Post by Hachi on Oct 25, 2009 1:49:24 GMT -5
Theme
The Smoky Progg island is a rising rocky isle, surrounding by a star shape formation of other islands. The natural waterways created by these island makes it difficult for large ships to approach the main island.
The center island is where the main lab facilities are located. The defensive system rings the complex's important buildings. The anti-naval defenses are situated so that they overlook the water channels formed by the islands.
A scaled down aerial view of the islands can be seen here.
===============================================
Land Defenses
Squirt Tower
Build Time: 20 days
Composition: 100 Iron (Strength 3)
Ammo: Bullet
Uses: Effective against all lightly armored targets. Less effective against other.
Bulborbium Squirt Tower
Build Time: 20 days
Composition: 100 Bulborbium (Strength 2, Weak to electricity, Strong versus heat and blunt attacks)
Ammo: Bullet
Uses: Effective against all lightly armored targets. Less effective against other. Weak to electricity, resistant to heat and blunt attacks such as bullets, tank shells, and other non explosive weapons.
2 Bulborbium Anti-Tank Tower
Build Time: 20 days each
Composition: 100 Bulborbium (Strength 2, Weak to electricity, Strong versus heat and blunt attacks)
Ammo: Metal Rocks
Uses: A long ranged tower that is highly accurate and deadly versus tanks and other vehicles. It can also fire at close range unlike most ranged units. Can not fire upon air or naval targets. Inefficient against troop swarms due to it's slow reload rate.
===============================================
Air Defenses
5 Storm Tower
Build Time: 20 days each
Composition: 100 Iron (Strength 3)
Ammo: 20 mm High Explosive
Uses: Highly effective and accurate versus air targets. It attacks rapidly while spreading out it's shots over a wide area. Can't fire against other targets.
Bulborbium Storm Tower
Build Time: 20 days each
Composition: 100 Bulborbium (Strength 2, Weak to electricity, Strong versus heat and blunt attacks)
Ammo: 20 mm High Explosive
Uses: Highly effective and accurate versus air targets. It attacks rapidly while spreading out it's shots over a wide area. Can't fire against other targets.
==============================================
Naval Defenses
3 Tidal Tower
Build Time: 20 days each
Composition: 100 Iron (Strength 3)
Ammo: Cannonballs
Uses: Highly effective and accurate versus naval targets. Fires at a moderate speed and high range. Can only hit naval targets.
Tidal Tower Lv. 2
Build Time: 40 days each
Composition: 200 Iron (Strength 3)
Ammo: Torpedo
Uses: This structure is built into the coastline. It launches torpedoes at a moderate rate against approaching ships.
Tidal Tower Lv. 3
Build Time: 60 days each
Composition: 300 Bulborbium (Strength 2, Weak to electricity, Strong versus heat and blunt attacks)
Ammo: Cannonballs, Naval Missiles
Uses: A stronger, longer range version of the Tidal Tower. It is also capable of hitting submerged submarines by using Refined Naval Missiles.
Otorok Mines
Build Time: 2 days each
Composition: 2 Bulborbium (Strength 2, Weak to electricity, Strong versus heat and blunt attacks)
Ammo: Blast Rock
Uses: It is a non-native species that acts as a self propelled mine. The damage cause is rather low, but it will move actively toward it's target when spotted.
===============================================
Surveillance
Radar Tower
Build Time: 20 days
Composition: 100 Iron (Strength 3)
Uses: Detects and track incoming attacks.
Watch Tower
Build Time: 8 days
Composition: 50 Bulborbium (Strength 2, Weak to electricity, Strong versus heat and blunt attacks)
Uses: Tall, weakly armored tower that allow visual detection of targets. Manned by White Pikmin with a Night Vision Binocular. Weak to electricity, resistant to heat and blunt attacks such as bullets, tank shells, and other non explosive weapons.
Seismic Detector
Build Time: 20 days
Composition: 100 Bulborbium (Strength 2, Weak to electricity, Strong versus heat and blunt attacks)
Uses: Detects ground attacks and provides location of underground forces.
===============================================
Ammunition
Tower Ammo
Build Time: 20 days
Uses: Used as ammo for all Tower Defenses. Simple explosive bullets.
Bullets
Build Time: 20 days
Uses: Bullets used for machines and machine guns.
Torpedoes
Build Time: 35 days
Description from store: Heavy anti-ship/anti-submarine weapons. After launch, torpedoes are self-propelled tracking heavy explosives that can breach massive amounts of armor, sometimes even sinking a ship in one hit. Torpedoes do not travel quickly, but are hard to avoid. They arm themselves shortly before hitting the target to avoid detonating prematurely. This research took a while, and so torpedoes are very effective from these documents.
Blast Rocks
Build Time: 30 days
Uses: Stronger general explosives.
Metal Rocks
Build Time: 30 days
Uses: Anti-armor.
Cannonball
Build Time: 40 days
Description from store: Bein' raided by some scallywags in a boat and MG Bullets just 'arrn't cuttin' it? Try out 'arr newest ammo: Cannonballs! Made for cannons, these'll take out larger enemies with ease.
20 mm High Explosive
Build Time: 20 days
Description: A light, high-explosive round suitable for anti-personnel or anti-aircraft duty. It is small compared to a tank shell, and can be fired in sort bursts.
Refined Naval Missiles
Build Time: 50 days
Description: Used exclusively by Cruisers to destroy Submarines, these are launched into the air. Against a Sub, the missiles are sent almost directly on top of the Sub. After hitting water, it'll dive straight down with some guidance to strike the Sub. Can also be used against other naval targets to less effect.
The Smoky Progg island is a rising rocky isle, surrounding by a star shape formation of other islands. The natural waterways created by these island makes it difficult for large ships to approach the main island.
The center island is where the main lab facilities are located. The defensive system rings the complex's important buildings. The anti-naval defenses are situated so that they overlook the water channels formed by the islands.
A scaled down aerial view of the islands can be seen here.
===============================================
Land Defenses
Squirt Tower
Build Time: 20 days
Composition: 100 Iron (Strength 3)
Ammo: Bullet
Uses: Effective against all lightly armored targets. Less effective against other.
Bulborbium Squirt Tower
Build Time: 20 days
Composition: 100 Bulborbium (Strength 2, Weak to electricity, Strong versus heat and blunt attacks)
Ammo: Bullet
Uses: Effective against all lightly armored targets. Less effective against other. Weak to electricity, resistant to heat and blunt attacks such as bullets, tank shells, and other non explosive weapons.
2 Bulborbium Anti-Tank Tower
Build Time: 20 days each
Composition: 100 Bulborbium (Strength 2, Weak to electricity, Strong versus heat and blunt attacks)
Ammo: Metal Rocks
Uses: A long ranged tower that is highly accurate and deadly versus tanks and other vehicles. It can also fire at close range unlike most ranged units. Can not fire upon air or naval targets. Inefficient against troop swarms due to it's slow reload rate.
===============================================
Air Defenses
5 Storm Tower
Build Time: 20 days each
Composition: 100 Iron (Strength 3)
Ammo: 20 mm High Explosive
Uses: Highly effective and accurate versus air targets. It attacks rapidly while spreading out it's shots over a wide area. Can't fire against other targets.
Bulborbium Storm Tower
Build Time: 20 days each
Composition: 100 Bulborbium (Strength 2, Weak to electricity, Strong versus heat and blunt attacks)
Ammo: 20 mm High Explosive
Uses: Highly effective and accurate versus air targets. It attacks rapidly while spreading out it's shots over a wide area. Can't fire against other targets.
==============================================
Naval Defenses
3 Tidal Tower
Build Time: 20 days each
Composition: 100 Iron (Strength 3)
Ammo: Cannonballs
Uses: Highly effective and accurate versus naval targets. Fires at a moderate speed and high range. Can only hit naval targets.
Tidal Tower Lv. 2
Build Time: 40 days each
Composition: 200 Iron (Strength 3)
Ammo: Torpedo
Uses: This structure is built into the coastline. It launches torpedoes at a moderate rate against approaching ships.
Tidal Tower Lv. 3
Build Time: 60 days each
Composition: 300 Bulborbium (Strength 2, Weak to electricity, Strong versus heat and blunt attacks)
Ammo: Cannonballs, Naval Missiles
Uses: A stronger, longer range version of the Tidal Tower. It is also capable of hitting submerged submarines by using Refined Naval Missiles.
Otorok Mines
Build Time: 2 days each
Composition: 2 Bulborbium (Strength 2, Weak to electricity, Strong versus heat and blunt attacks)
Ammo: Blast Rock
Uses: It is a non-native species that acts as a self propelled mine. The damage cause is rather low, but it will move actively toward it's target when spotted.
===============================================
Surveillance
Radar Tower
Build Time: 20 days
Composition: 100 Iron (Strength 3)
Uses: Detects and track incoming attacks.
Watch Tower
Build Time: 8 days
Composition: 50 Bulborbium (Strength 2, Weak to electricity, Strong versus heat and blunt attacks)
Uses: Tall, weakly armored tower that allow visual detection of targets. Manned by White Pikmin with a Night Vision Binocular. Weak to electricity, resistant to heat and blunt attacks such as bullets, tank shells, and other non explosive weapons.
Seismic Detector
Build Time: 20 days
Composition: 100 Bulborbium (Strength 2, Weak to electricity, Strong versus heat and blunt attacks)
Uses: Detects ground attacks and provides location of underground forces.
===============================================
Ammunition
Tower Ammo
Build Time: 20 days
Uses: Used as ammo for all Tower Defenses. Simple explosive bullets.
Bullets
Build Time: 20 days
Uses: Bullets used for machines and machine guns.
Torpedoes
Build Time: 35 days
Description from store: Heavy anti-ship/anti-submarine weapons. After launch, torpedoes are self-propelled tracking heavy explosives that can breach massive amounts of armor, sometimes even sinking a ship in one hit. Torpedoes do not travel quickly, but are hard to avoid. They arm themselves shortly before hitting the target to avoid detonating prematurely. This research took a while, and so torpedoes are very effective from these documents.
Blast Rocks
Build Time: 30 days
Uses: Stronger general explosives.
Metal Rocks
Build Time: 30 days
Uses: Anti-armor.
Cannonball
Build Time: 40 days
Description from store: Bein' raided by some scallywags in a boat and MG Bullets just 'arrn't cuttin' it? Try out 'arr newest ammo: Cannonballs! Made for cannons, these'll take out larger enemies with ease.
20 mm High Explosive
Build Time: 20 days
Description: A light, high-explosive round suitable for anti-personnel or anti-aircraft duty. It is small compared to a tank shell, and can be fired in sort bursts.
Refined Naval Missiles
Build Time: 50 days
Description: Used exclusively by Cruisers to destroy Submarines, these are launched into the air. Against a Sub, the missiles are sent almost directly on top of the Sub. After hitting water, it'll dive straight down with some guidance to strike the Sub. Can also be used against other naval targets to less effect.