Post by bulborbish on Dec 10, 2008 8:25:42 GMT -5
I ust alert you that this is humaan, I have no time to log out bulborbish.
All the technology of The Stingtail Emissary goes here.
Buildings
Weapons Storage: Holds all of the troops weapons, if destroyed, weapons become scattered around my base
Ammunitions Storage: Holds ammunition, when destroyed it blows up.
Resource Storage: Stores resources, when destroyed, resources can be destroyed/stolen in mass numbers.
Barracks: Troops live here, when destroyed, morale is lowered because of the lack of its warmness.
Aluninum Mine: Gives me 1 aluninum every 3 days.
Aerial War Machine Factory: Makes Airborne War Machines
--->Making: Offline
Base Defences
Walkway: A forced walkway into my base made of moved earth. In said path is the Deathwatch Pit
Deathwatch Pit: A pit in the Walkway, it contains a 2 pikmin high poison pool(made of highly dangerous Deathwatch Stingtail poison). it has steep, but climbable slopes. There are 2 narrow regions around it so you can avoid it.
Watchtower: Makes a early warning sigh for my army. Troops are immediately aware of:
Specials and Supers
War Machines
Amount of troops(Small, mediem, large, or overwhelming)
Ammo
Mines: Mines, simple as that.
Spike Rocks: A member of the bomb-rock family of explosives, it looks like a ordinary bomb-rock at first. When extreme pressure is applied( the force that blows up blast rocks), 7 spikes pop out of it, which might hit nearby troops. If these spikes hit anything, the rock explodes in tremendous force, which is twice as strong as the blast of bomb rock blasts. If left ignored, it remains on the field, to be the bane of future battles(10 days to remove a bay full of them).
War Machines
Fire-type Airship: An airship with a slightly armored balloon, it uses a napalm thrower as a weapon. Napalm sticks and burns for a while.
Spike Rock Type Airship: A Airship with a heavily armored balloon. It drops spike rocks on items. Spike Rocks blow up with any cantact besides the initial contact.
All the technology of The Stingtail Emissary goes here.
Buildings
Weapons Storage: Holds all of the troops weapons, if destroyed, weapons become scattered around my base
Ammunitions Storage: Holds ammunition, when destroyed it blows up.
Resource Storage: Stores resources, when destroyed, resources can be destroyed/stolen in mass numbers.
Barracks: Troops live here, when destroyed, morale is lowered because of the lack of its warmness.
Aluninum Mine: Gives me 1 aluninum every 3 days.
Aerial War Machine Factory: Makes Airborne War Machines
--->Making: Offline
Base Defences
Walkway: A forced walkway into my base made of moved earth. In said path is the Deathwatch Pit
Deathwatch Pit: A pit in the Walkway, it contains a 2 pikmin high poison pool(made of highly dangerous Deathwatch Stingtail poison). it has steep, but climbable slopes. There are 2 narrow regions around it so you can avoid it.
Watchtower: Makes a early warning sigh for my army. Troops are immediately aware of:
Specials and Supers
War Machines
Amount of troops(Small, mediem, large, or overwhelming)
Ammo
Mines: Mines, simple as that.
Spike Rocks: A member of the bomb-rock family of explosives, it looks like a ordinary bomb-rock at first. When extreme pressure is applied( the force that blows up blast rocks), 7 spikes pop out of it, which might hit nearby troops. If these spikes hit anything, the rock explodes in tremendous force, which is twice as strong as the blast of bomb rock blasts. If left ignored, it remains on the field, to be the bane of future battles(10 days to remove a bay full of them).
War Machines
Fire-type Airship: An airship with a slightly armored balloon, it uses a napalm thrower as a weapon. Napalm sticks and burns for a while.
Spike Rock Type Airship: A Airship with a heavily armored balloon. It drops spike rocks on items. Spike Rocks blow up with any cantact besides the initial contact.