Post by Meowzer on Oct 29, 2009 18:17:08 GMT -5
In order to keep my chums nice and scary, they need weapons, machines, supplies and so on. But where do these come from? Thin air? No, because if they did we would all get squished. They come from materials. My goal is to rack up a terrifying amount of these... materials.
MATERIALS!!!
Groinkium:
A blue metal with sort of an orange shine, has very special properties. It attracts other kinds of metal since it's magnetic, so if a machine made of metal (Not wood or stone) came close enough, it would start to pull towards it. If the machine goes in the opposite direction, it'll be slowed a little bit, and it'll go a little bit faster if moving towards it. If Groinkium makes contact, it'll stick to the metal object and enough could completely weigh it down. After the battle these things could be looted if they're still intact. Could be used for a variety of purposes. It corrodes very easily, but otherwise holds up its structure well.
Strength: 3
Tar:
Not really a material, but still a special substance. Tar sticks to units and won't come off easily, which can suffocate them or at least slow them down. Tar also catches on fire easily, so effective use of it could pretty much render light vehicles useless or even coat large areas of the ground in fire.
Strength: N/A
Iron:
This gray, dull metal makes a good, generic wall or machine. If I just want to go with something basic, I want Iron. It'll armor my tanks, your buildings, make weapons and armor, Iron does what I need. While weak to extreme fire, it's just a good, standard metal. I plan on using a stronger metal when I purchase a mine for it.
Strength: 3
Aluminum:
A special metal, though not very strong. It could be made into armor, a good, light, generic armor. I could also make it a wall for backup or something, but again, light and generic. Its main purpose is to be made into flying machines, as this is one of the only resources that can do so.
Strength: 2
MATERIALS!!!
Groinkium:
A blue metal with sort of an orange shine, has very special properties. It attracts other kinds of metal since it's magnetic, so if a machine made of metal (Not wood or stone) came close enough, it would start to pull towards it. If the machine goes in the opposite direction, it'll be slowed a little bit, and it'll go a little bit faster if moving towards it. If Groinkium makes contact, it'll stick to the metal object and enough could completely weigh it down. After the battle these things could be looted if they're still intact. Could be used for a variety of purposes. It corrodes very easily, but otherwise holds up its structure well.
Strength: 3
Tar:
Not really a material, but still a special substance. Tar sticks to units and won't come off easily, which can suffocate them or at least slow them down. Tar also catches on fire easily, so effective use of it could pretty much render light vehicles useless or even coat large areas of the ground in fire.
Strength: N/A
Iron:
This gray, dull metal makes a good, generic wall or machine. If I just want to go with something basic, I want Iron. It'll armor my tanks, your buildings, make weapons and armor, Iron does what I need. While weak to extreme fire, it's just a good, standard metal. I plan on using a stronger metal when I purchase a mine for it.
Strength: 3
Aluminum:
A special metal, though not very strong. It could be made into armor, a good, light, generic armor. I could also make it a wall for backup or something, but again, light and generic. Its main purpose is to be made into flying machines, as this is one of the only resources that can do so.
Strength: 2