Post by nexus on Jun 7, 2010 15:48:57 GMT -5
After taking a peak(spelling) through everyones logs and then checking my own I noticed some discrepancy's. My vehicles and weapons all take a comparitivley long time to make.
For example. Lord raymond is producing 1000 Gaunt rifles: Build 1000 Gaunt Rifles (44/100 days)(200 petals)
That means he is producing 10 a day, with apparently no resources besides petals.
Now comparitively, I am producing 100 Multi-blades:Build 100 Multi-Blades (17/25 Days) - 50 Petals - 50 Steel
That means I am producing them at 4 a day for a 1/4 piece of steel each.
And my vehicles also seem to take an extremely long time, with no advantage seemingly going over the descriptions against others.
For example, love the pikmin is making a heavy cruiser: Heavy Cruiser (20/40) (A powerful warship with 8 9" guns and 4 Electro Flak guns) 200 iron 80 petals
And I am producing a ZX Series 4000 Specter(a boat/submarine hybrid warship) : ZX Series 4000 Specter (128/130 Days) - 260 Petals - 120 Stainless Steel.
Mine is taking 3 times as long as his and requires vastly more expensive materials. What is the advantage of this if he can have 3 warships for every 1 of mine?
Alright, so after all of that text and lines, my question is. How can i fix it so I am producing enough vehicles and weapons at a fair rate? If you check my tech section it has all of their times for production and such. I cannot keep up with my troop rates with these numbers, other people have the ability to produce 1 weapons for every troop and I can barely do 1 for every 4.
Also, my other question is. Besides pikmin almost no troop that I know of has arms, how would they be able to use weapons and such besides armor and maybe an armoring or something for their teeth and claws. To counteract this I have to create bio-mech arms just so my troops can hold weapons, shouldnt this effect the outcome of a battle the fact that my troops will have arms to actually be able to wield their weapons while other peopls troops, unless they have pikmin, really wont even be able to hold their weapons?
For example. Lord raymond is producing 1000 Gaunt rifles: Build 1000 Gaunt Rifles (44/100 days)(200 petals)
That means he is producing 10 a day, with apparently no resources besides petals.
Now comparitively, I am producing 100 Multi-blades:Build 100 Multi-Blades (17/25 Days) - 50 Petals - 50 Steel
That means I am producing them at 4 a day for a 1/4 piece of steel each.
And my vehicles also seem to take an extremely long time, with no advantage seemingly going over the descriptions against others.
For example, love the pikmin is making a heavy cruiser: Heavy Cruiser (20/40) (A powerful warship with 8 9" guns and 4 Electro Flak guns) 200 iron 80 petals
And I am producing a ZX Series 4000 Specter(a boat/submarine hybrid warship) : ZX Series 4000 Specter (128/130 Days) - 260 Petals - 120 Stainless Steel.
Mine is taking 3 times as long as his and requires vastly more expensive materials. What is the advantage of this if he can have 3 warships for every 1 of mine?
Alright, so after all of that text and lines, my question is. How can i fix it so I am producing enough vehicles and weapons at a fair rate? If you check my tech section it has all of their times for production and such. I cannot keep up with my troop rates with these numbers, other people have the ability to produce 1 weapons for every troop and I can barely do 1 for every 4.
Also, my other question is. Besides pikmin almost no troop that I know of has arms, how would they be able to use weapons and such besides armor and maybe an armoring or something for their teeth and claws. To counteract this I have to create bio-mech arms just so my troops can hold weapons, shouldnt this effect the outcome of a battle the fact that my troops will have arms to actually be able to wield their weapons while other peopls troops, unless they have pikmin, really wont even be able to hold their weapons?