Nitro Pikmin
Fiery Blowhog
Ultra's evil brother, Nitro! MWAHAHA!
Posts: 102
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Post by Nitro Pikmin on Apr 9, 2010 16:44:10 GMT -5
I have returned, and noticed a new version. Do I start all over, or can I copy my status from day 29 and continue?
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Post by tinfoilman on Apr 9, 2010 16:51:42 GMT -5
No, you must start over if you wish to join the current game.
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Post by Water Dumple on Apr 9, 2010 18:45:07 GMT -5
The version restarted entirely, so you have to rejoin. It's technically version 5.0, but you could pretty well call it version 4.1 since the rules are the same.
Also Infinity is in charge of the forum.
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Nitro Pikmin
Fiery Blowhog
Ultra's evil brother, Nitro! MWAHAHA!
Posts: 102
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Post by Nitro Pikmin on Apr 9, 2010 19:30:57 GMT -5
Stats for my army:The Bulborb Rebellion Location: Awakening Wood, where the two bridges are located that lead to the snagrets, and where two Yellow Wollywogs sit in Pikmin 2. General: Day:1 Troops Ordinary: 150 Ravenous Dwarf Bulborbs(Blueish green color, can swim through deep water fast, intense biting damage to opponent) 150 Dwarf Green Bulborbs(Can camouflouge somewhat well, are green, and are fast compared to a Red Spotty Dwarf Bulborb) 150 Yellow Wollywogs(Can jump high and squish enemies, and can hop little hops to get enemy pikmin off and to move fast.) Subtotal: 450 Ordinary Troops Special: 25 Blue Wollywogs (Can shoot water at enemies, can carry dwarf bulborbs for transportation, move very fast in water, and can jump twice as high as yellow wollywogs when in water. Also can squish enemies, as yellow wollywogs do. They move slower on land than in water, giving a better chance of being defeated when out of water.) 20 Ultra Bulborb(A bulborb with large claws for digging to dodge attacks and to attack better) Subtotal: 45 Special Troops Total Amount:495 Troops Ordinary and Special Elite: None Ammo: None Buildings: Resource Storage (Stores petals and iron) Water Supply (Supplies cannons and gives wollywogs a safe place to rest.) Barracks (Where wollywogs and bulborbs are trained for war.) Management Center (For trade and war negotiation Base Defences: 2 Water Cannons (Shoots water at enemies) (If can't withstand water, hurts the enemies more than others that can withstand it) (knocks enemies that are hit backwards a little) (They are located each at one of the bridges near the base.) Resources: 600 Iron (For building things) 20 Petals (For upgrades and research) Projects: 1.Build Petal Gathering Center(1/60 days) (400 Iron) (200 Petals)(Gives 5 more petals each day once built.) 2. Develop faster movement (1/40 days) (1 petal a day) (Makes troops move faster) Finished Projects: None
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Post by Infinity ∞ on Apr 9, 2010 21:25:53 GMT -5
First, you should have no Petal Gathering Center. You also should have 50 normal troops, so get rid of ten there.
I don't know how you came to your Iron/Petal total. You should have 700 Iron and 130 Petals. Also, when you say (1 petal per day) for one of your projects, do you mean you're spending a new petal every day or the petal value is the same as the project length? If the latter, the petal value should be twice the amount of days spent on it.
Now a few things on your troops. -The Blue Wollywogs sound like a special troop, having large advantages over the normal Wollywogs without any noted disadvantages. The picture is nice, but it leaves a gap between the troops, so you should save it for the troop topic. -Same thing applies to the bulborb, although not many major advantages. It might help if you describe them a bit more. -The elemental upgrade seems overpowered. It allows the troops nearly resistant to all Pikmin special traits for a somewhat short project, compared to what it's doing. It would be better if you upgraded them to resist specific traits with different projects.
We started in March, so I think you should apply to the bonus. I don't see it posted in the rules, but here's the totals from that topic:
400 ordinaries/40 specials Management Center (Month 1) Petal Gathering Center (Months 2-4) 40 days of defenses
So you can add thoses in.
Sorry for so many corrections.
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Post by Lord Raymond on Apr 9, 2010 21:26:30 GMT -5
1) the projects should all be 2 petals per day.
2)You have 10 extra ordinaries, take 10 off.
3)You should have a small description of what the healing center does.
I'm not sure if your playing by old rules or something, but these issues have to be fixed before you can be accepted.
EDIT: infinity beat me too it....darn...
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Nitro Pikmin
Fiery Blowhog
Ultra's evil brother, Nitro! MWAHAHA!
Posts: 102
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Post by Nitro Pikmin on Apr 10, 2010 13:51:58 GMT -5
I made some corrections to the above post. I took in all of the says I missed, troops, suggestions, and facts that were posted.
Am I approved NOW?
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Post by Infinity ∞ on Apr 10, 2010 15:10:34 GMT -5
Wait, how are you on day 31? All armies start on Day 0.
And to clarify, you gain an extra amount of those troops. So you would have 450 normal troops and 45 special troops.
Petal Gathering Centers are also a bit different from making normal buildings. It's 60 days, 200 petals, and 400 of a resource. It's different from the normal 2 petals per day value, but that's because it increases your daily income.
Also, the Management Center is free, so it wouldn't need a project to do if you did do one. You can just add it to your buildings and have 4 projects.
Do this and it's approved.
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Nitro Pikmin
Fiery Blowhog
Ultra's evil brother, Nitro! MWAHAHA!
Posts: 102
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Post by Nitro Pikmin on Apr 11, 2010 16:57:14 GMT -5
Come on, guys, I know your just ignoring me, I saw you online today.
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Goolix
Fiery Blowhog
A Suffusion of Yellow
Posts: 148
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Post by Goolix on Apr 11, 2010 17:12:59 GMT -5
Am I missing something here, because unless late armies get extra petals and iron to start with, you should have 600 iron and -10 petals.
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Post by Infinity ∞ on Apr 11, 2010 17:34:54 GMT -5
Yeah, sorry for another correction, but each time you edit it you also make a few new flaws.
With the new projects, your petal/iron count changed, so you don't have enough petals as of now to run those projects. I recommend lowering the speed project and doing a new project in place of the Infection, which is a bit too short. Also, the Management Center also allows 1 extra project slot, so you can run 4 projects if you want, although with your petal count, that might not be possible.
Post when you fix it, and I'll give it approval. (assuming the edit doesn't add any flaws)
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Nitro Pikmin
Fiery Blowhog
Ultra's evil brother, Nitro! MWAHAHA!
Posts: 102
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Post by Nitro Pikmin on Apr 11, 2010 17:47:48 GMT -5
THERE. I completely got rid of my Infection, stopped my fast movement project, and now I have -70 petals. I need to go 7 days to get back to the positive numbers now. Is it good?
Also, are we allowed to send troops to get petals?
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Goolix
Fiery Blowhog
A Suffusion of Yellow
Posts: 148
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Post by Goolix on Apr 11, 2010 17:56:05 GMT -5
You made another mistake. You should have 20 petals and 600 iron. That's all I can see wrong with it.
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Nitro Pikmin
Fiery Blowhog
Ultra's evil brother, Nitro! MWAHAHA!
Posts: 102
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Post by Nitro Pikmin on Apr 11, 2010 18:21:29 GMT -5
THERE. NOW???
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Post by Infinity ∞ on Apr 11, 2010 18:40:49 GMT -5
Just a minor note, you have enough petals to work on the speed now.
APPROVED.
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