Petrosian
Giant Breadbug
The Fishman
Posts: 1,560
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Supers
Jan 21, 2009 23:15:48 GMT -5
Post by Petrosian on Jan 21, 2009 23:15:48 GMT -5
I think Supers need to have a bit of tweaking. Maybe rockets too. Here are some suggestions: 1. Any skill that can disable or mind control units is useless against supers. 2. Units that have this as their only attack can't control supers as fast. Maybe 90% resistance against this? 3. Anything that locks down machines have the same rules against Hocotatian rockets. 4. Supers and Rockets are somewhat resistant against ranged weapons, or else they would be focus-fired on, and be dead in no time. However, if they are stronger than they are in-game, this won't be needed.
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Supers
Jan 23, 2009 22:53:02 GMT -5
Post by Water Dumple on Jan 23, 2009 22:53:02 GMT -5
I'd have to think about all these to see if they'd be fair or not...but, I don't want to decide anything without members' consent. What do you folks think of this?
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Supers
Jan 23, 2009 23:10:10 GMT -5
Post by tinfoilman on Jan 23, 2009 23:10:10 GMT -5
I'm fine with the first three, with maybe a little tweaking if the staff thinks it is necessary.
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Fang
Careening Dirigibug
The Dude
I don't even know ?\(?_o)/?
Posts: 570
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Supers
Jan 23, 2009 23:16:25 GMT -5
Post by Fang on Jan 23, 2009 23:16:25 GMT -5
(#2)Maybe 75% not 90% (#4)Close-medium range shouldn't affect them. Things like snipers should be able to do damage if they hit certant(SP?) spots.
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