Hachi
Waterwraith
Captain Oliby[A:0]
I am Oliby, Businessman of Legends. Fear my accounting!
Posts: 2,355
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Post by Hachi on Nov 27, 2009 8:53:07 GMT -5
I think Yoshimaster idea is best.
Just putting it out there, I did intend on getting requisition by provoking people into making unprepared attacks. Requisition should still be awarded based on good combat, just not so much from Achievements.
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Orangutan
Waterwraith
Kaw Kaw Bird
Posts: 2,294
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Post by Orangutan on Nov 27, 2009 12:59:18 GMT -5
So have we finalized on no achievements or are we still thinking of ideas?
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Post by Water Dumple on Nov 27, 2009 13:07:01 GMT -5
Considering the problem with Requisition, I'm wary about making achievements be worth other things too. Taking Yoshi's example, if you got 100 stainless steel for making five tanks, that would only push you on to get more, just like with normal Requisition. It would mean that the first person to get the achievement would probably be in the lead due to subsequent achievements, sort of like how Hachi is getting tons of defenses.
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Orangutan
Waterwraith
Kaw Kaw Bird
Posts: 2,294
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Post by Orangutan on Nov 27, 2009 13:24:56 GMT -5
If we keep achievements, we could make a rule that you can only get one achievement per battle, and no out of battle achievements. And make them worth less.
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Hachi
Waterwraith
Captain Oliby[A:0]
I am Oliby, Businessman of Legends. Fear my accounting!
Posts: 2,355
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Post by Hachi on Nov 27, 2009 13:34:11 GMT -5
The thing is, req. can offer something instantaneously. With something like more resources, you'll still have to take time to use it.
Using Yoshi's example, someone else could probably still afford to make a tank out of Iron or something else; it just won't be as good as a steel tank.
I think achievements from battle should be kept or downgraded. If someone does well in battle, even if it's because their opponent made bad decisions, there should still be rewards for the good outcome. Other outside of battle achievements should be modified to give no reqs.
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Post by Water Dumple on Nov 27, 2009 22:31:03 GMT -5
We still need a way to rectify the damage already done. I want to just take some of Hachi's things away, but that's not fair.
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Makajawan
Gatling Groink
Supreme Commander Awesome[A:1]
Everything he touches turns to ice, but he warms your heart.
Posts: 813
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Post by Makajawan on Nov 27, 2009 22:39:17 GMT -5
Shut down factories for a week or two? That way he doesn't have to spend time to rebuild them, but it will cut back on its gains and give others time to catch up.
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Hachi
Waterwraith
Captain Oliby[A:0]
I am Oliby, Businessman of Legends. Fear my accounting!
Posts: 2,355
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Post by Hachi on Nov 27, 2009 23:12:12 GMT -5
I think something doing with my newer production could work. Most of my production boost already came earlier, for example I already had 3 Management Centers and 2 PGC before the rush of Achievement related requisitions came in. These early production were what led to my large defenses.
The last PGC and factory are the only one that used requisition to build. My concern, which led to this topic, was due to the amount of requisition I saw would be achieved in the next few days, not so much on what I already got.
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Post by Water Dumple on Nov 27, 2009 23:22:46 GMT -5
Yeah, well, you did get all that from scamming folks. Unless I missed something, I'm not seeing any complaints with removing Requisition's gain to make projects move faster. There are two main problems here--The snowballing rate at which Hachi's getting Requisition, and then its ability to speed up projects. The latter should be simple to remove.
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Hachi
Waterwraith
Captain Oliby[A:0]
I am Oliby, Businessman of Legends. Fear my accounting!
Posts: 2,355
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Post by Hachi on Nov 27, 2009 23:46:00 GMT -5
If we remove either noncombat Achievements or requisition, then there will be no problem with me getting more requisition by production.
And just to put it out there, my Factory was only created 4 days ago and the third PGC is only done halfway thanks to Requisition. Everything else I have is due to a shameless, but a completely fair scam. Any slow down I take should relate to the last two buildings I got.
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Post by Water Dumple on Nov 28, 2009 1:04:39 GMT -5
Ugh...but those scams still screwed everything up...well, at any rate, a solution's nearly there for Requisition. You're still simply almost unbeatable, though, because even if somebody does take a lot of your things out, the battle will give you requisition.
so im gettin theez sorts o vibez
-Battles and special events are the only ways to get Requisition. -Requisition can no longer speed project time.
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Post by lovethepikmin on Nov 28, 2009 12:28:22 GMT -5
Are we keeping the can get 10 more ordanry or 1 more specal troop(s) per Req.?
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Post by tinfoilman on Nov 28, 2009 12:33:18 GMT -5
Ugh...but those scams still screwed everything up...well, at any rate, a solution's nearly there for Requisition. You're still simply almost unbeatable, though, because even if somebody does take a lot of your things out, the battle will give you requisition. I'm not disagreeing with your solutions, but you have to keep in mind that 80% of why Hachi is so far ahead is not because of requisition but because of his acquisition of donations. Do we really need to completely remove requisition? I'm not sure, myself. I don't think we need to be so drastic, though. Besides, now that Hachi is where he is, taking away the benefits of requisition benefits no one, as others will have an even tougher time "catching up" to him. That's just my two cents, though. I do agree, however, that requisition's rewards should be toned down.
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Post by Water Dumple on Nov 28, 2009 15:44:09 GMT -5
Are we keeping the can get 10 more ordanry or 1 more specal troop(s) per Req.? So far, no problems with that have arisen, so no. It seems like a fair use for it, as it can help repair losses from battles (and the original purpose of req was to make battles profitable). Tin, I think the necessary move to balance what req gives you is just to remove the ability to speed up projects. That's the part of Requisition which is going to mess things up--And non-battle achievements are what's giving it all to Hachi. So removing those two things should alleviate some of the issues. But I'm willing to concede if most of the people who actually posted here (AHEM) think otherwise. I was mostly just hoping that a clear winner wouldn't show up so early; this version has been going on for two months, tops.
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Post by tinfoilman on Nov 28, 2009 17:28:41 GMT -5
I'm fine with just removing that one benefit.
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