bulbmin
Fiery Bulblax
BLU Scout[A:3]
Ooh hoo hoo, ya gun shoots medicine. That's intimidatin'.
Posts: 762
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Post by bulbmin on Jul 4, 2008 10:01:48 GMT -5
I made a present for the rules!
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Muffin Man
Fiery Bulblax
Lord of the Random Spectralids
Posts: 707
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Post by Muffin Man on Jul 4, 2008 10:14:49 GMT -5
I made a present for the rules! That's awesome (and helpful) ;D ;D ;D
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bulbmin
Fiery Bulblax
BLU Scout[A:3]
Ooh hoo hoo, ya gun shoots medicine. That's intimidatin'.
Posts: 762
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Post by bulbmin on Jul 4, 2008 10:16:29 GMT -5
Thanks! And Water Dumple, if you tell me the strengths of all the materials, I can make a table for those as well. In case you couldn't tell, I'm kinda bored...
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Post by Water Dumple on Jul 4, 2008 12:14:34 GMT -5
Okay, I'll just go down the line. Petrosian: Yes, we'll have something like that. We'll just say that while folks are gone, 12 hours will constitute an in-game day rather than 6 for them. That should balance it out. And, yes, the Pikmin could definitely retreat if the leader died. However, in Pikmin 2, if a Captain dies, all the Pikmin under his control run around madly until the other one whistles to them. In this, it won't be that extreme, but they might go a little nuts. Bulbmin: Yes, an auction sounds like a good idea. What I'm thinking for Petal Gathering Centers is, the first one will cost 1 Silver and the second will cost either 2 Silver or 1 Gold, depending on what you have at the time. Oh, and you can sell resources back for half of the Wildlife cost (So if you sell Aluminum and you're a Hocotatian, you'll still only get 10 Petals). Rydon: I don't think that's quite a good idea. We want it to be worth going to battle--And a couple hundred Petals if not more if it's a veteran is well worth it. However, it'll be better if we don't give the war winners too much stuff, because then they'll be really hard for other players to take down. So I think 1/3 is balanced, because you'll also be getting any resources the enemy had and those can be sold for mo' money mash money cash money cow if you want. Bulbmin: I LOVE YOU HAVE SOME RESOURCES waterdumple.proboards74.com/index.cgi?board=archives&action=display&thread=1108Anyways, I was thinking, since Hocotate Freight Rocket Metal is already going to be widely hunted for making rockets and whatnot, would it be okay if we lowered the strength to...oh, 5 or 6?
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bulbmin
Fiery Bulblax
BLU Scout[A:3]
Ooh hoo hoo, ya gun shoots medicine. That's intimidatin'.
Posts: 762
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Post by bulbmin on Jul 4, 2008 12:17:51 GMT -5
Okay. I have to go to a friend's house now, but I'll make it when I get back tomorrow. Don't start without me if you can help it D:
And now... Ciao!
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The piklord
Careening Dirigibug
Ace Pikmin Commander
Let my name ring through the heavens bringing fear to the hearts of those who hear it!
Posts: 633
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Post by The piklord on Jul 4, 2008 12:31:32 GMT -5
could a hocotatian train his troops to carry him away if he gets too weak so he doesn't die?
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Post by Water Dumple on Jul 4, 2008 12:33:29 GMT -5
could a hocotatian train his troops to carry him away if he gets too weak so he doesn't die? Yeah. And, bulbmin, we aren't starting until everything is set, like the special store.
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The piklord
Careening Dirigibug
Ace Pikmin Commander
Let my name ring through the heavens bringing fear to the hearts of those who hear it!
Posts: 633
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Post by The piklord on Jul 4, 2008 12:36:52 GMT -5
in the last game we never really specified the uses of pellet posies and candypop buds. Now that we have hocotatian armies...
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Kai
Gatling Groink
Yes, I am.
Posts: 970
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Post by Kai on Jul 4, 2008 12:40:08 GMT -5
What about AAs?
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Post by Water Dumple on Jul 4, 2008 12:41:49 GMT -5
The fact that I've been ignoring you until now but also mentioning that we aren't starting yet to other people should say enough.
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Post by Water Dumple on Jul 4, 2008 18:59:31 GMT -5
Alright, I finally made the starting army examples. Also...once I'm done messing with the resources and get the stores all set, I think we can begin as the rules haven't really had many complaints!
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Wildlife Army: Aerial Assault Location: Awakening Wood. Margaret area south of Snagret Hole.
Army
Ordinary 250 Unmarked Spectralids (Butterfly-looking insects with razor sharp wings. Fast.) 250 Lesser Spotted Jellyfloats (Flying jellyfish that can suck up a few enemy troops.)
Subtotal: 500
Special 50 Careening Dirigibugs (Green insects that fly on balloons and toss Bomb Rocks.)
Subtotal: 50
Super (None)
Grand Total: 550
Petals: 10
Ally: None Peace Treaty: None Wars: None
Assets
1. Weapons Storage (Holds troop weapons.) 2. Ammunitions Storage (Contains ammunition.) 3. Resource Storage (Resources are kept safe here.) 4. Barracks (Where the troops stay.)
Resources
1 Iron (Build strength=3. Weak to extreme fire, decent elsewhere.)
Machines
(None)
Base Defenses
2 Electro-Nodes (Nodes that stick in the ground and are connected by bands of electricity.)
Projects
1. Build an Aerial War Machine Factory: 4 Iron (Automatically makes air-based war machines.) (40/40 Days)
2. Research Bomb Rocks (Allows use of Bomb Rock ammunition.) (20/20 Days)
3. Research BorbBorbs (Allows use of BorbBorbs as ammunition.) (35/35 Days)
4. Offline
5. Offline
6. Offline
Log
Day 0. Bought nothing. No projects finished.
====================
Hocotatian starting example comin' right up!
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Petrosian
Giant Breadbug
The Fishman
Posts: 1,560
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Post by Petrosian on Jul 4, 2008 19:14:02 GMT -5
I think a required piece of gear only available from the Universal store is better than putting Rocket Metal into ships. It makes more sense.
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Post by Water Dumple on Jul 4, 2008 19:17:19 GMT -5
====================
Hocotatian Army: Tank Time General: Dr. Morris Subterranean Complex, Sublevel 4. Day 0
Troops
500 Yellow Pikmin (Electricity-proof. Light, and good with machines.) 500 Orange Pikmin (Have thick, durable skin. Good at repairing things.)
Total: 1,000
Petals: 100
Ally: None Peace Treaty: None Enemies: None
Buildings
1. Weapons Storage (Weapons are stored here.) 2. Ammunitions Storage (Ammunition is stored here.) 3. Resource Storage (Resources are stored here.) 4. Barracks (Troops sleep here.)
Resources
2 Iron (Build strength=3. Weak to extreme fire, decent elsewhere.)
Machines
(None)
Defenses
2 Tank Cannons (Powerful mounted cannons from tanks that aim 90 degrees anywhere and fire explosives.)
Other Stuff
(None)
Projects
1) Build a Land War Machine Factory: 4 Iron (Automatically makes ground-based war machines.) (40/40 Days) 2) Research Blast Bombs (Allows use of Blast Bomb ammunition.) (20/20 Days) 3) Research Autotarget Missiles (Allows use of Autotarget Missiles as ammunition.) (30/30 Days) 4) Build a Tank Cannon: 1 Iron (Base Defense) (16/16 Days) 5) Build a Treader Tank: 1 Iron (Tank with special mobility-enhanced treads. Fast.) (30/30 Days) 6) Build a Treader Tank: 1 Iron (Tank with special mobility-enhanced treads. Fast.) (30/30 Days)
Log
Dr. Morris: At last, we're all set! Resources might not be cheap, but we're moving along quickly nonetheless. Defenses and war machines are our first focus. Also, before long, the factory will be moving, and that's a FACT! Ho ho! Oho ho ho ho ho ho!
====================
Any questions about these?
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Post by Water Dumple on Jul 4, 2008 19:17:59 GMT -5
I think a required piece of gear only available from the Universal store is better than putting Rocket Metal into ships. It makes more sense. You mean something like a Shipyard should need to be installed beforehand?
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Hachi
Waterwraith
Captain Oliby[A:0]
I am Oliby, Businessman of Legends. Fear my accounting!
Posts: 2,355
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Post by Hachi on Jul 4, 2008 19:20:52 GMT -5
Dr. Morrison looks like a person whose jokes can only amuse himself.
EDIT: Do you mean that it makes more sense for a shop to sell machineries rather then Rocket Metal, or that it makes more sense that a spaceship construction requires special gears more then Rocket Metal?
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