Petrosian
Giant Breadbug
The Fishman
Posts: 1,560
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Post by Petrosian on Dec 17, 2008 23:14:42 GMT -5
Suppose far in the future, you had 3 bases, 10 total project slots. You would think,"3 bases are great! I have massive troop gain." A month passes. Strangely, 2 of your project slots are empty for several weeks. Take a closer look, and you will find that this is because they have literally run out of resources. I foresee this problem in the future. With one base, it's hard to run out of resources, but with too many project slots and too little petal gain, you would quickly run out of resources. I think each extra base should add 5 to petal gain.
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Fang
Careening Dirigibug
The Dude
I don't even know ?\(?_o)/?
Posts: 570
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Post by Fang on Dec 17, 2008 23:22:34 GMT -5
mabye only for hocs not wild life.
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Waffle-SS
Gatling Groink
The Administrator[A:0]
This means WAR, MAGGOTS!
Posts: 997
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Post by Waffle-SS on Dec 17, 2008 23:29:24 GMT -5
No. You only get 2 new project slots per base, there are PGCs, and you don't need petals to run projects. Plus, there are mines for your resources, and only so many projects need materials.
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Petrosian
Giant Breadbug
The Fishman
Posts: 1,560
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Post by Petrosian on Dec 18, 2008 6:52:25 GMT -5
mabye only for hocs not wild life. Why? Also, I think that it's way too hard to keep up even with mines. If you buy mines, you only profit after about 100 days, and you will go short on petals for very long periods of time.
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Post by Water Dumple on Dec 18, 2008 13:40:28 GMT -5
Definitely not. Since each base has its own petal gain and they only add two project slots each, that is not an issue.
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Fang
Careening Dirigibug
The Dude
I don't even know ?\(?_o)/?
Posts: 570
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Post by Fang on Dec 18, 2008 15:35:10 GMT -5
mabye only for hocs not wild life. Why? Also, I think that it's way too hard to keep up even with mines. If you buy mines, you only profit after about 100 days, and you will go short on petals for very long periods of time. Wildlife don't pay for projects.
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Planet9
Ranging Bloyster
Former Power Poster[A:0]
Posts: 1,919
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Post by Planet9 on Dec 18, 2008 15:45:38 GMT -5
Why? Also, I think that it's way too hard to keep up even with mines. If you buy mines, you only profit after about 100 days, and you will go short on petals for very long periods of time. Wildlife don't pay for projects. Neither do Hocotatians.
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Post by norbertk19 on Dec 18, 2008 16:23:46 GMT -5
Last version I had WAY to much metal. I had over 100 that I gained from 3 mines. To get rid of it all I made a super wall.
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Planet9
Ranging Bloyster
Former Power Poster[A:0]
Posts: 1,919
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Post by Planet9 on Dec 19, 2008 12:23:55 GMT -5
I had an aluminum mine, and to get rid of some of it I had to get a dodecouple aluminum wall.
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Petrosian
Giant Breadbug
The Fishman
Posts: 1,560
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Post by Petrosian on Dec 19, 2008 23:22:54 GMT -5
You know what you could do if you had too much tin? Well, you could use it to make a tinfoilma--Don't hit me!
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