Post by Petrosian on Dec 12, 2008 4:21:38 GMT -5
Wildlife Army: Pikron Freedom Fighters
General: General Groink (A bearded old Groink that can no longer attack)
Day 0
Theme:box.zhangmen.baidu.com/m?gate=1&ct=134217728&tn=baidumt,%B3%A4%B8%E8%D2%BB%C7%FA%20%C9%F1%CC%BD%B5%D2%C8%CA%BD%DC%20%D6%F7%CC%E2%C7%FA%20%CC%DA%B8%F1%B6%FB&word=mp3,http://www.cyunion.cn/mp3/lJmspTU$.mp3,,[%C9%F1%CC%BD%B5%D2%C8%CA%BD%DC]&si=;;;;0;;0&lm=16777216&mtid=2&d=6
(Yeah, it's in Chinese. Good for you if you can decipher it.)
Base A: Camp of Bewilderment
Location: Piece of concrete next to where the Submerged Castle was.
Troops:
Ordinary Troops:
-100 Healers (Maroon Pikmin that heals troops at a moderate speed both in and out of battle. The more healing a unit, the faster it recovers. Cannot fight and relatively weak.)
-400 Mini-Mutas (Miniature Mamutas that throw stones)
Subtotal: 500
Special Troops:
-50 Combat Pikrons (Pikrons are distant cousins of Pikmin, but much more agile, tougher, stronger and larger. They also can't be planted. Instead of leaves on their head, they have a Glowcap, which glows red when they get angry and blue when they are surprised. All Pikrons are sand-colored. They come from the deserts and have no Onions. This kind is great at close combat but bad at shooting or throwing, dodges well and can fly for about 10 seconds, a bit higher than a wall. Most Pikrons share this "flying" ability, but they can't attack while flying.)
Supers:
(None)
War Machines
(None)
Subtotal: 50
Total: 550
Relationships
Ally: None
Peace Treaties: None
Resources, Petals and Ammunition
Petals: 200 (+10 per day)
-2 Iron
Base:
Buildings
-Resource Storage
-Ammunition Storage
-Weapons Storage
-Barracks
Defenses
-2 Illusion Machines (Creates 10 Illusion Combat Pikrons. They last for 3 minutes and deal full damage, but get destroyed easily and dissapears when defeated. Creates 10 Illusion Combat Pikrons every 5 minutes)
Projects
Base A:
1) Train Sir Hardwood 100/100 (A Pikron that can fly for 45 seconds and can attack while flying. He can stop smaller projectiles by hitting them with his sword, mostly arrows, darts, bullets and javelins. Much tougher and much faster than usual Pikrons.)
2) Create Iron Swords 1 iron 30/30 (Iron swords for Pikrons.)
________________________________________________
Main:
3) Scout Perplexing Pool 10/10
4) Create Iron Shields 1 iron 30/30 (Iron shields for Pikrons.)
5) Research Bomb-rock Ammo 1 iron 40/40 (Bomb-rocks for Mini-Mutas.)
6) Advanced Pikron Training 50/50 (Allows Combat Pikrons to attack while flying.)
Log:
General Groink: We assembled to defeat the Scarlet Confederacy of the Second War, but they are now gone. We are the descendants of Aquatic Might. I can no longer attack, but I still retain my ability to revive three times as fast. After the First War ended, my mighty army of Steel Four-Gunners, Siege Beasts, Blowhogs and Hyper Groinks disbanded. However, I am entirely ready to operate and conquer again in the name of justice, thanks to the help of the Pikron tribe I found in the distant deserts.
General: General Groink (A bearded old Groink that can no longer attack)
Day 0
Theme:box.zhangmen.baidu.com/m?gate=1&ct=134217728&tn=baidumt,%B3%A4%B8%E8%D2%BB%C7%FA%20%C9%F1%CC%BD%B5%D2%C8%CA%BD%DC%20%D6%F7%CC%E2%C7%FA%20%CC%DA%B8%F1%B6%FB&word=mp3,http://www.cyunion.cn/mp3/lJmspTU$.mp3,,[%C9%F1%CC%BD%B5%D2%C8%CA%BD%DC]&si=;;;;0;;0&lm=16777216&mtid=2&d=6
(Yeah, it's in Chinese. Good for you if you can decipher it.)
Base A: Camp of Bewilderment
Location: Piece of concrete next to where the Submerged Castle was.
Troops:
Ordinary Troops:
-100 Healers (Maroon Pikmin that heals troops at a moderate speed both in and out of battle. The more healing a unit, the faster it recovers. Cannot fight and relatively weak.)
-400 Mini-Mutas (Miniature Mamutas that throw stones)
Subtotal: 500
Special Troops:
-50 Combat Pikrons (Pikrons are distant cousins of Pikmin, but much more agile, tougher, stronger and larger. They also can't be planted. Instead of leaves on their head, they have a Glowcap, which glows red when they get angry and blue when they are surprised. All Pikrons are sand-colored. They come from the deserts and have no Onions. This kind is great at close combat but bad at shooting or throwing, dodges well and can fly for about 10 seconds, a bit higher than a wall. Most Pikrons share this "flying" ability, but they can't attack while flying.)
Supers:
(None)
War Machines
(None)
Subtotal: 50
Total: 550
Relationships
Ally: None
Peace Treaties: None
Resources, Petals and Ammunition
Petals: 200 (+10 per day)
-2 Iron
Base:
Buildings
-Resource Storage
-Ammunition Storage
-Weapons Storage
-Barracks
Defenses
-2 Illusion Machines (Creates 10 Illusion Combat Pikrons. They last for 3 minutes and deal full damage, but get destroyed easily and dissapears when defeated. Creates 10 Illusion Combat Pikrons every 5 minutes)
Projects
Base A:
1) Train Sir Hardwood 100/100 (A Pikron that can fly for 45 seconds and can attack while flying. He can stop smaller projectiles by hitting them with his sword, mostly arrows, darts, bullets and javelins. Much tougher and much faster than usual Pikrons.)
2) Create Iron Swords 1 iron 30/30 (Iron swords for Pikrons.)
________________________________________________
Main:
3) Scout Perplexing Pool 10/10
4) Create Iron Shields 1 iron 30/30 (Iron shields for Pikrons.)
5) Research Bomb-rock Ammo 1 iron 40/40 (Bomb-rocks for Mini-Mutas.)
6) Advanced Pikron Training 50/50 (Allows Combat Pikrons to attack while flying.)
Log:
General Groink: We assembled to defeat the Scarlet Confederacy of the Second War, but they are now gone. We are the descendants of Aquatic Might. I can no longer attack, but I still retain my ability to revive three times as fast. After the First War ended, my mighty army of Steel Four-Gunners, Siege Beasts, Blowhogs and Hyper Groinks disbanded. However, I am entirely ready to operate and conquer again in the name of justice, thanks to the help of the Pikron tribe I found in the distant deserts.