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Post by lovethepikmin on Dec 6, 2009 14:22:27 GMT -5
War mechs/ Base mechs
2 SAM Missile launchers (need I say more?) 24 days 100 iron.
2 pairs of Electro nodes (small nodes that fire a charge about every 10 seconds)
2 DDX Class Destroyers (has 2 SAM launchers and 5 5" doubles)(names EODF: Sheargrub, Pikmin) 20 days 100 iron
2 H-1 Tanks (medium solid tank with a good gun and a MG) 22 days 100 iron
1 Super X-2 Gunship/transport (carry 500 regular troops or 50 special and has 6 MGs placed and better armor than Super X-1 ) 48 days in total 130 Aluminum 30 Steel
2 P-65 light fighter (Small swift escort fighter. 4 MGs for ok attack but low aurmor further upgrades allow better armor and more MGs) 18 days 50 Aluminum
1 Radar/Alarm tower (small tower conected up to the SAM system and troops can fire from it.)
Troop upgrades/ Troop mechs 10 personal SAM launchers (mounted on Bulbmin) 10 personal MGs to mount on Raptorborbs
Research
SAM missiles MG bullets One-Size-Fits-All Naval Shell One-Size-Fits-All Tank Shell Torpedos
Elite projects/ mechs Spino-Borbus 80 days (Prehistoric Bulborbs with Pwoerful jaws and deadly sharp claws)
other Management center 1
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Post by lovethepikmin on Dec 11, 2009 14:36:52 GMT -5
War mechs/ Base mechs
2 SAM Missile launchers (need I say more?) 24 days 100 iron.
2 pairs of Electro nodes (small nodes that fire a charge about every 10 seconds)
3 DDX Class Destroyers (has 2 SAM launchers and 5 5" doubles)(names EODF: Sheargrub, Pikmin, Shearwing) 20 days 100 iron
2 H-1 Tanks (medium solid tank with a good gun and a MG) 22 days 100 iron
1 Super X-2 Gunship/transport (carry 500 regular troops or 50 special and has 6 MGs placed and better armor than Super X-1 ) 48 days in total 130 Aluminum 30 Steel
2 P-65 light fighter (Small swift escort fighter. 4 MGs for ok attack but low aurmor further upgrades allow better armor and more MGs) 18 days 50 Aluminum
1 Radar/Alarm tower (small tower conected up to the SAM system and troops can fire from it.)
Troop upgrades/ Troop mechs 10 personal SAM launchers (mounted on Bulbmin) 10 personal MGs to mount on Raptorborbs
Research
SAM missiles MG bullets One-Size-Fits-All Naval Shell One-Size-Fits-All Tank Shell Torpedos
Elite projects/ mechs Spino-Borbus 80 days (Prehistoric Bulborbs with Pwoerful jaws and deadly sharp claws)
other Management center 1
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Post by lovethepikmin on Dec 14, 2009 21:26:21 GMT -5
War mechs/ Base mechs
2 SAM Missile launchers (need I say more?) 24 days 100 iron.
2 pairs of Electro nodes (small nodes that fire a charge about every 10 seconds)
3 DDX Class Destroyers (has 2 SAM launchers and 5 5" doubles)(names EODF: Sheargrub, Pikmin, Shearwing) 20 days 100 iron
2 H-1 Tanks (medium solid tank with a good gun and a MG) 22 days 100 iron
1 Super X-2 Gunship/transport (carry 500 regular troops or 50 special and has 6 MGs placed and better armor than Super X-1 ) 48 days in total 130 Aluminum 30 Steel
1 Radar/Alarm tower (small tower conected up to the SAM system and troops can fire from it.)
Troop upgrades/ Troop mechs 10 personal SAM launchers (mounted on Bulbmin) 10 personal MGs to mount on Raptorborbs
Research
SAM missiles MG bullets (from Tinfoilman) One-Size-Fits-All Naval Shell One-Size-Fits-All Tank Shell Torpedos (from Waterdumple) Standard Small Arms Cartrige (Pistol/Rifle Caliber) (from Waffle-SS)
Elite projects/ mechs Spino-Borbus 80 days (Prehistoric Bulborbs with Pwoerful jaws and deadly sharp claws)
other Management center 1
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Post by lovethepikmin on Dec 15, 2009 14:51:59 GMT -5
War mechs/ Base mechs
2 SAM Missile launchers (need I say more?) 24 days 100 iron.
2 pairs of Electro nodes (small nodes that fire a charge about every 10 seconds)
3 DDX Class Destroyers (has 2 SAM launchers and 5 5" doubles)(names EODF: Sheargrub, Pikmin, Shearwing) 20 days 100 iron
3 H-1 Tanks (medium solid tank with a good gun and a MG) 22 days 100 iron
1 Super X-2 Gunship/transport (carry 500 regular troops or 50 special and has 6 MGs placed and better armor than Super X-1 ) 48 days in total 130 Aluminum 30 Steel
1 Radar/Alarm tower (small tower conected up to the SAM system and troops can fire from it.)
Troop upgrades/ Troop mechs 10 personal SAM launchers (mounted on Bulbmin) 10 personal MGs to mount on Raptorborbs
Research
SAM missiles MG bullets (from Tinfoilman) One-Size-Fits-All Naval Shell One-Size-Fits-All Tank Shell Torpedos (from Waterdumple) Standard Small Arms Cartrige (Pistol/Rifle Caliber) (from Waffle-SS)
Elite projects/ mechs Spino-Borbus 80 days (Prehistoric Bulborbs with Pwoerful jaws and deadly sharp claws)
other Management center 1
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Post by lovethepikmin on Dec 17, 2009 12:39:01 GMT -5
War mechs/ Base mechs
2 SAM Missile launchers (need I say more?) 24 days 100 iron.
2 pairs of Electro nodes (small nodes that fire a charge about every 10 seconds)
3 DDX Class Destroyers (has 2 SAM launchers and 5 5" doubles)(names EODF: Sheargrub, Pikmin, Shearwing) 20 days 100 iron
1 Kuma Class Torpedo CL (a light cruiser with 5 4x torpedo luanchers on both the port and starbord side alowing it to create "torp. walls" is very fast but very low defense) 24 days 50 iron.
3 H-1 Tanks (medium solid tank with a good gun and a MG) 22 days 100 iron
1 Super X-2 Gunship/transport (carry 500 regular troops or 50 special and has 6 MGs placed and better armor than Super X-1 ) 48 days in total 130 Aluminum 30 Steel
1 Radar/Alarm tower (small tower conected up to the SAM system and troops can fire from it.)
Troop upgrades/ Troop mechs 10 personal SAM launchers (mounted on Bulbmin) 10 personal MGs to mount on Raptorborbs
Research
SAM missiles MG bullets (from Tinfoilman) One-Size-Fits-All Naval Shell One-Size-Fits-All Tank Shell Torpedos (from Waterdumple) Standard Small Arms Cartrige (Pistol/Rifle Caliber) (from Waffle-SS)
Elite projects/ mechs Spino-Borbus 80 days (Prehistoric Bulborbs with Pwoerful jaws and deadly sharp claws)
other Management center 1 Managment center 2
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Post by lovethepikmin on Dec 20, 2009 11:42:30 GMT -5
War mechs/ Base mechs
2 SAM Missile launchers (need I say more?) 24 days 100 iron.
2 pairs of Electro nodes (small nodes that fire a charge about every 10 seconds)
3 DDX Class Destroyers (has 2 SAM launchers and 5 5" doubles)(names EODF: Sheargrub, Pikmin, Shearwing) 20 days 100 iron
1 Kuma Class Torpedo CL (a light cruiser with 5 4x torpedo luanchers on both the port and starbord side alowing it to create "torp. walls" is very fast but very low defense) 24 days 50 iron.
3 H-1 Tanks (medium solid tank with a good gun and a MG) 22 days 100 iron
1 Super X-2 Gunship/transport (carry 500 regular troops or 50 special and has 6 MGs placed and better armor than Super X-1 ) 48 days in total 130 Aluminum 30 Steel
1 Radar/Alarm tower (small tower conected up to the SAM system and troops can fire from it.)
Big-Ass-Wall-of-Death (A big ass wall made of iron covering the base. At the top troops can fire from it. Also to keep the enemy out there are copper wires flowing with electricity covering it. Plus barbed wire to finnish it off.) 300 iron 120 copper 40 days
1 Mobile controle tower( a truck with 1/2 the range of the tower a base controling drones)
Troop upgrades/ Troop mechs 10 personal SAM launchers (mounted on Bulbmin) 10 personal MGs to mount on Raptorborbs
Research
SAM missiles MG bullets (from Tinfoilman) One-Size-Fits-All Naval Shell One-Size-Fits-All Tank Shell Torpedos (from Waterdumple) Standard Small Arms Cartrige (Pistol/Rifle Caliber) (from Waffle-SS)
Elite projects/ mechs Spino-Borbus 80 days (Prehistoric Bulborbs with Pwoerful jaws and deadly sharp claws)
other Management center 1 Managment center 2
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Post by lovethepikmin on Dec 21, 2009 8:22:00 GMT -5
War mechs/ Base mechs
2 SAM Missile launchers (need I say more?) 24 days 100 iron.
2 pairs of Electro nodes (small nodes that fire a charge about every 10 seconds)
3 DDX Class Destroyers (has 2 SAM launchers and 5 5" doubles)(names EODF: Sheargrub, Pikmin, Shearwing) 20 days 100 iron
1 Kuma Class Torpedo CL (a light cruiser with 5 4x torpedo luanchers on both the port and starbord side alowing it to create "torp. walls" is very fast but very low defense) 24 days 50 iron.
3 H-1 Tanks (medium solid tank with a good gun and a MG) 22 days 100 iron
1 Super X-2 Gunship/transport (carry 500 regular troops or 50 special and has 6 MGs placed and better armor than Super X-1 ) 48 days in total 130 Aluminum 30 Steel
1 Radar/Alarm tower (small tower conected up to the SAM system and troops can fire from it.)
Big-Ass-Wall-of-Death (A big ass wall made of iron covering the base. At the top troops can fire from it. Also to keep the enemy out there are copper wires flowing with electricity covering it. Plus barbed wire to finnish it off.) 300 iron 120 copper 40 days
1 Mobile controle tower( a truck with 1/2 the range of the tower a base controling drones)
Troop upgrades/ Troop mechs 10 personal SAM launchers (mounted on Bulbmin) 10 personal MGs to mount on Raptorborbs 100 Assult rifles
Research
SAM missiles MG bullets (from Tinfoilman) One-Size-Fits-All Naval Shell One-Size-Fits-All Tank Shell Torpedos (from Waterdumple) Standard Small Arms Cartrige (Pistol/Rifle Caliber) (from Waffle-SS)
Elite projects/ mechs Spino-Borbus 80 days (Prehistoric Bulborbs with Pwoerful jaws and deadly sharp claws)
other Management center 1 Managment center 2
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Post by lovethepikmin on Dec 25, 2009 7:34:18 GMT -5
War mechs/ Base mechs
2 SAM Missile launchers (need I say more?) 24 days 100 iron.
2 pairs of Electro nodes (small nodes that fire a charge about every 10 seconds)
3 DDX Class Destroyers (has 2 SAM launchers and 5 5" doubles)(names EODF: Sheargrub, Pikmin, Shearwing) 20 days 100 iron
1 Kuma Class Torpedo CL (a light cruiser with 5 4x torpedo luanchers on both the port and starbord side alowing it to create "torp. walls" is very fast but very low defense) 24 days 50 iron.
3 H-1 Tanks (medium solid tank with a good gun and a MG) 22 days 100 iron
1 Super X-2 Gunship/transport (carry 500 regular troops or 50 special and has 6 MGs placed and better armor than Super X-1 ) 48 days in total 130 Aluminum 30 Steel
1 Radar/Alarm tower (small tower conected up to the SAM system and troops can fire from it.)
Big-Ass-Wall-of-Death (A big ass wall made of iron covering the base. At the top troops can fire from it. Also to keep the enemy out there are copper wires flowing with electricity covering it. Plus barbed wire to finnish it off.) 300 iron 120 copper 40 days
1 Mobile controle tower( a truck with 1/2 the range of the tower a base controling drones)
Controle tower (drone tower for base) 300 iron
Troop upgrades/ Troop mechs 10 personal SAM launchers (mounted on Bulbmin) 10 personal MGs to mount on Raptorborbs 100 Assult rifles 100 pik-drones Research
SAM missiles MG bullets (from Tinfoilman) One-Size-Fits-All Naval Shell One-Size-Fits-All Tank Shell Torpedos (from Waterdumple) Standard Small Arms Cartrige (Pistol/Rifle Caliber) (from Waffle-SS)
Elite projects/ mechs Spino-Borbus 80 days (Prehistoric Bulborbs with Pwoerful jaws and deadly sharp claws)
other Management center 1 Managment center 2
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Post by lovethepikmin on Dec 26, 2009 7:50:30 GMT -5
War mechs/ Base mechs
2 SAM Missile launchers (need I say more?) 24 days 100 iron.
2 pairs of Electro nodes (small nodes that fire a charge about every 10 seconds)
3 DDX Class Destroyers (has 2 SAM launchers and 5 5" doubles)(names EODF: Sheargrub, Pikmin, Shearwing) 20 days 100 iron
1 Kuma Class Torpedo CL (a light cruiser with 5 4x torpedo luanchers on both the port and starbord side alowing it to create "torp. walls" is very fast but very low defense) 24 days 50 iron.
3 H-1 Tanks (medium solid tank with a good gun and a MG) 22 days 100 iron
1 Super X-2 Gunship/transport (carry 500 regular troops or 50 special and has 6 MGs placed and better armor than Super X-1 ) 48 days in total 130 Aluminum 30 Steel
1 Radar/Alarm tower (small tower conected up to the SAM system and troops can fire from it.)
Big-Ass-Wall-of-Death (A big ass wall made of iron covering the base. At the top troops can fire from it. Also to keep the enemy out there are copper wires flowing with electricity covering it. Plus barbed wire to finnish it off.) 300 iron 120 copper 40 days
1 Mobile controle tower( a truck with 1/2 the range of the tower a base controling drones)
Controle tower (drone tower for base) 300 iron
Troop upgrades/ Troop mechs 10 personal SAM launchers (mounted on Bulbmin) 10 personal MGs to mount on Raptorborbs 200 Assult rifles 100 pik-drones Research
SAM missiles MG bullets (from Tinfoilman) One-Size-Fits-All Naval Shell One-Size-Fits-All Tank Shell Torpedos (from Waterdumple) Standard Small Arms Cartrige (Pistol/Rifle Caliber) (from Waffle-SS)
Elite projects/ mechs Spino-Borbus 80 days (Prehistoric Bulborbs with Powerful jaws and deadly sharp claws)
other Management center 1 Managment center 2
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Post by lovethepikmin on Dec 27, 2009 8:06:07 GMT -5
War mechs/ Base mechs
2 SAM Missile launchers (need I say more?) 24 days 100 iron.
2 pairs of Electro nodes (small nodes that fire a charge about every 10 seconds)
3 DDX Class Destroyers (has 2 SAM launchers and 5 5" doubles)(names EODF: Sheargrub, Pikmin, Shearwing) 20 days 100 iron
1 Kuma Class Torpedo CL (a light cruiser with 5 4x torpedo luanchers on both the port and starbord side alowing it to create "torp. walls" is very fast but very low defense) 24 days 50 iron.
3 H-1 Tanks (medium solid tank with a good gun and a MG) 22 days 100 iron
1 Super X-2 Gunship/transport (carry 500 regular troops or 50 special and has 6 MGs placed and better armor than Super X-1 ) 48 days in total 130 Aluminum 30 Steel
1 Radar/Alarm tower (small tower conected up to the SAM system and troops can fire from it.)
Big-Ass-Wall-of-Death (A big ass wall made of iron covering the base. At the top troops can fire from it. Also to keep the enemy out there are copper wires flowing with electricity covering it. Plus barbed wire to finnish it off.) 300 iron 120 copper 40 days
1 Mobile controle tower( a truck with 1/2 the range of the tower a base controling drones)
Controle tower (drone tower for base) 300 iron
Troop upgrades/ Troop mechs 10 personal SAM launchers (mounted on Bulbmin) 10 personal MGs to mount on Raptorborbs 200 Assult rifles 100 SMGs 100 pik-drones 4 Commander knives Research
SAM missiles MG bullets (from Tinfoilman) One-Size-Fits-All Naval Shell One-Size-Fits-All Tank Shell Torpedos (from Waterdumple) Standard Small Arms Cartrige (Pistol/Rifle Caliber) (from Waffle-SS) Anti-Jam
Elite projects/ mechs Spino-Borbus 80 days (Prehistoric Bulborbs with Powerful jaws and deadly sharp claws)
other Management center 1 Managment center 2
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Post by lovethepikmin on Jan 1, 2010 10:49:48 GMT -5
War mechs/ Base mechs
2 SAM Missile launchers (need I say more?) 24 days 100 iron.
2 pairs of Electro nodes (small nodes that fire a charge about every 10 seconds)
3 DDX Class Destroyers (has 2 SAM launchers and 5 5" doubles)(names EODF: Sheargrub, Pikmin, Shearwing) 20 days 100 iron
1 Kuma Class Torpedo CL (a light cruiser with 5 4x torpedo luanchers on both the port and starbord side alowing it to create "torp. walls" is very fast but very low defense) 24 days 50 iron.
3 H-1 Tanks (medium solid tank with a good gun and a MG) 22 days 100 iron
1 Super X-2 Gunship/transport (carry 500 regular troops or 50 special and has 6 MGs placed and better armor than Super X-1 ) 48 days in total 130 Aluminum 30 Steel
1 Radar/Alarm tower (small tower conected up to the SAM system and troops can fire from it.)
Big-Ass-Wall-of-Death (A big ass wall made of iron covering the base. At the top troops can fire from it. Also to keep the enemy out there are copper wires flowing with electricity covering it. Plus barbed wire to finnish it off.) 300 iron 120 copper 40 days
1 Mobile controle tower( a truck with 1/2 the range of the tower a base controling drones)
Controle tower (drone tower for base) 300 iron
Troop upgrades/ Troop mechs 10 personal SAM launchers (mounted on Bulbmin) 10 personal MGs to mount on Raptorborbs 200 Assult rifles 100 SMGs 100 pik-drones 4 Commander knives Research
SAM missiles MG bullets (from Tinfoilman) One-Size-Fits-All Naval Shell One-Size-Fits-All Tank Shell Torpedos (from Waterdumple) Standard Small Arms Cartrige (Pistol/Rifle Caliber) (from Waffle-SS) Anti-Jam Barrage Missiles (lordraymond)
Elite projects/ mechs Spino-Borbus 80 days (Prehistoric Bulborbs with Powerful jaws and deadly sharp claws)
other Management center 1 Managment center 2
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Post by lovethepikmin on Jan 3, 2010 8:34:39 GMT -5
War mechs/ Base mechs
2 SAM Missile launchers (need I say more?) 24 days 100 iron.
2 pairs of Electro nodes (small nodes that fire a charge about every 10 seconds)
3 DDX Class Destroyers (has 2 SAM launchers and 5 5" doubles)(names EODF: Sheargrub, Pikmin, Shearwing) 20 days 100 iron
1 Kuma Class Torpedo CL (a light cruiser with 5 4x torpedo luanchers on both the port and starbord side alowing it to create "torp. walls" is very fast but very low defense) 24 days 50 iron.
3 H-1 Tanks (medium solid tank with a good gun and a MG) 22 days 100 iron
1 Super X-2 Gunship/transport (carry 500 regular troops or 50 special and has 6 MGs placed and better armor than Super X-1 ) 48 days in total 130 Aluminum 30 Steel
1 Radar/Alarm tower (small tower conected up to the SAM system and troops can fire from it.)
Big-Ass-Wall-of-Death (A big ass wall made of iron covering the base. At the top troops can fire from it. Also to keep the enemy out there are copper wires flowing with electricity covering it. Plus barbed wire to finnish it off.) 300 iron 120 copper 40 days
1 Mobile controle tower( a truck with 1/2 the range of the tower a base controling drones)
Controle tower (drone tower for base) 300 iron
Troop upgrades/ Troop mechs 10 personal SAM launchers (mounted on Bulbmin) 10 personal MGs to mount on Raptorborbs 200 Assult rifles 100 SMGs 100 pik-drones 4 Commander knives Research
SAM missiles MG bullets (from Tinfoilman) One-Size-Fits-All Mega Naval Shell (Upgraded) One-Size-Fits-All Mega Tank Shell (Upgrade) Torpedos (from Waterdumple) Standard Small Arms Cartrige (Pistol/Rifle Caliber) (from Waffle-SS) Anti-Jam Barrage Missiles (lordraymond) Bomb Rocks Metal Rocks
Elite projects/ mechs Spino-Borbus 80 days (Prehistoric Bulborbs with Powerful jaws and deadly sharp claws)
other Management center 1 Managment center 2
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Post by lovethepikmin on Jan 14, 2010 18:54:59 GMT -5
War mechs/ Base mechs
2 SAM Missile launchers (need I say more?) 24 days 100 iron.
2 pairs of Electro nodes (small nodes that fire a charge about every 10 seconds)
3 DDX Class Destroyers (has 2 SAM launchers and 5 5" doubles)(names EODF: Sheargrub, Pikmin, Shearwing) 20 days 100 iron
1 Kuma Class Torpedo CL (a light cruiser with 5 4x torpedo luanchers on both the port and starbord side alowing it to create "torp. walls" is very fast but very low defense) 24 days 50 iron.
3 H-1 Tanks (medium solid tank with a good gun and a MG) 22 days 100 iron
1 Super X-2 Gunship/transport (carry 500 regular troops or 50 special and has 6 MGs placed and better armor than Super X-1 ) 48 days in total 130 Aluminum 30 Steel
1 Radar/Alarm tower (small tower conected up to the SAM system and troops can fire from it.)
Big-Ass-Wall-of-Death (A big ass wall made of iron covering the base. At the top troops can fire from it. Also to keep the enemy out there are copper wires flowing with electricity covering it. Plus barbed wire to finnish it off.) 300 iron 120 copper 40 days
1 Mobile controle tower( a truck with 1/2 the range of the tower a base controling drones)
Controle tower (drone tower for base) 300 iron
Troop upgrades/ Troop mechs 10 personal SAM launchers (mounted on Bulbmin) 10 personal MGs to mount on Raptorborbs 200 Assult rifles 100 SMGs 100 pik-drones 4 Commander knives Research
SAM missiles MG bullets (from Tinfoilman) One-Size-Fits-All Mega Naval Shell (Upgraded) One-Size-Fits-All Mega Tank Shell (Upgrade) Torpedos (from Waterdumple) Standard Small Arms Cartrige (Pistol/Rifle Caliber) (from Waffle-SS) 150mm Howitzer (Waffle-SS) Anti-Jam Barrage Missiles (lordraymond) Bomb Rocks Metal Rocks
Elite projects/ mechs Spino-Borbus 80 days (Prehistoric Bulborbs with Powerful jaws and deadly sharp claws)
other Management center 1 Managment center 2
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Post by lovethepikmin on Jan 18, 2010 13:03:58 GMT -5
War mechs/ Base mechs
2 SAM Missile launchers (need I say more?) 24 days 100 iron.
2 pairs of Electro nodes (small nodes that fire a charge about every 10 seconds)
3 DDX Class Destroyers (has 2 SAM launchers and 5 5" doubles)(names EODF: Sheargrub, Pikmin, Shearwing) 20 days 100 iron
1 Kuma Class Torpedo CL (a light cruiser with 5 4x torpedo luanchers on both the port and starbord side alowing it to create "torp. walls" is very fast but very low defense) 24 days 50 iron.
4 PF-45 Bombers (Med bombers with a good load)
3 H-1 Tanks (medium solid tank with a good gun and a MG) 22 days 100 iron
1 Super X-2 Gunship/transport (carry 500 regular troops or 50 special and has 6 MGs placed and better armor than Super X-1 ) 48 days in total 130 Aluminum 30 Steel
1 Radar/Alarm tower (small tower conected up to the SAM system and troops can fire from it.)
Big-Ass-Wall-of-Death (A big ass wall made of iron covering the base. At the top troops can fire from it. Also to keep the enemy out there are copper wires flowing with electricity covering it. Plus barbed wire to finnish it off.) 300 iron 120 copper 40 days
1 Mobile controle tower( a truck with 1/2 the range of the tower a base controling drones)
2 Rock turrets (Can fire shells and Rock tech.)
Controle tower (drone tower for base) 300 iron
Troop upgrades/ Troop mechs 10 personal SAM launchers (mounted on Bulbmin) 10 personal MGs to mount on Raptorborbs 200 Assult rifles 100 SMGs 100 pik-drones 4 Commander knives
Research
SAM missiles MG bullets (from Tinfoilman) One-Size-Fits-All Mega Naval Shell (Upgraded) One-Size-Fits-All Mega Tank Shell (Upgrade) Torpedos (from Waterdumple) Standard Small Arms Cartrige (Pistol/Rifle Caliber) (from Waffle-SS) 150mm Howitzer (Waffle-SS) Anti-Jam Barrage Missiles (lordraymond) Bomb Rocks Metal Rocks
Elite projects/ mechs Spino-Borbus 80 days (Prehistoric Bulborbs with Powerful jaws and deadly sharp claws)
other Management center 1 Managment center 2
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Post by lovethepikmin on Jan 25, 2010 8:42:42 GMT -5
War mechs/ Base mechs
2 SAM Missile launchers (need I say more?) 24 days 100 iron.
2 pairs of Electro nodes (small nodes that fire a charge about every 10 seconds)
1 S-35 Class Battleship (4 16" guns 6 SAM luanchers. Compact and fast.)
3 DDX Class Destroyers (has 2 SAM launchers and 5 5" doubles)(names EODF: Sheargrub, Pikmin, Shearwing) 20 days 100 iron
1 Kuma Class Torpedo CL (a light cruiser with 5 4x torpedo luanchers on both the port and starbord side alowing it to create "torp. walls" is very fast but very low defense) 24 days 50 iron.
4 PF-45 Bombers (Med bombers with a good load)
3 H-1 Tanks (medium solid tank with a good gun and a MG) 22 days 100 iron
1 Super X-2 Gunship/transport (carry 500 regular troops or 50 special and has 6 MGs placed and better armor than Super X-1 ) 48 days in total 130 Aluminum 30 Steel
1 Radar/Alarm tower (small tower conected up to the SAM system and troops can fire from it.)
Big-Ass-Wall-of-Death (A big ass wall made of iron covering the base. At the top troops can fire from it. Also to keep the enemy out there are copper wires flowing with electricity covering it. Plus barbed wire to finnish it off.) 300 iron 120 copper 40 days
1 Mobile controle tower( a truck with 1/2 the range of the tower a base controling drones)
4 Rock turrets (Can fire shells and Rock tech.)
Controle tower (drone tower for base) 300 iron
Troop upgrades/ Troop mechs 10 personal SAM launchers (mounted on Bulbmin) 10 personal MGs to mount on Raptorborbs 200 Assult rifles 100 SMGs 100 pik-drones 4 Commander knives
Research
SAM missiles MG bullets (from Tinfoilman) One-Size-Fits-All Mega Naval Shell (Upgraded) One-Size-Fits-All Mega Tank Shell (Upgrade) Torpedos (from Waterdumple) Standard Small Arms Cartrige (Pistol/Rifle Caliber) (from Waffle-SS) 150mm Howitzer (Waffle-SS) Anti-Jam Barrage Missiles (lordraymond) Bomb Rocks Metal Rocks
Elite projects/ mechs Spino-Borbus 80 days (Prehistoric Bulborbs with Powerful jaws and deadly sharp claws)
other Management center 1 Managment center 2
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