bulbmin
Fiery Bulblax
BLU Scout[A:3]
Ooh hoo hoo, ya gun shoots medicine. That's intimidatin'.
Posts: 762
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Post by bulbmin on Jul 5, 2008 12:26:59 GMT -5
Oh, and another idea I had. I could create a table of pikmin colours and abilities. This would serve to standardise new colours of Pikmin. In other words, this would be to stop different people having the same colour of Pikmin do different things. I think this would make things less confusing, especially for people writing battles. What do you think? We'd have to agree on what abilities the new colour have though. I'm thinking your Orange Pikmin is a good place to start - high defence and good at repairing things.
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Post by Water Dumple on Jul 5, 2008 12:28:10 GMT -5
Sure, go right ahead. Green Pikmin can have wings, but not be very strong at attacking.
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bulbmin
Fiery Bulblax
BLU Scout[A:3]
Ooh hoo hoo, ya gun shoots medicine. That's intimidatin'.
Posts: 762
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Post by bulbmin on Jul 5, 2008 12:43:41 GMT -5
Version 1. If anyone has anything to add or something they want to change, tell me. EDIT: Wait, I saved as bmp. Let me get a better quality version up...
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Post by Water Dumple on Jul 5, 2008 12:45:01 GMT -5
Here 'tis.
==================== Water Pebbles: These can we used as ammunition as well as metal. They are completely immune to all water attacks, and won't even move if 100 gallons are dumped on it. They have a strength of 2. As a projectile they break open and splash a little water on the target.
A. Dweevilite: This is supposed to be used as armor, it is completely immune to all electrical attacks and has a strength of 2. It won't weigh the unit down too much since it's fairly light, but it protects the unit a good amount and makes the unit resistant to electrical attacks.
Titanium: This substance is extremely strong. It has a strength of 7 and is very light, so it could be made into armor if you had enough time. It would take awhile to whittle it down enough to smash it, so it's best to take it apart piece by piece. It's immune to acid, decent on everything else, and is pretty much the best metal around. It's one of the few things that can make aircraft.
Blowhogium: At build strength 3, it weighs a lot more then you'd think. It can survive fire, but is weak against water and ice.
Gold: Build strength 1, it's resistant to wind. It's very heavy and valuable.
Silver: Build strength 2, this is resistant against ice. It looks nice too, but... not as nice as gold. Still, it's worth a lot.
Bulborbium: Build Strength 2, this metal looks like a yellower gold. It crumbles when faced with electrical foes, but is resistant against fire.
Platinum: Build strength 2, it looks like silver. It conducts electricity. Really, though, it's best just for trading--It's extremely rare and valuable.
Clay: Once made into armor or walls, it will be wet for 10 days slowing down the unit and will have build strength 1. It will also be weak against electricity. Once the 10 days are up, it'll dry and harden, and become build strength 2. It'll become weak against water, but resistant against electricity.
Wood: Chopped down from trees, it's in plentiful supply. To be honest, it isn't strong at all. Use it for building that you really don't care about, like maybe a Recruitment Center. It burns easily, so don't make it a wall. Wood is, however, one of the few things that can make flying machines. Nonetheless, if you made a plane out of it, just hope that a pebble doesn't hit it. Build strength 1.
Stone: Not the strongest stuff in the world, but it'll hold up a building. Good for a back-up wall, maybe. This won't burn or be very damaged by spilling water on it. Build strength 2.
Iron: Build strength 3, this makes a good wall early on. You may want to replace it with a stronger metal later. It's all-around durable. You may also want to put this on early machine or as armor for Super creatures. While weak to extreme fire, it's just a good, standard metal.
Crawmadine: Initially, this stuff is useless. Once you refine it at an 8 day project per 1 Crawmadine refined, it becomes build strength 5. It's also fire resistant, but weak against electricity.
Copper: This stuff is build strength 3. It can be easily electrified for electric fence purposes, and the electricity will remain until discharged. Extra effective against water-based units.
Pikmite: Build strength 3, this is completely fire immune. It's all-round good, except against puffs of wind/air. A big gust of wind could knock it down, as it's not very heavy.
Groinkium: At a strength of 3, it has very special properties. It attracts other kinds of metal since it's magnetic, so if a machine made of metal (Not wood or stone) came close enough, it would start to pull towards it. If the machine goes in the opposite direction, it'll be slowed a little bit, and it'll go a little bit faster if moving towards it. If it makes contact, it'll stick to the metal object, and after the battle could be looted if it's still intact. Could be used for a variety of purposes.
Dumplium: With a build strength of 4, Dumplium is best in cold environments. Water, ice, and any kind of frostbite-inducing temperature won't phase it. Unfortunately, sustained fire will slowly melt it. It's average against other things.
Steel: Just a normal metal. Build strength 4. No weaknesses.
Stainless Steel: This is very special. It takes eight days to upgrade one unit of Steel to Stainless Steel, which has a build strength of 6. Things such as electricity and fire seem to "Wash" off of it, so you pretty much need blunt or straight energy-based attacks to damage it.
Aluminum: A special metal, it has build strength 2. It could be made into armor, but it isn't recommended. You could also make it a wall, but again, not recommended. Its main purpose is to be made into flying machines.
H.F. Rocket Metal: H.F. stands for Hocotate Freight, the company that Olimar and Louie work for. This is a special metal at build strength 5 coated with a special paint that protects it from fire. This can only be gained from a random event or some kind of special appearance--For example, the special store might have a piece. It's one of the few things that can make aircraft, and the ONLY thing that can make spaceships for Hocotatians.
Tar: Not really a resource, but tar is a special substance. Tar sticks to units and won't come off easily, which can suffocate them. Tar also catches on fire easily, which can pretty much render a tank useless if used right. ====================
Anything else not make sense?
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Post by Water Dumple on Jul 5, 2008 12:46:06 GMT -5
Nice job with the list!
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Planet9
Ranging Bloyster
Former Power Poster[A:0]
Posts: 1,919
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Post by Planet9 on Jul 5, 2008 12:48:14 GMT -5
Black: Can see in the dark Immunity: Special Effects? (Magnetic effects, controlling effects?)
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bulbmin
Fiery Bulblax
BLU Scout[A:3]
Ooh hoo hoo, ya gun shoots medicine. That's intimidatin'.
Posts: 762
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Post by bulbmin on Jul 5, 2008 12:48:42 GMT -5
Actually, we can keep Cobalt, unless you really want to change it - cobalt has magentic properties in real life too.
Gold and Silver shouldn't be immune to wind and ice, methinks. But they're valuable enough anyway, so it doesn't matter. Oh, and do you want me to keep Refined Coal at strength 5? I can't see a Refined Coal equivalent on there.
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Post by Water Dumple on Jul 5, 2008 12:49:05 GMT -5
Black should just gain attack bonuses based on how little light there is.
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Planet9
Ranging Bloyster
Former Power Poster[A:0]
Posts: 1,919
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Post by Planet9 on Jul 5, 2008 12:55:02 GMT -5
Actually, we can keep Cobalt, unless you really want to change it - cobalt has magentic properties in real life too. Oh, I know. When I added it, I saw on Wikipedia it said it had magnetic effects.
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Post by Water Dumple on Jul 5, 2008 12:57:08 GMT -5
Actually, we can keep Cobalt, unless you really want to change it - cobalt has magentic properties in real life too. Gold and Silver shouldn't be immune to wind and ice, methinks. But they're valuable enough anyway, so it doesn't matter. Oh, and do you want me to keep Refined Coal at strength 5? I can't see a Refined Coal equivalent on there. Crawmadine is coal. Refined Crawmadine is Refined Coal. Also, I figured it would just be easier to make a new metal (Groinkium) for Cobalt, because it still doesn't make sense to use something that valuable as a building material or machine part jammer or anything like that.
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bulbmin
Fiery Bulblax
BLU Scout[A:3]
Ooh hoo hoo, ya gun shoots medicine. That's intimidatin'.
Posts: 762
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Post by bulbmin on Jul 5, 2008 12:57:28 GMT -5
I thought you knew, because you put it on there. YOu posted before I finished typing I was actually talking to Dumple, since he replaced it with Gronkium. EDIT: Okay, it'll be done in a few minutes...
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Post by Water Dumple on Jul 5, 2008 13:00:38 GMT -5
Oh yeah, and if anybody wants to suggest more materials, go right ahead.
Oh, and here's a new one:
Dumplium: With a build strength of 4, Dumplium is best in cold environments. Water, ice, and any kind of frostbite-inducing temperature won't phase it. Unfortunately, sustained fire will slowly melt it. It's average against other things.
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Planet9
Ranging Bloyster
Former Power Poster[A:0]
Posts: 1,919
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Post by Planet9 on Jul 5, 2008 13:01:07 GMT -5
I thought you knew, because you put it on there. YOu posted before I finished typing I was actually talking to Dumple, since he replaced it with Gronkium. EDIT: Okay, it'll be done in a few minutes... Oh, dang. I didn't see the list. Man, I feel stupid now. But whatever.
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bulbmin
Fiery Bulblax
BLU Scout[A:3]
Ooh hoo hoo, ya gun shoots medicine. That's intimidatin'.
Posts: 762
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Post by bulbmin on Jul 5, 2008 13:09:04 GMT -5
How much does Dumplium cost for Wildlife armies and Hocotatians? How much does a mine cost, and how many pieces do you get from one? EDIT: Never mind, tell me later and I'll add it in. HEre's what I had before you added that:
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Post by Water Dumple on Jul 5, 2008 13:16:33 GMT -5
RAWR I LUV YOU BULBMIN
<3
Lemme go get all the prices set out.
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