humaan
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Post by humaan on Dec 12, 2008 8:30:02 GMT -5
Perhaps. But note that two 40-day planes are not as good as a single 80-day one, because you can use two project slots to get the 40-day ones early, they can split up and do their own thing, and you can get the benefits of at least one of them faster than if it was a single 80-day projects. That 480-day ship would probably whup 'em (If it had significant anti-air). Sorry about bringing up this statement. Realistically, the 40 day planes would win, because quantity is a quality of its own. For Example: The poorly made Sherman tanks very oftenly defeated the better made Panzers and the occasional Tiger tanks. The Allies won WWII. Another Example: In Vietnam, tons of infantry(and only infantry) beat the overwhelming superiority of U.S. technology. U.S. had to pull-out of Vietnam.
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Post by yoshimaster on Dec 12, 2008 15:25:17 GMT -5
True, very true
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Planet9
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Post by Planet9 on Dec 12, 2008 16:09:03 GMT -5
Perhaps. But note that two 40-day planes are not as good as a single 80-day one, because you can use two project slots to get the 40-day ones early, they can split up and do their own thing, and you can get the benefits of at least one of them faster than if it was a single 80-day projects. That 480-day ship would probably whup 'em (If it had significant anti-air). Sorry about bringing up this statement. Realistically, the 40 day planes would win, because quantity is a quality of its own. For Example: The poorly made Sherman tanks very oftenly defeated the better made Panzers and the occasional Tiger tanks. The Allies won WWII. Another Example: In Vietnam, tons of infantry(and only infantry) beat the overwhelming superiority of U.S. technology. U.S. had to pull-out of Vietnam. Pikmin war is not realistic. It has realistic qualities, but so does every fictional work. The allies won WWII because the Germans were expanding/conquering in all directions, and were essentially trying to kill a tree with a shovel. They can make some dents, but no chance in hell they would ever have won. Even without the USA in the picture the Germans were already being driven back, and I'm sure 2 or 3 Shermans against one Panzer would be beat it, because the Shermans are basically 40 machines were the Panzer were only 60, not 80. The two are correlated, but the tanks are definitely not the main reason the allies the won. Vietnam was a mistake in the first place, and was tactically a sinkhole. Sending tons of tanks into forests were ambushes were not only easy to pull of, but were almost guaranteed. All the Vietnamese had to do was, in video game terms, "Mass anti-tank troops because all the enemy has is tanks." Obviously, we had helicopters as well, but they were no use over a forest.
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Post by Water Dumple on Dec 12, 2008 19:28:17 GMT -5
Petrosian: No, this game's got enough semantics. Perhaps. But note that two 40-day planes are not as good as a single 80-day one, because you can use two project slots to get the 40-day ones early, they can split up and do their own thing, and you can get the benefits of at least one of them faster than if it was a single 80-day projects. That 480-day ship would probably whup 'em (If it had significant anti-air). Sorry about bringing up this statement. Realistically, the 40 day planes would win, because quantity is a quality of its own. For Example: The poorly made Sherman tanks very oftenly defeated the better made Panzers and the occasional Tiger tanks. The Allies won WWII. Another Example: In Vietnam, tons of infantry(and only infantry) beat the overwhelming superiority of U.S. technology. U.S. had to pull-out of Vietnam. As Rydon already said, this game is not realistic and his additional reasons make those examples not so great. Like I mentioned before, it is a clear advantage to make two 40-day planes rather than one 80-day one, and therefore there must be something built in to defeat that.
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Waffle-SS
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Post by Waffle-SS on Dec 12, 2008 20:59:08 GMT -5
Also, whoever says 2 or 3 shermans beats a Panzer is pure wrong. There was one instance where a lone Panzer 4 faced 8 Shermans. It blew up 6. The rest retreated. It took 108 shells. Quality > Quantity, except in firearms, where 1 bullet and you won't be fighting anymore anyways.
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Hachi
Waterwraith
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Post by Hachi on Dec 12, 2008 21:02:39 GMT -5
In Pikmin Wars, quality is more valued then quantity. Example, you use all your project slots to build six 20 day tanks. At the same time, your foe is building a 120 day tank in one of his project slot.
In this case quantity would have too much of an advantage because you can get 120 days worth of tanks done in 20 days, then crush your enemy before he even finishes 1/5 of his tank.
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Waffle-SS
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Post by Waffle-SS on Dec 12, 2008 21:06:33 GMT -5
In Pikmin Wars, quality is more valued then quantity. Example, you use all your project slots to build six 20 day tanks. At the same time, your foe is building a 120 day tank in one of his project slot. In this case quantity would have too much of an advantage because you can get 120 days worth of tanks done in 20 days, then crush your enemy before he even finishes 1/5 of his tank. This. Hachi makes a good point.
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Makajawan
Gatling Groink
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Post by Makajawan on Dec 12, 2008 21:33:39 GMT -5
I agree, but not for that reason. Sure, what you've stated is true, but the other persona also had 5 more project slots going, theoretically.
However, let's say we have person A using one project slot to build 20 day tanks and person B using one project slot to build a 120-day tank. Person A gets his reward in installments, while person B has to wait the full 120 days to get any benefit. By day sixty, person A could easily destroy person B.
Another reason is that machines come in blocks. You have to destroy them before you see any benefit. For example, if we have a 120-day tank fighting 6 20-day tanks, then after the first tank destroys one of its enemies, then it is only against 5 tanks and 100-days' worth of firepower. Now, the tank will still have taken damage, but its means of damaging the opponent are not gradually destroyed- they are completely eliminated upon the machine's destruction, and prior to that are working just as well as at the beginning.
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Post by Water Dumple on Dec 12, 2008 21:43:36 GMT -5
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Waffle-SS
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Post by Waffle-SS on Dec 12, 2008 22:27:31 GMT -5
Yeah, the T-34 basically owned anything the Germans had at the time. Of course, that was untill the Panther. The T-34 couldn't even pierce the frontal sloping armor, and the T-34 got torn to shreds by Paznerfausts.
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Orangutan
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Post by Orangutan on Dec 12, 2008 23:48:17 GMT -5
THe First video had a Tank with 340 miles of range. Is that usual, or did I just misunderstand something?
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Waffle-SS
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Post by Waffle-SS on Dec 13, 2008 0:53:52 GMT -5
THe First video had a Tank with 340 miles of range. Is that usual, or did I just misunderstand something? Range means how far it can travel with one fuel-up, not the gun range.
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Petrosian
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Post by Petrosian on Dec 13, 2008 4:13:29 GMT -5
That would be outrageous firing range, I could fire from the mainland to islands on the sea.
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Post by bulborbish on Dec 13, 2008 8:13:25 GMT -5
But like humaan said, Quantity is a quality of its own.
And about the T-34, it was pwnage(sorry for the temporary short talk)
I think of It like this 120 day- stat division-40 Weapon, 40 Armor, 40 Speed 20 day 6 vehicles- stat division-10*6 weapon,5*6 armor, 5*6 speed Overall 20 day strength-60 Weapon, 30 Armor Following this, it is noted that the 20 days have enough firepower to destroy the 120 Day.
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Post by yoshimaster on Dec 13, 2008 8:44:47 GMT -5
Well that doesn't make sense. If said 120 day war machine was designed for more firepower? What if 20 day tanks had more armor. What if one had better ammo? Also by your logic, 6 20 day recons could beat a 120 day tank. You can hit the tank with machine gun fire all day but you'll barely scratch the paint. And It normally took 3-4 shermans to beat a tiger and even that was rare.
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