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Post by Water Dumple on Jul 5, 2008 13:22:50 GMT -5
====================
Wood Piece-10 Petals Mill-500 Petals (1 piece every 2 days.)
Stone-15 Quarry-750 (1 piece/2 days)
Iron-25 Mine-1,000 (1/4)
Steel-50 Mine-1,500 (1/5)
Stainless Steel-250 No Mine Available
Aluminum-20 Mine-850 (1/3)
Titanium-500 No Mine Available
Water Pebble-25 Automatic Gathering Machine-800 (1/3)
A. Dweevilite-25 Mine-900 (1/4)
Blowhogium-30 Mine-1,100 (1/4)
Bulborbium-20 Mine-750 (1/3)
Clay-20 Automatic Gathering Machine-750 (1/3) Kiln-500 (Turns into Hard Clay instantly)
Hard Clay-30 No Gatherer Available
Crawmadine-35 Mine-1,000 (1/4) Refinery-750 (Turns into Refined Crawmadine instantly)
Refined Crawmadine-65 No Mine Available
Copper-35 Mine-1,250 (1/5)
Pikmite-25 Mine-850 (1/4)
Groinkium-75 No Mine Available
Dumplium-65 (Hocotatian price-80) Mine-1,500 (1/6)
Tar-65 Automatic Gathering Machine-1,500 (1/6)
Silver-300 Mine-1,500 (1/20)
Gold-500 Mine-2,000 (1/30)
Platinum-750 No Mine Avaiable
HF Rocket Metal-Random Events Only! No Mine Available
====================
All mines/the refinery and kiln are the same price for Hocotatians.
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Meowzer
Waterwraith
The Picker of the 'Min
Pffffffffff
Posts: 2,249
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Post by Meowzer on Jul 5, 2008 13:26:33 GMT -5
How do you make those charts?
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bulbmin
Fiery Bulblax
BLU Scout[A:3]
Ooh hoo hoo, ya gun shoots medicine. That's intimidatin'.
Posts: 762
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Post by bulbmin on Jul 5, 2008 13:30:49 GMT -5
Finally finished. Hope you like them. I made the charts in Microsoft Excel, meowzer.
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Kai
Gatling Groink
Yes, I am.
Posts: 970
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Post by Kai on Jul 5, 2008 13:45:17 GMT -5
The Crawmadine Refinery says Coal, not Crawmadine...
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Planet9
Ranging Bloyster
Former Power Poster[A:0]
Posts: 1,919
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Post by Planet9 on Jul 5, 2008 13:49:24 GMT -5
I fixed it.
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The piklord
Careening Dirigibug
Ace Pikmin Commander
Let my name ring through the heavens bringing fear to the hearts of those who hear it!
Posts: 633
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Post by The piklord on Jul 5, 2008 14:06:22 GMT -5
we should make universal pikmin types so there are no mix ups but some of these are, meh.
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bulbmin
Fiery Bulblax
BLU Scout[A:3]
Ooh hoo hoo, ya gun shoots medicine. That's intimidatin'.
Posts: 762
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Post by bulbmin on Jul 5, 2008 14:23:31 GMT -5
Right, because I'm sure you have much better ideas. It's all a matter of opinion. These make sense, that's why they're there.
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Post by Water Dumple on Jul 5, 2008 14:54:42 GMT -5
Agreed. We want standard types, not the "Super psycho ultra Pikmin" you had in the last version.
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Post by Water Dumple on Jul 5, 2008 15:00:19 GMT -5
Actually, I just thought of something...if we make this all "Defined" and make each Pikmin color official, it'll be a little bit difficult for Hocotatians to be creative with their troops.
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bulbmin
Fiery Bulblax
BLU Scout[A:3]
Ooh hoo hoo, ya gun shoots medicine. That's intimidatin'.
Posts: 762
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Post by bulbmin on Jul 5, 2008 16:02:24 GMT -5
It's a tradeoff. It makes it easier on mods and it just makes more sense (imagine if, in the actual games, there were two types of Red Pikmin - one that was good at attacking and fireproof, with another that was good at running and was waterproof. Wouldn't make much sense, would it?) but it does take some flexibility away from the players. I've tried to make a compromise, though - players are allowed a say in what the different colours do, and if enough players agree, things can be changed.
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Post by Water Dumple on Jul 5, 2008 16:03:58 GMT -5
I suppose that makes sense. The focus of Hocotatians is the machines, anyway, and we aren't laying out a unit list for those or anything.
Oh, and also, members can still make up new colors, it's just that if they want to use one of these it has to have the abilities on here.
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Legoman
Careening Dirigibug
*beep* *beep*
Posts: 507
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Post by Legoman on Jul 5, 2008 16:50:05 GMT -5
Wait... Isn't this the exact same thing, only differences is that: A) you divided the metal count by 100 B)You split up the army C)Now we have to think even more on what we can and cant do (applies more to wildlife, since we have to think if we can build this or is it to advanced) D)you added spaceships and a pikmin only class. I mean i see it as the same thing only its been split up and divided the metal count. Also we have to buy things. Not that i really care, but I'm just saying... A) I'd love to see where you got that calculation. A typical war machine will probably take 30-50 resources, not 100. One resource makes a typical war machine now. B) Split up the army? What, do you mean having two classes? C) Relative. D) Spaceships only belong to the "Pikmin-only class" (We've called them Hocotatians for maybe three weeks to a month by now). Really, you could say that for any number of changes in anything. "Wait, isn't this the exact same thing except ------". "I mean i see it as the same thing only ------". Just add a bunch of contractions and you've got the exact same thing but ------. It's kind of apparent that you haven't read all of the new version discussion thread, because you keep saying "You". In reality, I didn't make a good portion of it. I came up with a fair number of ideas, yes, but a lot of it was open to input by members. Heck, if it wasn't for Hachi there wouldn't even be the Hocotatian class. You also missed some other changes, like how ammunition works now. I'm just saying that with a first glance that it looks very similar to the original. I'm not saying that it is bad or anything, I just thought it would be simpler. what i meant about metals is that we start with 5 instead of 500. and we paid around 100x amount of materials then we do now. I haven't been around that much so yes i haven't read everything, but i did know that multiple people made the rules, i just said you because i felt like it. I call it a pikmin class because you only get pikmin, and they are your only troops you can get (yes i know you can get robots or whatever, but pikmin are your only real troops. For the splitting up the classes i meant that you got the brute force of the original army, put into wildlife, and the projects/tech into hocotatian class. Again I'm not saying that it is a bad thing, but it is still has the skeleton of the old game, only with one thing moved here and there. Not like my opinion matters that much anyways since I'm not going to play the new one lol.
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bulbmin
Fiery Bulblax
BLU Scout[A:3]
Ooh hoo hoo, ya gun shoots medicine. That's intimidatin'.
Posts: 762
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Post by bulbmin on Jul 5, 2008 16:51:35 GMT -5
What? You couldn't get super high tech at all in the old version.
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The piklord
Careening Dirigibug
Ace Pikmin Commander
Let my name ring through the heavens bringing fear to the hearts of those who hear it!
Posts: 633
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Post by The piklord on Jul 5, 2008 17:21:31 GMT -5
I agree that we need to keep all the pikmin types reasonable. (that pikmin was a super not a regular troop) And i'm sorry about saying that bulbmin, it really is a matter of opinion, but that was a little cold. we should have the only defined troops be the ones from the games, and maybye molemin. the army would just have to clearly state what each pikmin's abilities are.
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Post by Water Dumple on Jul 5, 2008 17:42:39 GMT -5
I'm just saying that with a first glance that it looks very similar to the original.
At first glance, yes, it might be similar. If you really are saying that, saying "At first glance" would help get the implication across.
I'm not saying that it is bad or anything, I just thought it would be simpler.
This version is a whole lot simpler. You don't have to deal with tens of resource/ammunition/item numbers that could range from one to one hundred-thousand. Instead, it's been reduced greatly, and we now work with more blocky resources. It's been scaled down quite a bit, which in most cases would result in a simpler game. I'd say that this is one of those cases.
what i meant about metals is that we start with 5 instead of 500. and we paid around 100x amount of materials then we do now.
No, in the last version every army started with 150. If that was all you went on, it would be 30x, not 100x. And Hocotatians start with 8; it's just a generic number to start everybody fairly with. Also, 100x the metal is still inaccurate. Look at buildings; we clearly said that the standard was 100. Now, the standard is 4. Or war machines; most of the time, folks would pay 50 resources for those, maybe more or less based on what they were making. Now, the standard is 1 or 2 if it's a large machine. Same with defenses.
I haven't been around that much so yes i haven't read everything, but i did know that multiple people made the rules, i just said you because i felt like it.
K.
I call it a pikmin class because you only get pikmin, and they are your only troops you can get (yes i know you can get robots or whatever, but pikmin are your only real troops.
Still, they aren't the focus of the army. But call if whatever you wish, you mentioned later that you wouldn't play anyway.
For the splitting up the classes i meant that you got the brute force of the original army, put into wildlife, and the projects/tech into hocotatian class.
Clarification would have been necessary to make that clear.
Again I'm not saying that it is a bad thing, but it is still has the skeleton of the old game,
Of course the skeleton is still there--Like I said before, the goal was not to make a new game, the goal was to make it simpler and annihilate a few of the last version's problems (In theory, anyway). We want the basic concept of the old game to be there, we just want it to be 1) Relatively different, and 2) Better than the first version.
only with one thing moved here and there.
-Completely new resource system -Few new resources/changes to the current ones -Ammunition counters were wiped -Research needed to use ammo -Simpler Wildlife tech -No Wildlife leaders -All new class -New class only gets Pikmin as troops -New class gets spaceships -New class gets better tech -New class has different leader system -New class pays no Petals for projects -New class needs no RCs -Different starting amounts of Petals and resources -Inflation halter set with the store -Mines need buying -Special store (Auction store) created
That was just off of the top of my head. If I actually looked through the rules I could easily find more. Under most perspectives, that's not "One thing moved here and there". It's a skeleton with different flesh.
Not like my opinion matters that much anyways since I'm not going to play the new one lol.
If you really think that, then don't bother speaking up about it. Your opinion really does matter, but the way you asserted it seemed somewhat ignorant.
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