Post by tinfoilman on Jun 23, 2008 8:47:29 GMT -5
Final Log:
=Log 36:
Army Music: youtube.com/watch?v=6RsNJwSwyI8
Army: Blowhog Blowhards
General: Kurt (Fiery Blowhog)
Captain: Turkey (Chilly Blowhog)
Location: Wistful Wild (near Conifer Pine-www.gamefaqs.com/console/gamecube/file/589374/36982)
Wars: ? (for now its secret)
Enemies: ? (for now its secret)
Allies: Bakery Buddies
Petals: 1993 (+100, -24 = 76) (omg birthyear teh hackzors)
=Troops:
--Ordinary
-1950 Breezy Blowhogs (blow plain blasts of air)
-1950 Ember Blowhogs (blow plain blasts of air, immune to fire)
-1950 Puddle Blowhogs (blow plain blasts of air, immune to water)
-1950 Spark Blowhogs (blow plain blasts of air, immune to electricity)
=Subtotal: 7800
--Special:
-180 Fiery Blowhogs (blow fire blasts, immune to fire)
-180 Watery Blowhogs (spew water shots, immune to water)
-180 Puffy Blowhogs (fly and blow plain blasts of air)
-180 Chilly Blowhogs (have ice breath, immune to ice)
=Subtotal: 720
Total: 8520
=Resources:
-1180 Iron (Basic building material, strength=3) +40
-920 Aluminum (aircraft material, strength=2) +95
-340 Steel (stronger building material, strength=4)
-130 Stainless Steel (no weaknesses, strength=6) +10
-300 Wood (easily flammable, strength=2)
-175 Copper (conducts electricity, strength=2) +100
--Ammo:
-700 Blast Rocks (explode on impact)
-300 Ultra Spore-Filled Berries: have spores in them; when a creature eats or inhales a spore, over a period of 3 hours these ailments will come to them in this order: first, move slower; second, attacks weaken; third, can't use some body parts; fourth, they fall over paralyzed. After that spores go away.
=Base:
Defenses:
-Stainless Steel Wall (encompasses the whole base, made out of 200 Stainless Steel, took 40 days to make)
-Watch Tower 1 (located in bottom-left corner, gives me warning over any large army's attack from any direction to the left or down)
-Watch Tower 2 (located in upper-right corner; gives me warning over any large army's attack from any dirction to the right or up)
-Electric Gate (must use Yellow Pikmin/electricity-immune troops to pass)
-One Way Entrance (one way is a cliff, so unless you can climb it... the other way is the Electric Gate)
Buildings/Factories:
-Petal Gathering Center 1 -Boosts petal gain by 5 each day-
-Petal Gathering Center 2 -Boosts petal gain by 5 each day-
-Petal Gathering Center 3 -Boosts petal gain by 5 each day-
-Aerial WM Factory -Constructs all aerial WM's-
--Blowhog Bomber: 12/20 -Cost: 50 Aluminum-
--Blowhog Battlecruiser: 28/40 -Cost: 150 Aluminum-
Mines:
-Aluminum Mine: +20 aluminum per day
-Steel Mine: +10 steel per day
--Steel Refinery: converts 10 steel into stainless steel per day
-Iron Mine: +40 iron per day
Recruitment Centers (RC's):
-Fire Blowhog RC: recruits Blowhogs that love fire
-Wind Blowhog RC: recruits Blowhogs that love wind
-Water Blowhog RC: recruits Blowhogs that love water
-Electric Blowhog RC: recruits Blowhogs that love electricity
-Ice Blowhog RC: recruits Blowhogs that love ice
=Vehicles:
-Aerial War Machines:[/b]
--Blowhog Bombers (6): Small, nimble plane; quick, but not overly powerful. Made of 50 Aluminum, takes 20 days.
--Blowhog Battlecruiser (1): Large, slow plane with a large amount of weapons (Blast-rock Cannons + Machine Guns). Each cannon (5) has room for 50 rounds of blast rocks. Made of 150 Aluminum, takes 40 days.
--Blowhog Blimps (1): Medium sized blimp that can transport up to 5000 troops, although it lacks firepower (besides a couple of Machine Guns). Made of 100 Aluminum, takes 32 days.
=Projects:
1. Construct Land War Machine Factory: 12/40 -builds any type of land WM's-
2. Mine 50 Copper: 0/4 (Cost: 8 Petals)
3. Construct Blowhog Blaster: 4/40 -large, powerful vehicle-
4. Construct Blowhog Bike: 4/20 -small, quick ATV's-
5. Mine 75 Aluminum: 0/4 (Cost: 8 Petals)
6. Mine 50 Copper: 0/4 (Cost: 8 Petals)
=Log:
-We're ready fer battle! Ar' plans ar' bein' sent as we speak! We shall claim victory!
Kurt
Troops/Leaders:
Leaders
Kurt:
---Kurt is the general of the Blowhog Blowards. He is a Fiery Blowhog, with a matching personality. Although his Western accent may make one think otherwise, he is deceptively smart, having graduated at Blowhog Community College (We'll blow you away!) with a Honors Degree in Pikmin Obliteration. He seems to have a well-rooted hatred hate in Pikmin, but due to his fiery temper he can quickly depise anyone that crosses him. His skills on the field are nothing to be amazed by; his fire breath isn't much stronger than an ordinary Fiery Blowhog. However, his strategic skills seem to put him apart from his rather primitive fellow species.
Out of battle, he is known to be a good ol' southern man, drinking back
Turkey:
---Turkey is the captain of the Blowhog Blowhards. He is a Chilly Blowhog, matching his cold attitude. His large words and proper english may confuse some (especially Kurt), he does have a warm heart once you get to know him
Aw.... how cute. Not.
Turkey has never felt remorse in his life, and this makes him particularily deadly in the areas of battle. Coming out of BCC (amazingly, he stuck out four years of rooming with Kurt, despite conflicting attitudes and opposing favoured thermostat temperatures...) with a four point GPA in the History of Torture, he quickly moved on to one of the few Ivy League schools on Earth, Whiskerpillar Tech, where he got his major in War Tactics. Fresh of his eight year university experience, and just receiving news that his former "buddy" had just started an army, Turkey quickly moved to the Wistful Wild, to help out Kurt, citing his reasons as "He needs all the help he can get," and "I wanted to put my schooling to the test."
Turkey uses his technical know-how and amazing war-tactics to help out, outside of battle, but -unlike Kurt- Turkey shines inside battle as well. He is ruthiless in the field, doing anything at any cost to ensure victory.
Ordinary
Breezy Blowhogs:
---These look like smaller Blowhogs. They puff single blasts of air, with no added elemental ability combined with the blast. They also do not resist any elemental force, such as fire or water. Can jump rather high due to their gaseous body, but cannot sustain extended flight. Previous attempts to pump them with helium to see if they could indeed fly if a lighter gas was within them resulted in alot of Blowhogs sounding like the Chipmunks.
Ember Blowhogs:
---They look very similar to their "older relatives", the Fiery Blowhogs, sporting identical red lips but without the bulk. Although the ability to spew a stream of fire, like their relatives can, has disappeared, they can still confront fire without harm. Pumping them with the same phosphourus mixture found in Fiery Blowhogs has been unsuccessful to say the least.
Puddle Blowhogs:
---At about the same stature of Ember Blowhogs, expect with blue lips, these creatures resemble their bigger relatives, the Watery Blowhogs. With the ability to withstand water without harm can be an aid in battle, but the ability to shoot large, powerful blasts of water has disappeared.
Spark Blowhogs:
---Roughly the same size of Puddle Blowhogs, but with yellow lips. One other notable outward difference is the lack of an older relative, like the Ember Blowhog and the Fiery Blowhog. It can take most electric shocks without harm, but it cannot use anything with the electric energy, and it just flows out the body.
Special
Fiery Blowhogs:
---This creature expels a volatile phosphorous compound from its snout that combusts upon contact with air. This fire-breathing ability can be quite useful on most troops and even walls, and its fire-proof skin can be beneficial as well. Its identifying feature are its classic red lips.
--Upgrade: Extended Fire Breath
This allows their natural fire breath to reach further lengths. It is also slightly stronger.
Watery Blowhogs:
---Almost identical to Fiery Blowhogs (minus the lip colour; from red to blue) these blowhogs shoot large streams of water rather than the fire breath one would find with a Fiery Blowhog. It, like the Fiery Blowhog, is resistant to an element, in this case water.
--Upgrade: Extended Water Shot
This allows their natural water shot to reach further lengths. It is also slightly stronger.
Puffy Blowhogs:
---Slightly larger versions of Breezy Blowhogs, although they still blow plain blasts of air and lack an elemental resistance. However, a key difference is the flight ability found in Puffy Blowhogs. It has a special bladder that inflates with hydrogen, letting it fly. Would pumping up Breezy Blowhogs garner the same effect? Researches tried (after the failed helium attempts) and found mild success; the Breezy Blowhogs lifted slowly off the ground before quickly falling to their death.
Chilly Blowhogs:
---Straight from the 70's, its the over-sized haircut Blowhog, the Chilly Blowhog! Sporting a lucious fur-coat, this beast breathes out cold, icy air that can freeze foes! It is also resistant to extreme cold temperatures, although heat is a downfall.
Base: