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Post by lovethepikmin on Jan 30, 2010 8:00:09 GMT -5
War mechs/ Base mechs
2 SAM Missile launchers (need I say more?) 24 days 100 iron.
2 pairs of Electro nodes (small nodes that fire a charge about every 10 seconds)
1 S-35 Class Battleship (4 16" guns 6 SAM luanchers. Compact and fast.)
3 DDX Class Destroyers (has 2 SAM launchers and 5 5" doubles)(names EODF: Sheargrub, Pikmin, Shearwing) 20 days 100 iron
1 Kuma Class Torpedo CL (a light cruiser with 5 4x torpedo luanchers on both the port and starbord side alowing it to create "torp. walls" is very fast but very low defense) 24 days 50 iron.
4 PF-45 Bombers (Med bombers with a good load 4 MGs)
2 B-52 Heavy Bombers (HUGE LOAD!!! 8 MGs)
3 H-1 Tanks (medium solid tank with a good gun and a MG) 22 days 100 iron
1 Super X-2 Gunship/transport (carry 500 regular troops or 50 special and has 6 MGs placed and better armor than Super X-1 ) 48 days in total 130 Aluminum 30 Steel
1 Radar/Alarm tower (small tower conected up to the SAM system and troops can fire from it.)
Big-Ass-Wall-of-Death (A big ass wall made of iron covering the base. At the top troops can fire from it. Also to keep the enemy out there are copper wires flowing with electricity covering it. Plus barbed wire to finnish it off.) 300 iron 120 copper 40 days
1 Mobile controle tower( a truck with 1/2 the range of the tower a base controling drones)
4 Rock turrets (Can fire shells and Rock tech.)
Controle tower (drone tower for base) 300 iron
Troop upgrades/ Troop mechs 10 personal SAM launchers (mounted on Bulbmin) 10 personal MGs to mount on Raptorborbs 200 Assult rifles 100 SMGs 100 pik-drones 4 Commander knives
Research
SAM missiles MG bullets (from Tinfoilman) One-Size-Fits-All Mega Naval Shell (Upgraded) One-Size-Fits-All Mega Tank Shell (Upgrade) Torpedos (from Waterdumple) Standard Small Arms Cartrige (Pistol/Rifle Caliber) (from Waffle-SS) 150mm Howitzer (Waffle-SS) Anti-Jam Barrage Missiles (lordraymond) Bomb Rocks Metal Rocks
Elite projects/ mechs Spino-Borbus 80 days (Prehistoric Bulborbs with Powerful jaws and deadly sharp claws)
other Management center 1 Managment center 2
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Post by lovethepikmin on Feb 2, 2010 8:38:23 GMT -5
War mechs/ Base mechs
2 SAM Missile launchers (need I say more?) 24 days 100 iron.
2 pairs of Electro nodes (small nodes that fire a charge about every 10 seconds)
2 S-35 Class Battleship (4 16" guns 6 SAM luanchers. Compact and fast.)
3 DDX Class Destroyers (has 2 SAM launchers and 5 5" doubles)(names EODF: Sheargrub, Pikmin, Shearwing) 20 days 100 iron
1 Kuma Class Torpedo CL (a light cruiser with 5 4x torpedo luanchers on both the port and starbord side alowing it to create "torp. walls" is very fast but very low defense) 24 days 50 iron.
4 PF-45 Bombers (Med bombers with a good load 4 MGs)
2 B-52 Heavy Bombers (HUGE LOAD!!! 8 MGs)
3 H-1 Tanks (medium solid tank with a good gun and a MG) 22 days 100 iron
1 Super X-2 Gunship/transport (carry 500 regular troops or 50 special and has 6 MGs placed and better armor than Super X-1 ) 48 days in total 130 Aluminum 30 Steel
1 Radar/Alarm tower (small tower conected up to the SAM system and troops can fire from it.)
Big-Ass-Wall-of-Death (A big ass wall made of iron covering the base. At the top troops can fire from it. Also to keep the enemy out there are copper wires flowing with electricity covering it. Plus barbed wire to finnish it off.) 300 iron 120 copper 40 days
1 Mobile controle tower( a truck with 1/2 the range of the tower a base controling drones)
4 Rock turrets (Can fire shells and Rock tech.)
Controle tower (drone tower for base) 300 iron
Troop upgrades/ Troop mechs 10 personal SAM launchers (mounted on Bulbmin) 10 personal MGs to mount on Raptorborbs 200 Assult rifles 100 SMGs 100 pik-drones 4 Commander knives
Research
SAM missiles MG bullets (from Tinfoilman) One-Size-Fits-All Mega Naval Shell (Upgraded) One-Size-Fits-All Mega Tank Shell (Upgrade) Torpedos (from Waterdumple) Standard Small Arms Cartrige (Pistol/Rifle Caliber) (from Waffle-SS) 150mm Howitzer (Waffle-SS) Anti-Jam Barrage Missiles (lordraymond) Bomb Rocks Metal Rocks
Elite projects/ mechs Spino-Borbus 80 days (Prehistoric Bulborbs with Powerful jaws and deadly sharp claws)
other Management center 1 Management center 2 Management center 3
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Post by lovethepikmin on Feb 11, 2010 19:49:22 GMT -5
War mechs/ Base mechs
2 SAM Missile launchers (need I say more?) 24 days 100 iron.
2 pairs of Electro nodes (small nodes that fire a charge about every 10 seconds)
2 S-35 Class Battleship (4 16" guns 6 SAM luanchers. Compact and fast.) 200 iron EODF: Drigbug, Bulbear
1 Blowhog Class CV (a med CV. refuels and re-arms aircraft. has 6 SAM luanchers) 100 iron EODF: Blowhog
3 DDX Class Destroyers (has 2 SAM launchers and 5 5" doubles)(names EODF: Sheargrub, Pikmin, Shearwing) 20 days 100 iron
1 Kuma Class Torpedo CL (a light cruiser with 5 4x torpedo luanchers on both the port and starbord side alowing it to create "torp. walls" is very fast but very low defense) 24 days 50 iron.
4 PF-45 Bombers (Med bombers with a good load 4 MGs)
2 B-52 Heavy Bombers (HUGE LOAD!!! 8 MGs)
5 H-1 Tanks (medium solid tank with a good gun and a MG) 22 days 100 iron
2 H-10 Tanks (better modle than the H-1 double fire and 2 MGs) 200
1 Super X-2 Gunship/transport (carry 500 regular troops or 50 special and has 6 MGs placed and better armor than Super X-1 ) 48 days in total 130 Aluminum 30 Steel
1 Radar/Alarm tower (small tower conected up to the SAM system and troops can fire from it.)
Big-Ass-Wall-of-Death (A big ass wall made of iron covering the base. At the top troops can fire from it. Also to keep the enemy out there are copper wires flowing with electricity covering it. Plus barbed wire to finnish it off.) 300 iron 120 copper 40 days
1 Mobile controle tower( a truck with 1/2 the range of the tower a base controling drones)
4 Rock turrets (Can fire shells and Rock tech.)
Controle tower (drone tower for base) 300 iron
Troop upgrades/ Troop mechs 10 personal SAM launchers (mounted on Bulbmin) 10 personal MGs to mount on Raptorborbs 200 Assult rifles 100 SMGs 100 pik-drones 4 Commander knives
Research
SAM missiles MG bullets (from Tinfoilman) One-Size-Fits-All Mega Naval Shell (Upgraded) One-Size-Fits-All Mega Tank Shell (Upgrade) Torpedos (from Waterdumple) Standard Small Arms Cartrige (Pistol/Rifle Caliber) (from Waffle-SS) 150mm Howitzer (Waffle-SS) Anti-Jam Barrage Missiles (lordraymond) Bomb Rocks Metal Rocks
Elite projects/ mechs Spino-Borbus 80 days (Prehistoric Bulborbs with Powerful jaws and deadly sharp claws)
other Management center 1 Management center 2 Management center 3
Petal Gathering center 1
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Post by lovethepikmin on Feb 17, 2010 19:32:09 GMT -5
2 SAM Missile launchers (need I say more?) 24 days 100 iron.
2 pairs of Electro nodes (small nodes that fire a charge about every 10 seconds)
3 S-35 Class Battleship (4 16" gun turrets 6 SAM luanchers. Compact and fast.) 200 iron EODF: Drigbug, Bulbear, Bulblax
1 S-70 Class Battleship (3 20" gun turrets 8 SAM luanchers much better aurmor) 300 iron EODF: Snagret
1 Blowhog Class CV (a med CV. refuels and re-arms aircraft. has 6 SAM luanchers) 100 iron EODF: Blowhog
3 DDX Class Destroyers (has 2 SAM launchers and 5 5" doubles)(names EODF: Sheargrub, Pikmin, Shearwing) 20 days 100 iron
1 Kuma Class Torpedo CL (a light cruiser with 5 4x torpedo luanchers on both the port and starbord side alowing it to create "torp. walls" is very fast but very low defense) 24 days 50 iron. EODF: Matite
4 PF-45 Bombers (Med bombers with a good load 4 MGs)
2 B-52 Heavy Bombers (HUGE LOAD!!! 8 MGs)
5 H-1 Tanks (medium solid tank with a good gun and a MG) 22 days 100 iron
2 H-10 Tanks (better modle than the H-1 double fire and 2 MGs) 200
1 Super X-2 Gunship/transport (carry 500 regular troops or 50 special and has 6 MGs placed and better armor than Super X-1 ) 48 days in total 130 Aluminum 30 Steel
1 Radar/Alarm tower (small tower conected up to the SAM system and troops can fire from it.)
Big-Ass-Wall-of-Death (A big ass wall made of iron covering the base. At the top troops can fire from it. Also to keep the enemy out there are copper wires flowing with electricity covering it. Plus barbed wire to finnish it off.) 300 iron 120 copper 40 days
1 Mobile controle tower( a truck with 1/2 the range of the tower a base controling drones)
4 Rock turrets (Can fire shells and Rock tech.)
Controle tower (drone tower for base) 300 iron
Troop upgrades/ Troop mechs 10 personal SAM launchers (mounted on Bulbmin) 10 personal MGs to mount on Raptorborbs 200 Assult rifles 500 SMGs 200 pik-drones 4 Commander knives
Research
SAM missiles MG bullets (from Tinfoilman) One-Size-Fits-All Mega Naval Shell (Upgraded) One-Size-Fits-All Mega Tank Shell (Upgrade) Torpedos (from Waterdumple) Standard Small Arms Cartrige (Pistol/Rifle Caliber) (from Waffle-SS) 150mm Howitzer (Waffle-SS) Anti-Jam Barrage Missiles (lordraymond) Bomb Rocks Metal Rocks
Elite projects/ mechs Spino-Borbus 80 days (Prehistoric Bulborbs with Powerful jaws and deadly sharp claws)
other Management center 1 Management center 2 Management center 3
Petal Gathering center 1
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Post by lovethepikmin on Feb 23, 2010 18:54:31 GMT -5
2 SAM Missile launchers (need I say more?) 24 days 100 iron.
2 pairs of Electro nodes (small nodes that fire a charge about every 10 seconds)
3 S-35 Class Battleship (4 16" gun turrets 6 SAM luanchers. Compact and fast.) 200 iron EODF: Drigbug, Bulbear, Bulblax
1 S-70 Class Battleship (3 20" gun turrets 8 SAM luanchers much better aurmor) 300 iron EODF: Snagret
1 Blowhog Class CV (a med CV. refuels and re-arms aircraft. has 6 SAM luanchers) 100 iron EODF: Blowhog
3 DDX Class Destroyers (has 2 SAM launchers and 5 5" doubles)(names EODF: Sheargrub, Pikmin, Shearwing) 20 days 100 iron
1 Kuma Class Torpedo CL (a light cruiser with 5 4x torpedo luanchers on both the port and starbord side alowing it to create "torp. walls" is very fast but very low defense) 24 days 50 iron. EODF: Matite
4 PF-45 Bombers (Med bombers with a good load 4 MGs)
2 B-52 Heavy Bombers (HUGE LOAD!!! 8 MGs)
5 H-1 Tanks (medium solid tank with a good gun and a MG) 22 days 100 iron
2 H-10 Tanks (better modle than the H-1 double fire and 2 MGs) 200
1 Super X-2 Gunship/transport (carry 500 regular troops or 50 special and has 6 MGs placed and better armor than Super X-1 ) 48 days in total 130 Aluminum 30 Steel
1 Radar/Alarm tower (small tower conected up to the SAM system and troops can fire from it.)
Big-Ass-Wall-of-Death (A big ass wall made of iron covering the base. At the top troops can fire from it. Also to keep the enemy out there are copper wires flowing with electricity covering it. Plus barbed wire to finnish it off.) 300 iron 120 copper 40 days
1 Mobile controle tower( a truck with 1/2 the range of the tower a base controling drones)
4 Rock turrets (Can fire shells and Rock tech.)
Controle tower (drone tower for base) 300 iron
Troop upgrades/ Troop mechs 10 personal SAM launchers (mounted on Bulbmin) 10 personal MGs to mount on Raptorborbs 200 Assult rifles 600 SMGs 300 pik-drones 4 Commander knives
Research
SAM missiles MG bullets (from Tinfoilman) One-Size-Fits-All Mega Naval Shell (Upgraded) One-Size-Fits-All Mega Tank Shell (Upgrade) Torpedos (from Waterdumple) Standard Small Arms Cartrige (Pistol/Rifle Caliber) (from Waffle-SS) 150mm Howitzer (Waffle-SS) Anti-Jam Barrage Missiles (lordraymond) Bomb Rocks Metal Rocks
Elite projects/ mechs Spino-Borbus 80 days (Prehistoric Bulborbs with Powerful jaws and deadly sharp claws)
other Management center 1 Management center 2 Management center 3
Petal Gathering center 1
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Post by lovethepikmin on Mar 2, 2010 18:45:11 GMT -5
2 SAM Missile launchers (need I say more?) 24 days 100 iron.
2 pairs of Electro nodes (small nodes that fire a charge about every 10 seconds)
3 S-35 Class Battleship (4 16" tripple gun turrets 6 SAM luanchers. Compact and fast.) 200 iron EODF: Drigbug, Bulbear, Bulblax
1 S-70 Class Battleship (3 20" Tripple gun turrets 8 SAM luanchers much better aurmor) 300 iron EODF: Snagret
1 Blowhog Class CV (a med CV. refuels and re-arms aircraft. has 6 SAM luanchers) 100 iron EODF: Blowhog
3 DDX Class Destroyers (has 2 SAM launchers and 5 5" doubles)(names EODF: Sheargrub, Pikmin, Shearwing) 20 days 100 iron
1 Kuma Class Torpedo CL (a light cruiser with 5 4x torpedo luanchers on both the port and starbord side alowing it to create "torp. walls" is very fast but very low defense) 24 days 50 iron. EODF: Matite
4 PF-45 Bombers (Med bombers with a good load 4 MGs)
2 B-52 Heavy Bombers (HUGE LOAD!!! 8 MGs)
6 H-1 Tanks (medium solid tank with a good gun and a MG) 22 days 100 iron
2 H-10 Tanks (better modle than the H-1 double fire and 2 MGs) 200
1 Super X-2 Gunship/transport (carry 500 regular troops or 50 special and has 6 MGs placed and better armor than Super X-1 ) 48 days in total 130 Aluminum 30 Steel
1 Radar/Alarm tower (small tower conected up to the SAM system and troops can fire from it.)
Big-Ass-Wall-of-Death (A big ass wall made of iron covering the base. At the top troops can fire from it. Also to keep the enemy out there are copper wires flowing with electricity covering it. Plus barbed wire to finnish it off.) 300 iron 120 copper 40 days
1 Mobile controle tower( a truck with 1/2 the range of the tower a base controling drones)
4 Rock turrets (Can fire shells and Rock tech.)
Controle tower (drone tower for base) 300 iron
Troop upgrades/ Troop mechs 10 personal SAM launchers (mounted on Bulbmin) 10 personal MGs to mount on Raptorborbs 200 Assult rifles 700 SMGs 300 pik-drones 4 Commander knives
Research
SAM missiles MG bullets (from Tinfoilman) One-Size-Fits-All Mega Naval Shell (Upgraded) One-Size-Fits-All Mega Tank Shell (Upgrade) Torpedos (from Waterdumple) Standard Small Arms Cartrige (Pistol/Rifle Caliber) (from Waffle-SS) 150mm Howitzer (Waffle-SS) Anti-Jam Barrage Missiles (lordraymond) Bomb Rocks Metal Rocks Radar Jamming Research RPG ammo
Elite projects/ mechs Spino-Borbus 80 days (Prehistoric Bulborbs with Powerful jaws and deadly sharp claws)
other Management center 1 Management center 2 Management center 3
Petal Gathering center 1
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