Hachi
Waterwraith
Captain Oliby[A:0]
I am Oliby, Businessman of Legends. Fear my accounting!
Posts: 2,355
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Post by Hachi on Nov 23, 2008 20:26:54 GMT -5
Ok, I get it about the minor races.
The General Store would be available to everyone. However, better deals can be gotten at certain minor races area. You have to be by the water to take advantage of that.
So what about Rydon idea about giving certain bonuses to army? I also agree with WD lowering the base defense bonus in Rydon's idea.
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Post by norbertk19 on Nov 23, 2008 20:27:33 GMT -5
You see I have a slight problem with all the new rules we're adding. Although all the rules are great and would make it more fun there is one major downside. This would be way to confusing for new members. Alreday our wars are confusing but this would highly discourage any new members unless they REALLY want to play.
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Hachi
Waterwraith
Captain Oliby[A:0]
I am Oliby, Businessman of Legends. Fear my accounting!
Posts: 2,355
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Post by Hachi on Nov 23, 2008 20:35:55 GMT -5
That's true, Nobertk.
I propose then that we have two set of rules, similar to what it is now. First, you must take a land base, no exceptions. That way, most of these new rules won't apply to a starting army. Then, once you're comfortable and ready to expand, the extra rules will make sense.
Also, I suggest we get rid of some rules. The RC can be the first to go. If WD's agree, I can see if I can simply the rules and the wordings.
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Waffle-SS
Gatling Groink
The Administrator[A:0]
This means WAR, MAGGOTS!
Posts: 997
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Post by Waffle-SS on Nov 23, 2008 20:45:05 GMT -5
I think they'll be available to anybody by the ocean. I don't see any problems with that, although maybe somebody else has thought up one that I can't see. That often happens. By the way, on a completely unrelated topic, I'm writing a new Pikmin fan fiction, and this time, I'm trying to make the writing not completely suck. Keep an eye out for it on Fanfiction.net. I think what Hachi means is will they be a playable class? I could be wrong though. And if they aren't, who will be controlling them? And I look forward to your Fan Fic. I assume you wrote another one, and if so, could you supply the link? EDIT: Disregard the top half of this, I didn't see the new page, and it looks like I was wrong as well.
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Post by Water Dumple on Nov 24, 2008 10:03:17 GMT -5
That's true, Nobertk. I propose then that we have two set of rules, similar to what it is now. First, you must take a land base, no exceptions. That way, most of these new rules won't apply to a starting army. Then, once you're comfortable and ready to expand, the extra rules will make sense. Well, we could simply have the naval base stuff in the Newbie Rules, and if they read the Veteran Rules they can have a naval base. But otherwise, all they'll see is the land base stuff, so that should be easy to do. I'm gonna edit the rules as much as I can once we have all these changes compiled. Once I have the third version's suggested ruleset up, you can suggest changes from there, just so that we don't accidentally delete something important. Edit: Here's the fiction. I wrote it about a year and a half ago, and the writing at the beginning is abysmal. I do think it gets slightly better as it goes on, though only slightly. As I reread it, I'm wondering how I didn't notice some of these problems. Fanfiction.net also doesn't allow things like triple asterisks to separate story segments, like this: * * * So it automatically takes them out. I didn't see that for about eleven chapters, and thus the first half skips around to different characters rather suddenly. www.fanfiction.net/s/3797740/1/Olimar_Return_to_Earth
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Post by Water Dumple on Nov 24, 2008 21:32:34 GMT -5
Alright, folks, I'm gonna mush all of these ideas down into one topic and we'll get a final verdict. We can discuss new ideas in this topic, and the previous ones in the new thread.
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Petrosian
Giant Breadbug
The Fishman
Posts: 1,560
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Post by Petrosian on Nov 29, 2008 4:18:16 GMT -5
I think more allies allowed would be good. And peace treaties should be unlimited. Since treatied people don't defend you, they theoretically are no different than people with no connection to yourself. OR, I suggest that if a treatied person attacks you, you are notified the moment he moves out of his base, so you are more prepared when defending.
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Post by yoshimaster on Nov 29, 2008 11:19:29 GMT -5
No way, We did something similar on SMKW v1 and Itt turned out badly. I didn't play but I watched.
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Post by Water Dumple on Nov 29, 2008 11:37:11 GMT -5
No way, We did something similar on SMKW v1 and Itt turned out badly. I didn't play but I watched. Definitely. More allies results in much large battles, sometimes, and it also unites too much of the world. It makes these huge wars with one alliance triangle against another alliance triangle, which are a pain for moderators to write and in the end tend to result in one alliance ganging up on somebody to an extreme. Sure, there's the 150% limit, but that shouldn't be pushed. And unlimited peace treaties will be awful--I could make friends with half of the world or more, and therefore cut down massively on the number of ways I could be attacked. The one peace treaty idea is mainly there to terminate a war with somebody else, not to prevent people from attacking you.
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Petrosian
Giant Breadbug
The Fishman
Posts: 1,560
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Post by Petrosian on Nov 29, 2008 18:37:37 GMT -5
If you're not attacking someone, that's the same as a peace treaty, because that is what a treaty tries to achieve. So whether or not you have a treaty, there's not much of a difference.
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Hachi
Waterwraith
Captain Oliby[A:0]
I am Oliby, Businessman of Legends. Fear my accounting!
Posts: 2,355
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Post by Hachi on Nov 29, 2008 18:42:04 GMT -5
I suppose extra treaties wouldn't change much if thought in that way. But, a treaty is like a formal promise never to wage war. It's a bit more effective at deterring attacks then simply ignoring another army.
Personally, I wouldn't have a problem with extra peace treaties.
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Petrosian
Giant Breadbug
The Fishman
Posts: 1,560
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Post by Petrosian on Nov 29, 2008 18:50:08 GMT -5
How about 4 allies max, and only 2 allied members (counting the original attacker or defender) at each battle?
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Post by Water Dumple on Nov 29, 2008 19:15:19 GMT -5
I suppose extra treaties wouldn't change much if thought in that way. But, a treaty is like a formal promise never to wage war. It's a bit more effective at deterring attacks then simply ignoring another army. Agreed... Not agreed. I'd say only one more at most. With more than that, they're basically a cheap protection device. And, no more allies; peace treaties, maybe, but more allies sends it out of control, especially with only four areas for us to exist in.
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Rocky
Giant Breadbug
The Recombinant
Posts: 1,636
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Post by Rocky on Nov 29, 2008 19:18:36 GMT -5
Not agreed. I'd say only one more at most. With more than that, they're basically a cheap protection device. And, no more allies; peace treaties, maybe, but more allies sends it out of control, especially with only four areas for us to exist in. What are you talking about, we have 10 areas.
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Post by Water Dumple on Nov 29, 2008 19:20:04 GMT -5
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