Post by Petrosian on Mar 23, 2009 5:23:08 GMT -5
Wildlife Army: Pikron Freedom Fighters
General: General Groink (A bearded old Groink that can no longer attack)
Day 132
Theme:box.zhangmen.baidu.com/m?gate=1&ct=134217728&tn=baidumt,%B3%A4%B8%E8%D2%BB%C7%FA%20%C9%F1%CC%BD%B5%D2%C8%CA%BD%DC%20%D6%F7%CC%E2%C7%FA%20%CC%DA%B8%F1%B6%FB&word=mp3,http://www.cyunion.cn/mp3/lJmspTU$.mp3,,[%C9%F1%CC%BD%B5%D2%C8%CA%BD%DC]&si=;;;;0;;0&lm=16777216&mtid=2&d=6
(Yeah, it's in Chinese. Good for you if you can decipher it.)
Base A: Camp of Bewilderment
Location: Piece of concrete next to where the Submerged Castle was.
Troops:
Base A:
Ordinary Troops:
-200 Healers (Maroon Pikmin that heals troops at a moderate speed both in and out of battle. The more healing a unit, the faster it recovers. Cannot fight and relatively weak.)
-800 Mini-Mutas (Miniature Mamutas that throw stones)(Armed with bomb-rocks)
Subtotal: 1000
Special Troops:
-200 Combat Pikrons (Pikrons are distant cousins of Pikmin, but much more agile, tougher, stronger and larger. They also can't be planted. Instead of leaves on their head, they have a Glowcap, which glows red when they get angry and blue when they are surprised. All Pikrons are sand-colored. They come from the deserts and have no Onions. This kind is great at close combat but bad at shooting or throwing, dodges well and can fly for about 10 seconds, a bit higher than a wall. Most Pikrons share this "flying" ability, but they can't attack while flying.)(Armed with upgraded iron swords and shields that are 30 days to make and 60 to upgrade and take one resource each time for both.)(Now can attack while flying because of 50 day project.)(Flying time up to 25 sec due to upgrade.)
-160 Antennae Beetles (Good at temporarily controlling Pikmin.)
Subtotal: 360
Supers
-Sir Hardwood (A Pikron that can fly for 45 seconds and can attack while flying. Martial arts master, but he comes with no weapon, and therefore low attack power until he has something. As a Pikron, he is upgraded at the same time as the normal ones. He can stop smaller projectiles by hitting them with his weapon, mostly arrows, darts, bullets and javelins. Much tougher and much faster than usual Pikrons.)(Flying time up to 65 sec due to upgrade.)
Total:1360
War Machines:
-1 Projectile Blocker (1 Iron, 35 days)(A medium-armored tank-like machine. Its gun is special in the fact that it has the ability to fire bomb-rocks and hit missiles and other projectiles in mid-air, destroying it most of the time. Relatively fast firing rate, and can bring a relatively large amount of bomb-rocks. However, it can't hit anything lower than a projectile, or in other words, ground troops and machines and any Supers that are relatively short.)
Areas Scouted:
Perplexing Pool
Valley of Repose
Wistful Wild
Awakening Wood
Relationships
Ally: Nautical Neighbors
Peace Treaties: None
Items Bought:
1 Titanium
Resources, Petals and Ammunition
Petals: 410 (+20 per day)
-0 Iron
Base:
Buildings
-Resource Storage
-Ammunition Storage
-Weapons Storage
-Barracks
-2 Petal Gathering Centers
-Land Machine Free Factory (Building: Projectile Blocker 14/35)
Trade Routes Available:
-To Base B (W)
Defenses
-2 Sword Traps (1 Iron, 25 days)(If you pass by these, swords will stick out of the ground and hit you. Only usable on land.)
-1 Iron Wall (1 Iron, 30 days)
-1 Underground Whistle (1 Iron, 30 days)(The same affect as an Antennae Beetle, but stronger.)
Projects
Base A:
1) Create Antennae Beetle Suit 28/60 2 iron (This suit consists of a suit of iron armor and an iron whistle, allowing the Antennae Beetle to control Pikmin at greater distances, from about 2 Bulborbs' length away.)
2) Smith Weapons and Armor 118/120 1 Titanium (Creates a Pheonix Wing Pole Crescent, a suit of plate armor and a helmet of titanium. More info here: waterdumple.proboards74.com/index.cgi?board=questions&action=display&thread=1618&page=65
________________________________________________
Main:
3) Build Iron Wall 1 iron 3/30
4) Upgrade Energy Resistance 18/60 (Pikrons are much more resistant to energy attacks like lasers and electricity and gravity attacks. The damage is only one third, and supers automatically reflect them back at a 25% chance.)
5) Build Underground Whistle 1 iron 4/30 (The same affect as an Antennae Beetle, but stronger.)
6) Build Ice Trap 13/50 2 iron (Hidden in the foundation that stands out from the water. They fire strange chemicals that make the water freeze up very fast. Most machines in the water are disabled, things underwater are trapped or frozen to death, and the ice is thick enough to walk on. Even special troops will get frozen almost immediately if the stand in front of it, so you should disable it by some other way. Effect reaches far enough to reach the opposite bank. Also undetectable until it starts activating, since the stone slides around to reveal it.)
Log:
General Groink: My second base has a creative name due to the strange happenings.
Wildlife Army: Pikron Freedom Fighters
General: General Groink (A bearded old Groink that can no longer attack)
Day 132
Theme:box.zhangmen.baidu.com/m?gate=1&ct=134217728&tn=baidumt,%B3%A4%B8%E8%D2%BB%C7%FA%20%C9%F1%CC%BD%B5%D2%C8%CA%BD%DC%20%D6%F7%CC%E2%C7%FA%20%CC%DA%B8%F1%B6%FB&word=mp3,http://www.cyunion.cn/mp3/lJmspTU$.mp3,,[%C9%F1%CC%BD%B5%D2%C8%CA%BD%DC]&si=;;;;0;;0&lm=16777216&mtid=2&d=6
(Yeah, it's in Chinese. Good for you if you can decipher it.)
Base B: The Intangible Base
Location: Where the pickle lid is in the Perplexing Pool.
Troops:
Ordinary Troops:
-0 Healers (Maroon Pikmin that heals troops at a moderate speed both in and out of battle. The more healing a unit, the faster it recovers. Cannot fight and relatively weak.)
-0 Mini-Mutas (Miniature Mamutas that throw stones.)(Armed with bomb-rocks.)
Subtotal: 0
Special Troops:
-500 Combat Pikrons Combat Pikrons (Pikrons are distant cousins of Pikmin, but much more agile, tougher, stronger and larger. They also can't be planted. Instead of leaves on their head, they have a Glowcap, which glows red when they get angry and blue when they are surprised. All Pikrons are sand-colored. They come from the deserts and have no Onions. This kind is great at close combat but bad at shooting or throwing, dodges well and can fly for about 10 seconds, a bit higher than a wall. Most Pikrons share this "flying" ability, but they can't attack while flying.)(Armed with upgraded iron swords and shields that are 30 days to make and 60 to upgrade and take one resource each time for both.)(Now can attack while flying because of 50 day project.)
-200 Antennae Beetles (Good at temporarily controlling Pikmin.)
Subtotal: 700
Total: 700
Areas Scouted:
Perplexing Pool
Valley of Repose
Wistful Wild
Awakening Wood
Relationships
Ally: Nautical Neighbors
Peace Treaties: None
Items Bought:
4 Iron
Resources, Petals and Ammunition
Petals: 305 (+20 per day)
-0 Iron
Base:
Buildings
-Resource Storage
-Ammunition Storage
-Weapons Storage
-Barracks
-2 Petal Gathering Centers
Trade Routes Available:
-To Base A (W)
Defenses
Wooden Wall
1 Sword Trap (1 Iron, 25 days)
Underground Whistle (1 Iron, 30 days)(The same affect as an Antennae Beetle, but stronger.)
1 Iron Wall (1 Iron, 30 days)
Projects
Base B:
1) Research Acidic Defense 30/60 (Upgrades Antennae Beetles to Acidic Antennae Beetles. Acidic Antennae Beetles have glands, which, when the Acidic Antennae Beetle is under attack, can secrete an acidic fluid to hurt anything that touches it badly. This fluid does not damage the Acidic Antennae Beetle itself, nor its armor. This gland can stop excreting when the Beetle is safe, so Healers can still heal the beetle. It also makes the Acidic Antennae Beetle more resistant against acid.)
2) Build Free Naval War Machine Factory 4 iron 55/60
________________________________________________
Main:
3) Build Iron Wall 1 iron 3/30
4) Upgrade Energy Resistance 18/60 (Pikrons are much more resistant to energy attacks like lasers and electricity and gravity attacks. The damage is only one third, and supers automatically reflect them back at a 25% chance.)
5) Build Underground Whistle 1 iron 4/30 (The same affect as an Antennae Beetle, but stronger.)
6) Build Ice Trap 13/50 2 iron (Hidden in the foundation that stands out from the water. They fire strange chemicals that make the water freeze up very fast. Most machines in the water are disabled, things underwater are trapped or frozen to death, and the ice is thick enough to walk on. Even special troops will get frozen almost immediately if the stand in front of it, so you should disable it by some other way. Effect reaches far enough to reach the opposite bank. Also undetectable until it starts activating, since the stone slides around to reveal it.)
Log:
General Groink: My second base has a creative name due to the strange happenings.
General: General Groink (A bearded old Groink that can no longer attack)
Day 132
Theme:box.zhangmen.baidu.com/m?gate=1&ct=134217728&tn=baidumt,%B3%A4%B8%E8%D2%BB%C7%FA%20%C9%F1%CC%BD%B5%D2%C8%CA%BD%DC%20%D6%F7%CC%E2%C7%FA%20%CC%DA%B8%F1%B6%FB&word=mp3,http://www.cyunion.cn/mp3/lJmspTU$.mp3,,[%C9%F1%CC%BD%B5%D2%C8%CA%BD%DC]&si=;;;;0;;0&lm=16777216&mtid=2&d=6
(Yeah, it's in Chinese. Good for you if you can decipher it.)
Base A: Camp of Bewilderment
Location: Piece of concrete next to where the Submerged Castle was.
Troops:
Base A:
Ordinary Troops:
-200 Healers (Maroon Pikmin that heals troops at a moderate speed both in and out of battle. The more healing a unit, the faster it recovers. Cannot fight and relatively weak.)
-800 Mini-Mutas (Miniature Mamutas that throw stones)(Armed with bomb-rocks)
Subtotal: 1000
Special Troops:
-200 Combat Pikrons (Pikrons are distant cousins of Pikmin, but much more agile, tougher, stronger and larger. They also can't be planted. Instead of leaves on their head, they have a Glowcap, which glows red when they get angry and blue when they are surprised. All Pikrons are sand-colored. They come from the deserts and have no Onions. This kind is great at close combat but bad at shooting or throwing, dodges well and can fly for about 10 seconds, a bit higher than a wall. Most Pikrons share this "flying" ability, but they can't attack while flying.)(Armed with upgraded iron swords and shields that are 30 days to make and 60 to upgrade and take one resource each time for both.)(Now can attack while flying because of 50 day project.)(Flying time up to 25 sec due to upgrade.)
-160 Antennae Beetles (Good at temporarily controlling Pikmin.)
Subtotal: 360
Supers
-Sir Hardwood (A Pikron that can fly for 45 seconds and can attack while flying. Martial arts master, but he comes with no weapon, and therefore low attack power until he has something. As a Pikron, he is upgraded at the same time as the normal ones. He can stop smaller projectiles by hitting them with his weapon, mostly arrows, darts, bullets and javelins. Much tougher and much faster than usual Pikrons.)(Flying time up to 65 sec due to upgrade.)
Total:1360
War Machines:
-1 Projectile Blocker (1 Iron, 35 days)(A medium-armored tank-like machine. Its gun is special in the fact that it has the ability to fire bomb-rocks and hit missiles and other projectiles in mid-air, destroying it most of the time. Relatively fast firing rate, and can bring a relatively large amount of bomb-rocks. However, it can't hit anything lower than a projectile, or in other words, ground troops and machines and any Supers that are relatively short.)
Areas Scouted:
Perplexing Pool
Valley of Repose
Wistful Wild
Awakening Wood
Relationships
Ally: Nautical Neighbors
Peace Treaties: None
Items Bought:
1 Titanium
Resources, Petals and Ammunition
Petals: 410 (+20 per day)
-0 Iron
Base:
Buildings
-Resource Storage
-Ammunition Storage
-Weapons Storage
-Barracks
-2 Petal Gathering Centers
-Land Machine Free Factory (Building: Projectile Blocker 14/35)
Trade Routes Available:
-To Base B (W)
Defenses
-2 Sword Traps (1 Iron, 25 days)(If you pass by these, swords will stick out of the ground and hit you. Only usable on land.)
-1 Iron Wall (1 Iron, 30 days)
-1 Underground Whistle (1 Iron, 30 days)(The same affect as an Antennae Beetle, but stronger.)
Projects
Base A:
1) Create Antennae Beetle Suit 28/60 2 iron (This suit consists of a suit of iron armor and an iron whistle, allowing the Antennae Beetle to control Pikmin at greater distances, from about 2 Bulborbs' length away.)
2) Smith Weapons and Armor 118/120 1 Titanium (Creates a Pheonix Wing Pole Crescent, a suit of plate armor and a helmet of titanium. More info here: waterdumple.proboards74.com/index.cgi?board=questions&action=display&thread=1618&page=65
________________________________________________
Main:
3) Build Iron Wall 1 iron 3/30
4) Upgrade Energy Resistance 18/60 (Pikrons are much more resistant to energy attacks like lasers and electricity and gravity attacks. The damage is only one third, and supers automatically reflect them back at a 25% chance.)
5) Build Underground Whistle 1 iron 4/30 (The same affect as an Antennae Beetle, but stronger.)
6) Build Ice Trap 13/50 2 iron (Hidden in the foundation that stands out from the water. They fire strange chemicals that make the water freeze up very fast. Most machines in the water are disabled, things underwater are trapped or frozen to death, and the ice is thick enough to walk on. Even special troops will get frozen almost immediately if the stand in front of it, so you should disable it by some other way. Effect reaches far enough to reach the opposite bank. Also undetectable until it starts activating, since the stone slides around to reveal it.)
Log:
General Groink: My second base has a creative name due to the strange happenings.
Wildlife Army: Pikron Freedom Fighters
General: General Groink (A bearded old Groink that can no longer attack)
Day 132
Theme:box.zhangmen.baidu.com/m?gate=1&ct=134217728&tn=baidumt,%B3%A4%B8%E8%D2%BB%C7%FA%20%C9%F1%CC%BD%B5%D2%C8%CA%BD%DC%20%D6%F7%CC%E2%C7%FA%20%CC%DA%B8%F1%B6%FB&word=mp3,http://www.cyunion.cn/mp3/lJmspTU$.mp3,,[%C9%F1%CC%BD%B5%D2%C8%CA%BD%DC]&si=;;;;0;;0&lm=16777216&mtid=2&d=6
(Yeah, it's in Chinese. Good for you if you can decipher it.)
Base B: The Intangible Base
Location: Where the pickle lid is in the Perplexing Pool.
Troops:
Ordinary Troops:
-0 Healers (Maroon Pikmin that heals troops at a moderate speed both in and out of battle. The more healing a unit, the faster it recovers. Cannot fight and relatively weak.)
-0 Mini-Mutas (Miniature Mamutas that throw stones.)(Armed with bomb-rocks.)
Subtotal: 0
Special Troops:
-500 Combat Pikrons Combat Pikrons (Pikrons are distant cousins of Pikmin, but much more agile, tougher, stronger and larger. They also can't be planted. Instead of leaves on their head, they have a Glowcap, which glows red when they get angry and blue when they are surprised. All Pikrons are sand-colored. They come from the deserts and have no Onions. This kind is great at close combat but bad at shooting or throwing, dodges well and can fly for about 10 seconds, a bit higher than a wall. Most Pikrons share this "flying" ability, but they can't attack while flying.)(Armed with upgraded iron swords and shields that are 30 days to make and 60 to upgrade and take one resource each time for both.)(Now can attack while flying because of 50 day project.)
-200 Antennae Beetles (Good at temporarily controlling Pikmin.)
Subtotal: 700
Total: 700
Areas Scouted:
Perplexing Pool
Valley of Repose
Wistful Wild
Awakening Wood
Relationships
Ally: Nautical Neighbors
Peace Treaties: None
Items Bought:
4 Iron
Resources, Petals and Ammunition
Petals: 305 (+20 per day)
-0 Iron
Base:
Buildings
-Resource Storage
-Ammunition Storage
-Weapons Storage
-Barracks
-2 Petal Gathering Centers
Trade Routes Available:
-To Base A (W)
Defenses
Wooden Wall
1 Sword Trap (1 Iron, 25 days)
Underground Whistle (1 Iron, 30 days)(The same affect as an Antennae Beetle, but stronger.)
1 Iron Wall (1 Iron, 30 days)
Projects
Base B:
1) Research Acidic Defense 30/60 (Upgrades Antennae Beetles to Acidic Antennae Beetles. Acidic Antennae Beetles have glands, which, when the Acidic Antennae Beetle is under attack, can secrete an acidic fluid to hurt anything that touches it badly. This fluid does not damage the Acidic Antennae Beetle itself, nor its armor. This gland can stop excreting when the Beetle is safe, so Healers can still heal the beetle. It also makes the Acidic Antennae Beetle more resistant against acid.)
2) Build Free Naval War Machine Factory 4 iron 55/60
________________________________________________
Main:
3) Build Iron Wall 1 iron 3/30
4) Upgrade Energy Resistance 18/60 (Pikrons are much more resistant to energy attacks like lasers and electricity and gravity attacks. The damage is only one third, and supers automatically reflect them back at a 25% chance.)
5) Build Underground Whistle 1 iron 4/30 (The same affect as an Antennae Beetle, but stronger.)
6) Build Ice Trap 13/50 2 iron (Hidden in the foundation that stands out from the water. They fire strange chemicals that make the water freeze up very fast. Most machines in the water are disabled, things underwater are trapped or frozen to death, and the ice is thick enough to walk on. Even special troops will get frozen almost immediately if the stand in front of it, so you should disable it by some other way. Effect reaches far enough to reach the opposite bank. Also undetectable until it starts activating, since the stone slides around to reveal it.)
Log:
General Groink: My second base has a creative name due to the strange happenings.