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Post by THE GODDAMN BATMAN on Jul 20, 2008 18:44:15 GMT -5
Wildlife Army: TikiGrubs Location: Forest of hope, up where the armored cannon beetle was. Army
Ordinary 100 Mitites (little bugs that cause pikmin to panic) 150 male sheargrubs 150 shearwigs (green flying sheargrubs) 100 female sheargrubs Subtotal: 500
Special 25 Careening Dirigibugs (Green insects that fly on balloons and toss Bomb Rocks.) 25 tikigrubs (twice the size of a shearwig, armored, and breathe a small amount of fire)
Subtotal: 50
Super (None)
Grand Total: 550
Petals: 10
Ally: None Peace Treaty: None Wars: None
Assets
1. Weapons Storage (Holds troop weapons.) 2. Ammunitions Storage (Contains ammunition.) 3. Resource Storage (Resources are kept safe here.) 4. Barracks (Where the troops stay.)
Resources
1 Iron 5 (build strength=3. Weak to extreme fire, decent elsewhere.)
Machines
(None)
Base Defenses
1 Iron wall with 1 gate 1 set of mitite purfume traps (5 in a set, each one only works once, causes pikmin to panic so leaderless armies are easy pickin's Projects
1. Build mitite pouches (allows mitites to be carried in the air or underground) (10/10 days)
2. Research Bomb Rocks (Allows use of Bomb Rock ammunition.) (20/20 Days)
3. Research eggshells (Allows use of eggshells to hold mitites or ammunition.) (35/35 Days)
4. Offline
5. Offline
6. Offline
Log
Day 0. Bought nothing. No projects finished. army is prepared for attack
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Post by THE GODDAMN BATMAN on Jul 20, 2008 19:14:48 GMT -5
for clarifacation tikigrubs only shoot about 1/2 the fire a firey blowhog shoots, and while we're at it lets change 2x the size of a sheargrub to 3x the size of one... and they have tiki mask designs on thier armored backs.
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Post by Grey Snagret on Jul 20, 2008 20:39:40 GMT -5
Mitite perfume traps seem overpowered, and you have modify for the changes you described.
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Hachi
Waterwraith
Captain Oliby[A:0]
I am Oliby, Businessman of Legends. Fear my accounting!
Posts: 2,355
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Post by Hachi on Jul 20, 2008 22:27:57 GMT -5
You should have 70 Petals remaining. Everything else is good. Maybe the Mitite trap needs to be powered down. WD?
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Post by Water Dumple on Jul 20, 2008 23:02:18 GMT -5
Well, it depends how big the range is. If each perfume trap could only affect 50-200 Pikmin or so, it ought to be okay. If it's more like 500 Pikmin per perfume trap, that'll be unfair because a single set could cause 500 Pikmin to panic. Clarify generally how many it can affect/how wide the perfume range is once released, please. Just trying to keep things fair.
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Planet9
Ranging Bloyster
Former Power Poster[A:0]
Posts: 1,919
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Post by Planet9 on Jul 21, 2008 7:43:00 GMT -5
Shouldn't he have to research the perfume?
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Post by tinfoilman on Jul 21, 2008 11:26:30 GMT -5
OMG you stole my theme... >_>
Don't worry, it's fine, it's just... kinda annoying. But whatever. I won't be angry at you or anything.
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Post by THE GODDAMN BATMAN on Jul 21, 2008 13:08:25 GMT -5
Wildlife Army: TikiGrubs Location: Forest of hope, up where the armored cannon beetle was. Army
Ordinary 100 Mitites (little bugs that cause pikmin to panic) 150 male sheargrubs 150 shearwigs (green flying sheargrubs) 100 female sheargrubs Subtotal: 500
Special 25 Careening Dirigibugs (Green insects that fly on balloons and toss Bomb Rocks.) 25 tikigrubs (thrice the size of a shearwig, armored, and breathe a small amount of fire)
Subtotal: 50
Super (None)
Grand Total: 550
Petals: 70
Ally: None Peace Treaty: None Wars: None
Assets
1. Weapons Storage (Holds troop weapons.) 2. Ammunitions Storage (Contains ammunition.) 3. Resource Storage (Resources are kept safe here.) 4. Barracks (Where the troops stay.)
Resources
1 Iron 5 (build strength=3. Weak to extreme fire, decent elsewhere.)
Machines
(None)
Base Defenses
1 Iron wall with 1 gate 1 set of mitite purfume traps (5 in a set, each one only works once, causes pikmin to panic so leaderless armies are easy pickin's) Projects
1. Build mitite pouches (allows mitites to be carried in the air or underground) (10/10 days)(affects about 150 pikmin)
2. Research Bomb Rocks (Allows use of Bomb Rock ammunition.) (20/20 Days)
3. Research eggshells (Allows use of eggshells to hold mitites or ammunition.) (35/35 Days)
4. Offline
5. Offline
6. Offline
Log
Day 0. Bought nothing. No projects finished. army is prepared for attack
no I don't have to research it because the each only work once, if I want a constant supply of purfume I would have to research
P.S. what do you mean I stole your theme, cannabalism or mitites?
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Post by THE GODDAMN BATMAN on Jul 21, 2008 13:10:17 GMT -5
and I understand what water dumple means, thats actually what I had in mind for the range.
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Post by Water Dumple on Jul 21, 2008 13:22:53 GMT -5
Even things of a limited supply must be researched. Sorry.
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Post by THE GODDAMN BATMAN on Jul 21, 2008 13:38:15 GMT -5
even for the first 5 I use? what I meant was if I want any more then I'd reseach them, and it's only for defensive purposes.
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Planet9
Ranging Bloyster
Former Power Poster[A:0]
Posts: 1,919
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Post by Planet9 on Jul 21, 2008 13:49:31 GMT -5
You have to research ANY type of ammunition before you can use it.
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Hachi
Waterwraith
Captain Oliby[A:0]
I am Oliby, Businessman of Legends. Fear my accounting!
Posts: 2,355
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Post by Hachi on Jul 21, 2008 13:56:15 GMT -5
You could have an empty trap for now. Don't worry about being attacked right now. No one will pick on a new person.
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Post by THE GODDAMN BATMAN on Jul 21, 2008 14:02:34 GMT -5
Wildlife Army: TikiGrubs Location: Forest of hope, up where the armored cannon beetle was. Army
Ordinary 100 Mitites (little bugs that cause pikmin to panic) 150 male sheargrubs 150 shearwigs (green flying sheargrubs) 100 female sheargrubs Subtotal: 500
Special 25 Careening Dirigibugs (Green insects that fly on balloons and toss Bomb Rocks.) 25 tikigrubs (thrice the size of a shearwig, armored, and breathe a small amount of fire)
Subtotal: 50
Super (None)
Grand Total: 550
Petals: 70
Ally: None Peace Treaty: None Wars: None
Assets
1. Weapons Storage (Holds troop weapons.) 2. Ammunitions Storage (Contains ammunition.) 3. Resource Storage (Resources are kept safe here.) 4. Barracks (Where the troops stay.)
Resources
1 Iron 5 (build strength=3. Weak to extreme fire, decent elsewhere.)
Machines
(None)
Base Defenses
1 Iron wall with 1 gate Moat (the surrounding area is filled with water allowing the only entrance for non-aquatic troops being a bridge in front of the gate) Projects
1. Build mitite pouches (allows mitites to be carried in the air or underground) (10/10 days)(affects about 150 pikmin)
2. Research Bomb Rocks (Allows use of Bomb Rock ammunition.) (20/20 Days)
3. Research eggshells (Allows use of eggshells to hold mitites or ammunition.) (35/35 Days)
4. Research Mitite purfume (Allows use of mitite purfume for ammunition (10/10 days)
5. Offline
6. Offline
Log
Day 0. Bought nothing. No projects finished. army is prepared for attack
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Post by THE GODDAMN BATMAN on Jul 21, 2008 14:04:58 GMT -5
wait I had started typing before you said that lets try once more.Wildlife Army: TikiGrubs Location: Forest of hope, up where the armored cannon beetle was. Army
Ordinary 100 Mitites (little bugs that cause pikmin to panic) 150 male sheargrubs 150 shearwigs (green flying sheargrubs) 100 female sheargrubs Subtotal: 500
Special 25 Careening Dirigibugs (Green insects that fly on balloons and toss Bomb Rocks.) 25 tikigrubs (twice the size of a shearwig, armored, and breathe a small amount of fire)
Subtotal: 50
Super (None)
Grand Total: 550
Petals: 70
Ally: None Peace Treaty: None Wars: None
Assets
1. Weapons Storage (Holds troop weapons.) 2. Ammunitions Storage (Contains ammunition.) 3. Resource Storage (Resources are kept safe here.) 4. Barracks (Where the troops stay.)
Resources
1 Iron 5 (build strength=3. Weak to extreme fire, decent elsewhere.)
Machines
(None)
Base Defenses
1 Iron wall with 1 gate empty Projects
1. Build mitite pouches (allows mitites to be carried in the air or underground) (10/10 days)
2. Research Bomb Rocks (Allows use of Bomb Rock ammunition.) (20/20 Days)
3. Research eggshells (Allows use of eggshells to hold mitites or ammunition.) (35/35 Days)
4. Offline
5. Offline
6. Offline
Log
Day 0. Bought nothing. No projects finished.
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