Post by Bread & Butter on Oct 24, 2009 12:43:33 GMT -5
Buildings
Of Utter Structural Integrity
Weapons Storage:
Initial Structure
Stores many of the various weapons and vehicles that the Battalion:
No weapons or vehicles as of now.
Resource Storage:
Initial Structure
Stores many of the various resources for projects.
Ammunition Storage:
Initial Structure
Stores the ammunition needed for weapons and vehicles:
No ammunition as of now.
Barracks Storage:
Unnecessary Structure
Stores the Barracks.
Barracks:
Initial Structure
Where the many troops sleep during off hours. The recreation hall is also here.
The Watching Tower:
20 Days, 200 Iron
A long solitary structure raising out of the middle of the island. The iron structure is simple, a winding staircase up to the top room which looks out to the ocean for invaders, traders, weather, etc. It slightly resembles a lighthouse without the rotating searchlight, instead The Danger Bell resides in its place. Initially it was just to be called a watchtower, however the troops, perhaps due to it's shear height, have nicknamed it The Watching Tower.
The Danger Chime
The Danger Chime alerts you of forces coming to attack. As soon as an enemy moves out to attack you, be it espionage or an actual Raid/Attack/Assault, the bell will begin to rock back and forth, delivering a deep church-bell noise. Just hang it up somewhere, and you'll be pretty secure. The bell rings faster or slower based on the size of the enemy, giving you a decent estimate for what you're in for, and the pitch is higher or lower based on what's coming to attack you. If it's just troops, expect a higher-pitched noise, but more heavy armor coming to attack results in a lower ring.
Petal Gathering Center
60 Days, 400 Iron
This building allows for a more efficient taxation on the breadbug civilians. Before the taxation was a bit more lax but now with this new building, we can now more efficiently gather petals from the people, thus allowing more money for stuff. And what glorious stuff it is...
Management Center:
30 Days, 200 Iron
The basic Breadbug troop has a certain automatic efficiency built into their brains. However, considering the size of the army, It is nowhere efficient enough. As a result, the Management Center, a building who's importance meets no ends. It allows officials to watch over workers more and keep them on track, thus freeing up idle workers to work on other projects. So much idle workers in fact, that another whole project can be worked on without there being serious problems in the production of other projects.
Of Utter Structural Integrity
Weapons Storage:
Initial Structure
Stores many of the various weapons and vehicles that the Battalion:
No weapons or vehicles as of now.
Resource Storage:
Initial Structure
Stores many of the various resources for projects.
Ammunition Storage:
Initial Structure
Stores the ammunition needed for weapons and vehicles:
No ammunition as of now.
Barracks Storage:
Unnecessary Structure
Stores the Barracks.
Barracks:
Initial Structure
Where the many troops sleep during off hours. The recreation hall is also here.
The Watching Tower:
20 Days, 200 Iron
A long solitary structure raising out of the middle of the island. The iron structure is simple, a winding staircase up to the top room which looks out to the ocean for invaders, traders, weather, etc. It slightly resembles a lighthouse without the rotating searchlight, instead The Danger Bell resides in its place. Initially it was just to be called a watchtower, however the troops, perhaps due to it's shear height, have nicknamed it The Watching Tower.
The Danger Chime
The Danger Chime alerts you of forces coming to attack. As soon as an enemy moves out to attack you, be it espionage or an actual Raid/Attack/Assault, the bell will begin to rock back and forth, delivering a deep church-bell noise. Just hang it up somewhere, and you'll be pretty secure. The bell rings faster or slower based on the size of the enemy, giving you a decent estimate for what you're in for, and the pitch is higher or lower based on what's coming to attack you. If it's just troops, expect a higher-pitched noise, but more heavy armor coming to attack results in a lower ring.
Petal Gathering Center
60 Days, 400 Iron
This building allows for a more efficient taxation on the breadbug civilians. Before the taxation was a bit more lax but now with this new building, we can now more efficiently gather petals from the people, thus allowing more money for stuff. And what glorious stuff it is...
Management Center:
30 Days, 200 Iron
The basic Breadbug troop has a certain automatic efficiency built into their brains. However, considering the size of the army, It is nowhere efficient enough. As a result, the Management Center, a building who's importance meets no ends. It allows officials to watch over workers more and keep them on track, thus freeing up idle workers to work on other projects. So much idle workers in fact, that another whole project can be worked on without there being serious problems in the production of other projects.