Yup. By the way, Hachi mentioned to me that there needs to be some advantage for being spread out or disadvantage for being close together. At the moment, there's little reason why you shouldn't plop three bases down all right next to each other and basically make a huge insanely hard-to-destroy stratofortress. Making it hard to attack people at a distance is definitely not enough of a penalty.
Post by Water Dumple on Dec 14, 2008 22:02:07 GMT -5
There's a thought...maybe -5,000 troops for a base in the same area, and a third in the same area has -10,000. Perhaps another advantage as well, since that's only going to affect the base crammer later on in the game.
Thats kinda an obvious win. The Hoc spent 2 project slots on factories. The Wildlife didn't. Of course he'd win. Also, 6 Hoc Tanks and 2 Hoc deffenses beat 9 Wildlife Tanks of the same length. If the Hoc wanted, he could just of easily built 3 60-day tanks to counter the Supers.
While I admire that you have taken time to come up with your case, it is flawed, Yoshi.
You forgot that ammo will have to be researched for these Wildlife machines, slowing that blitz attack and allowing Hoco factories more time to take effect.
Secondly, there's still the matter of scouting, at least 10 days for being in the same area. It'll be even more, up to 20 days, if you're far away. Then the matter of getting to the Hoco base will also be 10-20 more days. That's gives quite a bit of time for preparation. While Wildlife is traveling to attack, the defending Hoco. gets a bonus of 60-120 days with their projects working during that time.
Finally, the most important part, you assume that Hocotatian have but one choice in how they do their project. There's no reason for the Hocotatian to build two 60 day factories, two machines and two troop upgrades. It could have been four base defenses like what Bulbmin is doing.