vidguysteve
Red Bulborb
They all float down here
Posts: 290
|
Post by vidguysteve on Oct 7, 2008 18:18:17 GMT -5
Well, that's not really so much as a Rule change as it is a way of setting up a log.
And as for clearing up the grey areas, I think that SMKW- or should I say Nintendo Wars has the perfect balance. We cleared up every universal problem, concerning UWMs and Factories, and there's still a huge sense of freedom of creativity.
And I just wanna say, there was never a huge flood of God-Mod claims in any version, but there does seem to be a pattern of decreasing claims. Hell, I don't think there was a single God-Mod claim in 64 DS so far.
|
|
vidguysteve
Red Bulborb
They all float down here
Posts: 290
|
Post by vidguysteve on Oct 7, 2008 18:21:00 GMT -5
And as far as you Dumple-izing the game, I know that you have a realistic idea of what the outcome would be. But the reason I'm usually opposed to whatever changes you propose that has the words "Pikmin Wars" in the topic is that I have a constant fear that one day the game's going to stop being SMK/Nintendo Wars and gradually turn into "Pikmin Wars with different characters."
|
|
|
Post by layze on Oct 7, 2008 18:21:56 GMT -5
the reason I want a restart is that I suck and no matter what I do at this point everyone will be way the hell ahead of me. I want a restart.
|
|
|
Post by layze on Oct 7, 2008 18:24:12 GMT -5
And I believe that's a direct and complete reason of all the arguing and bickering we had. It was NONSTOP. I'd like to make a point here: that week merloo was gone had absolutely no arguments on any scale. >___>
|
|
Meowzer
Waterwraith
The Picker of the 'Min
Pffffffffff
Posts: 2,249
|
Post by Meowzer on Oct 7, 2008 18:32:42 GMT -5
And I just wanna say, there was never a huge flood of God-Mod claims in any version, but there does seem to be a pattern of decreasing claims. Hell, I don't think there was a single God-Mod claim in 64 DS so far. 1) Mystery Market 2) Speed Drive
|
|
|
Post by tinfoilman on Oct 7, 2008 19:03:38 GMT -5
1) Last version. 2) Last version.
|
|
Orangutan
Waterwraith
Kaw Kaw Bird
Posts: 2,294
|
Post by Orangutan on Oct 7, 2008 19:06:42 GMT -5
I think we should take out Artifacts. We already have two super powerful thing, UBWs and Heroes.
I would go forward and say that Bandits and Mercs should be removed, but everyone else who thought so already argued it out and failed.
EDIT: And tinfoil, there was a new Mystery Market GM Claim that came for these wars.
Actually, I don't even think there was a GM claim for the Mystery Market last wars.
|
|
Meowzer
Waterwraith
The Picker of the 'Min
Pffffffffff
Posts: 2,249
|
Post by Meowzer on Oct 7, 2008 19:52:36 GMT -5
I think we should take out Artifacts. We already have two super powerful thing, UBWs and Heroes. I would go forward and say that Bandits and Mercs should be removed, but everyone else who thought so already argued it out and failed. I never stated my opinion of heroes in SMKW, so I will just do it here. If the hero is part of an army, they shouldn't have to much power. If they are a merc or bandit, they should have some extra power considering those are their ONlY things beside a small amount of troops.
|
|
|
Post by layze on Oct 7, 2008 19:56:59 GMT -5
dude, that's been argued so many times I feel like punching something every time it's brought up.
the army's hero is equivalent to each of the individual bandit's heroes, and a merc is a super hero; three times the strength of a regular hero. mercs and bandits are outmatched because they're not meant to fight head-on, although vidguy seems to disagree with that philosophy.
|
|
|
Post by Water Dumple on Oct 7, 2008 19:57:35 GMT -5
Well, that's not really so much as a Rule change as it is a way of setting up a log. And as for clearing up the grey areas, I think that SMKW- or should I say Nintendo Wars has the perfect balance. We cleared up every universal problem, concerning UWMs and Factories, and there's still a huge sense of freedom of creativity. And I just wanna say, there was never a huge flood of God-Mod claims in any version, but there does seem to be a pattern of decreasing claims. Hell, I don't think there was a single God-Mod claim in 64 DS so far. I think that's because 64 DS had very few active players after a while. And I (partially) Dumplized that one, so that does sort of help what I'm saying. If you want to know part of what I think should happen, I think the non-army classes should be removed and heroes should be not nearly as much of a focus. They should be powerful, but not so unpredictable. Remember that topic I made? I can't get to it now, thanks to Petey, but you can probably recall one or two points I made in it. However, I'm sure that would be smacked down right away as "Limiting creativity" or anything else of the sort. >_> Edit: I agree with layze's post before this one.
|
|
|
Post by tinfoilman on Oct 7, 2008 20:15:10 GMT -5
I actually wouldn't mind seeing the non-army classes go.
|
|
vidguysteve
Red Bulborb
They all float down here
Posts: 290
|
Post by vidguysteve on Oct 7, 2008 20:29:53 GMT -5
Personally, I like the non-Army classes. They add a little variety to the mix and spice things up. Sure, your troops are equipped to take on any other army toe-to-toe, but what happnes when a Mercenary sneaks around the back and threatens your reserve forces? An Army isn't usually meant for sneaking or quick blitzes.
As for Artifacts, I could imagine them being removed if there wasn't so much in Nintendo that revolves around magical objects that provide a special power.
And as for Heroes, it's like I keep saying (and I'm going to make this as noticeable as possible this time, because it always seems to be ignored in discussions about the topic): HERO INVOLVEMENT IN A BATTLE IS RELATIVE TO WHOEVER IS MODDING THE BATTLE. VIDGUYSTEVE MAY PUT IN A HUGE HERO BATTLE IN AN ATTACK AND GIVE TROOPS A LESSER ROLE, WHILE HACHI MIGHT GIVE TROOPS CENTER-STAGE. IT ALL DEPENDS ON WHO YOU PICK. LOOK AT BATTLES THAT DIFFERENT PEOPLE MODDED, SEE WHICH ONE YOU LIKED THE BEST, AND ASK THAT PERSON TO MOD YOUR BATTLE.
Phew, all that bold makes a guy thirsty...
|
|
|
Post by layze on Oct 7, 2008 20:42:47 GMT -5
I've actually said that multiple times before, as well.
|
|
vidguysteve
Red Bulborb
They all float down here
Posts: 290
|
Post by vidguysteve on Oct 7, 2008 20:52:04 GMT -5
And as for restarting 64 DS to make way for Nintendo Wars, I guess we could go right ahead with that.
I'm still going to be the X-Nauts anyways, and I think that this would be an excellent opportunity for me to retype "Tenacious G and the [glow=black,2,300]Onyx Star[/glow] of Destiny" or as it's occasionally called "The Best Thing to Come Out of New Super Mushroom Kingdom Wars."
|
|
|
Post by Water Dumple on Oct 7, 2008 21:08:48 GMT -5
Personally, I like the non-Army classes. They add a little variety to the mix and spice things up. Sure, your troops are equipped to take on any other army toe-to-toe, but what happnes when a Mercenary sneaks around the back and threatens your reserve forces? An Army isn't usually meant for sneaking or quick blitzes. Well, I think this can be changed. Troops don't stand out in SMKW, they seem to all be counted as a number. They aren't different or anything, so naturally this won't work. That, and the entire-army-contained-in-one-spot issue. I haven't read every battle, but that should be removed for those that it does exist in. If you don't know what I'm talking about, those attacks don't work because sometimes the defending force will be supposedly contained in this tiny little area around the attackers and will therefore outnumber/destroy the attackers. I hate to reference this game, but since the changes I'd like have been executed pretty well in it, it's the best thing I have to point to--In Pikmin Wars, we have three attack types, and that usually clears these problems up. I think we should try to add something like that to SMKW. And this is one of the most massive problems with heroes. They're far too relative. What you're basically saying is, find somebody who thinks your stuff is more powerful than it actually is and ask him to mod your battle, because you'll do best in it because of that person's relativity. It's basically telling you to beat the system. It also relies on the correct person being there. Let's say I was great at troop battles; I consider myself standard in that regard, but let's just say that for some reason I was great at writing them, and I considered troops to be more powerful than they technically are. Everybody who focuses on soldiers is going to ask me to write their battles, because I'll automatically favor them because of this subjectivity issue. It also means that I'll be forced to write a bunch of battles, just because I hang around the game and could hypothetically write these good troop battles. That's got to go. In a text-based game like this, it obviously can't be wholly wiped out, but it sure can be weakened. We did it in this game, it can be done in SMKW. It's also one of the biggest reasons I left short of being busy. I can probably re-join, as well, as I've departed from a few of my other internet activities, but I probably won't if it's too unpredictable. Oh, and another thing SMKW needs is a reason to go to battle besides to just "See yourself battle," which is a terrible reason. Should I have chosen to pick a hero-favoring moderator, as well, I wouldn't be too pleased with the results either. I also think we need shorter battles; these multiple-update things take way too long to finish, or if they can be completed in a day or two, it requires way too much time of the moderator. ...Since I'm rambling, I think we should also clear up other areas of debate. I say you should have to scout to know anything about other armies, and that you can be ambushed if you don't have some form of watchtower/radar defense in effect.
|
|