Post by Water Dumple on Dec 7, 2009 1:42:22 GMT -5
Army: Imperial Guard
Theme
Location: Awakening Wood (Island in water near Burrowing Snagret)
Ally: Kampfgruppe Lehr (Luftwaffle)
Commander: Vance Hubbs
Officer: Commissar Hangworth
Log: 13 (12/07/09)
Day: 194 (8-day update)
Progress: X
Machines: 1 Silencer.
Equipment: X
Trade: X
Funds: 299 Petals (Income: 48 P/4 D)
Requisition: 0
Troops
Ordinary
140 Red Pikmin (Standard frontline assault forces.)
140 Yellow Pikmin (Technicians good with munitions and crewing.)
140 Blue Pikmin (Naval crews, skilled with waterworks.)
140 Purple Pikmin (Heavy infantry great with weapons.)
140 White Pikmin (Biological weapon handlers; fast and evasive.)
150 Dwarf Red Bulborbs (Typical frontline troop; superior offense.)
150 Snow Bulborbs (Typical frontline troop; superior speed.)
150 Dwarf Orange Bulborbs (Typical frontline troop; superior speed.)
Total: 1,150
Special
25 Red Bulborbs (Heavy assault troops to be given specialized equipment. Mobile.)
30 Swooping Snitchbugs (Tactile fliers good at using weapons.)
30 Breadbugs (Tunnelers ineffective in combat when unequipped. High defense.)
Total: 85
Elite
(None)
Equipment
20 Bayonet Helmets (Short-ranged offense/defense for Breadbugs; allow for better digging.)
20 Armorshredders (Tough reloadable anti-tank weapons that are accurate, use AT shells. Require setup.)
40 Scoped Rifles (Accurate Pikmin-used firearms capable of killing troops at long distance.)
3 Hydraulics Attachments (Powerful lift for transports capable of lifting heavy loads high into the air.)
Resources
40 Steel
Machines
2 Leman Russ Conquerors (Fast, light tank with two cannons and an MG. Great at crossing rough terrain.) (2 Iron)
2 Hydras (AA vehicle with four connected flak cannons. Medium armor, also effective against troops.) (2 Iron)
1 Hellhound (Lethal anti-infantry tank with two napalm flamethrowers and a Flame Shatter Mortar launcher.) (1 Steel)
1 Piranha (Sturdy, tall submarine with two torpedo tubes. Surfaces/submerges quickly.) (1 Steel)
1 Silencer (Radar/sonar/sensor jammer submarine. Prevents detection in 2-mile radius.) (1 Steel)
Defenses
1 Heavy MG Bolter (Large turret rooted in the ground with two high-caliber, high fire-rate machine guns.) (1 Iron)
1 Heavy AT Bolter (Heavy bolter equipped with twin AT Shell cannons for eliminating vehicles at long range.) (1 Iron)
-Listening Post (Large automatic cube-shaped building with top-mounted radar array. Detects attacks. Sensors provide general info on incoming fire location, etc.) (Iron)
Research, Upgrades
1. Heavy MG Chains (Ammunition research)
2. AA Shells (Ammunition research)
3. AT Shells (Ammunition research)
4. Torpedoes (Ammunition research)
5. Napalm (Ammunition research)
6. Flame Shatter Mortars (Ammunition research)
7. Firearm Bullets (Ammunition research)
8. Artillery Shells (Ammunition research)
Buildings
1. Weapons Storage (Holds most troop weapons) (Iron)
2. Resource Storage (Standard resource storage) (Iron)
3. Ammunition Storage (Resupply for units; not simple to detonate) (Iron)
4. Barracks (Troop area) (Iron)
5. 3 Management Centers (Large buildings that increase response time; +1 project slot.) (3 Iron)
6. Steel Mine (+10 Gain)
Projects
1. Build a Petal Gathering Center (+6 daily Petal gain) [8/60 Days]
2. Arowana (Very well-armored naval transport; 500/50 troops or 5 vehicles.) [2/24 Days]
3. Arowana [2/24 Days]
4. Build a Stainless Steel Coating Machine (Automatically turns Steel into Stainless Steel.) [18/100 Days]
5. 40 Scoped Rifles (-80 Steel) (-40 Petals) [13/20 Days]
6. +20 Steel [2/10 Days]
Log
Commissar Hangworth: The 252nd Imperial Regiment has seen too little action to meet our annual quota. Mark my words, Xenos, this period of inactivity shall not last for long!
Theme
Location: Awakening Wood (Island in water near Burrowing Snagret)
Ally: Kampfgruppe Lehr (Luftwaffle)
Commander: Vance Hubbs
Officer: Commissar Hangworth
Log: 13 (12/07/09)
Day: 194 (8-day update)
Progress: X
Machines: 1 Silencer.
Equipment: X
Trade: X
Funds: 299 Petals (Income: 48 P/4 D)
Requisition: 0
Troops
Ordinary
140 Red Pikmin (Standard frontline assault forces.)
140 Yellow Pikmin (Technicians good with munitions and crewing.)
140 Blue Pikmin (Naval crews, skilled with waterworks.)
140 Purple Pikmin (Heavy infantry great with weapons.)
140 White Pikmin (Biological weapon handlers; fast and evasive.)
150 Dwarf Red Bulborbs (Typical frontline troop; superior offense.)
150 Snow Bulborbs (Typical frontline troop; superior speed.)
150 Dwarf Orange Bulborbs (Typical frontline troop; superior speed.)
Total: 1,150
Special
25 Red Bulborbs (Heavy assault troops to be given specialized equipment. Mobile.)
30 Swooping Snitchbugs (Tactile fliers good at using weapons.)
30 Breadbugs (Tunnelers ineffective in combat when unequipped. High defense.)
Total: 85
Elite
(None)
Equipment
20 Bayonet Helmets (Short-ranged offense/defense for Breadbugs; allow for better digging.)
20 Armorshredders (Tough reloadable anti-tank weapons that are accurate, use AT shells. Require setup.)
40 Scoped Rifles (Accurate Pikmin-used firearms capable of killing troops at long distance.)
3 Hydraulics Attachments (Powerful lift for transports capable of lifting heavy loads high into the air.)
Resources
40 Steel
Machines
2 Leman Russ Conquerors (Fast, light tank with two cannons and an MG. Great at crossing rough terrain.) (2 Iron)
2 Hydras (AA vehicle with four connected flak cannons. Medium armor, also effective against troops.) (2 Iron)
1 Hellhound (Lethal anti-infantry tank with two napalm flamethrowers and a Flame Shatter Mortar launcher.) (1 Steel)
1 Piranha (Sturdy, tall submarine with two torpedo tubes. Surfaces/submerges quickly.) (1 Steel)
1 Silencer (Radar/sonar/sensor jammer submarine. Prevents detection in 2-mile radius.) (1 Steel)
Defenses
1 Heavy MG Bolter (Large turret rooted in the ground with two high-caliber, high fire-rate machine guns.) (1 Iron)
1 Heavy AT Bolter (Heavy bolter equipped with twin AT Shell cannons for eliminating vehicles at long range.) (1 Iron)
-Listening Post (Large automatic cube-shaped building with top-mounted radar array. Detects attacks. Sensors provide general info on incoming fire location, etc.) (Iron)
Research, Upgrades
1. Heavy MG Chains (Ammunition research)
2. AA Shells (Ammunition research)
3. AT Shells (Ammunition research)
4. Torpedoes (Ammunition research)
5. Napalm (Ammunition research)
6. Flame Shatter Mortars (Ammunition research)
7. Firearm Bullets (Ammunition research)
8. Artillery Shells (Ammunition research)
Buildings
1. Weapons Storage (Holds most troop weapons) (Iron)
2. Resource Storage (Standard resource storage) (Iron)
3. Ammunition Storage (Resupply for units; not simple to detonate) (Iron)
4. Barracks (Troop area) (Iron)
5. 3 Management Centers (Large buildings that increase response time; +1 project slot.) (3 Iron)
6. Steel Mine (+10 Gain)
Projects
1. Build a Petal Gathering Center (+6 daily Petal gain) [8/60 Days]
2. Arowana (Very well-armored naval transport; 500/50 troops or 5 vehicles.) [2/24 Days]
3. Arowana [2/24 Days]
4. Build a Stainless Steel Coating Machine (Automatically turns Steel into Stainless Steel.) [18/100 Days]
5. 40 Scoped Rifles (-80 Steel) (-40 Petals) [13/20 Days]
6. +20 Steel [2/10 Days]
Log
Commissar Hangworth: The 252nd Imperial Regiment has seen too little action to meet our annual quota. Mark my words, Xenos, this period of inactivity shall not last for long!