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Post by Water Dumple on Oct 8, 2008 21:40:08 GMT -5
I suggest that we make the game a little more...tangible. Now, that probably sounds stupid, so lemme explain.
Our armies are just...there. There are a bunch of soldiers and military assets and vehicles and bases and...stuff. Why are they there? I suggest we make these things more like small nations. Each army will have citizens, and maybe a few cities and such. You could have a good, evil, or neutral army based on how you treated POWs, conquered creatures, and such, and you would have advantages based on which one you chose. For example, if you chose to be good, you could get conquered citizens to join your nation, and having more citizens and such would give you advantages. (Haven't thought about what said advantages would be yet.) If you were evil, employing terror tactics could make a number of enemy soldiers surrender before a battle if you attacked. Stuff like that, I haven't come up with details yet. If you've played Galactic Civilizations 2, you might find it a little bit similar.
As for citizens, you could choose which ones to have in your nation. Pikmin could get projects done faster, more Bulborbs would mean a bigger conscript/peacekeeper/soldier/whatever you want to call it income. It would help make the armies unique, while also adding a bigger strategy element to the game.
So, basically, I think that these armies should actually be defending nations and such, and that there could be more differences between them in this way. This idea is quite open to expansion, but I think that if employed correctly, it could turn out to be great. What do you think?
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Planet9
Ranging Bloyster
Former Power Poster[A:0]
Posts: 1,919
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Post by Planet9 on Oct 8, 2008 21:44:11 GMT -5
Sounds... Complicated. I think it may just overwhelm new members even further.
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Hachi
Waterwraith
Captain Oliby[A:0]
I am Oliby, Businessman of Legends. Fear my accounting!
Posts: 2,355
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Post by Hachi on Oct 9, 2008 8:15:31 GMT -5
Our armies are just...there. There are a bunch of soldiers and military assets and vehicles and bases and...stuff. Why are they there? My army has a purpose. Slogan: Save the planet, destroy a Hocotatian! But I like the idea, but it'll be somewhat difficult to for beginners. The having several cities is a bit like multiple bases, which most people liked. We could have the civilians come in maybe a week after an army starts. This would avoid confusing people at the beginning. But, I'll like to know more about this good, evil, and neutral.
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Orangutan
Waterwraith
Kaw Kaw Bird
Posts: 2,294
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Post by Orangutan on Oct 9, 2008 9:36:35 GMT -5
Well, this seems kind of vague. I can't tell if this is a good idea or not until there's more info.
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bulbmin
Fiery Bulblax
BLU Scout[A:3]
Ooh hoo hoo, ya gun shoots medicine. That's intimidatin'.
Posts: 762
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Post by bulbmin on Oct 9, 2008 13:50:56 GMT -5
I like this idea, and the multiple base idea too. They fit in with my next army idea.
Also, if we do this, then starting a colony should require some civilians as well as troops.
Oh, and a little idea for some more customisation would be to allow people to select from a list of traits that could give special upsides and downsides to their army. For example:
Traders: Petal Gathering Centres generate 2 extra Petals daily due to their flourishing economies.
Nomads: Time to move base reduced to 20 days. Base defences are weaker.
Warriors: Troops are slightly more powerful, but harder to control in the heat of battle.
People could make up their own, within reason. And when/if we do start the new version, I think a good name would be Pikmin Wars: Nations.
Oh, and maybe allow for more options to become powerful. For example, at the moment the only real way to win is to attack people and destroy them. People should be allowed to have different playstyles. I suggest raising the Peace Treaty limit so people who feel like taking a more diplomatic approach can do so.
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Hachi
Waterwraith
Captain Oliby[A:0]
I am Oliby, Businessman of Legends. Fear my accounting!
Posts: 2,355
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Post by Hachi on Oct 9, 2008 14:08:29 GMT -5
I think raising the Peace Treaty limit could work too. This time around, a lot more wars are taking place, granted the Planet Protectors are involved in about 3/4 of them, but raising the peace treaty limit shouldn't stifle war at all.
I like Bulbmin's traits. The Warrior class could be a bit more concrete, but it's a great idea.
Of course, we'll need to work out the details.
On different playstyles, how about an economic one? I'm not sure how to work it out, but perhaps we can rework the resources to make some of them cost more but also better. For example, maybe certain projects must have Titanium to work.
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Planet9
Ranging Bloyster
Former Power Poster[A:0]
Posts: 1,919
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Post by Planet9 on Oct 9, 2008 14:23:32 GMT -5
For economic one, I think it would be easier to just make the US prices lower for them.
And if we do the multiple base idea, then we could have people buy out other people's bases, a la Spore.
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bulbmin
Fiery Bulblax
BLU Scout[A:3]
Ooh hoo hoo, ya gun shoots medicine. That's intimidatin'.
Posts: 762
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Post by bulbmin on Oct 9, 2008 14:59:44 GMT -5
Yeah, the base buyout thing would be good. Also, you could have religious armies that try to convert enemies and enemy bases to their cause. A couple of traits for them could be:
Missionary - Enemy units are converted to your side more easily.
Zealot - All troops fight with savage ferocity and will only retreat with great reluctance.
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Orangutan
Waterwraith
Kaw Kaw Bird
Posts: 2,294
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Post by Orangutan on Oct 9, 2008 15:36:39 GMT -5
These are all cool ideas, but we still haven't figured out how we'll get new members because they'd probably get scared away, and how to make making logs easier.
If we got those figured out, we wouldn't have a problem.
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Rocky
Giant Breadbug
The Recombinant
Posts: 1,636
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Post by Rocky on Oct 9, 2008 16:35:33 GMT -5
evolution, thy name is pikmin. but, problem being, how would we make the nations? we only have 10 areas to deal with, so unless kaka can draw up a map of the whispy willows, it cant be used anymore. EDIT: my army idea: Charger- like the warrior, but only good with hoco. class tech, no swordes, no axes, just guns. Rootenagua Indian- the opposite of nomad, takes 100 days for movement and outpost/city/etc construction, but good defense, and 5 more petals per day. Moro sebulia- the opposite of traders, they get only 5 petals a day, but can work quickly and Good. i would have used something other than "good", but my spell check is a jerk.
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Post by yoshimaster on Oct 9, 2008 18:13:55 GMT -5
FANTASTIC! *Loves Idea*
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Post by tinfoilman on Oct 10, 2008 15:05:46 GMT -5
So we would make it a la real world? Like, World War I, where there are two (or I guess there could be more...) sides that duke it out in battles? That would be cool.
I don't like the citizen/city concept though. Just putting that out there. That would make things just a little too confusing/complicated for my liking. The multiple bases and nations... I can live with them. But the different citizens might put it over the brink.
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Post by Water Dumple on Oct 10, 2008 15:50:20 GMT -5
Well, this is getting mixed feedback. I probably should have elaborated more. Basically, my ideas were to make these armies in charge of actual small countries. Thus, we would have cities and some citizens. Maybe a government, but probably not. I'll admit, these ideas were partially inspired by Galactic Civilizations 2, but this obviously won't be nearly as complicated as that game. Not that it's that complicated, but when you have to write everything down yourself...
Wait, I just had another idea.
There would be a league of nations (No real-life reference intended) for each area; so, for example, the armies in the Wistful Wild would all be allied, the armies of the Forest of Hope would be together, and so on. I'm not sure how to implement it, though. I could see problems with massive numbers of troops and vehicles involved. But if the world was divided up into various nations, with states/districts within...that could be pretty cool. The armies in an area could be like divisions of the whole area's nation.
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Post by norbertk19 on Oct 10, 2008 15:51:36 GMT -5
Problem is that that way some areas like where my army is would simply lose. There isn't nearly enough people.
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Post by Water Dumple on Oct 10, 2008 15:53:18 GMT -5
Exactly, that's another problem. I feel that it could be very difficult to implement, but could also be a good breath of fresh air if done correctly.
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