Post by tinfoilman on Apr 7, 2009 17:55:44 GMT -5
Here is a rundown of all the instruments in the orchestra. Unfortunately, due to the savage environment, all instruments double as weapons. Oh, and we have a couple tanks and airplanes to protect the musicians. I really want to avoid conflict, but it seems there are many hostiles on this planet, including those from my own home, Hocotate!
Ammunition
Whole Note Bombs:
- Research Time: 40 Days
- Description: Look like whole notes, except in 3D. Quite bulky, but pack quite the punch.
Half Note Bullets:
- Research Time: 20 Days
- Description: Normal bullets that resemble the oval shape of half notes. Used by any sort of machine gun, these are light but effective on troops.
Quarter Note Grenades:
- Research Time: 30 Days
- Description: Look identical to quarter notes, except in 3D. When the top portion (the stick) is twisted, it lights a fuse, and eventually explodes (hopefully after being thrown at the foe). Explosive, but not as strong as the Whole Note Bombs.
- - - - - - -
Machines
Treble Tank:
- Construction Time: 40 Days
- Resource Cost: 1 Material
- Description: 3D version of a treble clef, but flipped horizontally. Featuring a main Clef Cannon (which shoots Whole Note Bombs) on the front and two side machine guns that fire Half Note Bullets, it can handle tanks and troops of any size. Kind of slow and bulky, but able to take a hit and deal one, too.
Bass Boat:
- Construction Time: 40 Days
- Resource Cost: 1 Material
- Description: 3D version of a bass clef, but flipped horizontally. A nimble ship that is mostly designed for anti-nautical duty. Its twin Clef Cannons are perfect for destroying enemy ships. Its great speed comes from a low weight, which means it can't take as many hits as a heavier machine, such as the Treble Tank.
Alto Airplane:
- Construction Time: 40 Days
- Resource Cost: 1 Aircraft Material
- Description: 3D version of an alto clef, but kind of twisted (the normal clef would be what you would see above/below the plane). Speedy and offensive, this plane is mainly designed to protect our musicians from other airplanes. It features four machine guns that fire Half Note Bullets, and its speed is un-rivalled.
The Mobile Concert Hall:
- Construction Time: 80 Days
- Resource Cost: 1 Wood (flooring, decor, etc.), 1 Stainless Steel (foundation, walls, etc.)
- Description: Picture an ordinary stage, except on wheels. That is the MCH! A well constructed facility, this is where the Conductor will eventually conduct from during battles. He and his 100 selected performers get the privillege of performing on this glorious machine. It will stay back from the battle lines, out of harm's way. Rather sturdy and can take an unbelievable amount of hits, but slow and only armed with a couple of machine guns.
- - - - - - -
Base Defenses
Clef Cannon:
- Construction Time: 20 Days
- Resource Cost: 1 Material
- Description: Just looks like a basic cannon. It is also found on machines, and it fires Whole Note Bombs. Although slow at firing, it is pretty accurate and able to take a hit or two. If it does get destroyed, its whole stock of bombs will explode, hopefully killing the foes around it.
Clef Cannon+:
- Construction Time: 40 Days
- Resource Cost: 1 Material
- Description: Take a Clef Cannon, and paste two machine guns on the side. There! This enhanced defence can also take on swathes of troops with ease.
- - - - - - -
Weapons
Strings:
- Construction Time: 20 days per 500
- Resource Cost: 2 Wood per 500
- Instruments in Set: 250 Violins, 100 Violas, 80 Cellos, 50 Double Basses, 20 Electic Guitars
- Description: Ah! The sweet sound of bows on strings (besides the harps and electric guitars). The Red Pikmin man these wooden beauties with ease. The bows are perfect from smacking you, and are equipped with a razor-sharp blade at the end for stabbing purposes. The larger instruments can be used as shields, while the smaller ones can be used to smash you with. In times of emergency, the Red Pikmin will be taught to use fire and light the instruments on fire, killing the enemy when hit with it, but unfortunately ruining the instrument.
Brass:
- Construction Time: 20 days per 500
- Resource Cost: 1 Copper per 500
- Instruments in Set: 175 Horns in F, 125 Trumpets, 125 Trombones, 75 Tubas
- Description: Armed by the Yellow Pikmin, these yellow instruments are rather shocking! With an electric current coursing through them, these can be used in combat to zap the foe. The trombone has great length, while the tuba has the biggest shock effect. Since it is only equipped by Yellow Pikmin, there is no effect on any of our troops.
Woodwinds:
- Construction Time: 20 days per 500
- Resource Cost: 1 Iron per 500
- Instruments in Set: 100 Bassoons, 100 Clarinets, 100 Flutes, 100 Oboes, 100 Saxophones
- Description: The soothing sound of a wind instrument brings me to tears on occasion. Played by our White Pikmin, these instruments are perfect for light melodies. And for combat! It smarts to get smashed over the head with a flute or an alto sax! Eventually, I'll train the White Pikmin to blow the poisonous gases inside of them through the instrument to poison the foes!
Percussion:
- Construction Time: 20 days per 500
- Resource Cost: 1 Blowhogium per 500
- Instruments in Set: 100 Snare Drums, 100 Tenor Drums, 100 Bass Drums, 100 Cymbals, 100 Tambourines
- Description: Pat-a-pat-pat! Hear that drum beat kickin'! You can't have a band with out a steady beat from the percussion section, and that is where our Purple Pikmin come into play! In combat, they can smash foes with their mallets, or momentarilly deafen them with their loud beats. The lighter instruments can be swung at the foes as well.
Vocals:
- Construction Time: 20 days per 500
- Resource Cost: 1 Iron per 500
- Instruments in Set: 500 Microphones
- Description: The Blue Pikmin are perfect candidates for the vocal sections, with their steely windpipes and broad range in pitch. The microphones them selves work excellently in combat, and getting smashed over the head with ones is not a good feeling. The Blues also have one hand free while they carry the microphones, so they can throw in some kicks and punches with ease.
- - - - - - -
Songs
Second Suite in F Major:
- Practice Time: 20 Days
- Composed By: Gustav Holst
- Link: www.youtube.com/watch?v=1oa8FrffYGc&fmt=18
- Description: This upbeat classic gives all of our troops in battle a clutch attack bonus, raising their physical strength and other offensive capabilities. Myself, I am playing Fantasia on the Dargason for band (my part is impossible for a terrible trombonist like myself).
Flight of the Bumblebee:
- Practice Time: 20 Days
- Composed By: Nikolai Rimsky-Korsakov
- Link: www.youtube.com/watch?v=y41DykcpgRg&fmt=18
- Description: This speedy song motivates our troops to move that extra bit faster, and then some! The White Pikmin will become a blur, and even the Purple Pikmin won't linger too far behind (like they normally would).
Orpheus in the Underworld:
- Practice Time: 40 Days
- Composed By: Jacques Offenbach
- Link: www.youtube.com/watch?v=y4hs7vW8SV0&fmt=18
- Description: This overture, containing the popular melody of the Can-Can, helps raise our troops defense stat. It allows them to take many more hits before going down, and it even helps them become more aware of incoming attacks (allowing them to avoid them more easily). Myself, I am playing the Can-Can segment (zoom to 7:36 in the song) for music class.
Greensleeves:
- Practice Time: 40 Days
- Composed By: English Folk Song
- Link: www.youtube.com/watch?v=EmW8NGa59no&fmt=18 (Disregard what the video says, it was not created by Gustav Holst)
- Description: This haunting, solemn melody surprisingly invokes a sense of serenity in our musicians as they play it, and some how it helps them heal from damages received in battle. However, the effect is limited, but can effectively change the tide in a battle, if used at a proper time.
Beethoven's Fifth:
- Practice Time: 20 Days
- Composed By: Ludwig van Beethoven
- Link: www.youtube.com/watch?v=EEhF-7suDsM&fmt=18 (Watch the video, it's pretty funny)
- Description: A kind of angry vibe to begin with sprinkles of more light, happy melodies intermixed into the deep, loud tones set throughout the piece. Those chilling, dark notes are sure to scare away your enemies. If not scare them away, at least make them feel weaker on the inside and that translates to their battle performance.
Bowser's Final Battle (Super Mario Galaxy):
- Practice Time: 40 Days
- Composed By: Koji Kondo
- Link: www.youtube.com/watch?v=lIuvjG3Egjo&fmt=18
- Description: I don't like to overuse the word, but this song is epic. It begins with an electronic melody and swiftly turns into a full-out, chants-included orchestrated masterpiece. When played, foes will be scared and will not perform at their highest ability, whereas our troops will be motivated by it and fight even better than normal!
Ammunition
Whole Note Bombs:
- Research Time: 40 Days
- Description: Look like whole notes, except in 3D. Quite bulky, but pack quite the punch.
Half Note Bullets:
- Research Time: 20 Days
- Description: Normal bullets that resemble the oval shape of half notes. Used by any sort of machine gun, these are light but effective on troops.
Quarter Note Grenades:
- Research Time: 30 Days
- Description: Look identical to quarter notes, except in 3D. When the top portion (the stick) is twisted, it lights a fuse, and eventually explodes (hopefully after being thrown at the foe). Explosive, but not as strong as the Whole Note Bombs.
- - - - - - -
Machines
Treble Tank:
- Construction Time: 40 Days
- Resource Cost: 1 Material
- Description: 3D version of a treble clef, but flipped horizontally. Featuring a main Clef Cannon (which shoots Whole Note Bombs) on the front and two side machine guns that fire Half Note Bullets, it can handle tanks and troops of any size. Kind of slow and bulky, but able to take a hit and deal one, too.
Bass Boat:
- Construction Time: 40 Days
- Resource Cost: 1 Material
- Description: 3D version of a bass clef, but flipped horizontally. A nimble ship that is mostly designed for anti-nautical duty. Its twin Clef Cannons are perfect for destroying enemy ships. Its great speed comes from a low weight, which means it can't take as many hits as a heavier machine, such as the Treble Tank.
Alto Airplane:
- Construction Time: 40 Days
- Resource Cost: 1 Aircraft Material
- Description: 3D version of an alto clef, but kind of twisted (the normal clef would be what you would see above/below the plane). Speedy and offensive, this plane is mainly designed to protect our musicians from other airplanes. It features four machine guns that fire Half Note Bullets, and its speed is un-rivalled.
The Mobile Concert Hall:
- Construction Time: 80 Days
- Resource Cost: 1 Wood (flooring, decor, etc.), 1 Stainless Steel (foundation, walls, etc.)
- Description: Picture an ordinary stage, except on wheels. That is the MCH! A well constructed facility, this is where the Conductor will eventually conduct from during battles. He and his 100 selected performers get the privillege of performing on this glorious machine. It will stay back from the battle lines, out of harm's way. Rather sturdy and can take an unbelievable amount of hits, but slow and only armed with a couple of machine guns.
- - - - - - -
Base Defenses
Clef Cannon:
- Construction Time: 20 Days
- Resource Cost: 1 Material
- Description: Just looks like a basic cannon. It is also found on machines, and it fires Whole Note Bombs. Although slow at firing, it is pretty accurate and able to take a hit or two. If it does get destroyed, its whole stock of bombs will explode, hopefully killing the foes around it.
Clef Cannon+:
- Construction Time: 40 Days
- Resource Cost: 1 Material
- Description: Take a Clef Cannon, and paste two machine guns on the side. There! This enhanced defence can also take on swathes of troops with ease.
- - - - - - -
Weapons
Strings:
- Construction Time: 20 days per 500
- Resource Cost: 2 Wood per 500
- Instruments in Set: 250 Violins, 100 Violas, 80 Cellos, 50 Double Basses, 20 Electic Guitars
- Description: Ah! The sweet sound of bows on strings (besides the harps and electric guitars). The Red Pikmin man these wooden beauties with ease. The bows are perfect from smacking you, and are equipped with a razor-sharp blade at the end for stabbing purposes. The larger instruments can be used as shields, while the smaller ones can be used to smash you with. In times of emergency, the Red Pikmin will be taught to use fire and light the instruments on fire, killing the enemy when hit with it, but unfortunately ruining the instrument.
Brass:
- Construction Time: 20 days per 500
- Resource Cost: 1 Copper per 500
- Instruments in Set: 175 Horns in F, 125 Trumpets, 125 Trombones, 75 Tubas
- Description: Armed by the Yellow Pikmin, these yellow instruments are rather shocking! With an electric current coursing through them, these can be used in combat to zap the foe. The trombone has great length, while the tuba has the biggest shock effect. Since it is only equipped by Yellow Pikmin, there is no effect on any of our troops.
Woodwinds:
- Construction Time: 20 days per 500
- Resource Cost: 1 Iron per 500
- Instruments in Set: 100 Bassoons, 100 Clarinets, 100 Flutes, 100 Oboes, 100 Saxophones
- Description: The soothing sound of a wind instrument brings me to tears on occasion. Played by our White Pikmin, these instruments are perfect for light melodies. And for combat! It smarts to get smashed over the head with a flute or an alto sax! Eventually, I'll train the White Pikmin to blow the poisonous gases inside of them through the instrument to poison the foes!
Percussion:
- Construction Time: 20 days per 500
- Resource Cost: 1 Blowhogium per 500
- Instruments in Set: 100 Snare Drums, 100 Tenor Drums, 100 Bass Drums, 100 Cymbals, 100 Tambourines
- Description: Pat-a-pat-pat! Hear that drum beat kickin'! You can't have a band with out a steady beat from the percussion section, and that is where our Purple Pikmin come into play! In combat, they can smash foes with their mallets, or momentarilly deafen them with their loud beats. The lighter instruments can be swung at the foes as well.
Vocals:
- Construction Time: 20 days per 500
- Resource Cost: 1 Iron per 500
- Instruments in Set: 500 Microphones
- Description: The Blue Pikmin are perfect candidates for the vocal sections, with their steely windpipes and broad range in pitch. The microphones them selves work excellently in combat, and getting smashed over the head with ones is not a good feeling. The Blues also have one hand free while they carry the microphones, so they can throw in some kicks and punches with ease.
- - - - - - -
Songs
Second Suite in F Major:
- Practice Time: 20 Days
- Composed By: Gustav Holst
- Link: www.youtube.com/watch?v=1oa8FrffYGc&fmt=18
- Description: This upbeat classic gives all of our troops in battle a clutch attack bonus, raising their physical strength and other offensive capabilities. Myself, I am playing Fantasia on the Dargason for band (my part is impossible for a terrible trombonist like myself).
Flight of the Bumblebee:
- Practice Time: 20 Days
- Composed By: Nikolai Rimsky-Korsakov
- Link: www.youtube.com/watch?v=y41DykcpgRg&fmt=18
- Description: This speedy song motivates our troops to move that extra bit faster, and then some! The White Pikmin will become a blur, and even the Purple Pikmin won't linger too far behind (like they normally would).
Orpheus in the Underworld:
- Practice Time: 40 Days
- Composed By: Jacques Offenbach
- Link: www.youtube.com/watch?v=y4hs7vW8SV0&fmt=18
- Description: This overture, containing the popular melody of the Can-Can, helps raise our troops defense stat. It allows them to take many more hits before going down, and it even helps them become more aware of incoming attacks (allowing them to avoid them more easily). Myself, I am playing the Can-Can segment (zoom to 7:36 in the song) for music class.
Greensleeves:
- Practice Time: 40 Days
- Composed By: English Folk Song
- Link: www.youtube.com/watch?v=EmW8NGa59no&fmt=18 (Disregard what the video says, it was not created by Gustav Holst)
- Description: This haunting, solemn melody surprisingly invokes a sense of serenity in our musicians as they play it, and some how it helps them heal from damages received in battle. However, the effect is limited, but can effectively change the tide in a battle, if used at a proper time.
Beethoven's Fifth:
- Practice Time: 20 Days
- Composed By: Ludwig van Beethoven
- Link: www.youtube.com/watch?v=EEhF-7suDsM&fmt=18 (Watch the video, it's pretty funny)
- Description: A kind of angry vibe to begin with sprinkles of more light, happy melodies intermixed into the deep, loud tones set throughout the piece. Those chilling, dark notes are sure to scare away your enemies. If not scare them away, at least make them feel weaker on the inside and that translates to their battle performance.
Bowser's Final Battle (Super Mario Galaxy):
- Practice Time: 40 Days
- Composed By: Koji Kondo
- Link: www.youtube.com/watch?v=lIuvjG3Egjo&fmt=18
- Description: I don't like to overuse the word, but this song is epic. It begins with an electronic melody and swiftly turns into a full-out, chants-included orchestrated masterpiece. When played, foes will be scared and will not perform at their highest ability, whereas our troops will be motivated by it and fight even better than normal!