Orangutan
Waterwraith
Kaw Kaw Bird
Posts: 2,294
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logs
Nov 21, 2009 20:32:05 GMT -5
Post by Orangutan on Nov 21, 2009 20:32:05 GMT -5
Bought Nothing. Sold Nothing.
Army: Drunken Pillagers Location: Perplexing Pool (That small brown hill surrounded by water to the left of the Landing Site) Leader: Drinky the Groink Day: 0
Funds: 0 Petals (Income: 48 P/4 Days) Requisition: 0
Troops
Ordinary 10 Red Pikmin (Standard frontline assault forces.) 10 White Pikmin (Quick, resistant to poison) 10 Blue Pikmin (Naval crews, skilled with waterworks.) 20 Purple Pikmin (Heavy infantry great with weapons.)
Total: 50
Special 2 Gatling Groinks (Shoot exploding stuff at you) 2 Careening Diribugs (They drop bombs on you. And fly.) 1 Sharky (Blue bulborb, but swims underwater. Can't go out of water.)
Total: 5
Elite (None)
Grand Total: 55
Resources 300 Iron
Machines (None)
Defenses x1 Large Mortar Gun (Shoots explosive mortars at you. Has long range)
Research, Upgrades (None)
Buildings Weapons Storage (Holds most troop weapons) Resource Storage (Standard resource storage) Ammunition Storage (Resupply for units; not simple to detonate) Barracks (Troop area)
Projects 1. Build a Management Center (+1 project slot) [30/30 Days] (-300 Iron) (-60 Petals) 2. Research Mortars (Explosives that are usually fired long distances) [20/20 Days] (-40 Petals) 3. Build Petal Management Center (Increase to 72 petals per 4 days) [60/60 Days] (-400 Iron) (-200 Petals)
Drinky: So I got really drunk last night, and then I got this awesome idea. I totally just thought of making an army. And my friend was like "dude you should totally do that," and I was like "yeah" and then I did.
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Orangutan
Waterwraith
Kaw Kaw Bird
Posts: 2,294
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logs
Nov 22, 2009 11:09:50 GMT -5
Post by Orangutan on Nov 22, 2009 11:09:50 GMT -5
Bought Nothing. Sold Nothing.
Army: Drunken Pillagers Location: Perplexing Pool (That small brown hill surrounded by water to the left of the Landing Site) Leader: Drinky the Groink Day: 4
Funds: 48 Petals (Income: 48 P/4 Days) Requisition: 0
Troops
Ordinary 10 Red Pikmin (Standard frontline assault forces.) 20 White Pikmin (Quick, resistant to poison) 10 Blue Pikmin (Naval crews, skilled with waterworks.) 20 Purple Pikmin (Heavy infantry great with weapons.)
Total: 60
Special 2 Gatling Groinks (Shoot exploding stuff at you) 3 Careening Diribugs (They drop bombs on you. And fly.) 1 Sharky (Blue bulborb, but swims underwater. Can't go out of water.) 2 Red Bulborbs (Big, runs around and bites people)
Total: 8
Elite (None)
Grand Total: 68
Resources 300 Iron
Machines (None)
Defenses x1 Large Mortar Gun (Shoots explosive mortars at you. Has long range)
Research, Upgrades (None)
Buildings Weapons Storage (Holds most troop weapons) Resource Storage (Standard resource storage) Ammunition Storage (Resupply for units; not simple to detonate) Barracks (Troop area)
Projects 1. Build a Management Center (+1 project slot) [26/30 Days] (-300 Iron) (-60 Petals) 2. Research Mortars (Explosives that are usually fired long distances) [16/20 Days] (-40 Petals) 3. Build Petal Management Center (Increase to 72 petals per 4 days) [56/60 Days] (-400 Iron) (-200 Petals)
Drinky: Didn't even finish anything. So bored. I need to get drunk...
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Orangutan
Waterwraith
Kaw Kaw Bird
Posts: 2,294
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logs
Nov 27, 2009 13:53:11 GMT -5
Post by Orangutan on Nov 27, 2009 13:53:11 GMT -5
Bought 60 Wood. (15 Petals) Sold Nothing.
Army: Drunken Pillagers Location: Perplexing Pool (That small brown hill surrounded by water to the left of the Landing Site) Leader: Drinky the Groink Day: 24
Funds: 225 Petals (Income: 48 P/4 Days) Requisition: 0
Troops
Ordinary 30 Red Pikmin (Standard frontline assault forces.) 30 White Pikmin (Quick, resistant to poison) 30 Blue Pikmin (Naval crews, skilled with waterworks.) 40 Purple Pikmin (Heavy infantry great with weapons.)
Total: 130
Special 5 Gatling Groinks (Shoot exploding stuff at you) 5 Careening Diribugs (They drop bombs on you. And fly.) 6 Sharky (Blue bulborb, but swims underwater. Can't go out of water.) 5 Red Bulborbs (Big, runs around and bites people)
Total: 21
Elite (None)
Grand Total: 151
Resources 300 Iron 20 Wood
Machines (None)
Defenses x1 Large Mortar Gun (Shoots explosive mortars at you. Has long range)
Research, Upgrades Research Shrapnel Mortars (20 Days)
Buildings Weapons Storage (Holds most troop weapons) Resource Storage (Standard resource storage) Ammunition Storage (Resupply for units; not simple to detonate) Barracks (Troop area)
Projects 1. Build a Management Center (+1 project slot) [6/30 Days] (-300 Iron) (-60 Petals) 2. Make 100 Gas Masks (Protects troops from poison gas) [20/24 Days] (-40 Wood) (-48 Petals) 3. Build Petal Management Center (Increase to 72 petals per 4 days) [36/60 Days] (-400 Iron) (-200 Petals)
Drinky: Got in a fight at the bar. Little did the other guy know, I had just researched mortars! So I followed him home and blew up his house. That'll teach him.
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Orangutan
Waterwraith
Kaw Kaw Bird
Posts: 2,294
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logs
Dec 1, 2009 19:55:42 GMT -5
Post by Orangutan on Dec 1, 2009 19:55:42 GMT -5
Bought 100 Iron. -50 Petals.
Army: Drunken Pillagers Location: Perplexing Pool (That small brown hill surrounded by water to the left of the Landing Site) Leader: Drinky the Groink Day: 40
Funds: 307 Petals (Income: 48 P/4 Days) Requisition: 0
Troops
Ordinary 40 Red Pikmin (Standard frontline assault forces.) 60 White Pikmin (Quick, resistant to poison) 30 Blue Pikmin (Naval crews, skilled with waterworks.) 50 Purple Pikmin (Heavy infantry great with weapons.)
Total: 180
Special 8 Gatling Groinks (Shoot exploding stuff at you) 8 Careening Diribugs (They drop bombs on you. And fly.) 8 Sharky (Blue bulborb, but swims underwater. Can't go out of water.) 8 Red Bulborbs (Big, runs around and bites people)
Total: 32
Elite (None)
Grand Total: 212
Resources 250 Iron 20 Wood
Machines (None)
Defenses x1 Large Mortar Gun (Shoots explosive mortars at you. Has long range)
Research, Upgrades Research Shrapnel Mortars (20 Days)
Buildings Weapons Storage (Holds most troop weapons) Resource Storage (Standard resource storage) Ammunition Storage (Resupply for units; not simple to detonate) Barracks (Troop area) x1 Management Center (+1 project slot)
Projects 1. Build a Management Center (+1 project slot) [20/30 Days] (-300 Iron) (-60 Petals) 2. Make 100 Gas Masks (Protects troops from poison gas) [4/24 Days] (-40 Wood) (-48 Petals) 3. Build Petal Management Center (Increase to 72 petals per 4 days) [22/60 Days] (-400 Iron) (-200 Petals) 4. Build Light Recon G. [15/25 Days] (-50 Iron) (-50 Petals)
Drinky: Yeah! Got another project slot! woo. Now I'm continuing on my secret gas plan. But it's secret. Shhhh.
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Orangutan
Waterwraith
Kaw Kaw Bird
Posts: 2,294
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logs
Dec 3, 2009 15:15:32 GMT -5
Post by Orangutan on Dec 3, 2009 15:15:32 GMT -5
Army: Drunken Pillagers Location: Perplexing Pool (That small brown hill surrounded by water to the left of the Landing Site) Leader: Drinky the Groink Day: 48
Funds: 363 Petals (Income: 48 P/4 Days) Requisition: 0
Troops
Ordinary 40 Gas Masked Red Pikmin (Standard frontline assault forces.) 70 White Pikmin (Quick, resistant to poison) 30 Blue Pikmin (Naval crews, skilled with waterworks.) 50 Gas Masked Purple Pikmin (Heavy infantry great with weapons. Now have gas masks, protect from poison)
Total: 190
Special 10 Gatling Groinks (Shoot exploding stuff at you) 10 Careening Diribugs (They drop bombs on you. And fly.) 9 Sharkys (Blue bulborb, but swims underwater. Can't go out of water.) 10 Gas Masked Red Bulborbs (Big, runs around and bites people. Have gas maks, protects from poison)
Total: 39
Elite (None)
Grand Total: 229
Resources 250 Iron 20 Wood
Machines (None)
Defenses x1 Large Mortar Gun (Shoots explosive mortars at you. Has long range)
Research, Upgrades Research Shrapnel Mortars (20 Days)
Equipment 100 Gas Masks (Protects troops from poison)
Buildings Weapons Storage (Holds most troop weapons) Resource Storage (Standard resource storage) Ammunition Storage (Resupply for units; not simple to detonate) Barracks (Troop area) x1 Management Center (+1 project slot)
Projects 1. Build a Management Center (+1 project slot) [12/30 Days] (-300 Iron) (-60 Petals) 2. Upgrade Careening Diribugs To Careening BombLaunchers (Careening Diribugs can now also shoot Bomb Rocks) [14/20 Days] (-40 Petals) 3. Build Petal Management Center (Increase to 72 petals per 4 days) [14/60 Days] (-400 Iron) (-200 Petals) 4. Build Light Recon G. [7/25 Days] (-50 Iron) (-50 Petals)
Drinky: So I got in another bar fight. Little did the other guy know, I just got a few gas masks! So I got my mask on, and sprayed the whole bar with poison, and the poor fellers lungs blew up. That'll teach him.
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Orangutan
Waterwraith
Kaw Kaw Bird
Posts: 2,294
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logs
Dec 4, 2009 19:24:57 GMT -5
Post by Orangutan on Dec 4, 2009 19:24:57 GMT -5
Army: Drunken Pillagers Location: Perplexing Pool (That small brown hill surrounded by water to the left of the Landing Site) Leader: Drinky the Groink Day: 52
Funds: 411 Petals (Income: 48 P/4 Days) Requisition: 0
Troops
Ordinary 40 Gas Masked Red Pikmin (Standard frontline assault forces.) 70 White Pikmin (Quick, resistant to poison) 30 Blue Pikmin (Naval crews, skilled with waterworks.) 50 Gas Masked Purple Pikmin (Heavy infantry great with weapons. Now have gas masks, protect from poison)
Total: 190
Special 10 Gatling Groinks (Shoot exploding stuff at you) 10 Careening Diribugs (They drop bombs on you. And fly.) 10 Sharkys (Blue bulborb, but swims underwater. Can't go out of water.) 10 Gas Masked Red Bulborbs (Big, runs around and bites people. Have gas maks, protects from poison)
Total: 40
Elite (None)
Grand Total: 230
Resources 250 Iron 20 Wood
Machines (None)
Defenses x1 Large Mortar Gun (Shoots explosive mortars at you. Has long range)
Research, Upgrades Research Shrapnel Mortars (20 Days)
Equipment 100 Gas Masks (Protects troops from poison)
Buildings Weapons Storage (Holds most troop weapons) Resource Storage (Standard resource storage) Ammunition Storage (Resupply for units; not simple to detonate) Barracks (Troop area) x1 Management Center (+1 project slot)
Projects 1. Build a Management Center (+1 project slot) [8/30 Days] (-300 Iron) (-60 Petals) 2. Upgrade Careening Diribugs To Careening BombLaunchers (Careening Diribugs can now also shoot Bomb Rocks) [10/20 Days] (-40 Petals) 3. Build Petal Management Center (Increase to 72 petals per 4 days) [10/60 Days] (-400 Iron) (-200 Petals) 4. Build Light Recon G. [3/25 Days] (-50 Iron) (-50 Petals)
Drinky: I am so high right now...
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Orangutan
Waterwraith
Kaw Kaw Bird
Posts: 2,294
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logs
Dec 5, 2009 13:27:44 GMT -5
Post by Orangutan on Dec 5, 2009 13:27:44 GMT -5
Army: Drunken Pillagers Location: Perplexing Pool (That small brown hill surrounded by water to the left of the Landing Site) Leader: Drinky the Groink Day: 56
Funds: 379 Petals (Income: 48 P/4 Days) Requisition: 0
Troops
Ordinary 40 Gas Masked Red Pikmin (Standard frontline assault forces.) 70 White Pikmin (Quick, resistant to poison) 30 Blue Pikmin (Naval crews, skilled with waterworks.) 50 Gas Masked Purple Pikmin (Heavy infantry great with weapons. Now have gas masks, protect from poison)
Total: 190
Special 10 Gatling Groinks (Shoot exploding stuff at you) 14 Careening Diribugs (They drop bombs on you. And fly.) 10 Sharkys (Blue bulborb, but swims underwater. Can't go out of water.) 10 Gas Masked Red Bulborbs (Big, runs around and bites people. Have gas maks, protects from poison)
Total: 44
Elite (None)
Grand Total: 234
Resources 250 Iron 20 Wood
Machines (None)
Defenses x1 Large Mortar Gun (Shoots explosive mortars at you. Has long range)
Research, Upgrades Research Shrapnel Mortars (20 Days)
Equipment 100 Gas Masks (Protects troops from poison)
Buildings Weapons Storage (Holds most troop weapons) Resource Storage (Standard resource storage) Ammunition Storage (Resupply for units; not simple to detonate) Barracks (Troop area) x1 Management Center (+1 project slot)
Projects 1. Build a Management Center (+1 project slot) [4/30 Days] (-300 Iron) (-60 Petals) 2. Upgrade Careening Diribugs To Careening BombLaunchers (Careening Diribugs can now also shoot Bomb Rocks) [6/20 Days] (-40 Petals) 3. Build Petal Management Center (Increase to 72 petals per 4 days) [6/60 Days] (-400 Iron) (-200 Petals) 4. Research Deadly Poison Gas (Gas that kills troops) [39/40 Days] (-80 Petals)
Drinky: Got in another bar fight. The guy took my peanuts, so I went and got my Light Recon. I ran over him as he came out of the bar, his brains splattering all over the ground, then I machine-gunned his body a bit. It was a good fight.
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Orangutan
Waterwraith
Kaw Kaw Bird
Posts: 2,294
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logs
Dec 8, 2009 17:41:10 GMT -5
Post by Orangutan on Dec 8, 2009 17:41:10 GMT -5
Bought 500 Iron. -220 Petals Gathered 25 Aluminum
Army: Drunken Pillagers Location: Perplexing Pool (That small brown hill surrounded by water to the left of the Landing Site) Leader: Drinky the Groink Alliance: Pikmin 1st Recon Day: 68
Funds: 26 Petals (Income: 72 P/4 Days) Requisition: 0
Troops
Ordinary 40 Gas Masked Red Pikmin (Standard frontline assault forces. Fire and gas do not effect.) 20 Red Pikmin (Standard frontline assualt forces. Fire does not effect.) 70 White Pikmin (Quick, resistant to poison) 40 Blue Pikmin (Naval crews, skilled with waterworks.) 50 Gas Masked Purple Pikmin (Heavy infantry great with weapons. Gas does not effect.) 20 Purple Pikmin (Heavy infantry great with weapons)
Total: 240
Special 11 Gatling Groinks (Shoot exploding stuff at you) 14 Careening BombLaunchers (They drop and shoot bombrocks on you. And fly.) 11 Sharkys (Blue bulborb, but swims underwater. Can't go out of water.) 10 Gas Masked Red Bulborbs (Big, runs around and bites people. Have gas maks, protects from poison) 3 Red Bulborb (Big, runs around and bites people.)
Total: 49
Elite (None)
Grand Total: 289
Resources 260 Iron 25 Aluminum
Machines Light Recon G.
Defenses x1 Large Mortar Gun (Shoots explosive mortars at you. Has long range)
Research, Upgrades Research Shrapnel Mortars (20 Days) Upgrade Careening Diribugs to Careening BombLaunchers (20 Days)
Equipment 100 Gas Masks (Protects troops from poison)
Buildings Weapons Storage (Holds most troop weapons) Resource Storage (Standard resource storage) Ammunition Storage (Resupply for units; not simple to detonate) Barracks (Troop area) x2 Management Center (+1 project slot each) x1 Petal Gathering Center (Now 72 Petals per 4 days)
Projects 1. Get 50 Gas Masks (Protects troops from poison gas) [4/12 Days] (-20 Wood) (-24 Petals) 2. Gather 25 Aluminum [6/6 Days] 3. Build Petal Management Center (Increase to 92 petals per 4 days) [54/60 Days] (-400 Iron) (-200 Petals) 4. Research Deadly Poison Gas (Gas that kills troops) [27/40 Days] (-80 Petals) 5. Build Anti-Aircraft Artillery (Anti Air with longer range that usual) [32/40 Days] (-90 Iron) (-80 Petals)
Drinky: I made a new friend. He was like "be my friend...
right now"
and i was like "k"
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Orangutan
Waterwraith
Kaw Kaw Bird
Posts: 2,294
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logs
Dec 11, 2009 23:22:48 GMT -5
Post by Orangutan on Dec 11, 2009 23:22:48 GMT -5
Gathered 50 Aluminum
Army: Drunken Pillagers Location: Perplexing Pool (That small brown hill surrounded by water to the left of the Landing Site) Leader: Drinky the Groink Alliance: Pikmin 1st Recon Day: 84
Funds: 194 Petals (Income: 72 P/4 Days) Requisition: 15
Troops
Ordinary 60 Gas Masked Red Pikmin (Standard frontline assault forces. Fire and gas do not effect.) 80 White Pikmin (Quick, resistant to poison) 60 Blue Pikmin (Naval crews, skilled with waterworks.) 70 Gas Masked Purple Pikmin (Heavy infantry great with weapons. Gas does not effect.)
Total: 270
Special 7 Gas Masked Gatling Groinks (Shoot exploding stuff at you. Gas does nor effect.) 8 Gatling Groinks (Shoot exploding stuff at you.) 17 Careening BombLaunchers (They drop and shoot bombrocks on you. And fly.) 13 Sharkys (Blue bulborb, but swims underwater. Can't go out of water.) 13 Gas Masked Red Bulborbs (Big, runs around and bites people. Have gas maks, protects from poison) 4 Red Bulborb (Big, runs around and bites people."
Total: 62
Elite (None)
Grand Total: 332
Resources 60 Iron
Machines Light Recon G.
Defenses x1 Large Mortar Gun (Shoots explosive mortars at you. Has long range)
Research, Upgrades Research Shrapnel Mortars (20 Days) Upgrade Careening Diribugs to Careening BombLaunchers (20 Days)
Equipment 150 Gas Masks (Protects troops from poison)
Buildings Weapons Storage (Holds most troop weapons) Resource Storage (Standard resource storage) Ammunition Storage (Resupply for units; not simple to detonate) Barracks (Troop area) x2 Management Center (+1 project slot each) x1 Petal Gathering Center (Now 72 Petals per 4 days)
Projects 1. Build Management Center (+1 project slot) [18/30 Days] (-300 Iron) (-60 Petals) 2. Make Attack Chopper (An attacking chopper) [26/30 days] (-75 Aluminum) (-60 Petals) 3. Build Petal Management Center (Increase to 92 petals per 4 days) [38/60 Days] (-400 Iron) (-200 Petals) 4. Research Deadly Poison Gas (Gas that kills troops) [11/40 Days] (-80 Petals) 5. Build Anti-Aircraft Artillery (Anti Air with longer range that usual) [16/40 Days] (-90 Iron) (-80 Petals)
Drinky: omj. I'm like the smartest person ever. I totally won this challenge and got a bunch of monies and stuff. I was all, like, using my brain juices and stuff, and I came up with this awesome plan and then I won.
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Orangutan
Waterwraith
Kaw Kaw Bird
Posts: 2,294
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logs
Dec 13, 2009 11:59:38 GMT -5
Post by Orangutan on Dec 13, 2009 11:59:38 GMT -5
Bought Heavy Machine Gun Chains (-35 Petals)
Army: Drunken Pillagers Location: Perplexing Pool (That small brown hill surrounded by water to the left of the Landing Site) Leader: Drinky the Groink Alliance: Pikmin 1st Recon Day: 92
Funds: 303 Petals (Income: 72 P/4 Days) Requisition: 15
Troops
Ordinary 60 Gas Masked Red Pikmin (Standard frontline assault forces. Fire and gas do not effect.) 80 White Pikmin (Quick, resistant to poison) 60 Blue Pikmin (Naval crews, skilled with waterworks.) 70 Gas Masked Purple Pikmin (Heavy infantry great with weapons. Gas does not effect.) 70 Green Pikmin (Flying pikmin, weaker than most) Total: 340
Special 7 Gas Masked Gatling Groinks (Shoot exploding stuff at you. Gas does nor effect.) 9 Gatling Groinks (Shoot exploding stuff at you.) 17 Careening BombLaunchers (They drop and shoot bombrocks on you. And fly.) 13 Sharkys (Blue bulborb, but swims underwater. Can't go out of water.) 13 Gas Masked Red Bulborbs (Big, runs around and bites people. Have gas maks, protects from poison) 4 Red Bulborb (Big, runs around and bites people."
Total: 63
Elite (None)
Grand Total: 403
Resources 60 Iron
Machines Light Recon G.
Defenses x1 Large Mortar Gun (Shoots explosive mortars at you. Has long range)
Research, Upgrades Research Shrapnel Mortars (20 Days) Upgrade Careening Diribugs to Careening BombLaunchers (20 Days) Research Heavy Machine Gun Chains (20 Days)
Equipment 150 Gas Masks (Protects troops from poison)
Buildings Weapons Storage (Holds most troop weapons) Resource Storage (Standard resource storage) Ammunition Storage (Resupply for units; not simple to detonate) Barracks (Troop area) x2 Management Center (+1 project slot each) x1 Petal Gathering Center (Now 72 Petals per 4 days)
Projects 1. Build Management Center (+1 project slot) [10/30 Days] (-300 Iron) (-60 Petals) 2. Make Attack Chopper (An attacking chopper) [18/30 days] (-75 Aluminum) (-60 Petals) 3. Build Petal Management Center (Increase to 96 petals per 4 days) [30/60 Days] (-400 Iron) (-200 Petals) 4. Research Deadly Poison Gas (Gas that kills troops) [3/40 Days] (-80 Petals) 5. Build Anti-Aircraft Artillery (Anti Air with longer range that usual) [8/40 Days] (-90 Iron) (-80 Petals)
Drinky: Why is there a dead body in the dumpster? Oh my god, there's another one in the fridge! What's happening?!
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Hachi
Waterwraith
Captain Oliby[A:0]
I am Oliby, Businessman of Legends. Fear my accounting!
Posts: 2,355
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logs
Dec 13, 2009 12:07:20 GMT -5
Post by Hachi on Dec 13, 2009 12:07:20 GMT -5
3. Build Petal Management Center (Increase to 92 petals per 4 days) Having another PMC will increase your petal gain to 96 per 4 day. It's no big deal, but I'm sure you'll want the extra petals.
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Orangutan
Waterwraith
Kaw Kaw Bird
Posts: 2,294
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logs
Dec 13, 2009 12:11:41 GMT -5
Post by Orangutan on Dec 13, 2009 12:11:41 GMT -5
Thanks!
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Orangutan
Waterwraith
Kaw Kaw Bird
Posts: 2,294
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logs
Dec 21, 2009 18:42:09 GMT -5
Post by Orangutan on Dec 21, 2009 18:42:09 GMT -5
Bought 500 Iron (-220 Petals). 80 Pikmite (-50 Petals)
Army: Drunken Pillagers Location: Perplexing Pool (That small brown hill surrounded by water to the left of the Landing Site) Leader: Drinky the Groink. Alliance: None. someone be my friend! Day: 124
Funds: 11 Petals (Income: 96 P/4 Days) Requisition: 15
Troops
Ordinary 70 Red Pikmin (Standard frontline assault forces. Fire and does not effect.) *60 Gas Masks/10 Element Throwers 90 White Pikmin (Quick, resistant to poison.) 80 Blue Pikmin (Naval crews, skilled with waterworks.) 80 Purple Pikmin (Heavy infantry great with weapons.) *70 Gas Masks/10 Element Throwers 80 Green Pikmin (Flying pikmin, weaker than most.) *5 Element Throwers
Total: 400
Special 20 Gatling Groinks (Shoot exploding stuff at you.) *7 Gas Masks 20 Careening BombLaunchers (They drop and shoot bombrocks on you. And fly.) 14 Sharkys (Blue bulborb, but swims underwater. Can't go out of water.) 20 Red Bulborbs (Big, runs around and bites people.) *13 Gas Masks 15 DrillBorbs (Slow Bulborb, drill on head)
Total: 89
Elite (None)
Grand Total: 489
Resources
Machines x1 Light Recon G. (50 Iron) (25 Days) x1 Attack Chopper (75 Aluminum) (30 Days) x1 Anti-Aircraft Artillery (90 Iron) (40 Days)
Defenses x1 Large Mortar Gun (Shoots explosive mortars at you. Has long range)
Research, Upgrades Research Shrapnel Mortars (20 Days) Upgrade Careening Diribugs to Careening BombLaunchers (20 Days) Research Heavy Machine Gun Chains (20 Days) Research Deadly Poison Gas (40 Days)
Equipment 150 Gas Masks (Protects troops from poison) Less Than 1 Day Each 4 Troop TVs (TVs that show info from recon) 1 Day Each 25 Element Throwers (Sprays things like gas and fire) 1 Day Each
Buildings Weapons Storage (Holds most troop weapons) Resource Storage (Standard resource storage) Ammunition Storage (Resupply for units; not simple to detonate) Barracks (Troop area) X3 Management Center (+1 project slot each) x2 Petal Gathering Center (Now 96 Petals per 4 days)
Projects 1. Build Long Artillery (Artillery, larger than normal range) [8/30 Days] (-60 Iron) (-60 Petals) 2. Make Strafer (Fast vehicle, great at killing infantry) [16/30 Days] (-70 Iron) (-30 Pikmite) (-60 Petals) 3. Anti Air Missiles (Missiles that attack air vehicles) [18/20 Days] (-40 Iron) 4. Make 25 Element Throwers (Like flamethrowers, can also spray gas and other stuff) [25/25 Days] (-25 Pikmite) (-50 Petals) 5. Steel Mine (10 Steel every 4 days) [85/85 Days] (-250 Petals) 6. Build Petal Management Center (Increase to 120 petals per 4 days) [38/60 Days] (-400 Iron) (-200 Petals)
Drinky: I am going to be so loaded soon, when I finish my last Petal Gathering Center. Oh yeah, my new friend sucked, so I said, “go awai u,” and now he’s not my friend so I want a new friend.
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