Planet9
Ranging Bloyster
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Post by Planet9 on Oct 12, 2008 16:08:31 GMT -5
Yes, yes it is. On top of the rules we already have:
every area is a state and you are allied with the people there and you can attack other areas and you have civilians and you gain this much every day and once you get this much then you get this bonus thing that does this certain thing that you might forget every once in a while and enemies can kill civilians and if you lose them then you lose your power but you can make more and there is a government type you choose and if you don't like someone in your nation too bad because you can't unally and you're allied with everyone you have a base ins nation which means that you're probably allied with everybody and you can't attack anybody except that new guy who just joins but that would be mean and every base has their own log and the boards are divided into areas so you have to make 3 logs a day and in the off chance someone does attack you kajdm adakjsd aksdjnasd aksjdhns dkasdkajsd ajsdhbayub d ajksdask akhdaksjd askdjhauisdhajskdnkja akhdjak akjsdhkajs kajsh
See what I mean?
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Hachi
Waterwraith
Captain Oliby[A:0]
I am Oliby, Businessman of Legends. Fear my accounting!
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Post by Hachi on Oct 12, 2008 16:23:24 GMT -5
That's hardly a sound argument.
So far, I think we have these are the proposal for change
1. Multiple independent bases 2. Possible characteristic for each army. 3. Use of civilians
I have a few proposed rule removal.
1. No more Recruitment Centers 2. Wildlife don't pay for projects 3. Hocotatians don't pay extra for resources.
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Post by yoshimaster on Oct 12, 2008 16:31:54 GMT -5
That wouls give wildlife even more power, you wan't to add 1 small help to hoctatians. And two HUGE ones to wildlife. Also rydon. I find your lack of faith periods desturbing
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Hachi
Waterwraith
Captain Oliby[A:0]
I am Oliby, Businessman of Legends. Fear my accounting!
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Post by Hachi on Oct 12, 2008 16:40:28 GMT -5
Not paying extra for resources helps a lot more. It'll save 50 Petals for every piece of Titanium. Recruitment centers are just simple 10 day projects.
But, another concession would be that Wildlife won't get to start with a free Petal Gathering Center.
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Post by Water Dumple on Oct 12, 2008 16:41:04 GMT -5
Yes, yes it is. On top of the rules we already have: every area is a state and you are allied with the people there and you can attack other areas and you have civilians and you gain this much every day and once you get this much then you get this bonus thing that does this certain thing that you might forget every once in a while and enemies can kill civilians and if you lose them then you lose your power but you can make more and there is a government type you choose and if you don't like someone in your nation too bad because you can't unally and you're allied with everyone you have a base ins nation which means that you're probably allied with everybody and you can't attack anybody except that new guy who just joins but that would be mean and every base has their own log and the boards are divided into areas so you have to make 3 logs a day and in the off chance someone does attack you kajdm adakjsd aksdjnasd aksjdhns dkasdkajsd ajsdhbayub d ajksdask akhdaksjd askdjhauisdhajskdnkja akhdjak akjsdhkajs kajsh See what I mean? Not at all, because only about a fifth of that is part of the actual rule changes. Also, Hachi, I don't think we should change those because it makes Wildlifes and Hocotatians even more similar--And that's what you wanted to avoid!
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Hachi
Waterwraith
Captain Oliby[A:0]
I am Oliby, Businessman of Legends. Fear my accounting!
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Post by Hachi on Oct 12, 2008 16:49:49 GMT -5
Not at all, because only about a fifth of that is part of the actual rule changes. Also, Hachi, I don't think we should change those because it makes Wildlifes and Hocotatians even more similar--And that's what you wanted to avoid! But I think they're just superficial differences. Wildlife don't pay extra for resources but pay more for projects. The same can be argued with Hocotatian having 4 extra Iron and 100 Petals, yet they don't have a Petal Gathering Center that costs about the same as the extra Irons and Petal. I'm trying to get differences that would actually change the style, not just the appearances of the two. That's one of the reason why I'm interested in this nation characteristic idea of yours, WD. EDIT: And this is why I also want to get the multiple base idea through. It'll really highlight the difference between the organize and centralized Hocotatian versus the decentralized and less effective Wildlife control.
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Post by Water Dumple on Oct 12, 2008 16:53:40 GMT -5
Well, the problem is, it's rather difficult to balance the style, whereas it's fairly easy to balance the appearances. I think there need to be both of those in play.
Another option we could try would be to have Hocotatians be very powerful but be unable to ally. Still, I don't really like that one very much...
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Post by yoshimaster on Oct 12, 2008 16:58:43 GMT -5
Me neither. *Thinks*
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Orangutan
Waterwraith
Kaw Kaw Bird
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Post by Orangutan on Oct 12, 2008 18:36:35 GMT -5
Well, I think Wildlife should still pay for projects, but no need for RCs. They're just annoying.
And I just don't like ahving huge teams in the game. It lowers the amount of freedom you have in the game.
I actually think Rydon does have a sound argument. He just worded it...weirdly. Well, part of it is sound, anyway.
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Planet9
Ranging Bloyster
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Post by Planet9 on Oct 12, 2008 19:00:51 GMT -5
Dumple, in the rules you have to include major "what ifs", not just rules.
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Post by norbertk19 on Oct 12, 2008 19:49:57 GMT -5
Personally I also think we should remove RCs. There no point to them.
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Planet9
Ranging Bloyster
Former Power Poster[A:0]
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Post by Planet9 on Oct 12, 2008 20:07:57 GMT -5
Personally I also think we should remove RCs. There no point to them. They are just time wasters really.
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Post by Water Dumple on Oct 13, 2008 16:00:29 GMT -5
Personally I also think we should remove RCs. There no point to them. They were originally there because there was conflict over being able to get new kinds of troops freely. So, those were put in.
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Rocky
Giant Breadbug
The Recombinant
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Post by Rocky on Oct 13, 2008 16:26:03 GMT -5
Personally I also think we should remove RCs. There no point to them. They were originally there because there was conflict over being able to get new kinds of troops freely. So, those were put in. that, and they are one of the advantages that hocos have, and we are losing ground. fast. the only other 2 that hocos have are: 1) better tech, and 2) free projects. any others, i can't think of right now. anyone?
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Hachi
Waterwraith
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I am Oliby, Businessman of Legends. Fear my accounting!
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Post by Hachi on Oct 13, 2008 16:32:08 GMT -5
The extra factories. Seriously, it's one of the best Hoco advantage, yet I bet my primitive Planet Protectors have more Temple factories then nearly all the other Hocotatian armies.
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