Petrosian
Giant Breadbug
The Fishman
Posts: 1,560
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Post by Petrosian on Dec 31, 2008 9:06:12 GMT -5
Alright, not sarcasm. I think that we are forced to make too many defenses. Think about it. Suppose that everyone starts on the same day. We all have the same number of troops. Because of this, if I get ganged up on, I am theoretically outnumbered 3:2, since we have no allies. I going to ignore machines at the moment, though. We'll have to make enough defenses to make up for one-third of the enemy, which is too time-wasting. No game is fun if you have to hide in your base and make defenses. If anyone tells me a good solution to this without changing the rules, I would be very pleased. Anyways, I think we should have allies moving faster if you attacked, or defenses should be more effective.
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Hachi
Waterwraith
Captain Oliby[A:0]
I am Oliby, Businessman of Legends. Fear my accounting!
Posts: 2,355
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Post by Hachi on Dec 31, 2008 10:19:43 GMT -5
Well, natural terrain matters a lot. You should use the environment to your advantage, especially wildlife armies. The water of the Distant Spring is great for drowning troops, the snow in Valley of Repose could cause avalanches, or the height of places such as the Pilgrim Bulb can all be used.
Next, you should make some defenses, is that not so? Yes, it's true that defenses are time wasting, but I believe that you have played some RTS, correct? I only have some gossip and stuff, but I believe that certain RTS armies like the Zerg specialize in rushing before defense are done.
It's really a balancing act. You can risk initial defenses to invest in long term projects like bases or factories, but you could end up being attacked like Joe was.
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Fang
Careening Dirigibug
The Dude
I don't even know ?\(?_o)/?
Posts: 570
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Post by Fang on Dec 31, 2008 11:32:38 GMT -5
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Planet9
Ranging Bloyster
Former Power Poster[A:0]
Posts: 1,919
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Post by Planet9 on Dec 31, 2008 11:32:44 GMT -5
I might want to add, my base is pretty much on water. So to attack me, you can only use aerial and naval troops and machines.
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bulbmin
Fiery Bulblax
BLU Scout[A:3]
Ooh hoo hoo, ya gun shoots medicine. That's intimidatin'.
Posts: 762
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Post by bulbmin on Dec 31, 2008 11:33:15 GMT -5
You just have to manage your project slots, and think about what sort of army you'll be likely to fight.
For example, early on in the game any attacks will likely consist mainly of troops, with the possibility of a few lightly armoured machines in support. Luftwaffle's attack is a good example. So you construct base defences to kill those specific threats. A couple of machine gun nests placed at a key chokepoint could easily sway an early battle in your favour. So it's not just about the number of days your base defences take, it's about how you use them.
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Post by Water Dumple on Dec 31, 2008 14:37:48 GMT -5
You just have to manage your project slots, and think about what sort of army you'll be likely to fight. For example, early on in the game any attacks will likely consist mainly of troops, with the possibility of a few lightly armoured machines in support. Luftwaffle's attack is a good example. So you construct base defences to kill those specific threats. A couple of machine gun nests placed at a key chokepoint could easily sway an early battle in your favour. So it's not just about the number of days your base defences take, it's about how you use them. Well said, Bulbmin. Some of you are looking at what goes on in battle as strategy; that is false. Your movements in battle are your tactics, whereas your strategy is your overall plan for success. Remember that strategy is just as important as your tactics; what you use your projects, resources, and money for is just as influential as your battle tactics. As Bulbmin said, it is important to use threat analysis and the correct counters.
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Petrosian
Giant Breadbug
The Fishman
Posts: 1,560
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Post by Petrosian on Dec 31, 2008 21:11:30 GMT -5
Thanks.
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