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Mines
Aug 31, 2008 20:32:09 GMT -5
Post by tinfoilman on Aug 31, 2008 20:32:09 GMT -5
Ok, this isn't a full-out "I HATE THIS" or what-not (ie. I'm not whining, but I guess I'm not suggesting or questioning anything), but I have a problem with mines: they're overpriced. For example, I just bought a Pikmite Mine for 850 Petals (don't ask, I'ma scheming). Now, that doesn't sound out of this world (read: that sounds out of this world!) if you ask me. However, for a Wildlife Army (like myself) I could purchase 35 pieces of Pikmite before I get past 850 Petals, and therefore make a profit. Now, you may say that I automatically get a piece a day and that outweighs the cost (nothing in this bracket, just want a bracket in every sentence). However, I only get one piece of Pikmite a day, so I could just buy one piece a Pikmite a day for the same value ( ;D out-of-place smiley-face!).
So, I think we should re-look the prices of mines and maybe change a couple. Thoughts?
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Mines
Aug 31, 2008 20:43:22 GMT -5
Post by bulborbish on Aug 31, 2008 20:43:22 GMT -5
The Problem with this is that It pays for itself eventually. You can save your petals for otherthings while you get pikminite
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Mines
Aug 31, 2008 21:40:47 GMT -5
Post by Water Dumple on Aug 31, 2008 21:40:47 GMT -5
I made the prices so that you would start getting benefits after 100 internal days, or thereabouts. I think that's fair; that means after 25 external days, you begin reaping profits. That makes it a strategic decision whether to get a mine or not--It'll provide benefits later, but will leave you without a lot of money which could be tenuous in war times.
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Planet9
Ranging Bloyster
Former Power Poster[A:0]
Posts: 1,919
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Mines
Aug 31, 2008 21:45:59 GMT -5
Post by Planet9 on Aug 31, 2008 21:45:59 GMT -5
For Hocotatians, the benefit comes sooner.
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