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Post by Water Dumple on Jul 2, 2008 19:02:23 GMT -5
Good idea. Ordinary buildings are 4, by the way. A factory...eh, maybe 5 unless it was hyooge. As for base defenses, we'll allow them to be a lot bigger per project (Or just have a bunch of armor, you decide when you make them) because it costs a resource each time.
Heh, I just noticed that this system effectively prevents people from turtling to their best potential.
Also, I think walls should be close to as much as a building, because in the last version, buildings cost 100 resources, but walls were usually 150. Of course, like the other defenses, we could allow them to be larger.
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Post by Water Dumple on Jul 2, 2008 19:08:43 GMT -5
Building: 2-6 (Probably four, usually) War Machine or Defense: 1-3 (Probably one, usually) Wall: 1-5 (Probably three, usually)
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Post by norbertk19 on Jul 2, 2008 19:50:24 GMT -5
Personally I think that hocatitian armies should have the same troop cap as wildlife because wildlife specialize in troops and hocatitian specialize in machines. If it goes like this hocatitians will not only get war machines faster but also troops and even if Wildlife can have stronger troops hocatitians will still have more troops then the wildlife armies in the long run. Also although hocatitian armies can't get supers they can make rocket ships which are almost identical to supers.
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Orangutan
Waterwraith
Kaw Kaw Bird
Posts: 2,294
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Post by Orangutan on Jul 2, 2008 20:12:12 GMT -5
Leading onto Norbs statement, in this version, Pikmin were treated as strong as any other normal troop. Will it be the same this version, because even if they're pikmin, they would outnumber Wildlife by 20,000 troops.
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Post by Water Dumple on Jul 2, 2008 20:20:05 GMT -5
Hmm...yeah, you're right. And because of the Hocotatian giving a lot of organization bonus, they'll be good Ordinaries most of the time. I'll go with the 50,000 for Hocotatians unless somebody else can provide a good argument that isn't about being canon or whatever.
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Post by yoshimaster on Jul 2, 2008 20:50:02 GMT -5
Simple. In this game pikmin were NOT that strong. In fact they were rarely were used and when they were, they were falling in great numbers out of the sky. Of course they were effective. However once things started moving, pikmin were really ignored. My min were rarely mentioned in battles of average size. Besides, the wildlife cap is 55,000 50,000 normals and 5,000 specials. That is equivalent to 100,000 ordinaries in total power. (Specials are worth 10 normals) So it would be only fair for hoctatians to have 75,000 cap. In total power wildlife would out number them...by 25,000 troops in total power. I would allow strategical used pikmin coordinated with some good machines able to prevail over wildlife forces and vice-versa.
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Post by Water Dumple on Jul 2, 2008 20:51:10 GMT -5
Not bad. Okay, anybody got something to say on that?
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Petrosian
Giant Breadbug
The Fishman
Posts: 1,560
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Post by Petrosian on Jul 3, 2008 4:16:14 GMT -5
Could I have a Wildlife ally send me some supers if I am a Hocotatian? And stronger WMs if I am Wildlife?
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Planet9
Ranging Bloyster
Former Power Poster[A:0]
Posts: 1,919
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Post by Planet9 on Jul 3, 2008 7:07:00 GMT -5
Not bad. Okay, anybody got something to say on that? Yea, alot of troops were ignored. And Pikmin were always the same strength as any other normals.
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The piklord
Careening Dirigibug
Ace Pikmin Commander
Let my name ring through the heavens bringing fear to the hearts of those who hear it!
Posts: 633
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Post by The piklord on Jul 3, 2008 9:03:49 GMT -5
in the previous wars pikmin didn't last long, and could be defeated easily. In the pikmin games a bulborb could take out any number of uncoordinated pikmin. a pikmin's strength is in overwhelming things. I know you must count for war machines but hocotatian commanders have to be able to have enough troops to throw around. 50,000 bulborb or even more dangerous species is not equal to 50,000 pikmin, even with serious mechanized help. when you throw supers into the mix, forget it.
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Post by yoshimaster on Jul 3, 2008 10:09:24 GMT -5
Not bad. Okay, anybody got something to say on that? Yea, alot of troops were ignored. And Pikmin were always the same strength as any other normals. Even if they were the current troop cap of 50,000 is far to few. A) Wildlife gets 55,000 and outnumbering pikmin is just...no B) 50,000 normals and 5,000 specials= 100,000 normals so pikmin would still be out powerd in my cap. Just not outnumbered.
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The piklord
Careening Dirigibug
Ace Pikmin Commander
Let my name ring through the heavens bringing fear to the hearts of those who hear it!
Posts: 633
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Post by The piklord on Jul 3, 2008 12:30:24 GMT -5
And the machines will make up for the fact that they are outpowered making that souoution perfect.
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Post by Water Dumple on Jul 3, 2008 12:35:50 GMT -5
Could I have a Wildlife ally send me some supers if I am a Hocotatian? And stronger WMs if I am Wildlife? In temporary help with battles, yes, but not permanently.
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Post by Water Dumple on Jul 3, 2008 12:37:32 GMT -5
Eh, I'm tempted to go to The Piklord's side. However, you must remember that those Pikmin can have weapons made for them, so they might end up being overpowered in the end.
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Planet9
Ranging Bloyster
Former Power Poster[A:0]
Posts: 1,919
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Post by Planet9 on Jul 3, 2008 15:59:05 GMT -5
1 pikmin =/= to 1 Mini Bulborb?
That's saying 1 normal =/= to 1 normal. In direct combat Pikmin will usually be weaker, but they have extra abilities to make up for it.
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