Post by THE GODDAMN BATMAN on Dec 30, 2008 19:03:05 GMT -5
Wildlife Army: Prison Snitches
Location: Valley of Repose, Center of the Manhole cover
Ordinaries:
400 Tattltails (Small Snitchbugs)
100 Stickyslugs (Snitchbug Larvae, for some reaason they're very sticky)
Subtotal: 500
Specials:
20 Swooping Snitchbugs (can handle small troops and ammunitions).
10 Bumbling Snitchbugs (Can handle larger troops)
20 Careening Dirigibugs (Can drop explosives)
Subtotal: 50
Supers:
(None)
Grand Total: 550
Petals: 95
Ally: None
Peace Treaty: None
Wars: None
Assets
1. Weapons Storage (Holds troop weapons.)
2. Ammunitions Storage (Contains ammunition.)
3. Resource Storage (Resources are kept safe here.)
4. Barracks (Where the troops stay.)
Resources
4 Iron
0 copper
1 Stainless Steel
Machines
(None)
Base Defenses
- 1 Grounded Electro Nodes (Sends electricity straight through to the manhole)
Projects
1. Build Electro Nodes (1 copper 0/20)
2. Build Electro Arcs (same as electro nodes, but takes out flying troops 1 copper 0/24)
Base Defense Factory: Build Prison Boss (Captures enemy troops 1 iron 0/20)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3. Research Bomb Rocks (0/20)
4. Build Copper grounding (Permanately grounds electro nodes 1 copper 0/16)
5. Scout Valley of Repose (0/10)
6. Recruit Scarbug (Enormous Snitchbug with 4 arms 0/80)
Log
Day 0.
From what I hear, being a Snitch is frowned upon in some places. But there ain't no disadvantages to it, far as I can tell neither
~The Snitchfather
~~~~~~~~~~~~~~~~
Bought 3 copper -105
I started with the factory and stainless steel because my other army technically never got them, is that fair?
Location: Valley of Repose, Center of the Manhole cover
Ordinaries:
400 Tattltails (Small Snitchbugs)
100 Stickyslugs (Snitchbug Larvae, for some reaason they're very sticky)
Subtotal: 500
Specials:
20 Swooping Snitchbugs (can handle small troops and ammunitions).
10 Bumbling Snitchbugs (Can handle larger troops)
20 Careening Dirigibugs (Can drop explosives)
Subtotal: 50
Supers:
(None)
Grand Total: 550
Petals: 95
Ally: None
Peace Treaty: None
Wars: None
Assets
1. Weapons Storage (Holds troop weapons.)
2. Ammunitions Storage (Contains ammunition.)
3. Resource Storage (Resources are kept safe here.)
4. Barracks (Where the troops stay.)
Resources
4 Iron
0 copper
1 Stainless Steel
Machines
(None)
Base Defenses
- 1 Grounded Electro Nodes (Sends electricity straight through to the manhole)
Projects
1. Build Electro Nodes (1 copper 0/20)
2. Build Electro Arcs (same as electro nodes, but takes out flying troops 1 copper 0/24)
Base Defense Factory: Build Prison Boss (Captures enemy troops 1 iron 0/20)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3. Research Bomb Rocks (0/20)
4. Build Copper grounding (Permanately grounds electro nodes 1 copper 0/16)
5. Scout Valley of Repose (0/10)
6. Recruit Scarbug (Enormous Snitchbug with 4 arms 0/80)
Log
Day 0.
From what I hear, being a Snitch is frowned upon in some places. But there ain't no disadvantages to it, far as I can tell neither
~The Snitchfather
~~~~~~~~~~~~~~~~
Bought 3 copper -105
I started with the factory and stainless steel because my other army technically never got them, is that fair?