Petrosian
Giant Breadbug
The Fishman
Posts: 1,560
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Post by Petrosian on Jan 16, 2009 19:54:48 GMT -5
Right now, it's not often we have wars. When we do have wars, they're mostly because of one person making a new base, or just being nervous with somebody nearby. I've hardly seen more than 2 wars with the purpose of looting the defender. I've seen revenge attacks and retributions for doing something and almost everything else, but I've not seen looting for an extremely long time. Anyways, I suggest a few things. For one, I suggest that you are invincible against attacks if you have just attacked or defended for 50 days, with the exception of the person you just fought. However, this gets canceled if you attack somebody else other than your last enemy. Also, I think there should be bounties against a player not attacked for more than 150 to 250 days. If a certain amount of troops in an attack, you might, for example, earn a piece of Titanium, extra troops or 400 petals. If you fail, the bounty goes up higher. If allies help, the reward is split between them according to the ratio of troops sent by them. I also suggest that we bring back the old way of allies helping when you get attacked. I think that if we didn't, bases would get overwhelmed alarmingly fast. To balance this, the 150% of the defender's troops rule would change to 200%, and up to three allies can attack at the same time (Bought or allied both allowed.).
Also, my invention, the supporters list! Not anything important, but I like to keep track.
1. Petrosian 2. Luftwaffle. 3.
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Petrosian
Giant Breadbug
The Fishman
Posts: 1,560
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Post by Petrosian on Jan 16, 2009 20:05:43 GMT -5
You've got to think about it in a mathematical way. For example, I am attacking for THE SOLE PURPOSE OF LOOTING. In some miracle, I destroy the enemy's whole army. What have I earned? According to the battle Luftwaffle and you had, he looted 1 Iron, 1 Aluminum and 1 third of the petals. That's great, but now turn to his losses: Ordinary 75 Yellow Pikmin (Light weight pikmin who are immune to electricity. Decent with machinery) 75 Orange Pikmin (Skilled mechanics with slightly increased defenses) 450 Green Pikmin (Pikmin who fly around with leaf-like wings) Subtotal: 600
Special 60 Fiery Blowogs (Terrestrial Blowhogs with resonably thick hides who can blow fire) 30 Spotty Bulbears (Large bulbears, which have good assault capabilities, as well as decent defenses.) Subtotal: 800 Grand Total (counting specials as 10): 1500
Machines 2 Spekov III Support Tank (1 Iron, Light tank, good vs. infantry, vehichles, buildings) 1 Spekov III Light Tank (1 Iron, Light tank, good vs. terrestrial units)
1 Iron, 1 Aluminum and 112 petals wouldn't be able to buy more than a third of that back. I'm not sure if it was a smaller raid or not, but even raids wouldn't work that well. Your losses would still outbalance the piteously small amount of loot. Because of this, battles for looting are almost pointless.
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Petrosian
Giant Breadbug
The Fishman
Posts: 1,560
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Post by Petrosian on Jan 16, 2009 20:06:30 GMT -5
NO.NO MORE RULES! There's nothing wrong with the way things are now, this is the point of the game where things just start to pick up. All this will do is make it even more complicated, and this game is complicated enough. ^this=thread lock nao On another point, this ain't Nonsense nor the Couch. We don't lock threads without more people seeing this.
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Post by THE GODDAMN BATMAN on Jan 16, 2009 20:09:37 GMT -5
You've got to think about it in a mathematical way. For example, I am attacking for THE SOLE PURPOSE OF LOOTING. In some miracle, I destroy the enemy's whole army. What have I earned? According to the battle Luftwaffle and you had, he looted 1 Iron, 1 Aluminum and 1 third of the petals. That's great, but now turn to his losses: Ordinary 75 Yellow Pikmin (Light weight pikmin who are immune to electricity. Decent with machinery) 75 Orange Pikmin (Skilled mechanics with slightly increased defenses) 450 Green Pikmin (Pikmin who fly around with leaf-like wings) Subtotal: 600 Special 60 Fiery Blowogs (Terrestrial Blowhogs with resonably thick hides who can blow fire) 30 Spotty Bulbears (Large bulbears, which have good assault capabilities, as well as decent defenses.) Subtotal: 800 Grand Total (counting specials as 10): 1500 Machines 2 Spekov III Support Tank (1 Iron, Light tank, good vs. infantry, vehichles, buildings) 1 Spekov III Light Tank (1 Iron, Light tank, good vs. terrestrial units) 1 Iron, 1 Aluminum and 112 petals wouldn't be able to buy more than a third of that back. I'm not sure if it was a smaller raid or not, but even raids wouldn't work that well. Your losses would still outbalance the piteously small amount of loot. Because of this, battles for looting are almost pointless. No, Luftwaffle's attack was a full on assault, meaning that his intent was to destroy my army. If you send in stuff for a raid, you won't send in nearly as much as he did, thus you won't lose nearly as much as he did. Kind of a bad example. Also: NO MORE RULES! This game has enough rules, and I don't think I'm going to even try to keep up with them if you guys keep adding stuff.
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Waffle-SS
Gatling Groink
The Administrator[A:0]
This means WAR, MAGGOTS!
Posts: 997
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Post by Waffle-SS on Jan 16, 2009 20:10:30 GMT -5
I second having more of a motive to attack, or more reward for sucess, but not like this. I suggest that if an enemy is destroyed, you get all, or most of his petals. 1/3 is just pitiful.
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Petrosian
Giant Breadbug
The Fishman
Posts: 1,560
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Post by Petrosian on Jan 16, 2009 20:11:30 GMT -5
Let's go lighter on the quotes, please. Actually, if you find a battle where you think the gains outweigh the losses, kindly point them out. Look in the Archives or anywhere else, I don't care.
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Fang
Careening Dirigibug
The Dude
I don't even know ?\(?_o)/?
Posts: 570
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Post by Fang on Jan 16, 2009 20:11:46 GMT -5
You've got to think about it in a mathematical way. For example, I am attacking for THE SOLE PURPOSE OF LOOTING. In some miracle, I destroy the enemy's whole army. What have I earned? According to the battle Luftwaffle and you had, he looted 1 Iron, 1 Aluminum and 1 third of the petals. That's great, but now turn to his losses: Ordinary 75 Yellow Pikmin (Light weight pikmin who are immune to electricity. Decent with machinery) 75 Orange Pikmin (Skilled mechanics with slightly increased defenses) 450 Green Pikmin (Pikmin who fly around with leaf-like wings) Subtotal: 600 Special 60 Fiery Blowogs (Terrestrial Blowhogs with resonably thick hides who can blow fire) 30 Spotty Bulbears (Large bulbears, which have good assault capabilities, as well as decent defenses.) Subtotal: 800 Grand Total (counting specials as 10): 1500 Machines 2 Spekov III Support Tank (1 Iron, Light tank, good vs. infantry, vehichles, buildings) 1 Spekov III Light Tank (1 Iron, Light tank, good vs. terrestrial units) 1 Iron, 1 Aluminum and 112 petals wouldn't be able to buy more than a third of that back. I'm not sure if it was a smaller raid or not, but even raids wouldn't work that well. Your losses would still outbalance the piteously small amount of loot. Because of this, battles for looting are almost pointless. But if you wipe out someones whole army don't you get all of their stuff?
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Petrosian
Giant Breadbug
The Fishman
Posts: 1,560
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Post by Petrosian on Jan 16, 2009 20:13:49 GMT -5
Did you read the battle gains and casualties? All you gain is one third of their petals, along with any resources your troops steal during the battle.
Edit: Here it is.
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Post by THE GODDAMN BATMAN on Jan 16, 2009 20:18:27 GMT -5
Did you read the battle gains and casualties? All you gain is one third of their petals, along with any resources your troops steal during the battle. Edit: Here it is. My point remains. We have enough rules. Plus, if your plans are good and your lucky, then you'll get out with few casualties. I'll admit that my before-battle plans were less than perfect, but my battle plans were good, hence the heavy losses on Luftwaffle's side.
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Petrosian
Giant Breadbug
The Fishman
Posts: 1,560
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Post by Petrosian on Jan 16, 2009 20:31:06 GMT -5
Also on-topic: I second this! On the terms that today is opposite day! By the way, yes and no arguments have no point. Got reasons?
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Petrosian
Giant Breadbug
The Fishman
Posts: 1,560
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Post by Petrosian on Jan 16, 2009 20:33:28 GMT -5
Seriously, these posts have to be deleted. This isn't Couch, and if you think this game is a gigantic Couch that we make-believe in, you're behaving in the wrong way. Basicly this is make believe. And how am I behaving the wrong way? The Couch has its own atmosphere, General has its own atmosphere, and Questions and Suggestions have their own atmosphere. You're behaving in a wrong way at the wrong place. And most of us treat this game as if it were a game controlled by a central database instead of humans. Otherwise, this would've been only a small thread. But it's an entire forum!
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Post by THE GODDAMN BATMAN on Jan 16, 2009 20:36:16 GMT -5
Also on-topic: I second this! On the terms that today is opposite day! By the way, yes and no arguments have no point. Got reasons? Yes, this game is complicated enough. I can guaruntee that we won't be getting any new members if this gets any more complicated. At the rate you keep suggesting rules, I'll have to re-check the rules every time I want to do something vaguely important. I really think that this game has enough rules, and you're taking the fun out of this game for me by adding so many.
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Petrosian
Giant Breadbug
The Fishman
Posts: 1,560
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Post by Petrosian on Jan 16, 2009 20:41:53 GMT -5
True, but most of these rules are rules you can remember. Petal gain, troop gain, trading... We could just organize the rules and put the more complicated rules together for convenience.
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Waffle-SS
Gatling Groink
The Administrator[A:0]
This means WAR, MAGGOTS!
Posts: 997
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Post by Waffle-SS on Jan 16, 2009 20:43:08 GMT -5
Also on-topic: I second this! On the terms that today is opposite day! By the way, yes and no arguments have no point. Got reasons? Yes, this game is complicated enough. I can guaruntee that we won't be getting any new members if this gets any more complicated. At the rate you keep suggesting rules, I'll have to re-check the rules every time I want to do something vaguely important. I really think that this game has enough rules, and you're taking the fun out of this game for me by adding so many. Thats why I suggested just tweaking the amount of petals you get from a sucessful defeat of an army. No new rules, just a change of values.
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Post by tinfoilman on Jan 16, 2009 20:51:36 GMT -5
As much as I agree Joe, I don't think "NO MORE RULES" is a valid argument. However, the rules you proposed (Petro) I would not like to see inputted into the game. I wouldn't mind seeing the petals received from destroying an army raised, however; why would you leave 2/3 of their petals there?
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