Planet9
Ranging Bloyster
Former Power Poster[A:0]
Posts: 1,919
|
Post by Planet9 on Oct 2, 2008 19:24:03 GMT -5
Why are you saving other people's logs?
|
|
Meowzer
Waterwraith
The Picker of the 'Min
Pffffffffff
Posts: 2,249
|
Post by Meowzer on Oct 2, 2008 19:24:18 GMT -5
WD army:
09/14/08: 4-day update. MegaTank finished.
=====
Army: Blue Moon (Theme)
Location: Blue Moon HQ (Continent of Blue Moon) General: Grit Head Captain: Colin Secondary Captain: Olaf Organization Captain: Sasha Hero: Javier Messenger: Soldier Guy
Troops
90,000 Infantry (Typical dudes with M. (Machine) Guns. Rather quick, and great at taking enemy properties.) 40,000 Mechs (Have Bazookas that tear machines apart. Also have M. Guns that are very effective. Slow-moving.) 30,000 Soldiers (Have special Vulcan guns that chew up aircraft. Also good against other troops. Can't capture and have medium speed.) 10,000 Troops (Pilot aircraft, drive tanks, basically work with machines in any way needed. Have M. Guns in emergencies. No capturing.) 10,000 Trenchcoat Troopers (Uber units with hard-to-tear trenchcoats. Have Vulcan spreadfire M. Guns and homing Bazookas.)
Total: 170,000 Citizens: 14,000 Funds: 37,000
Allies-Western Frontier Enemies-Nothin' Hiring-Lash
Upgrades/Equipment
Reinforced Shield Hats (Protect troops/COs from any kind of mind control or insanity.) Mecha Wrenches (Allow Troops to do general repairs to machines in conflict.)
Buildings/Assets
==Grit==
*Factory: Building "Missile" (10/45 Days) "Artillery" (5/20 Days) "Rocket" (30/45 Days)
==Colin==
*Factory: Building "Recon" (7/12 Days) "NeoTank" (60/60 Days) "NeoTank" (60/60 Days)
Airfield: Building "Fighter" (25/45 Days) "Bomber" (45/45 Days) "Fighter" (45/45 Days)
==Olaf==
*Airfield: Building "T-Copter" (14/15 Days) "Fighterer" (60/60 Days) "B-Copter" (6/35 Days)
Port: Building "Lander" (20/20 Days) "Lander" (10/20 Days) "Lander" (10/20 Days)
==Sasha==
Factory: Building "Anti-Air" (5/30 Days) "Anti-Air" (15/30 Days) "Anti-Air" (15/30 Days)
Airfield: Building "B-Copter" (11/35 Days)
*Port: Building "Submarine" (6/60 Days) "Submarine" (20/60 Days) "Battleship" (80/80 Days)
==General Stuff==
Defense Factory: Building "Tank Turret" (8/15 Days) "Tank Turret" (15/15 Days) "Mech Turret" (15/15 Days)
Missile Silo: Loaded Missile Silo: Loaded Missile Silo: Loaded
*System HQ (Center of all operations and intelligence.) -Meeting Room (COs meet here. Durrrr.) -Game Screen (Displays overhead view of units and their vision.) -Four battle towers (High firing places, sniper positions, etc.) -Computer stations (Manage communications, email, etc. Hack-proof, have missile scramblers.) -Repair garage (Fixes machines and resupplies them.) -Hallways (Whee!) -Extra Armor (HQ is very sturdy and hard to damage.)
*Upgraded building/asset.
Machine Units
==Grit==
8 Artillery (Standard indirect units. Fire a long distance away, can't fire at close-up; Indirect Cannon.) 7 Rockets (Trucks that fire powerful rockets a massive distance away. Very dangerous; Rockets.) 4 Missiles (Trucks with fast-homing, very dangerous anti-air missiles that can fire a huge distance away; AA Missiles.)
==Colin==
11 Tanks (Standard direct ground units. Quick movement, efficient; Cannon, M. Gun.) 11 Md. Tanks (Heavier Tanks with a lot more armor and firepower, but less speed; Md. Cannon, M. Gun.) 6 Recons (Extremely fast jeeps that see a long way. Also are armed, but have weak armor; M. Gun.) 6 Fighters (The fastest possible aircraft around. Massacre other aircraft, but can't hurt ground or sea units; Air-to-Air Missiles.) 6 Bombers (Extremely powerful aircraft that spell almost instant death for ground and naval units, but can't attack aircraft; Bombs.)
==Sasha==
The MegaTank (Uber war machine. Obscenely huge, powerful, and extremely hard to destroy. Somewhat slow.) 3 NeoTanks (Top-of the line tanks. Fast, very well-armored, and deal loads of damage; Neocannon, M. Gun.) 3 Anti-Airs (Vehicles great at chewing up aircraft, infantry, and light armor; Vulcan.) 2 B-Copters (Agile helicopters. Hard to kill ordinarily, but very weak to anti-air; Air-to-Ground Missiles, M. Gun.) 6 Cruisers (Ships that annihilate subs and aircraft, but are weak on other ships; Anti-Sub Missiles, AA Gun.) 4 Submarines (Underwater-moving vessels that deal crazy damage to ships, but occasionally needs supplies; Torpedoes.) 2 Battleships (One of the most dangerous ship types imaginable, have five powerful cannons that can fire up to seven miles away. Heavily armored and hard to sink; Battle Cannons.)
==Olaf==
6 APCs (Have a "Supply zone" half a mile around them that automatically resupply machines with fuel and ammo.) 13 T-Copters (Helicopters that hold 500 troops that can attack while riding. Have parachutes onboard. Good at rescue missions.) 4 B-Copters (Agile helicopters. Hard to kill ordinarily, but very weak to anti-air; Air-to-Ground Missiles, M. Gun.) 4 Bombers (Extremely powerful aircraft that spell almost instant death for ground and naval units, but can't attack aircraft; Bombs.) 3 Fighters (The fastest possible aircraft around. Massacre other aircraft, but can't hurt ground or sea units; Air-to-Air Missiles.) 8 Landers (Quick ships that hold 5,000 troops or 5 machines. Fairly well-armored, but have no weapons.) 3 Battleships (One of the most dangerous ship types imaginable, have five powerful cannons that can fire up to seven miles away. Heavily armored and hard to sink; Battle Cannons.)
Defenses
8 Infantry Turrets (Powerful guns that spray bullets all over the place in a wide area.) 7 Mech Turrets (Large guns that fire heavy, homing bazooka blasts.) 6 Tank Turrets (Tanks' cannons that aim around and fire big exploding blasts. Shots have a big splash.) 8 Artillery Turrets (Artillery guns that aim around with a computer system and bombard things from a long distance away.) 10 Anti-Air Turrets (Vulcan guns that aim around and eliminate aircraft swiftly.)
Stuff
Dance Dance Execution (Has a special effect when used, chosen by the Random Integer Generator.)
Projects
1) Add 2 worklines to an Airbase. (10/20 Days) 2) Build the Stealth Fighter (Uber war machine) (100/100 Days) 3) Build the Scout Satellite (Sends info about what's going on down from the exosphere. Can be upgraded.) (40/60 Days) 4) Issue Communicators (Allow troops and machines to speak to each other.) (20/30 Days)
Log
Heh heh...that Manga Tonk thing ought to pack a big punch. Still, I...I was kinda hopin' it'd be an indirect unit.
|
|
Meowzer
Waterwraith
The Picker of the 'Min
Pffffffffff
Posts: 2,249
|
Post by Meowzer on Oct 2, 2008 19:25:46 GMT -5
Chaosblade army:
380 day update, your tied for the lead layze!
Day:670 Army:Organization XIII General:Twilight Xemnas Assult Captains:Siax, Xladin, Larxene, Lexeus, Marluxia Defense Captains:Roxas, Axel, Zexion, Luxord, Xigbar Heartless Creation Captain:Vexen Message Captain: Demyxs
Champions:Twilight Xemnas LW:Nothingness Blades
Champion(Currantly):Roxas LW:Oathkeeper and Oblivion
Bases:The World that never was Munnies: 68000
Allies:- Larhal, Jack Spicer Enemies:- None Hiring:- None
Troops: 25000 Neo Shadow(Heavy Battle units) 10000 Soldiers(Light Assult units) 10000 Large Body(Medium Assult units) 10000 Luna Bandit(Medium DW unit) 20000 Green Requium(Light Healing units) 15000 Darkballs(Medium Chaos unit) 20000 Invisibles(Elite Chaos units) 20000 Dusk(Elite Battle Units) 35000 Creeper(Heavy Battle units) 35000 Dragon(Elite Assult units) 10000 Berserekers(Uber assult units) Total:200,000
War Machines: 1 Parasite Cage(30 day War Machine) 1 Kurt Zisa Neo(80 day war machine) 1 Undead Grim reaper(60 day war machine) 1 Phantom(99 day war machine) 1 Pot centipede(30 day War machine) 1 gardian(80 day war machine) 1 Dark thorn(30 day war machine) 1 Twilight Thron(40 day war machine) 7 Guard Armor (30 day war machines) 8 Stealth Lizards (30 day war machines) 1 DarkSide I(30 day war machine) 1 Darkside II(40 day war machine) 1 Darkside III(50 day war machine) 1 Sailor Moon Guard Armor(30 day war machine) 1 Opposite Armor(40 day war machine) 1 Ice Titan (80 day war machine) 1 Rock Titan(80 day war machine) 1 AntiSora(80 day war machine) 1 Heartless Battleship (170 day uber war machine) 1 Dragon Malificent(80 day war machine) 1 Ground Trampler(80 day war machine) 1 Lingering Spirit(80 day war machine) 1 Data Xemnas(80 day war machine) 1 Data Roxas(80 day war machine) 1 Dark Soldier(80 day war machine)
Factorys: Guard Armor Factory:30
Stealth Lizard Factory:30
Heartless generator:SMGA:30
Projects:-
Completed Projects:- Dark Soldier Kurt Zisa Neo Omega Sabers Fuse Xemnas with Kingdom hearts Summon Data Xemnas(80 day WM) Summon Data Roxas(80 day WM) Heartless battleship tentecles heartless battleship head Give phantom Time manipulation Heartless Battleship Core Summon Ice Titan(80 day WM) Summon Rock Titan(80 day WM) Upgrade Marluxias sythe Summon AntiSora(80 day war machine) Guard Armor Factory(Creates Guard Armor, 30 day WMs) Chameleon Factory(Creates Chameleons, 30 day WMs) Summon Lingering Spirit(80 day war machine) Summon Ground Trampler(80 day war machine) Summon Dragon Malificant(80 day war machine) Create Heratless Battleship(80 day war machine) Create Twilight Thorn upgrade Lexeus's power to OVER 9000!!!!! create Ansem the Wises data cannon Upgrade Xladins Lances Upgrade Xigbars Guns Upgrade Luxords Cards Upgrade Demyx's Sitar Upgrade Zexions Lexicon Upgrade Siax's Claymore Upgrade Vexens Ice sheild Upgrade Larxenes Lightning knifes Upgrade Lexeus's Stone tomahawk Upgrade Axels fire Chakrams Recreate Gardian Champion:Orgiazation XIII Give grim reaper undead mode Upgrade Roxas's speed to ultimate mode Recreate Phantom Give kingdom hearts Mystic Gate Absorb Ansems(Seeker of darkness) power into Xemnas Heartless Generator(Creates a boss heartless every 30 days) Create Invisibles(Elite Chaos units) Recreate Kurt Zisa(Or whateve the secret Boss was called) Create Kingdom Hearts(New Base) Uber units:Berserkers(Uber Assult units) Upgrade Shadows to Neo Shadows Give Xemnas Laser Dome(Uber attack) Create Parasite cage(30 day WM)
Log: Xemnas:(Brain implodes from all the power we have now)
Note: I replenished all troops I lost.
|
|
Hachi
Waterwraith
Captain Oliby[A:0]
I am Oliby, Businessman of Legends. Fear my accounting!
Posts: 2,355
|
Post by Hachi on Oct 2, 2008 19:26:14 GMT -5
Why are you saving other people's logs? I suppose Meowzer wants to do it in case someone who's absent and can't save their logs. I guess I'll save mine, though I think this might be the final blow for SMKW.
|
|
Meowzer
Waterwraith
The Picker of the 'Min
Pffffffffff
Posts: 2,249
|
Post by Meowzer on Oct 2, 2008 19:26:31 GMT -5
Yoshimaster army:
Army Name: Swarm of the Marro General: Ne-Gok-Sa (Negok) Land Captain: Me-Burq-Sa (Burky) Tactical Captain: Kee-Mo-Shi (Keemo) Air Captain: Su-Bak-Na (Subak) Land Co-Captain: Tor-Kul-Na (Torky) Messenger: Generic Marro Warrior Prisoners: Mar-Kal-Ja, Ku-Nak-Si
Hero: Su-Bak-Na and the Skeleton Dragon
Main Base: Planet Marr, a desolate swampland. Civilians: We don't have civilians. Orgons (Cash): 23,200 Allies: None Wars: None
Troops (All equipped with Flame Sheilds and Weapon Spawn):- 16,000 Marro Warriors - Plasma Blasters (Basic ranged unit) 10,000 Marro Warriors - Plasma Snipers (Sniper Unit) 12,000 Aeromarro Warriors (Advanced Arial Unit) 10,000 Marrden Nagrubs (All-Terrain Speed unit) 10,000 Marro Stingers (Heavy Weapons unit) 10,000 Marrden Hounds (Hunter Unit) 14,000 Marro Drones (Advanced Melee Unit)(Trained) 10,000 Marro Drudge (Stealth Unit) 10,000 Grok Riders (Calvary Unit) 10,000 Marro Shacklers (Uber Unit) Total - 111,000
Base Defenses:- + 96 Marro Hives - Aggressive nests for Marro that attack those who disturb it. Can also increase troop performance for troops that are nearby and follow our order. + Swamp - Troops must navigate a murky swamp. The swamp terrain is very much favored by the Marro. + "Gigaworm Vision" - This program will allow us to see anything within 5 miles of our main base on the planet, via the giant worm. + Marrden Webtrabs - These are scattered around the planet, mainly in our main base, and especially in the underground labs. They are very hard to slice through or blow up, and if you do manage to, they let out a horrible screech that can be heard for miles, which alerts us of immediate threats. The noise may even cause the closest of troops to be deftened + 2 Anti-Air OrganiCannons - Steel-Infused, powerful, stationary organisms that take the form of a large AA cannon. They fire very powerful plasma blasts, modified to perform better on aerial targets, that can also lock onto and track any aircraft within range. + Telecommunications-Jamming (TCJ) Biomarro - Prevents calling upon allies while battling on our planet, calling them before the battle starts is still acceptable, as well as retreating and calling for backup. + Low-Level Planet Sheild - Invisible dome surrounding main base, need some firepower to break through.
War Machines:- + 2 Wo-Sa-Ga's - 100 Day Bio-engineered UWM. Like a viper, this creature can slither through water at a fast pace, and can also wrap it's enemies in a coil with their body, and crush them. It also posseses Mind-Shackle traits. Capacity: 0 + 6 Marrden Spiderwalkers - 20 Day WM. Think of those Drone Spiderwalkers from starwars. Organic versions of those, with similar weapons. Capacity: 4 + 2 Marrden ATCs (Armored Tactical Carrier) - 30 Day WM. Organic versions of Corruption's Space Pirate ATC, an air unit. However, a few flaws were fixed, including fixing the weak point, the vent, allowing it to store troops with warp technology, and making it overall more powerful and larger. Capacity: 5,000
Factories:- + Marro Hive Network - 1 Hive per 4 Days + Marrden Spiderwalker Factory - 0/20 Days + Marrden ATC Factory - 8/20 Days
Research:- + Anti-Tank Shawker - 18/20 Days + Marrden BioSatelite Construction - 18/80 Days + Construct the Empire - 10/100 Days + Extension to ATC factory - 10/20 Days
Completed Projects:- Train Drudges Create Sniper Version of Plasma Blaster Train Grok Riders Marro Hive Network (1 Hive per OOG Day) "Gigaworm Vision" (20 Day Defense) Bioengineer Wo-Sa-Ga (100 Day UWM) Create Marrden Webtraps (20 Day Defense) Marrden Spiderwalker Factory (60 Day Factory) Train Marro Drones (Access to new weaponry) Create handheld Flame-Sheilds for Marro (20 Day Upgrade; increased resistance to fire) Train some Marro to become Aeromarro Warriors Bioengineer another Wo-Sa-Ga (100 Day UWM) Su-bak-Na is a hero (Hero) Create 2 Anti-Air OrganiCannons (40 Day BD) Create Marrden ATC Factory (Armored Tactical Carrier) Train all weapon-totting troops to Weapon Spawn Train Marro Shacklers (Uber Unit) Low-level planet sheild Telecommunications-Jamming (TCJ) Biomarro
+ Negok: Hmm, we have a respectable army now. I think now we should focus our shift to war machines. We seem to be lacking in them. + Subak: Well, I managed to corner who appeared to be the start of the rebellion. His name is Mar-Kal-Ja. Turns out, he was born with a strange ability to evade shakle powers, and spread it through a few troops. We also brought another one to justice, we caught him trying to hid Mar-Kal-Na in a trench. They were both captured there and places in the new empire prison.
|
|
Hachi
Waterwraith
Captain Oliby[A:0]
I am Oliby, Businessman of Legends. Fear my accounting!
Posts: 2,355
|
Post by Hachi on Oct 2, 2008 19:27:59 GMT -5
The Mushroom Kingdom's Defenders have few abilities available since so much time is spent developing each ability, but each special move is much stronger then most other heroes.
All Members: > Final Smash: Same in Brawl. Toad has Snake's Final Smash. Only one hero can use it per battle.
> Buddy Badges: All heroes have Buddy Badges that increases their strength when they fight together, which always. ___________________________________________________
Princess Peach Toadstool ~ The royal leader of the Mushroom Kingdom. She possess an appalling history of being kidnapped for various schemes. Amazingly, even in stressful situation, she remains serene and understanding.
Nonetheless, the Princess had proven her ability to fight if there are no saviors around. Surprisingly, she doesn't fit into the stereotypical female fighter. She's both modest in speed and clothing. Her attack strength is about average, but boost immense magical attacks, especially in healing.
Legendary Weapon: Vibe Specter - Taken from Vibe Island, this specter governs emotion. While the unexperienced may be overwhelmed by emotion, Peach has been able to harness its strength to grant new abilities. The Gloom Vibe allows her to grow to giant size, the Joy Vibe gives unlimited flight, the Calm Vibe steadly restores health, while the Anger Vibe gives Peach a fire aura.
Innate Ability: Group Hug - Not really a hug, but one of Peach's most valuable move. The moves heals all party members slightly while removing all negative status effect. Using status problems to win is completely futile. It is also insanely easy to use, two FP. Peach can be counted on using this ability often to keep her fellow heroes fighting.
Upgrade Abilities:
> Cosmic Shield: An ability taught to Peach by Rosalina. The tough shield forms a protective bubble that deflects attacks even from other heroes like Mario. Peach won't be able to attack, but the bubble is good for deflecting once per battle attacks or other game ending attacks.
> Mute: An attack that requires almost no focus at all, Mute is deadly against those who relies on special abilities. By casting this spell, any special abilities are disabled. Against physical force and technology, this skill can do nothing, but it wrecks havoc for those forgoing brute strength.
> Radiance Burst: A Light based move that deals larger then normal damage against dark and undead beings. In addition, it grants Peach higher resistance against those fell creatures.
__________________________________________________
Mario Mario ~ A simple plumber of the Mushroom Kingdom. Mario has embarked on countless quest in protecting Princess Peach and the Mushroom Kingdom. Despite his fame, Mario remains modestly quiet in the presence of company. He has only been heard yelling phrases when off on an adventure.
It's not known how Mario has the ability of jump, but nearly every foes has cowered before the simple technique. Overall, Mario is much stronger then one would expect from an overweight plumber. His abilities can be described as above average.
Legendary Weapon: FLUDD - The Flash Liquidizing Ultra Dousing Device has been a faithful companion to Mario. Despite being but a water pack, it comes with several abilities. Rocket FLUDD allows Mario to jet straight into the air. Speed FLUDD gives tremendous speed to Mario. However, it comes at the cost of control on land. In the water, Speed FLUDD is very manuverable. Hover FLUDD is excellent for delicate control and gives Mario more horizontal jump. The standard FLUDD nozzle is the primary attack method. It shoots blasts of water strong enough to knock foes off their feet.
Innate Ability: Firebrand - After touching an orb belonging to the Fire Spirit of Oho Oasis, Mario has gained the ability to manipulate fire freely.
Upgraded Abilities:
> Starbit Shooter: Mario can call a flurry of Starbits to hit his foes with pinpoint precision. The star shaped pointer will be a giveaway if it's seen chasing you, but at least Mario can concentrate on other matters.
> Star Spin: With the help of a Luma, Mario was able to learn the Star Spin. It proved essential in deflecting attacks and as Mario's method of attack, second only to jumping. Foes struck by Star Spin will suffer dizziness.
> Starman: Mario becomes invincible for about 10 seconds. During that time, nothing can harm him. Any enemy that touches Mario will be thrown back by the Star's power.
__________________________________________________
Luigi Mario ~ The extremely humble plumber of the Mushroom Kingdom. Luigi hasn't been on as many adventures as Mario, but has been indispensable when he is there to help, albeit reluctantly. As Mario's younger brother, he isn't nearly as well known, probably as a result of staying home most of the time.
Luigi also possess an amazing amount of endurance, able to go on any adventures, no matter how great, when he has a mind to. Most particularly, Luigi's jumping skills is leaps and bounds greater then Mario. Unfortunately, he's a bit weaker in strength and can be easily scared.
Legendary Weapon: Poltergust 3000 An invention from Professor E. Gadd. This weapon will freeze the ectoplasm of any ghost who hears it gentle whirrling. The Poltergust absolutely demolishes ghost. It is also capable of sucking up small objects with and ejecting them back at foes. In addition, the Poltergust can also suck up energy attacks and store it as ammo.
Innate Ability: Thunderhand - When Luigi found an orb belonging to the Thunder Spirit of Oho Oasis, he gained mastery of electricity.
Upgraded Abilties:
> Ultra Boots: A high powered pair of boots. These footwear delivers a crushing blow to any foe who find themselves under Luigi's shoe. It also enhances Luigi's jumping power further and allow use of the Spin Jump technique (Paper Mario).
> Invisibility Flower: In his adventure to save Peach's Castle, Luigi found that the Power Flower had a different effect on him compared to Mario. Instead of becoming a bloated balloon (Must be an allergic reaction) Luigi gain the power of transparency. He can still be seen as a fuzzy figure, but all attacks will pass right through. In addition, Luigi can move through mirrors, magical walls, and wires.
> Cosmic Luigi: Luigi is able to summon this Cosmic Comet being every battle to fight. Cosmic Luigi has all of Luigi's attack, excluding the Poltergust and Mr. L form.
> Mr. L: With this amusing change of clothes, Luigi can invoke his more confident alter ego. Mr. L's ability includes unlimited Shroom Shakes, dimension flipping and superior technological skills. __________________________________________________
Yoshi ~ A stalwart friend of the Mario Bros. His clan was responsible for taking care of the brothers as children, and even help protect Baby Princess Peach. This particular Yoshi is the one that Mario met when vacationing in Dinosaur Island. (Super Mario World)
Yoshi has an immense ability to adapt to nearly any situation. There will be some training necessary, but every Yoshi has possessed several prominent abilties. A long tongue capable of eating nearly anything, abilities to encase foes in eggs and jumping abilities surpassing even Mario's are inherent to all Yoshis.
Legendary Weapon: Transformation Block - Yoshi is able to transform into a variety of vehicles. They are Mole, Car, Helicopter, Train, and Submarine. As Mole, Yoshi can dig through soil, Car is able to lift it's body 20 feet into the air, and Submarine can shoot homing torpedo. The rest have no special abilities.
Innate Ability: Tough Shoes - It's unknown how Yoshis are able to create these bright red but very strong shoes. What is known is that Yoshi is able to walk on spikes, fire, and even small Piranha Plants without any harm. It also possess great traction.
Upgraded Abilities:
> Watermelon Spitter: After ingesting a Watermelon, Yoshi can spit rapid burst of Watermelon Seeds in a straight line. The attack is even capable of breaking down walls. It can be used at long distances.
> Fire Flower: In Mario 64 DS, Yoshi's first playable 3D game, Yoshi was able to breath fire when touching the Power Flower. The attack is perfect for clearing out cluster of foes and melting ice.
> Heart Fruit: Yoshi becomes invincible for 10 seconds as necessary. Unlike Mario's Starman, enemies aren't harmed directly by touch. The Heart Fruit boosts the explosive power of Yoshi's egg, along with one strange side effect. When Yoshi preforms a ground pound, it will change all nearby Shy Guys into fruits. It's not known how.
__________________________________________________
Toad ~ THE Toad among Toads, Toad has been Peach's closest servant. Having gone with her through Subcon, Toad is experienced in the way of fighting, unlike most of Peach's guards.
In battle, Toad is very nimble. His attacks aren't strong, but he's not easy to defeat. He's quite tough defensively and has some nasty stats effect.
Legendary Weapon: Bazooka - Fed up with the Mushroom Kingdom's antiquated reliance on spears, Toad went out and purchased a bazooka during Smithy's invasion of the Mushroom Kingdom. This rocket launcher packs a serious punch, but can be dodged by lone infantry. It is much more dangerous against machines, buildings, and massed groups of foes.
Innate Ability: Defense Spores - When attacked, Toad will let loose a cloud of toxic spores. Besides doing quite a bit of damage, the spores are released with such force, it knocks away foes.
Upgraded Abilities:
> Sporecyte: Toad's spore attack has the side effect of turning his foes into Mushrooms. As a Mushroom, they gain a defensive boost and regeneration. The bad part, Mushrooms can't fight or move at all. This effect lasts quite a while without proper aid.
> Striker Armor: Special armor from Mario Striker. A comfortable yet very durable set of soccer gear. ____________________________________________________
Toadsworth ~ Peach's Chief Royal Adviser. He is the father figure for Peach, constantly worrying about her safety. No longer content to let the Mario Brothers protect her, Toadsworth has taken matter into his own hand.
After studying with the Master at his Dojo, it turns out that Toadsworth is a natural. His drive to protect Peach more then made up for any weariness of time. He is a technical fighter, ready to quickly strike at any moment but not very damaging.
Legendary Weapon: Gi Robes - One moment, Toadsworth is wearing the dignified vestment of the Royal Advisers; the next moment, his mighty aura shines forth from his Gi Robes. It grants much higher defense to Toadsworth.
Innate Ability: Long Live Princess Peach! - Toadsworth's defense and offense goes up greatly if Peach is in danger. He also gains the same def/atk boost when he's in danger since he wants to live to see Peach become queen.
Upgraded Abilities:
> Yomi: With a strong foreknowledge of enemies anticipated moves, Toadsworth can intercept their attacks with amazing ease. Much weaker against a crowd, but deadly against single Hero or Officer.
> Qi Blast: Gathering the natural energy of the universe, Toadsworth is able to launch devastating projectiles at high speed. Is highly effective against machines and standard warriors. Less effective against magically inclined fighters. One of Toadsworth's few crowd clearing moves.
> Qi Reflect: Any energy based attack from an organism, alive or undead, is reflected back at the attacker. Mental attack are similarly affected. Does not work on machines.
> Double Palm: Thrusting his palms out at tremendous speed, Toadsworth Double Palm inflicts paralysis, allowing a follow-up attack. Again, strong against single target, but ineffective against a group.
> Sweep: A slower move then Double Palm, but renders the foe completely helpless by cutting their feet from below.
The battlefield of so many wars, Peach's Castle has survived all attacks intact, physically and symbolically as the hope of the Mushroom Kingdom. Peach and her friends have now set up a HQ in Peach's Castle to secure the safety of her kingdom.
There are only two main entrances, the Front Gate and a small door in a enclosed garden.The castle itself is surrounded by mountains to stop direct attacks and a Grand Gate that blocks the entrance from Toad Town. Within the castle, there are locked doors leading to the Basement and Second floors. In addition, there are mechanical doors at the Dire Dire Dock area, 3rd Floor entrance, and Tower entrance. All areas will be patrolled.
In addition, there are several emergency exits using the paintings and various portals in the castle. Since you need to obtain a Power Star to leave a painting world, enemies can not enter the castle through paintings. All the Castle Power Stars have already been rescued by Mario previously.
There are 5 troop types that may be called upon to help defend the Mushroom Kingdom.
___________________________________________________
Royal Guards (Toad): Despite the cowardice they shown during Bowser's Star Festival attack, Toad and the Toad Brigade was able to whip some of them into shape. Wielding steel spears, they are remarkably agile fighters.
Any attack on them will cause a cloud of spores to be ejected in the attacker's position, resulting in damage and confusion.
___________________________________________________
Mini-Mario (Mario): Small mechanical toys. Mini-Marios are excellent as spies and hijacking machines. There small size allows them to escape detection easily, but they're not very strong as troops at all.
___________________________________________________
Boos (Luigi): Well, since E. Gadd didn't want any normal Boos, just the Portrait Ghosts, Luigi was stuck with these fiendish characters. Luckily for him, with King Boo defeated, Lady Bow became the ruler of all things ghostly. With her royal decree, Boos were ordered to help Luigi.
They don't have much health, but are devious fighters that can make themselves or allies transparent.
___________________________________________________
Yoshis (Yoshi): With the Mushroom Kingdom in need of assistance, these friendly dinosaurs eagerly signed up. Despite most living in the tropics, their deep connection with the Mario Bros. encouraged many to join the Mushroom Kingdom.
Yoshis are all purposed fighters. Close up, their feet and tail can be used to fend off foes. Their tongue can ingest any foes while producing explosive long range eggs.
___________________________________________________
Star Kids (Peach): Seeing that that Peach and the other heroes of the Mushroom Kingdom have finally united, the civilian have sent up more wishes then ever. This caused a massive influx of Star Kids to come down and grant their wishes. Deciding that directly helping could bring forth these wishes, the Star Kids joined.
Star Kids are normally weak, but very fast and difficult to notice. They can join together to form larger entity. However, if there are wishes, the Star Kids gain considerable more power. Strong wishes (Heroes) power them up more.
Upgrades: > Focus: Strengthened the Star Kids with wishes. Boost in attack and defense.
|
|
Meowzer
Waterwraith
The Picker of the 'Min
Pffffffffff
Posts: 2,249
|
Post by Meowzer on Oct 2, 2008 19:28:00 GMT -5
Yoshimaster army:
Name: Return of the RAAAAWWWKKK! Merc: Rawk Hawk Manager: Jolene Legendary weapon: Champ's Belt (Allows him to grow or shrink in size) Uber transport: Cheep-Cheep Blimp
Base: Glitzville Coins: 7,332 Civilians: 3,000 Hired by: None Job: None
Troops: 2,500 Pickle Guards (Whatever those guards in Glitzville are) * Equipped with Cucumber Grenades, Zucchini Launchers, and Weapon Spawning.
Base Defenses: In the Sky - Yeah, it's up there.
Machines: 1 Cheep Cheep Blimp - Uber Transport. High defense power, in sacrifice for a lower attack power. ---> Turrets - Troop operated, effective against infantry. ---> AA Rocket Launchers - Pilot operated, effective against air targets. Can be fired to the ground, but can't lock on to anything except aircraft. Otherwise it is highly inaccurate.
Abilities: - Eagle Vision - Can see armies within 1 day of arrival. Also used to see objects far off in the distance. - Fly - Can take to the skys and dive into enemies, or just fly around. - Air Support - Using a headset, he can call in bombing runs during battle. Each run costs 1,000 coins, and they can't be done in quick succession. - Fire Dive - In the sky, he can dive down on his enemies with a meteor-like firestorm around him, causing fire damage. - Iron Fists - Rawk Hawk can deliver critical blows with these gloves. - The Defender - A weapon. Like a flail, but with a block of cement. - Blanket - Not much now, but wait. You'll all see! - Machine Pistol - To attack from a distance, he made a special pistol that can fire as if it were a machine gun. Sweet! - Hawk Screech - A deftning screech that temporarily stuns troops and/or war machines nearby.
Projects: Rawk Hawk is a Superhero - 56/180! Days Turn blanket into Hero's Cape - 18/20 Days Flash Frenzy (Ability) - 16/20 Days Increase Resitance to Blimp - 0/30 Days Add Anti-Tank Missle Pods to Blimp - 14/30 Days
Completed projects: Eagle Vision Add turrets to Blimp Give Pickle Guards some Cucumber Grenades Make Magic Flight Stew Wireless Headset Find a Crimson Pheonix Give Troops Weapon Spawn Ability Give troops Zucchini Launchers Equip Blimp with AA Rocket Launchers Champion's Belt (LW) Machine Pistol (Weapon) Hawk Screech (Ability)
- Rawk Hawk: The store is a smashing success! Jolene's my manager now, nothin' special. I've been working on my talents the past few days, as well as made myself a cool pistol thing.
- Jolene: I'm checking our e-mail for any availible contracts... nope, nothing yet. Maybe Rawk Hawk needs more advertisement?
============ HEY YOU!
This is Rawk Hawk speaking! If you ever need something done, be it an assassination or a full-scale assult, I'm the guy to look for! Give me a call at 1-800-RAWK-HAWK, and we'll get down to business!
RAAAAAAAWWWKKK!!! ============
|
|
Meowzer
Waterwraith
The Picker of the 'Min
Pffffffffff
Posts: 2,249
|
Post by Meowzer on Oct 2, 2008 19:29:11 GMT -5
chaosblade legion:
Day:60 Army: Sonic Villains General:Eggman Hero: Mephlise The Dark Legendary Weapon: Ilbis Captain: Fang the Sniper, Silver Sonic, Mecha Sonic, Black Doom, G-Mel, Chaos 4, Metal Sonic, Tails Doll, Mecha Knuckles, Shadow Android Messenger: Omochao
Base: Death Egg(Currently stationed over thwomp fortress)
Troops: 20000 Robo-Rhinos (Mechanical Rhinos) 20000 Hammer Robos (Large robots with hammers) 30000 Egg Pawns (Basic Robot soldiers with machine guns) 20000 Sword Pawns (Black egg pawns with swords) 20000 Egg Turtle (Mechanical turtle with a laser cannon on top) 20000 E-102s (Red robots with hover devices and guns) 30000 E-2000s (Flying red robots that have powerful energy guns and Shields) 20000 Shockspinners (Flying blue robots with spinning blades and the ability to electrify itself) 20000 Black Warriors (Strange alien creatures that attack with swords.) Total: 200,000
War Machines: Chaos 4 (50 day war machine) Egg Wrecker (30 day war machine)
Projects: Create Egg Fleet Factory:30 Upgrade Chaos 4 to Chaos 6:20 Upgrade Metal Sonic to Metal Madness:38 Create Egg Fleet Factory:12
Completed Projects: Find Iblis (Legendary Weapon for Mephlise) Upgrade Chaos 2 to Chaos 4 Create Shadow Androids (Uber units) Summon Dooms Eye (Stange alien eye octopus thing that can scout areas) Upgrade chaos 1 to chaos 2 Give Death Egg the ability to fly again Obtain Black Warriors Create Egg Wrecker (30 day war machine) Upgrade Chaos 0 to Chaos 1 Break Chaos Out of the Master Emerald (10 day war machine) Make Meplise a hero
Log: Mephlise: Turns out we found my LW sooner than expected.
Metal: Still Growing.
Mephlise: What are you turning into anyway?
Metal: You'll see.
Mephlise: I hate surprises.
Metal: To bad for you.
|
|
Meowzer
Waterwraith
The Picker of the 'Min
Pffffffffff
Posts: 2,249
|
Post by Meowzer on Oct 2, 2008 19:29:53 GMT -5
Muffin Man Legion:
------------------------ Army: Black Brigade (Battle Theme) General: Nergal (Theme) Captain: Lyon (Theme) Captain: Zephiel (Theme) Captain: Black Knight (Theme) (Currently Out) Hero: Medeus (Theme) Legendary Weapon: Dragon Amulet (Currently Out) Messenger: Generic Pegasus Knight Location: Grado Castle
Day 56
Base:
Troops
18750 Halberdier (Generic lance-wielding soldiers) 19500 (-4000) Bishops (Magic-users that use fast, but weak, light magic and have staves) 17000 (-6000) Falcon Knights (Veteran lance-wielders on pegasi) 18000 (-6000) Swordmasters (Fast sword users, but have bad defence) 20000 Sages (-4000) (Magic-users using nature magic and staves) 22250 Valkyries (-7000) (Healers on horses armed with light magic. Uses staves to heal allies) 14000 Paladins (Sword and Lance-users on horseback) 16500 Warriors (Powerful axe and bow-users) 16500 Arch Mogals (-4000) (Magic-using-floating eyes that use very powerful, but slow, dark magic) 17000 Snipers (-5000) (Accurate long-range fighters with bows) 17000 Assassins (Fast, deadly, and stealthy. A bit weak elsewhere) 18000 Beserkers (-5000) (Axe users who can traverse any terrain, land or sea). 2500 Manakete (Gifted people capable of morphing into dragons)
Total: 200,000/200,000 (-41002)
Factories: Ballista Workshop: Workline 1: Killer ballista 4/20
Projects: 1. Add 2 worklines to ballista workshop 7/20 2. Recover Alondite (Legendary Weapon for Black Knight) 4/20 3. Recover Ereshkigal (Legendary Weapon for Nergal) 4/20 4. Teach Sages Thunder (A powerful electic nature spell that can be rather deadly) 4/12
War Machines: 1 Magic Amplifier (Whenever a magic-user uses magic on this, it's amplified over 20 times and can be re-aimed) 1 Chaos Tank (A tank that shoots non-lethal shots, causing those hit to not know who's friend or foe)
Base Defence: 2 Killer Ballistai (must be manned by an archer. very long range) 1 Poison Trap (hurts and poisons those hit by it)
Completed Projects: Re-open the Dragon's gate (can recruit Manakete "uber" units into army) Teach Medeus Fearsome Roar (Scares any foes within range) Recover the Dragon Amulet (Legendary Weapon. Increases a dragon's abilities substantially with other benefits included) Build Ballistai Workshop (killer ballista factory) Teach Arch Mogals Nosferatu (a spell that heals them for the same amount of damage dealt)
Log:
Black Knight: Within a day, we should reach Eldin Bridge and take on the "Legion". Personally, I believe we have the upper hand.
|
|
Meowzer
Waterwraith
The Picker of the 'Min
Pffffffffff
Posts: 2,249
|
Post by Meowzer on Oct 2, 2008 19:30:39 GMT -5
Yoshi master legion:
Sept 27, 9:00 AM 26 day update
Army:PikPik legions General:-Olimar Captain:- Louie Messenger:-Red min
Base:-Planet pikmin/Forest of hope (Same area as the whoa zone and stuff Hero:- None Troops:- 38,500 Red pikmin (High attack basic infantry/Anti fire) (With simple flame manipulation) 38,500 Yellow pikmin(Agile infantry/Anti electricity) (With simple electricity manipulation) 38,500 Blue pikmin (Durable infantry/Anti water) (With simple 9,000 White pikmin (Fast/digging infantry/Anti poison) 9,000 Purple pikmin (Slow/Heavyweight infantry/Anti wind) 9,000 Bulbmin (Weak attack/Anti element infantry) 9,500 Bulborbs (Anti infantry unit) 7,000 Decorated cannon Beatles (Homing/range units) 7,000 Gatling groinks (Artillery units) 3,500 Careening Dirigibugs (Air/Bomber unit) 7,500 Water Dumples (Anti infantry/Water) 5,000 Fiery blowhogs (Pyro unit) 10,000 Sherewigs (Burrowing/flying infanty) 3,000 Cloaking burrow nits (Surpise unit) 4,500 Yellow wollywogs (Aquatic heavy infanty)
Total 200,000/200,000 Projects:- Get onions as champs (22/25 days) Make Thunder flyer (32/35 days) Make Thunder flyer (32/35 days) Make Thunder flyer (32/35 days)
Base Defenses:- 2 Machine gun emplacements 1 wall 1 Bomb rock cannon
War Machines:- 1 Invicimin (25 day war manchine) 1 Pikmin pulveriser (20 day tank)
Log:- Olimer:This is good
|
|
Hachi
Waterwraith
Captain Oliby[A:0]
I am Oliby, Businessman of Legends. Fear my accounting!
Posts: 2,355
|
Post by Hachi on Oct 2, 2008 19:30:43 GMT -5
Tee hee hee! Hiya there! I bet you want to know all about those little pieces on the wonderful board game of war? Well, first off, my Omega Tank is the Queen. Your pieces are the little Pawns I get to crush! Omega Tank: Offense:~ Omega Cannon (Primary; Starting Weapon): Ohh, ohh! This is my signature weapon for the Omega Tank. Its twin barrel cannon has rapid, 180 degree rotation, allowing it to lock on to any target with the help of its computerized tracking system. Unlike any tank I ever designed before, it's capable of attacking from a distance like an Artillery and also hit air troops! Its shells can also be used to explode in the air, raining sharpnel down. This big boy easily punch a hole through any armor. Pschew, pschew, boom! Sadly, it can only be used 7 times in a battle unless it's resupplied. ~ Machine Gun (Secondary; Starting Weapon): When the Omega Cannon runs out of rounds, the Machine Gun is used. The MG is perfect for mowing down rows of infantries like grass. It is also very effective against unarmored or lightly armored machines. Combined with its infinite ammo, and decent range, the MG is sure to be used often. ~ Vulcan Cannon (Anti-air/Infantry; 40 Day Weapon): For those pesky aircrafts that think they can hurt my precious Omega Tank, they can say hello to Mr. Vulcan! So you know, I do give all my weapons personality. With his high velocity bullets, Mr. Vulcan easily blast off any little birdes that try to attack. Infantries should also be very afraid. My Mr. Vulcan is even more effective then Mrs. Machine Gun at breaking those little Infantry pawns. Unfortunately, I have to resupply to keep Vulcan going. ~ Miniature Death Ray (Armor Piercing; 80 Day Weapon): One of my greatest invention to date. The Miniature Death Ray uses a high amount of Black Energy to shoots a fast moving ray that completely pierces armor and anything in the way. Sadly, it's more of an Irony Ray. The Miniature Death Ray can not kill anything, just badly wound its target. It also requires a while to recharge. _____________________________________________________ Defense:~ Lash Armor (Anti-air/All-purpose defense; 40 Day Defense): Hey, have you heard about my invincible Pipes? I've used the same INVINCIBLE armor to coat my Omega Tank! Sadly, I used all of the secret metal for Von Bolt's silly little plot to gain immortality. This version of Lash Armor is still tough though, and it still possesses my greatest breakthrough. The same air currents that prevented the Allied pests from flying over my Pipes, also prevents anyone from flying over the Omega Tank! It's literally impossible to get any object to pass over the Omega Tank. You can go around, sideways, drop something from an angle, but not directly above the Omega Tank. ~ Cloistered Defense (Passenger protection; 20 day defense): Did you know the Pokemon Cloyster name is based on the word "cloister"? Huh, didya know that!? I bet you didn't, cause I'm the only genius around here. With this defense, I'm completely immune to anything you throw at me. As long as the Omega Tank survives, I can't be hurt in any way. ~ Artifact Negation (Artifact Negation: 80 days): Ok, I'll admit it; these Ar-ti-fac ... stuffs confuses me. When I fight wars, everything was interchangable. Black Hole has Black Bombs, so does Orange Star. I got Black Boat; Orange Star gets them too. I can't believe there's anything that's one of a kind. Anyways, Artifact Negation sucks up the energy of Artifacts that gets within its range to further strengthen the Omega Tank. Most importantly, the Omega Tank is immune to artifacts, and so is its passenger. So, I don't want to see any of these stuff around me, got it! ~ Black Crystal (Regeneration and Life Drain; 80 Day Defense): By using Black Crystal material in the Omega Tank construction, I can suck the life out of anything that touches the Omega Tank. Any kind of lifeform is very vulnerable to the Black Crystal life drain. However, the Crystal is very ineffective at converting life energy. It does much more damage then it does regenerating my tank. Draining the life from an entire continent could barely extend the life of Von Bolt. ~ Black Onxy (Defensive Shield; 80 days): Another pretty nifty invention by me! The Black Onxy usually shields the Omega Tank, but can also transfer its defensive sheild to another target. Even better, the shield is INVULNERABLE to ALL ATTKACKS!!! But, once again, Von Bolt used up all of my valuable Lash Stones. So, the Black Onxy's shield is no longer invincible, but it's still pretty strong. It projects a complete bubble around my tank and repel all manners of intrusion. ~ Gravity Field (Personal Space Device; 40 days):I don't like grimy and sticky hands touching my tank. So, by using a gravity field, light weight objects are repelled. It helps a lot in keeping away people, but not so good against heavy machines. It also slows projectile impact. ~ Res up, D down (Converts defense to resistance; 40 days):Misc~ Logic Processors (AI Ability; 40 days): Have you ever heard of an evil computer that tries to take over a spacestation? *Sigh* That would be a dream come true for me. Violent destruction from an artificial mind, it's so perfect. Of course, I'll still have to be in charge. With the ability to think, the Omega Tank can alert me and react to anything with rapid reaction. ~ Jugger Jump (Tank Jump; 20 days): Hopefully, even a ignoramus like you can understand this. With Jugger Jump, the Omega Tank can make great leaps. It also helps absorb the effect of quakes. ~ Enhanced Vision Radar (Detects all hiding troops and increase vision; 40 days): While Sonja is nearly worthless as a CO, I've got to admit she's a smart cookie when it comes to detection. Enhanced Vision increases the Omega Tank vision considerably while detecting all hiding enemies. Together with Logic Processor's rapid reaction, there's pratically nothing that can surprise me. ~ Fog of War (Information Hindering; 40 days): Tee hee hee! Even this big hulking tank can barely be seen in this unnatural fog. Even machines' radar and detection device can barely pierce it. Lucky for me, I have the Enhanced Vision radar that helps unravel the fog, but not even I am immune to it. ~ Gameshark (Reality Distorting Device; 80 days):After all those cheaters out there beat up all my machines with Gameshark, I decided to use the same technology against them! > Restart Mission (Warp; 40 days):Send Lash, Jugger, and all belongings back to base. Day 404 Mech: Lash Theme: www.youtube.com/watch?v=wddrPDYmUSQBase: Cadarian Island (Blue Moon) Messenger: Jugger Uber-War Machine: Omega Tank (1600 days of destruction!) Coins: 42,000 Civilians: 20,600 Hired by: X-nauts Job: N/A Projects:- 1. Improve Hacking: 38/40 days 2. U Tank: (Submarine tank) 38/40 days 3. Drill Tank: (Giant drill head) 38/40 days 4. Automatic Factory: (Converts 200 coins to 1 day of work) 38/40 days It's So Lash Inc. : Offline Items: Black Missile (80 day missile) Sturm's Meteor (40 days) Mega-Mushroom (40 days) Completed Projects: Get Omega Engine Create Vulcan Cannons Cover Omega Tank in Lash Armor Black Onyx Shielding: Refine a Black Crystal: Create Minature Death Ray: Cloistered Defense: Jugger Jump: Lash's Day to Day: Artifact Negation: Jugger's Day to Day: Tag Break: Lash's Prime Tactics: Jugger's Overclock: Jugger's System Crash: Logic Processors: Lash's Terrain Tactics: Repair Garage: Black Missile: Integrate Red Rover into Defense: Select Scanner: (Scans and gives info on targets) Enhanced Vision Radar: (Greatly helps in dark, reveals hidden foes) Hack into Yellow Comet's Intel Division: Gameshark Gravity field Restart Mission Fog of War 40 D down, Res up 40 Zap 40 Gameshark - Extra Turn 40 Space Boosters 30 Oozium Generator 40 days Pocket Dimension 40 days Steal the Staff of Qa-Len 100 days Dimension Travel 30 days Anti-hacking 50 Anti-EMP 50 Hacking 40 Log: Lash: Tee hee hee! Everything is going right for a change! I better make those automatic factories that run on money. www.youtube.com/watch?v=wddrPDYmUSQLash: Black Hole's wunderkind. One of the only competent officers in the Black Hole army, Lash serves mainly as the eccentric goth weapon designer. Wildly reckless with her troops, Lash sees no harm in sending them out into suicidal missions, as long as she has fun. Still, she isn't to be underestimated; her battlefield tactics are just as innovative as her weapon designs. Day to Day Ability: Guerrilla Tactics The worst the enviroment, the stronger Lash's machine becomes. So, don't even think about using nature or hindering Lash's movement. CO Power: Terrain Tactics Cranking up the engine, terrain no longer hinder Lash in any way. No obstacle can slow Lash down in her rampage. Temporary use. Super CO Power: Prime Tactics Using her Atomic Intergrator, Lash absorbs armor from her surrounding and intergrate it into her machines. Simple things like Plains will only result in modest defense and offense strength. I mean, covering your tank in grass doesn't help much. Harsher terrain such as Mountain results in a much higher defensive and offensive boost. Temporary. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ www.youtube.com/watch?v=7TQYvYDwYTsJugger:Black Hole's whimsical robot. A prototype at creating an AI officer, Jugger still has a few glitch to iron out. Day to Day: Energy Flux While Jugger is designed with greater tactical knowledge then any CO ever, sometime a glitch might appear in his programing. This causes Jugger to fluctuate between increased and decreased efficency in his machines. On average, he still performs better then an average officer. CO Power: System Crash Jugger uses his advance logic processors to overload nearby machines. This causes errant commands and processes to disrupt desired tasks. While Jugger can't control nearby machines, neither will the enemy officers. Super CO Power: Overclock Pumping up the power, Jugger pushes his CPU to the breaking point. Ignoring silly subtlties like accuracy, Jugger commands fluctaute greatly between chess master logic to GIR level intelligence, resulting in a wide range of damage. A single Infantry may bring down a 99 day war machine in one shot with Jugger calling the shot. However, it could backfire tremendously. On average, Jugger enjoys better then average luck with this ability. CO Tag Break: Lash and Jugger can activate their Super CO Power together, resulting in twice the pain. In addition to having both Super CO Power active, the Omega Tank gains a tremendous amount of speed, all processes are done at twice the normal rate, resulting in massive destruction, or worst case senario, a rapid retreat. CO Zone: Lash and Jugger now can affect allied troops with their CO powers. The effective range is limited, but still decent. Allied troops in range gain all of Lash and Jugger's CO power, including Tag Break.
|
|
Meowzer
Waterwraith
The Picker of the 'Min
Pffffffffff
Posts: 2,249
|
Post by Meowzer on Oct 2, 2008 19:31:16 GMT -5
My Legion:
Army: Corrupted Brawlers General: Samus Captain: Rundas Captain: Ghor Captain: Ghandrayda Captain: Dark Samus Captain: Steam Lord Captain: Aura unit 313 Captain: Ridley Messenger: Phidippedes (archive drone) Hero: Berserker Lord
Base: Skytown, Elysia
Troops 33,326 phazon metroids (an augmented metroid) 38,329 steambots* (powerful robots with arm-mounted mini-missiles) 33,332 Crawltanks (large red crawlmines that can shoot blasts of energy, better defense than crawlmin) 48,331 Pirate Commando* (an alien) 43,331Reptilicus Hunters (a bipedual lizard with claws and a large boomer rang) 33,333 swarmbots (small robots that can form helios) *upgraded
Total: 200,000
Completed Projects:
Give Space Pirates phazon shields Upgrade Steambots Give Space Pirates armor Recruit Berserker Lord Upgrade Space Pirates to Commando Pirates Recruit Ridley Upgrade Crawlmines to crawl tanks Give Space Pirates areotrooper jet packs
Projects:
1. Create Airport (auto-produces air war machines) 0/20 days 2. Recruit Admiral Dane (get captain) 0/20 days 3. Upgrade Pirate Commandos to Commanders (upgrade troop) 0/20 days 4. Give Samus Nova Beam (Upgrade General) 0/20 days
|
|
Meowzer
Waterwraith
The Picker of the 'Min
Pffffffffff
Posts: 2,249
|
Post by Meowzer on Oct 2, 2008 19:32:00 GMT -5
Hachi Legion:
Nation: Hyrule (Theme)
Location: Goron City General: Zelda Captain/Hero: Link Secondary Captain: Impa Kokiri Captain: Saria Goron Captain: Darunia Zora Captain: Ruto Gerudo Captain: Nabooru
Soldiers
25,000 Hylian Sword (Basic soldiers with swords. Very good against a direct frontal attack. Ineffective at keeping away evil, but great at keeping out little kids.) 25,000 Hylian Spears (Extremely good against ground melee. Their spears easily deflects direct attacks.) 25,000 Hylian Arrows (Troops long ranged arrows. Unable to protect themselves from direct attacks.) 5000 Gerudo Scimitars (Lightly armored, but very agile.) 5000 Gerudo Arrows (Lightly armored, but more accurate.) 5000 Gerudo Nagitana (Gerudo using a staff with a curved blade at the end) 5000 Kokiri (Little children from Kokiri Forest) 15,000 Gorons (Slow on foot, but fast rollers. High defense and attack) 20,000 Zora (Fast aquatic troops. Attacks with slashing fins. Can survive on land.) 10,000 Sheikahs (Ubers, very agile warriors)
Total: 160,000
Base Defenses
Death Mountain Trail Only 2 entrances, Front Door and Lost Forest entrance
Projects
1) Reclaim part of the Temple of Light (7/10 days) 2) Form the Adventurer Guild (Search team, 12/20 days) 3) Open the way to the Chamber of Sages (Sage training, 12/20 days) 4) Seal of the Sages (A strong barrier.) (40/60)
Completed Projects Find the Sheikahs (Uber troops) Recover the Orcarina of Time (Magical instrument.) Link returns from Termina (Hero)
Log
Navi: Hey! Link, who was that little fairy following you in Termina? Were you trying to help her get back to a fairy spring?
What! She was HELPING you!? Listen! You just left and picked up HER to replace me! After all I had to do to help you, you had her instead!
What, you think her little twinkle bell voice is pwetty? Maybe I don't like to be sweet to ignorant little kids. Hey, where are you going!
Look! I'm giving you a chance here. You WILL take me as your fairy guide, otherwise I'll scream at you forever. DON'T even think about capturing me in a bottle! I'm on my way to be promoted to Great Fairy, and I can break out easily.
Listen! Don't you turn your back on me. I'll follow you forever, you know it!
Zelda: Besides Navi's understandable anger, I'm happy to say our call for aid has been answered. We move out to retake the Bridge of Eldin today.
|
|
Meowzer
Waterwraith
The Picker of the 'Min
Pffffffffff
Posts: 2,249
|
Post by Meowzer on Oct 2, 2008 19:32:45 GMT -5
Joe LEgion:
Army: Tundra Assault General: Yeto Captain: Yeta Messenger: Reekfish
Base: Snowpeak Ruins Hero:- Not available from the start
Troops: 25,000 white wolves (wolf units that are well hidden in the snow) 5,000 Ice keese (frozen bats units) 25,000 Chifos (spear wieldng ice units) Total: 55,000
Projects: 1. Recruit Twilite Ice Mass Blizzeta (get Blizzeta as a hero 7/25) 2. Build Snow Mobile (Faster snow transportation for Yeto 7/15) 3. Build Snow Mobile (Faster snow transportation for Yeta 7/15) 4. Recruit Darkhammers (Ball and Chain weilding uber units 5/25)
Completed Projects:
Base Defenses: It's cold, and Ice based troops are camoflaged
War Machines:
Log:
Yeto: Big 13 ignored us.
Yeta: *cough* Good....
Reekfish: We appear to be safe for now.
|
|
Meowzer
Waterwraith
The Picker of the 'Min
Pffffffffff
Posts: 2,249
|
Post by Meowzer on Oct 2, 2008 19:33:37 GMT -5
Bulbmin LEgion:
Army Name: Dragmire's Horde
General: Ganondorf Dragmire Head Captain: Zant Magic Captains: Koume, Kotake Messenger: King Bulblin Hero: None at the moment.
Base: Ruins of Hyrule Castle, Dark World Base Defences: Alternate Dimension - It's difficult to get to. Only accessible through certain portals.
Troops: 10,000 Bulblin Brutes - Melee unit. 10,000 Keese - Fast aerial unit. 5,000 Bulblin Archers - Ranged unit. 5000 Bullbo Riders - Heavy Cavalry unit. 5000 Wizzrobes - Magic unit. 5000 Stalfos - Undead melee unit.
Projects: Have Ganondorf recover (Hero) (4/25 Days) Create Torch Braziers around the ruins (Keese upgraded to Fire Keese) (4/20 Days) Activate Dark World's Twilight Mirror (Allows acces to Shadow Beast War Machines) (4/20 Days) Find Majora's Mask (Artifact) (4/40 Days)
War Machines: None.
Log:
Ganondorf: Some of my loyal pawns are going to scout out the huge army that appeared in Hyrule fields. I hope they have not harmed the princess. I need her alive.
Zant: Eheheha... HA! HA! AH! Soon the Twilight Realm will be mine once more...
Koume: We, the surrogate mothers of Ganondorf...
Kotake: Are reunited with him once more!
King Bulblin: ...
|
|