 hours, you are allowed to gain 1,000 units in your next log. However, if you make a log but do not add troops to it, that’s just too bad.
-4a) Armies are entitled to “Uber units”. However, these are hard to come by and you may only have one “Type” of troop that can be uber at anyone time. Do not let the title of “Uber” mislead you, these are strength of only five ordinary troops. To obtain these, a 30 day project must be completed to obtain them. After that, you can gain them as normal, but not surpassing 2,500 of them. If some die, it takes another project to get more.
-4b) Armies have the ability to build War Machines. These machines are powerful weapons that can vary from tanks to submarines to airships. Power and number of troops that can occupy the War Machine is dependent on the number of days spent on it. Also, one “Uber War Machine” is allowed for every army, which is much more powerful and bigger than normal. This can range from a 50-day project to a 200-day project, but no longer. You can also divide those, but you only get 200 days worth of "Uber war machine projects," kind of like Champions (See rule 6). Lastly, War Machines can be made in factories (See 8a).
5) You may only control two "Main characters" at the start, known as your General (Main leader) and a Captain (Side-leader). These have a hefty bit of power compared to ordinary troops, but are not invincible. From the start onward, every 2,500 troops after the first 2,500 troop mark is passed will allow one extra captain, with up to fifteen captains maximum. However, that means fifteen total: If you have fifteen captains and one dies, (s)he’s gone and you can’t get another.
-5a) Generals can be defined as "Major or unique characters." Regardless of what rank you give to a major/unique character, said character must still be counted as a general.
-5b) If you have gained your captains in a legal fashion, then you need not get rid of them, even if losses in battle or some other situation reduce your troop amount to below the amount necessary to originally gain that captain.
-5c) Creative choices for officers (Generals/Captains) are encouraged. However, any sign of giving “godly” powers to a general–Or to use another term, god-modding–Will be seen as an invitation to the War Mods allowing them to take away the god-modding officer AND one other officer of the War Mods’ choice. If your idea of a new officer is questionable, please consult the War Mods before deciding. The exceptions to this rule are “Hero” characters, outlined in rule 6.
6) One “Hero” character is allowed per player. This unit may transcend normal limits, and is much more difficult to kill than normal. These characters can take down swaths of troops without much fear and is only easy to conquer by great strength or another Hero. They may also make use of technology that other troops cannot, such as Frog Suits or F.L.U.D.D., for some random examples. Heroes are not invincible, however, and should not be treated as such.
-6a) Alternatively, players may choose to create several “Champions”, lesser Heroes without power as great as them, but considerably higher than normal units. Their power decreases the more you have, with the limit being ten. All together, the Champions’ power is the same as a Hero, but each individual Champion is not at Hero strength.
-6b) Heroes and Champions do not count among officer and troop limits.
-6c) When a Hero dies, the player may not gain another for twenty external days. For Champions, the time is ten days.
-6d) In order to gain a Hero/some Champions, you must set out on an in-game quest. This quest can be anything you wish, from gathering certain materials to assassinating a certain character. However, the quest you wish to take up must be approved by the War-Mods before beginning. At the end of the quest, you may begin building your hero/champions. Alternatively, you may do a 100 day project to gain a Hero or some Champions.
-6e) Before you can go on a quest, you must have been here for at least a real-time week.
-6f) You can turn one of your officers into a Hero/Champion instead of getting a completely new one; however, if he/she dies, it still takes one off of your officer count.
7) Timing will be used for building structures, researching technologies, and other appropriate events such as rituals. When any of these are initiated, state what they do, and how they can be destroyed. That is out-of-game knowledge, until figured out in-game. That means that you can read all about it, but your army can’t magically know about it in the game.
-7a) Project lengths very. In general, extremely uber projects are frowned upon, but should you wish to complete one, then it will have to be described in full before beginning the project.
-7b) All other projects may go ahead, and it is up to the War Mods and/or other players to pick up on any god-modding material.
=== All === 8) All forces gain 100 Coins every internal day. Coins can be used to hire Mercenaries and Mechanics, buy items in the market, or pay for services from other players.
9) Regardless of whether you are an army, mercenary, mech, or bandit group, your base can attract Civilians. You gain 25 Civilians every internal, so staying longer can encourage more profitable benefits. You also start with 1,000 Civilians.
-9a) For every 1,000 Civilians in your army, including those you start with, you may build a factory for a 40+ day project. A factory works automatically, and can create things without use of your project slots. They may only make one type of thing, however–For example, equipment for troops or Base Defenses. You may only have one factory of a certain type, unless it is a War Machine/Base Defense factory. Also, if a factory is one of those two types, you may add another workline to it for a 15-day project. No more than three worklines per WM/BD factory, and each added workline needs 500 Civilians to function.
-9b) Civilians can be changed into troops in emergencies, but it can’t work backwards.
-9c) Civilians can be killed or kidnapped.
-9d) If you reach 16,000 Civilians, you get a special bonus based on your group type!
Armies- May gain 25 troops a day, once the troop cap has already been already reached.
Bandit Groups- The option to have one Super Hero (Strength of three Heroes) and demote the other four Heroes to Champions becomes available, two Heroes can dual wield Legendary Weapons, OR a sixth Hero becomes available for use (though only five may be at Hero strength at any time).
Mercenaries- Allows duel wielding of Legendary Items, and the option to add an extra-large Defense/Attack to the transport.
Mechanics- A second 10 Day Uber War Machine (engine included) becomes available for use.
10) Battles are not timed, but turn based. You send in battle plans to a War Mod, and wait for a response. In an attack or defending situation, the War Moderator will determine casualties. Numbers will be realistic--i.e. 1,000 Hammer Bros could destroy a fort that has only 100 Goombas guarding it with few casualties.
-10a) All groups may construct Base Defenses. Simply enough, when you are attacked, these will provide assistance in fending off the assailants. Each Base Defense must be made individually, for at least a 10-day project, and has a specific location in your base. Because they must be made individually, they have a good bit of armor for their construction time. They can also be made in factories (See 8a).
-10b) In the event that someone who is attacked and knows about said attack does not respond within seventy-two hours, that person automatically loses the battle. The attacker, in turn, suffers few casualties.
11) To make this less of an argument, no troop transformations, such as those from Koopas to Goombas will be allowed. Transformations and character merges that appear within the Mario series are allowed, however.
12) Read posts that you haven't read yet before posting, so you know what is happening. Keep messages that go between allies between allies. You can't intercept messages easily.
13) Post in a logbook form. Say what you did that day or days. For battles, you may make several posts a day saying what you did in battle.
14) Having multiple armies under multiple accounts will result in an automatic ban. No exceptions. In other words, if you have multiple accounts, they must all be in charge of the same army and you must also inform us.
15) Respect the War Moderators. They possess arbitrary power, and may state exceptions to the rules if the situation is appropriate.
16) If a War Mod is found incompetent/unfair, a vote will be taken by users that meet these requirements: -Have been a member for one month. -Have not been banned or left the game. The war mod will then be stripped of his powers, and a replacement will be found.
17) No War Mod may make any changes to the rules unless his changes are approved by an official vote or the general member group.
18) Random events are often given out by the War Moderators. These events are not to be too drastic (such as an entire base collapsing without a suitable reason, volcano rising underneath someone’s base, etc.), yet may be effective enough to create notable change. Every player will probably receive an equal amount, unless there is a reason that the creator of the random event does not believe a certain player should receive an event (such as questions over whether or not their most recent move actually happened, hence affecting many things about what could happen in an event to them).
19) You must post everything you're working on in your logs.
20) When you post in your log, it is not public knowledge. When you send a letter, it cannot be intercepted easily. Point is, just because someone has it in their logs for all to see, it doesn't mean that you can act as though your character knows it. For example, if someone is plotting to betray you behind your back, you can't act as though you know it.
21) No bickering. This wastes space on the board. If you want to debate something, on the other hand, the Argument Board is there for a reason. Particularly major cases will be taken to the “Mod Court”.
22) Each person is allowed a single out-of-Mario reference in their group. This should not be extremely major, such as having Dyna Blade as a hero, but can be noticeable, like having Bulborb Tanks for War Machines.
23) When posting projects in your logs, keep in mind that the top limit for active projects at any one time is five. This keeps it fair so that one person doesn't have 25 projects going at once to build up his army quickly. However, feel free to keep completed projects up, so we can see that you have them. Keep mini-descriptions of everything next to its place in your logs. For example, “(Insert number) Mini Mushrooms: Make the user tiny for five minutes.”
24) You may only have two allies, and they must also ally with each other in a triangle.
=== Bandit Group Rules ===
25) Bandit Groups are group of five characters. These can be unique and/or original characters, baring the Mario theme in mind. All may be Heroes, but do not start as such. -25a) The characters’ hero status is not standard, one 80-day project per Hero or a week-long quest is acceptable to gain their Hero status.
26) Bandits may wield “Legendary Items,” one each, and these can grant unique yet fair powers. These are there to make up for smaller numbers in Bandit groups. -26a) These items may not be stolen, and disappear upon the Bandit’s death.
27) Bandits can have 1,250 Uber Units along side them. -27a) No additional troops can be gained in any way. However, Civilians will still come to inhabit the Bandits’ base.
28) Bandits can make no technology aside from armor upgrades or magic updates. Their Base Defenses must not be based on tech.
=== Mercenary Group Rules ===
29) Mercenaries travel alone, doing knock-off jobs for armies and Bandits for their survival. They will, of course, be paid for this.
30) Mercenaries are composed of one Hero and 2,500 uber units.
31) Mercenary Heroes can wield Legendary Items/Weapons as well.
32) Mercenaries, to make up for being alone, can obtain Super Hero status through a quest, which is the strength of three Heroes.
33) Mercenaries can also a have a personal single-seater Uber Transport, which they start with.
34) Civilians come to the Mercenary base as normal.
35) Mercenaries are unable to build Base Defenses or War Machines for themselves. However, they are able to expand upon already-made tech.
=== Mechanic Group Rules ===
35) The Mechanic is a lone force, and can be hired to perform jobs in the same manner as a Mercenary.
36) The only Officer in the Mechanic class is the Pilot, who has the strength of 5 units. He/She is the only one who can operate his/her Uber War Machine.
37) The Mechanic does not recruit any troops to aid in battle.
38) The Mechanic's primary means of attack is the Uber War Machine available from the start. The Machine starts with the strength of a 10 Day UWM. The War Machine can be anything from a compact jet to a massive tank. 38a) The Uber War Machine is initially immobile, and is unable to move without an Engine. 38b) The Uber War Machine holds no weaponry or means to defend itself at the beginning.
39) With a 200 Day Project or a 14 Real Day Quest, the Mechanic can obtain an Engine to make the War Machine operational.
40) Unlike other Uber War Machines, there is no limit on the upgrades that can be given to the Mechanic's Uber War Machine.
41) Damage done to the Mechanic's Uber War Machine is specific, referring to weapons destroyed or damaged, and the number of days required to repair the Machine. ===
42) Remember, be fair. Do not god-mod and try to keep Mario-orientated or related, besides your one out-of-Mario reference.
43) Have fun, and ask any questions you have by going to the Questions board. It knows all.
==========
And there you have it...
|
|
Meowzer
Waterwraith
The Picker of the 'Min
Pffffffffff
Posts: 2,249
|
Post by Meowzer on Oct 2, 2008 19:08:03 GMT -5
Hachi army:
Vigilant (Bandit) Group: Mushroom Kingdom's Superstars Rep: Toadsworth
Base: Peach's Castle
Troops: 0 Royal Guards (Strong Melee) 1,250 Boos (Stealth) o Mini-Mario (Mechanical) 0 Yoshis (All-Purpose) 0 Star Kids (Teamwork/Hope) *Powered up by Focus*
Coins: 14,700 Citizens: 18,200
Allies: Dr. Mario, Vandalized Bandits Enemies: All enemies of good
___________________________________________________
Vigilants: *All equipped with Buddy Badges (Increases the strength of teamwork)*
Princess Peach Legendary Weapon: Vibe Specter
Mario Legendary Weapon: FLUDD
Luigi Legendary Weapon: Poltergust 3000
Yoshi Legendary Weapon: Transformation Block (Yoshi Island)
Toad Legendary Weapon: Bazooka (SMRPG)
___________________________________________________
Projects: Psych Bomb (Peach): Destructive psychic attack - 8/40 days Ultra Hammer (Mario): Smash attacks - 8/40 days Super Mushroom (All): One hero becomes giant sized - 8/40 days FLUDD uses Pure Water (Mario): A liquid that is deadly to undead/dark creatures - 8 days The Master training (Toad): Much better close range combat - 28/40 days
Completed Project: Cosmic Shield (Peach): A strong bubble that deflects all attacks Starbit Shooters (Mario): Allows shooting of starbits from another dimension Ultra Boots (Luigi): Megajump attacks for high damage and vertical distance Watermelon Spitter (Yoshi): Yoshi can spit penetrating seeds at high speed Focus (All): Ask the Star Spirits for their powers Spore Chime (Toad): Mute (Peach): Negates the special abilities of foes, forcing them to use physical abilities Star Spin (Mario): Spinning attack that confuses foes and counters attacks Invisible Flower (Luigi): Gives Luigi transparency Ice Melon (Yoshi): Yoshi can shoot bursts of ice Final Smash (All): Once per battle attack Find Cosmic Luigi (Luigi): Doppelganger with various moves Radiance Burst (Peach): Light based attack Starman (Mario): Temporary invincibility power up Heart Fruit (Yoshi): Temporary invincibility power up Mr. L (Luigi): Striker Armor (Toad):
___________________________________________________
Log:
Luigi ~ M-m-Mario!
Mario ~ Mama mia ...
Toad ~ I haven't been able to go to sleep in days. Luigi keeps on getting nightmare after the incident in Forever Forest, and he always keeps the light on too!
|
|
Rocky
Giant Breadbug
The Recombinant
Posts: 1,636
|
Post by Rocky on Oct 2, 2008 19:08:36 GMT -5
Dude, relax. you have the rules, now just carry on with your waring routine.
|
|
Meowzer
Waterwraith
The Picker of the 'Min
Pffffffffff
Posts: 2,249
|
Post by Meowzer on Oct 2, 2008 19:08:45 GMT -5
VGS army: Army:- The Secret Society of the X-Nauts Theme:- www.youtube.com/watch?v=PbPiRVUPkdsGeneral/Hero: Shadow King Grodus Captains: Sir Crump, Prof. White, Dr. Black Messenger: TEC-XX Base:- X-Naut Moon Fortress Defenses:- Location (It's on the Moon... OoOoO!) Electic Panels:- 10 Day Defense (TEC-XX controlled) Laser Turrets:- 70 Day Defense (Turret stationed in each corner of every room) Cloak Base:- 40 Day Defense (Base invisible to the naked eye) Troops:- X-Nauts (Melee/Laser Pistol Unit):- 4,000 X-Grenadiers (Grenade/Laser Pistol Unit):- 1,500 X-Naut PhDs (Medic/Chemical/Laser Pistol Unit):- 2,100 Sky Nauts (Aireal/Laser Pistol Unit):- 2,000 Rocket-Nauts (Rocket Launcher/Laser Pistol Unit):- 2,000 X-Flames (Flamethrower/Laser Pistol Unit):- 1,500 Xnipers (Sniper/Laser Pistol Unit):- 500 Yuxes (Long-Range Unit):- 1,650 Total: 15,250 Civilians:- 18,400 (CIVILIAN BONUS REACHED!) Coins:- 79,812 Allies:- General Guy, Goomboss Enemies:- Magical Might Hiring:- Lash (Attack) War Machines:- Magnus Mech (20 Day War Machine):- 2 Magnus von Grapple 2.0 (50 Day War Machine) Projects:- Build the Battleship X-Naut:- 100/200 Days (Uber War Machine) Summon Shadow Soldiers:- 12/20 (Shadow Soldiers) Build Macho Machine:- 8/30 Days (Uber Units) Construct Magnus von Baffle 2.0:- 0/50 Days (50 Day War Machine) Replicate Ninja Gear:- 0/20 (Xinjas) Chem. Lab:- F-X Potion:- 30/30 Days (Random Positive Status Effects) Clone Potion:- 30/30 Days (Splits troop into two half-strength duplicates) Axid:- 30/30 Days (Very powerful acid that can burn through most materials) Haze X:- 12/30 Days (Disorients and confuses troops that inhale) Magnus Mech Factory:- Magnus Mech:- 12/20 Days Magnus Mech:- 12/20 Days Nacho Cheese Extraction Plant:- Nacho Cheese:- 12/30 Days Completed Projects:- Equip Troops with Laser Pistols:- (Weapon) Find Crystal Stars' Location Rebuild Chem. Lab:- (Factory) Manufacture Superbombombs:- (X-Grenadiers) Build Magnus von Grapple 2.0:- (50 War Machine) Jetpacks:- (Sky Nauts) Cloak Base:- 40/40 Days (40 Day Defense; Makes Moon Base invisible to the naked eye) Extract Nacho Cheese:- 30/30 Days (Tank of Nacho Cheese) Build Magnus Mech Factory:- 40/40 Days (Factory) Rebuild Grodus' Body:- 100/100 Days (Hero) Build Super Telescope:- 30/30 Days (Know about objects of interest) Manufacture Rocket Launchers:- 20/20 Days (Rocket-Nauts) Manufacture Flame Throwers:- 20/20 Days (X-Flames) Meditate:- 20/20 Days (Legendary Weapon) Nacho Cheese Extraction Factory:- 40/40 Days Add Assembly Line to Magnus Mech Factory:- 30/30 Days Find Crescent Constellation:- 20/20 Days (Heavenly Brush Technique) Manufacture Snipers:- 20/20 (Xnipers) Artifacts:- Beanstar Items:- Kazooie Spaceman Suit Princess Shroob's Tiara Triangle Thing 1 Triangle Thing 2 Triangle Thing 3 The No-Way-This-Could-Possibly-Fail Device Firebrand Orb Blaster Cannon RoboBed Little Cyborg Mega Vitamins Shiny Yellow Slingshot Red Tie Pinky's Stomach Trophy Cannon Blaster Cannon Heavenly Brush *Crescent Jolene's Bra Year Supply of Rawk Hawk Flavored Pudding Rawk Hawk Fanboy Hat 5 Rawk Hawk Feathers Rawk Hawk Poster Wristwatch Tank of Nacho Cheese Log:- SKGrodus: Gaaaaack ack ack ack ack! Good news from the battlefield! The hippies have had their artifacts stolen, most notably the Crystal Stars! Once the Mechanic brings them to us, we shall fill our side of the bargain. ~~~~~~~~~~~~~~ Crump: What the hell is THIS?! *slams down blueprint on White's desk* White: That would be the blueprints for the Magnus von Baffle 2.0. Crump: Yeah, 'bout that... what the Hell?! White: I talked it over with Grodus, and he approved the idea. Crump: What makes you so sure you're fit for combat, bookworm?! *White pulls out his clipboard* *Five minutes later, Crump is in the infirmary*
|
|
Meowzer
Waterwraith
The Picker of the 'Min
Pffffffffff
Posts: 2,249
|
Post by Meowzer on Oct 2, 2008 19:10:50 GMT -5
Makuta army:
Army Name: The Shy Guy Emissary General: General Guy (Hero) Captain: Captain Guy, Shwauk, Awesome Guy Messenger: Messenger Guy
Base - Shy Guy's Toy-box Cash - 63,600 Civs - 33,200 (Civilian Bonus activated) Allies – Secret Society of the X-Nauts, Meteorite Hardheads Enemies - Magical Might Wars - None
Base Defenses:- SHY GUY'S ONLY! : Toy-box can only be opened by Shy Guys. 22 Turrets LVL.3: A turret that attacks hostile units Bunker LVL.5: (Protects civilians from attack) (protects 12,000 civs) 4 Banks (Protects money) (prevents 5,000 cash from theft per bank) LVL.2 Radar: Warns of incoming troops Anti-Teleportation Module: Prevents teleportation into base up to 40 days Lightning Rod: At 40 feet tall, this will attract any airborne electricity that's striking at the ground nearby. Fragile.
Troops:- 12500 Sniper Guys (Light Sharpshooter Unit) 12500 Fry Guys (Fire Unit) 12500 Sword Guys (Infantry Unit) 12500 Mage Guys (Magic Using Unit) 1000 Shy Guys (Basic Unit)
Total:- 51000 troops
Recruitment Center:-
Shy Guy Recruitment Center (Recruits Shy Guy) Sniper Range (Upgrades Shy Guys to Sniper Guys) Barracks (Upgrades Shy Guys to Sword Guys) Fire Pit (Upgrades Shy Guys to Fry Guys) Mage Pool (Upgrades Shy Guys to Mage Guys)
War Machines:-
5 Toy Tanks (40 day War Machine) 6 Toy Saucers (40 day War Machine) Mega Toy Tank (200 day Uber War Machine) Red Toy Train Tank (70 day War Machine) Blue Toy Train Jet (70 day War Machine) Green Toy Train Bot (70 day War Machine) 4 Neo Toy Tanks (70 day War Machine) Spaceship (Holds 30,000 troops, no offensive capabilities) 50/50
Factories:- Toy Tank Factory (Creates Toy Tanks) (40 day War Machine) 22/40 Turret Factory (Creates Turrets) 12/30 Toy Saucer Factory (Creates Toy Saucers) 22/40 Neo Toy Tank Factory (Creates Neo Toy Tanks) 8/70
Projects:- Create a stronger Andromeda Virus 22/200 Re-enforce Lightning Rod to make it stronger 12/30 Add extra production line for Toy Tank Factory 12/40 Add extra production line for Toy Saucer Factory 12/40 Turn Coin into Coin Bomb 8/40 [Capture Cosmic Observatory 0/50] [Icy Breath: New attack for General Guy 0/30] [Fiery Breath: New attack for General Guy 0/30] [Take control of Chaetae de Chucklehuck 0/30] [Add extra production line for Neo Toy Tank Factory 0/70] [Add extra production line for Toy Tank Factory 0/40] [Add extra production line for Toy Saucer Factory 0/40] [Add extra production line for Neo Toy Tank Factory 0/70]
Troop Upgrades:- Upgrade Fry Guys to Flame Guys (Stronger fire attacks) 20/20 Sharpshooter: Sniper Guys can shoot enemies that are farther away, and with more power 20/20 Sharpen Swords (Sword Guys have stronger attack) 20/20 Copper Armor: Gives all units copper armor, giving them more defense 20/20 Double Time!: All units are faster 20/20 Upgrade Magi-Guys to Mage Guys (Stronger magic attacks) 20/20 Stealth: Sniper Guys are harder to detect 30/30 Long Swords: Sword Guys have longer attack radius, and stronger attack 30/30 Upgrade Flame Guys to Fire Guys (Stronger fire attacks) 20/20 Oil based fire: Flame Guys don’t take huge damage from water based attacks 30/30 Duel Wield: Sword Guys can use 2 swords at once 30/30 Teleportation: Mage Guys can cast teleportation spells 30/30 Upgrade Flame Guys to Fry Guys (Better everything) 40/40 Iron Armor: Upgrades Copper Armor to Iron Armor, which has more defense 30/30 Head-shot: Snipers have stronger attack 30/30
Completed Projects:- Bunker LVL.1 (Protects civilians from attack) (protects 2,000 civs) 30/30 Build Toy Tank Factory (Creates Toy Tanks) (40 day War Machine) 40/40 Build Shy Guy recruitment center (recruits Shy Guys) 30/30 Upgrade Bunker to LVL. 2 (Protects civilians from attack) (protects 4,000 civs) 30/30 Build Bank (Protects money) (prevents 5,000 cash from theft) 30/30 Sniper Range (Upgrades Shy Guys to Sniper Guys) 30/30 Barracks (Upgrades Shy Guys to Sword Guys) 30/30 Fire Pit (Upgrades Shy Guys to Flame Guys) 30/30 Mage Pool (Upgrades Shy Guys to Magi-Guys) 30/30 Build Bank (Protects money) (prevents 5,000 cash from theft) 30/30 Upgrade Turrets to LVL.2: turrets have stronger attack 30/30 Upgrade Bunker to LVL. 3 (Protects civilians from attack) (protects 6,000 civs) 30/30 Build Bank (Protects money) (prevents 5,000 cash from theft) 30/30 Upgrade Manic Music Box so it can play more than once 30/30 Upgrade The Oh Sh!t Wrench to work more than once 30/30 Build Radar: Warns of incoming troops 30/30 Rebuild Mega Toy Tank (Uber War Machine) 200/200 Convert Red Toy Train into Red Toy Train Tank 70/70 Convert Blue Toy Train into Blue Toy Train Jet 70/70 Convert Green Toy Train into Green Toy Train Bot 70/70 Build Toy Saucer Factory: creates Toy Saucers 40/40 Anti-Teleportation Module: Prevents teleportation into base 40/40 Allow combination of Blue Toy Train Jet and Green Toy Train Bot 60/60 Allow combination of Red Toy Train Tank and Blue Toy Train Jet 60/60 Allow combination of Green Toy Train Bot and Red Toy Train Tank 60/60 Allow combination of Red Toy Train Tank, Blue Toy Train Jet, and Green Toy Train Bot 70/70 Neo Toy Tank: 70 day War Machine 70/70 Hero Quest: Makes General Guy a Hero 100/100 Create Andromeda Virus 100/100 Get Bleach for Vidguysteves Sweater 50/50 Find Shwauk 50/50 Get Vidguysteves Sweater 100/100 Build Neo Toy Tank Factory (Creates Neo Toy Tanks) 70/70 Upgrade Bunker to LVL.4 (Protects civilians from attack) (protects 9,000 civs) 30/30 Militia: Civilians can join the battle if needed 30/30 Upgrade Turrets to LVL.3 30/30 Repair Blue Toy Train Jet 10/10 Repair Red Toy Train Tank 20/20 Repair Green Toy Train Bot 20/20 Repair Neo Toy Tank 30/30 Bleach Vidguysteves Sweater 50/50 Get Blue Dye 50/50 Erect Lightning Rod as a base defense 30/30 Upgrade Radar to LVL.2 30/30 Make a Spaceship (Holds 30,000 troops, no offensive capabilities) 50/50 Force Vidguysteve to take his dead body back 26/26 Dye Sweater Blue 50/50 Get Star Rod 50/50 Hackers: All units are able to hack 40/40 Anti-Hack: Prevents hacking 40/40 Set up power transfer ritual 50/50 Upgrade Bunker to LVL. 5 (Protects civilians from attack) (protects 12,000 civs) 30/30 Build Bank (Protects money) (prevents 5,000 cash from theft) 30/30 Rebuild Mega Toy Tank 200/200
Items: Radar Scrambler *Equipped to General Guy* Manic Music Box (Uses:2) Old Boot Javelin Bag of Marbles Gutsy Bat *Equipped to General Guy* Magic Murder Bag Toilet Plunger *Equipped to General Guy* Coin Sugar Candy Lava Lamp *Equipped to General Guy* Mr. L Mask *Equipped to General Guy* Socks Heavy broken overhead light Mariolympic Torch *Equipped to General Guy* Joybuzzer Lock 1 Happy Heart Badge *Equipped to General Guy* 1 Feelin' Fine Badge *Equipped to General Guy* 1 Lightning Badge *Equipped to General Guy* Star Rod *Equipped to General Guy* Fire Orb *Power given to General Guy* Black Jewel
Log:-
General Guy: *In battle*
|
|
Meowzer
Waterwraith
The Picker of the 'Min
Pffffffffff
Posts: 2,249
|
Post by Meowzer on Oct 2, 2008 19:11:36 GMT -5
My army:
96 day update
Bandit Group: Graffiti Group
Head Bandit: Shadow Mario Legendary Weapon: Magical Paintbrush (can use electric and fire paints)
Bandits:
Petey Pirana (giant) Legendary Weapon: Pig Puff Generator
Monty Mole Legendary Weapon: Elemental Spike Helmet
Il Piantissimo Legendary Weapon: Bullit Bill Rocket Launcher
Gooper Blooper Legendary Weapon: Titan Dweevil Set
Base: Sirena Beach Troops: 1,250 Fire Chomplets (upgraded) 33800 coins
Projects: Give Chomplets legs (allow them to jump and run) Supersize Petey (make petey giant) Supersize Monty (make monty giant) Gift of Tar (make Petey able to spit up tar)
Log: Shadow Mario: ...
Petey: Woawoo!
Monty: Pookpook
Il Piantissimo: I smell !raw
Blooper: Bulooooooooo.
|
|
Planet9
Ranging Bloyster
Former Power Poster[A:0]
Posts: 1,919
|
Post by Planet9 on Oct 2, 2008 19:12:42 GMT -5
Why are you saving other people's logs?
|
|
Meowzer
Waterwraith
The Picker of the 'Min
Pffffffffff
Posts: 2,249
|
Post by Meowzer on Oct 2, 2008 19:12:44 GMT -5
Chaosblade army:
Day:340
Merc:Axem Silver Legendary weapon:Energy Axe/Star Rod Uber transport:Silver Megazord Version WRFF(Wolf Rhino Falcon Fusion)
Base:Rougeport
Coins:35000 Civilians:16000 (Max reached) Rep:Gunyolk main computer, Axem Red, Awesome
Hired by:None Job:None
Troops: 2,500 Axem Clones V2.0
Items: Shadow Stone Chaotic Mirror Nature Staff Power Sheild 1 Mega Mushroom
Projects: Give Star Rod elemental Magic spells:30 Fuse With Black(Ninja Knight Silver):6 Give Star Rod healing powers:30 Give Star Rod Barrier Magic:30 Gain axess to hammerspace (Allows the ability to store things):40
Subprojects: -----
Completed projects: Obtain MiniExor Copy(Giant sword) Find Magic Spellbook Grow Mega Mushroom Ulitma Hacking (Hacking up to 99 day war machines Illusion Cloak Fusion With Green(Mystic Knight Silver) Fusion With Yellow(Zerker Knight Silver) Super hacking(hacking up to 60 day war machines) Upgrade S-buster to S-Cannon Legend Megazord Shadow Axe Hyper Senses Inferno Axe Give Silver S-buster Red Phoenix Zord M Upgrade Hacking skills (Lets Silver hack up to 40 day WMs) Coin cannon (fuses X amount of coins into an energy blast, then fires it.) Red Phoenix Zord A Give Silver Speed Armor Give Silver Shadow Armor Give Silver Flame Armor Give Silver Wing Armor Give Silver Final Nova (Finishing move) Teach Silver Hacking Skills (lets him hack up to 20 day WMs) Create Lightningrod Orb (Orb that can absorb lightning then fire it back at foes) Artifact Hunt (finds artifacts every 16 days) Golden sheild (When majorly damaged, he gets a barrier around him that protects some damage) Fuse With Axem Red (Creates Ultimate Crimson Knight Silver) Create Shadome Zone Blaster Give Silver Mirage Wave Give Silver Second Axe Give Clones anti hacking technology Give Silver Inferno cannon Get another Rep (Axem Red) Have Gunyolk add goombellas log to databanks (Know info about all units/officers in the book) Create Phantom Seraph Megazord unison Give Clones Jetpacks Create Phantom Train Zord M and A Create Seraph Jet zord M and A Create Battle Axes Give Axe EMP Slasher Give Axem Silver the crusher cannon Add rockets to Silvers feet(Gives hovering and speed bounus) Create Zord dissfusion(Allows the use of Silver Rhino Zord A and Silver Rhino Zord M) Create Zord dissfusion(Allows the use of Silver Falcon Zord A and Silver Falcon zord M) Create Zord dissfusion(Allows the use of Silver Wolf Zord A and Silver Wolf zord M) Give Energy Axe the Ability to fire energy waves Give Silver X-ray Vision(See through walls)
Log: Axem Silver:Yeah, so I got bored with the quest and decided to make the star rod my legendary weapon.
Gunyolk main computer:Status:still Bored
Axem Red: We have been hired to own some guys.
Awesome: I have joined this group of robots in hope of being safe from evil houses in this base with evil houses in it.
Note:Yeah, I just didn't have the motivation to wright the quest, so the rods a legendary weapon now.
|
|
Meowzer
Waterwraith
The Picker of the 'Min
Pffffffffff
Posts: 2,249
|
Post by Meowzer on Oct 2, 2008 19:14:58 GMT -5
Kaka army:
Army: Twisted Dimention General: Dimentio Captains: Death Messenger: Ron Hero: None
Day 0
Allies: None ;-; Enemies: None
Base: Uh, any ideas? Civilians: 1000
Base Defences: 1. Hologram Projector- A small computer-thing in my base that can project a hologram anywhere in the base. 2. Dimentional Sending- A box that sends messages so loud that they can only be heard in your sub-concious. It uses subliminal messaging to brainwash you. Well, it's not that powerful yet but it can make troops twitch or stop moving or hit themselves sometimes.
Army: 750 Black Bladers - Hit And Run Men 250 Dark Snipes - Long Range 250 Dimention Drulls - Heavy Charging Transport Subtotal: 1250
Total: 1250
War Machines:
Coins: 1000
Projects/Research: 1. Machine Factory - (Builds all types of war machine, requires 1000 civilians to run) - 0/40 Days 2. Locate UnPure Map - (Map that can help find UnPure Hearts) - 0/25 Days 3. Create Comet Crasher Launcher - 0/50 Days 4. Build an Upgrade Centre (Upgrades troops) - 0/30 Days 5. Find Uber Units(Do we have them?) - 0/30 Days
Completed Projects:
--Log--
Dimentio: Ah, a new army. How elegant. And I have Deaht with me. I'll get that Bleck for not paying minimum wage. Ciao!
Death: HOW INTERESTING. ALL THE ETERNITIES I HAVE LIVED, I HAVE NEVER KILLED, ONLY GATHERED PEOPLE AFTER THERE DEATH. THIS WILL BE A NEW EXPERIENCE...
Ron: Millenium hand, buggrit. Nasty daisy with there spiky heads. Millenium hand, buggrit, I told them. I told them! ---
It was a rainy night, and a hooded figure sat on a bench. No one took notice of the being. No one could.
The being watched in interest as Dimentio was cornered by 4 evil looking goombas. Except it wasn't Dimentio. Well it was, but Dimentio when he was a kid.
Death got up and walked toward the group...
|
|
Meowzer
Waterwraith
The Picker of the 'Min
Pffffffffff
Posts: 2,249
|
Post by Meowzer on Oct 2, 2008 19:16:28 GMT -5
Joe army: Army: the Medic Squad General: Dr. Mario Captain: Mr. Game and Watch Messenger: Tim the magic pill Theme: www.youtube.com/watch?v=L6UmnXlMs68&NR=1Base: Dr. Mario's house of Medicine (a doctor's office in Yoshi's Island) Alliances: Mushroom Kingdom Superstars Wars: None Civilians: 2100 Coins: 5400 Troops: - 7200 viruses (light melee units, being touched by them makes you sick) Total: 7200 Machines: Pill catapult (launches pills into the air, they fall down and squish enemies) Buildings/Factories: Civilian Bunker: keeps 1000 civilians safe land WM factory: builds land based war machines (build vitamin tank: fires oversized vitamins (20/35) Base Defences: Pills: gigantic pills have fallen from the sky to form a barricade Viral Trench: a large trench, when troops walk through it they become sick Research: 1. build pill dropper (drops pills from above to squish enemies 20/30 days) 2. build pill dropper (drops pills from above to squish enemies 20/30 days) 3. build pill dropper (drops pills from above to squish enemies 20/30 days) 4. build pill dropper (drops pills from above to squish enemies 20/30 days) 5. build pill dropper (drops pills from above to squish enemies 20/30 days) (sickness is when enemy attack power and speed drops) Completed Projects: -N/A Log: Dr. Mario:Our army isn't very diverse... Mr. G&M: Boop BEEP!!
|
|
Meowzer
Waterwraith
The Picker of the 'Min
Pffffffffff
Posts: 2,249
|
Post by Meowzer on Oct 2, 2008 19:18:54 GMT -5
VGS army: 8 Day Update Army Name:- Heylin Homicide www.youtube.com/watch?v=lUj3KHUGcdAGeneral:- Jack Spicer Captains:- Wuya, RoboJack, RJ 13, Hannibal Bean, Omi, Kimiko, Raimundo, Clay Messenger:- Robot Parrot Hero:- Chase Young -LW:- Lao-Mang-Long Soup Bases:- Spicer Manor -Watch/Laser Towers -Firemine Field -Teleporter System Chase Young's Palace -Treacherous Trees -Teleporter System Civilians:- 28,000 Cash:- 52,400 Allies:- Larhal, Organization XIII Enemies:- Sonic Patroning:- RED Team Troops:- Bubble Bots (Machine Gun):- 20,000 Jack Bots (Claws/Missile Launchers):- 20,000 Jack Bots (Drill):- 20,000 Jack Bots (Saws):- 20,000 Outlaw Bots (Pistol/Mount Units):- 15,000 Wuya Bots (Acid Units):- 15,000 Hound Bots (Search and Destroy Units):- 20,000 Cheer Bots (Morale/Teamwork Units):- 15,000 Samurai Jack Bots (SotS Units):- 15,000 Green Monkeys (Primal/Banana Bomb Unit):- 15,000 Baby Dinosaurs (Dinosaur Unit):- 15,000 Jungle Cats/Warriors (Uber Unit):- 10,000 Total:- 200,000 War Machines:- 58 Tunnel Worms:- 20 Day WM 33 Stone Golems:- 30 Day WM 29 Jack Bot 3.0:- 50 Day WM Chi Creature:- 80 Day Organic WM Cyclops:- 80 Day Organic WM Gigi:- 80 Day Organic WM Mala Mala Jong:- X Day War Machine Omi:- 99 Day Organic WM Kimiko:- 99 Day Organic WM Raimundo:- 99 Day Organic WM Clay:- 99 Day Organic WM Hannibal Roy Bean:- 99 Day Organic WM Ying-Ying:- 30 Day Organic WM Hannibal's Armor:- 50 Day Armor WM Jack Bike:- 30 Day WM Moler 3000:- 50 Day WM Jack Jet:- 60 Day WM Spicer Express:- 70 Day WM SMART Bot:- 200 Day UWM Projects:- Upgrade Anti-Hacking Software:- 37 Days Upgrade Anti-EMP Software:- 47 Days Absorb Wind Chi:- 12 Days (New abilities for Chase) Find the Maxi-Mixer:- 50 Days (New Shen-Gong-Wu) Factories:- Tunnel Worm Factory Tunnel Worm:- 8 Days Tunnel Worm:- 12 Days Stone Golem Summoning Stone Golem:- 8 Days Stone Golem:- 12 Days Jack Bot 3.0 Factory:- Jack Bot 3.0:- 14 Days Jack Bot 3.0:- 6 Days Jack Bot 3.0:- 46 Days Completed Projects:- Design Bubble Bots (Shielded Units) Design Wuya Bots (Acid Units) Train Chase Secret Passage Into Wu Vault:- (New Shen Gong Wu every 8 Days) Design Outlaw Bots (Pistol Mount Units) EMP Proof Machines:- (All machines immune to EMP-type devices) Design Hound Bots (Search and Destroy Units) Design Cheer Bots (Morale/Teamwork Units) Build Tunnel Worm Factory:- (Builds 20 Day WMs) Summon Stone Golems:- (Summons 30 Day WMs) Revive Baby Dinosaurs:- (Dinosaur Unit) Add Assembly Line to Jack Bot 3.0 Factory Give Robots Infra-Red Vision Add Assembly Line to Tunnel Worm Factory Design Samurai Jack Bots:- (Sword Unit) Wuya Bots Transparancy:- (Wuya Bots can become ghostly) Steal Omi's Water Chi:- (Chase has mastery over water) Nano-Junk Bots:- (Large piles of broken robots can combine) Steal Kimiko's Fire Chi:- (Chase has mastery over fire) New Summoning Circle Capture Chi Creature:- (80 Day Organic WM) Wait for SMART Bot to be delivered:- (200 Day UWM) Track Down Cyclops:- (80 Day Organic WM) Grow Gigi:- (80 Day Organic WM) Moler 3000:- (50 Day Burrowing Tank) Teleporter System:- (Warp Between Bases) Self-Destruct Protocol:- (Troops Last Offense) Jack Jet:- (60 Day Aircraft) Watch/Laser Towers:- (Base Defense) Jack Bot 3.0 Assembly Line Build Chameleonbot 3.0:- (60 Day Shapeshifting WM) Firemine Field:- (Base Defense) Spicer Express:- (70 Day WM) Payload Bomb Factory for RED Team Missile Launchers for Jack Bots Dark Cannon Factory:- (Base Defense Factory) SotS for Samurai Jack Bots:- (Wind Powers) Convert Jeniffer Jack Bike:- (30 Day WM) Convert Kurtis Lockdown:- (Base Defense) Armor-Piercing Bullets:- (Bubble Bot Upgrade) Convert Seraph Lamington Convert Omi:- (99 Day Organic WM) Convert Adel Convert Kimiko:- (99 Day Organic WM) Convert Raimundo:- (99 Day Organic WM) Poisonous Exhaust:- (Jack Bots emit a harmful gas) Convert Clay:- (99 Day Organic WM) Hannibal's Armor:- (50 Day Armor WM) Banana Bombs:- (Explosive Weapon) Wudai Orion Formation:- (Super Attack) Nano-Hack Bots Catch Ying-Ying:- (30 Day Organic WM) Absorb Earth Chi:- (New abilities for Chase) Search for the Master Pen:- (New Shen-Gong-Wu) Shen Gong Wu:- Monkey Staff Reversing Mirror Emperor Scorpion Changing Chopsticks Serpent's Tail Glove of Jisaku Tongue of Saiping Rio Reverso Sphere of Yun Shadow Slicer Mind Reader Conch Fountain of Hui Eagle Scope Sun Chi Lantern Moby Morpher Kuzusu Atom Ying Yo-Yo Yang Yo-Yo Golden Tiger Claws Sapphire Dragon Zing Zom-Bone Ruby of Ramses Golden Finger Shard of Lightning Hoduku Mouse Sands of Time Falcon's Eye Woozy Shooter Crystal Glasses Moonstone Locust Lunar Locket Fancy Feet Denshi Bunny Shadow of Fear Cannon Blaster Wushan Geyser Sweet Baby Among Us Mosaic Scale Monarch Wings Orb of Tornami Star Hanabi Thorn of Thunderbolt Mantis Flip Coin Tangle Web Comb Lotus Twister Longi Kite Silver Manta Ray Wushu Helmet Wings of Tinabi Tunnel Armadillo Ju-Ju Flytrap Silk Spitter Crouching Cougar Lasso Boa Boa Monsoon Sandals Gills of Hamachi Black Beetle Shen-Ga-Roo Manchurian Musca Kaijin Charm Cat's Eye Draco Crest of the Condor Longhorn Taurus Ants in the Pants Mikado Arm Master Pen (Part of Mala Mala Jong) Heart of Jong Shroud of Shadows Ring of the Nine Dragons Two-Ton Tunic Jetbootsu Third-Arm Sash Fist of Tebigong Helmet of Jong Eye of Dashi* connected to v Sword of the Storm* connected to ^ Artifacts: Elfire Brave Sword Luce Luna Items: Log:- Jack: The Master Pen is mine! Not that there's anyone to USE it on!
|
|
Meowzer
Waterwraith
The Picker of the 'Min
Pffffffffff
Posts: 2,249
|
Post by Meowzer on Oct 2, 2008 19:21:14 GMT -5
Hachi army: 8 Day Update Army Name:- Heylin Homicide www.youtube.com/watch?v=lUj3KHUGcdAGeneral:- Jack Spicer Captains:- Wuya, RoboJack, RJ 13, Hannibal Bean, Omi, Kimiko, Raimundo, Clay Messenger:- Robot Parrot Hero:- Chase Young -LW:- Lao-Mang-Long Soup Bases:- Spicer Manor -Watch/Laser Towers -Firemine Field -Teleporter System Chase Young's Palace -Treacherous Trees -Teleporter System Civilians:- 28,000 Cash:- 52,400 Allies:- Larhal, Organization XIII Enemies:- Sonic Patroning:- RED Team Troops:- Bubble Bots (Machine Gun):- 20,000 Jack Bots (Claws/Missile Launchers):- 20,000 Jack Bots (Drill):- 20,000 Jack Bots (Saws):- 20,000 Outlaw Bots (Pistol/Mount Units):- 15,000 Wuya Bots (Acid Units):- 15,000 Hound Bots (Search and Destroy Units):- 20,000 Cheer Bots (Morale/Teamwork Units):- 15,000 Samurai Jack Bots (SotS Units):- 15,000 Green Monkeys (Primal/Banana Bomb Unit):- 15,000 Baby Dinosaurs (Dinosaur Unit):- 15,000 Jungle Cats/Warriors (Uber Unit):- 10,000 Total:- 200,000 War Machines:- 58 Tunnel Worms:- 20 Day WM 33 Stone Golems:- 30 Day WM 29 Jack Bot 3.0:- 50 Day WM Chi Creature:- 80 Day Organic WM Cyclops:- 80 Day Organic WM Gigi:- 80 Day Organic WM Mala Mala Jong:- X Day War Machine Omi:- 99 Day Organic WM Kimiko:- 99 Day Organic WM Raimundo:- 99 Day Organic WM Clay:- 99 Day Organic WM Hannibal Roy Bean:- 99 Day Organic WM Ying-Ying:- 30 Day Organic WM Hannibal's Armor:- 50 Day Armor WM Jack Bike:- 30 Day WM Moler 3000:- 50 Day WM Jack Jet:- 60 Day WM Spicer Express:- 70 Day WM SMART Bot:- 200 Day UWM Projects:- Upgrade Anti-Hacking Software:- 37 Days Upgrade Anti-EMP Software:- 47 Days Absorb Wind Chi:- 12 Days (New abilities for Chase) Find the Maxi-Mixer:- 50 Days (New Shen-Gong-Wu) Factories:- Tunnel Worm Factory Tunnel Worm:- 8 Days Tunnel Worm:- 12 Days Stone Golem Summoning Stone Golem:- 8 Days Stone Golem:- 12 Days Jack Bot 3.0 Factory:- Jack Bot 3.0:- 14 Days Jack Bot 3.0:- 6 Days Jack Bot 3.0:- 46 Days Completed Projects:- Design Bubble Bots (Shielded Units) Design Wuya Bots (Acid Units) Train Chase Secret Passage Into Wu Vault:- (New Shen Gong Wu every 8 Days) Design Outlaw Bots (Pistol Mount Units) EMP Proof Machines:- (All machines immune to EMP-type devices) Design Hound Bots (Search and Destroy Units) Design Cheer Bots (Morale/Teamwork Units) Build Tunnel Worm Factory:- (Builds 20 Day WMs) Summon Stone Golems:- (Summons 30 Day WMs) Revive Baby Dinosaurs:- (Dinosaur Unit) Add Assembly Line to Jack Bot 3.0 Factory Give Robots Infra-Red Vision Add Assembly Line to Tunnel Worm Factory Design Samurai Jack Bots:- (Sword Unit) Wuya Bots Transparancy:- (Wuya Bots can become ghostly) Steal Omi's Water Chi:- (Chase has mastery over water) Nano-Junk Bots:- (Large piles of broken robots can combine) Steal Kimiko's Fire Chi:- (Chase has mastery over fire) New Summoning Circle Capture Chi Creature:- (80 Day Organic WM) Wait for SMART Bot to be delivered:- (200 Day UWM) Track Down Cyclops:- (80 Day Organic WM) Grow Gigi:- (80 Day Organic WM) Moler 3000:- (50 Day Burrowing Tank) Teleporter System:- (Warp Between Bases) Self-Destruct Protocol:- (Troops Last Offense) Jack Jet:- (60 Day Aircraft) Watch/Laser Towers:- (Base Defense) Jack Bot 3.0 Assembly Line Build Chameleonbot 3.0:- (60 Day Shapeshifting WM) Firemine Field:- (Base Defense) Spicer Express:- (70 Day WM) Payload Bomb Factory for RED Team Missile Launchers for Jack Bots Dark Cannon Factory:- (Base Defense Factory) SotS for Samurai Jack Bots:- (Wind Powers) Convert Jeniffer Jack Bike:- (30 Day WM) Convert Kurtis Lockdown:- (Base Defense) Armor-Piercing Bullets:- (Bubble Bot Upgrade) Convert Seraph Lamington Convert Omi:- (99 Day Organic WM) Convert Adel Convert Kimiko:- (99 Day Organic WM) Convert Raimundo:- (99 Day Organic WM) Poisonous Exhaust:- (Jack Bots emit a harmful gas) Convert Clay:- (99 Day Organic WM) Hannibal's Armor:- (50 Day Armor WM) Banana Bombs:- (Explosive Weapon) Wudai Orion Formation:- (Super Attack) Nano-Hack Bots Catch Ying-Ying:- (30 Day Organic WM) Absorb Earth Chi:- (New abilities for Chase) Search for the Master Pen:- (New Shen-Gong-Wu) Shen Gong Wu:- Monkey Staff Reversing Mirror Emperor Scorpion Changing Chopsticks Serpent's Tail Glove of Jisaku Tongue of Saiping Rio Reverso Sphere of Yun Shadow Slicer Mind Reader Conch Fountain of Hui Eagle Scope Sun Chi Lantern Moby Morpher Kuzusu Atom Ying Yo-Yo Yang Yo-Yo Golden Tiger Claws Sapphire Dragon Zing Zom-Bone Ruby of Ramses Golden Finger Shard of Lightning Hoduku Mouse Sands of Time Falcon's Eye Woozy Shooter Crystal Glasses Moonstone Locust Lunar Locket Fancy Feet Denshi Bunny Shadow of Fear Cannon Blaster Wushan Geyser Sweet Baby Among Us Mosaic Scale Monarch Wings Orb of Tornami Star Hanabi Thorn of Thunderbolt Mantis Flip Coin Tangle Web Comb Lotus Twister Longi Kite Silver Manta Ray Wushu Helmet Wings of Tinabi Tunnel Armadillo Ju-Ju Flytrap Silk Spitter Crouching Cougar Lasso Boa Boa Monsoon Sandals Gills of Hamachi Black Beetle Shen-Ga-Roo Manchurian Musca Kaijin Charm Cat's Eye Draco Crest of the Condor Longhorn Taurus Ants in the Pants Mikado Arm Master Pen (Part of Mala Mala Jong) Heart of Jong Shroud of Shadows Ring of the Nine Dragons Two-Ton Tunic Jetbootsu Third-Arm Sash Fist of Tebigong Helmet of Jong Eye of Dashi* connected to v Sword of the Storm* connected to ^ Artifacts: Elfire Brave Sword Luce Luna Items: Log:- Jack: The Master Pen is mine! Not that there's anyone to USE it on!
|
|
Meowzer
Waterwraith
The Picker of the 'Min
Pffffffffff
Posts: 2,249
|
Post by Meowzer on Oct 2, 2008 19:23:29 GMT -5
Shadow wind sea army:
>->-60 day update-<-<-
Bandit Group: Chaos Controllers
Head Bandit: Sonic Legendary Weapon: 7 Chaos Emeralds
Bandits:
Tails Legendary Weapon: The Cyclone
Shadow Legendary Weapon: Shadow Rifle
Base: Space Colony ARK
Civilians: 24,000
Troops: 1250 Mini-Mecha Sonics 1250 Shadow Androids (Machine Guns) 1250 Shadow Androids (Bazookas) 1250 Artificial Chaos
War Machines: 1 Md Tank 2 Neotanks Perfect Chaos
Rings: 80,050 Allies: None Enemies: Jack Spicer, Laharl, Organization XIII
Artifacts: Master Emerald Scepter of Darkness
Other: 10 Spear Fireworks 10 Sparklers 10 Roman Candles 5 Firecrackers Horn of Mustakrakish Spell Breaker Shield
Projects: Revive Silver by use of Chaos Regeneration (20) Recruit Espio from Team Chaotix (20) Umbra Armor:- Shadow's shadow can lift off of the ground and function as highly durable armor for him (45) Dummy Ring Sniper:- Sniper rifle of sorts for the Cyclone that fires bunches of exploding Rings (32)
Completed Projects: Make Tails a Hero Make Knuckles a Hero Make Shadow a Hero Make Silver a Hero Upgrade Sonic’s shoes to Light Shoes:- Makes Sonic faster and strengthens his basic attacks Add the Laser Blaster to the Cyclone:- Missiles will explode when they hit or miss, covering a larger area Heal Gun:- Gun for Shadow that can re-energize fallen allies Give Knuckles the Sunglasses:- Lets Knux see invisible or hidden objects Satellite Laser:- Gun for Shadow that locks on to groups of enemies and decimates them with lasers Find the Master Emerald Upgrade the Cyclone to transform into the Tornado (Three-seater biplane) Teach Silver Technokinesis:- Allows him to temporarily "possess" a 30-day WM Team Attacks:- Bandits can perform Team Attacks with each other Egg Vacuum:- Gun for Shadow that sucks up objects, then fires them as small projectiles Move the base to the abandoned Death Egg Free Chaos 0 from the Master Emerald Upgrade Silver's Technokinesis to control up to 70-day WMs Recruit Shadow Androids as troops Chaos Control (Gives Sonic the ability to stop time for fifteen seconds as a once-a-battle attack) Omochao Gun:- Gun for Shadow that fires Omochaos, which annoy the crap out of enemies and ricochet off of them like a smart gun Sonic Spines:- Sonic can curl up in a ball and fire his spines out like small, lethal spikes Learn Advanced Team Attacks Protective Armor:- Fortifies the Cyclone/Tornado with armor, giving it higher health and defence Chaos Rend:- When two of the Bandits use Chaos Control within close proximity of each other, the two cancel each other out and create a rip in the fabric of space-time (Enemies shoved through the tear are counted as dead) Repair the Cyclone Upgrade Tails, Knuckles, Shadow and Silver to access their Super transformations Shield of Light:- Silver can create a spherical force field around him to deflect projectiles or absorb magical energies within the field Flaming Phantasm:- Knuckles can transform into a small flame, where he is undetectable by all means of surveillance and can easily infiltrate buildings Upgrade Chaos 1 to Chaos 2 Upgrade Chaos 2 to Chaos 3 Upgrade Chaos 3 to Chaos 4 Kinetic Clone:- Silver can create several clones of himself with all the same attacks and upgrades, but are incredibly weak defensively Hyper Flash:- Knuckles can let out a large flash of energy which wipes out nearby enemies Upgrade Chaos 4 to Chaos 5 Upgrade Chaos 5 to Chaos 6 Power Surge:- Whenever Knux is fighting an enemy Hero or Superhero, he gets a rush of energy and becomes suddenly stronger Toxic Spines:- Imbues the tips of Sonic's spines with a powerful poison that greatly weakens most enemies Upgrade Chaos 6 to Perfect Chaos Tails' Tattle:- Gives Tails knowledge of almost everything in existence, sort of like Goombella's Tattle ability Spirit of Maria:- If Shadow is heavily weakened or on the verge of death, Maria will appear before him, reenergizing and empowering him Mirage Master:- Silver can create illusions to intimidate enemies EMP Cannon:- Gun barrel attached to the rear of the Cyclone that fires bursts of EMP Burning Barrier:- Knux can focus some flames into a compacted shield which will protect from most attacks Scepter of Darkness:- Rod that one of the Bandits can imprison an enemy in by use of Chaos Control Relocate the base again to the Space Colony ARK Begin development of Artificial Chaos Werewolf Sonic:- Once a battle, Sonic can transform into a "werewolf" of sorts, going completely berserk and attacking both allies and enemies with wild abandon, albeit with boosted strength Storage Dimension:- Silver can open up a rift leading to a pocket dimension wherein he can store valuable objects and Artifacts Release Mephiles the Dark from the Scepter of Darkness Darkness Cloak:- Shadow can shroud himself in darkness to improve his vision and hamper others’ SHOOP DA LOOP!:- Sonic can bring forth a giant Green Hill Zone-esque loop-de-loop from the ground, providing an advantage in terrain Plasma Mace:- The Cyclone gains a large, electrically charged sphere on a chain which can swing around and smash into things Imbue Perfect Chaos with some of the Master Emerald's power Increase the Shadow Rifle's ammunition Have Mephiles and Iblis transmogrify into Solaris EMP-Proof Troops:- Tails will modify all of the troops to make them resistant to EMP Thoroughly search Green Hill Zone:- Gain 1,500 extra coins Blackout:- As Sonic is never allowed to be seen with a gun, Sonic using one of Shadow's guns will cause the entire battlefield to black out, obscuring everyone's vision but the Bandits' Ring Boost:- If Shadow removes the rings on his wrists, he gets a noticeable boost in power until he puts them back on Power up Silver's Technokinesis to control up to 99-day WMs Unlock the rest of the Master Emerald's power Gravity Distortion:- Silver can distort gravity in a small area, pinning enemies to the ground or leaving them floating helplessly in the air Have Tails place C4s on various floor panels in the ARK Bounce Bracelet:- Originally Sonic's, Shadow can use this bracelet to bounce forcibly off the ground, smashing powerfully into enemies Thoroughly search Green Hill Zone:- Gain 1,500 extra coins Steal Amy's PikoPiko Hammer and give it to Tails Chaos Drain:- Shadow can siphon away a small amount of an enemy Hero's energy and convert it to his own power Allow Tails to recover The Blue Knight:- Sonic can produce a sword and armor from nowhere at any given moment and use them to fight
LOG:
Sonic: Tails has healed fully, and he's just as eager as ever to bring us back to full power. It's taking a while for me to muster enough Chaos Energy to resurrect Silver, but I can probably get it in a few weeks.
Tails: I'm back, everyone! I'm settling back into the groove of upgrading the Cyclone, but first I need to focus my efforts on getting Espio to join us. Vector's demanding a ton of Rings for him, so I'll have to build a whole bunch of fake Ring Bombs. That'll be fun!
Shadow: Those fools who betrayed us have made a powerful enemy of me. I will defeat them. Even if it requires travelling to the ends of the earth and back...I must be victorious. For myself...and for Maria...
|
|