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Post by Water Dumple on Dec 13, 2008 9:31:24 GMT -5
But like humaan said, Quantity is a quality of its own. And about the T-34, it was pwnage(sorry for the temporary short talk) I think of It like this 120 day- stat division-40 Weapon, 40 Armor, 40 Speed 20 day 6 vehicles- stat division-10*6 weapon,5*6 armor, 5*6 speed Overall 20 day strength-60 Weapon, 30 Armor Following this, it is noted that the 20 days have enough firepower to destroy the 120 Day. Correct. But not before the 120-day can blast off a couple of the weak ones, thus decreasing their overall firepower. I mean, if quantity was always better, I'd just make insanely weak 1-day versions of all my machines to get them out quickly.
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Post by yoshimaster on Dec 13, 2008 10:15:39 GMT -5
Also ultimate example of quality over quantity: The marines had some infantry and a few tanks and were under attack by a tank swarm. A fighter flies in and fires ONE super powerful anti tank missile, and decimates 20-40 of those tanks. The rest ran away.
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Hachi
Waterwraith
Captain Oliby[A:0]
I am Oliby, Businessman of Legends. Fear my accounting!
Posts: 2,355
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Post by Hachi on Dec 13, 2008 10:16:26 GMT -5
All higher quality machines will have an inherent advantage, yes. They can still be defeated if they're used for something they're not good at.
EDIT: I'm not sure how the advance logs should be set up. Do you all rather having 3 separate log for each base or one single log? Separate logs would make it easier to to not get stuff from different bases messed up and make each log shorter to read.
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