Post by Petrosian on Dec 8, 2008 5:16:44 GMT -5
Hocotatian Army: Scarlet Confederacy
General: Mikhail
Captain: Alexei
Captain: Lian Po
Location: Final Trial (behind where the Emperor Bulblax was, where the tin cans with bomb-rocks are)
Day 456
Troops
11500 White Pikmin (Fast moving pikmin with red eyes and vision that can see into the ground) (Armed with Iron Blowguns and Blowgun Darts)
22100 Red Pikmin (Good attackers)
500 Orange Pikmin (Good defense, good at repairing things)
11000 Yellow Pikmin (Light, good with explosives) (Armed with bombrock grenades)
Special: 40 Li'l Guineas
Total: 44440
Petals: 0
Allies and Treaties
Ally: Scavenging Scoundrels
Peace Treaty: BRaCU
Buildings
Weapons Warehouse (Weapons are stored here.)
Ammunition Warehouse (Ammunition is stored here.)
Resource Warehouse (Resources are stored here.)
Barracks (Troops sleep here.)
Petal Gathering Center (Gain 5 extra petals per day.)
1 Land War Machine Factory (Building: Mobile Spike Generator 10/30)
Resources
0 Iron (Build strength=3. Weak to extreme fire, decent elsewhere.)
Items Bought from the Universal Store:
2 Petal Gathering Centers
5 Iron
5 Iron
Machines
13 Mobile Spike Generators (Basically Spike Generators that can move only when above ground, unburrows and burrows by itself and has no defense when above ground, no armor at all)
6 Massive Ice Battle Tank (These bethemoths take 400 days to complete, they fashion tremendous steel armor, fantastic cannons that will kill hundreds of pikmin and dozens of Bulborbs per shot. They produce their own ammo of Freezing Lasers, along with using Siege Cannonballs against buildings and extremely heavy vehicles. Their special, deadly weapon is a gigantic Ice Age Generator inside it. These freeze any enemies, not harming allies, and killing Pikmin in about 2.5 real life meter radius around it. Larger enemies are paralyzed for long periods of time, the stronger the enemy, the less the time. Supers only freeze for about 2 minutes, while Special troops freeze 5 to 10. It can only activate once every 15 minutes, and the tank shuts down for about 1 minute to power up for it before the cold is released)
Defenses
2 Spike Generators (Sends a line of spines through the ground, hitting many ground attackers in a line at once. Own troops are immune. The Generator itself is underground and needs to be detected to be hit. Great against infantry, weaker against larger enemies.)
Other Stuff
(None)
Areas Scouted
Distant Spring
Awakening Wood
Perplexing Pool
Projects
1. Build Military Training Field 30/30 2 iron (Generally improves Pikmin a little bit in every way, the Training Field can be upgraded even more)
2. Build War Magnet 30/30 2 iron (Movable magnet that is used for war, messes up metallic war machines' controls and moves them around a bit, slightly armored)
3. Build Radar 20/20 1 iron (Radar in base, tells when enemy troops come about a quarter of a day before)
4. Create General's Wireless Communication System 50/50 1 iron (Lets General communicate with Captains, effectively letting the General direct troops at home through Captains)
5. Build 1 Iron Gate 30/30 1 iron
6. Build 1 Iron Gate 30/30 1 iron
Log
Mikhail: Ages go by... It is long since my last battle. My suit has since been repaired, and I stand ready again.
General: Mikhail
Captain: Alexei
Captain: Lian Po
Location: Final Trial (behind where the Emperor Bulblax was, where the tin cans with bomb-rocks are)
Day 456
Troops
11500 White Pikmin (Fast moving pikmin with red eyes and vision that can see into the ground) (Armed with Iron Blowguns and Blowgun Darts)
22100 Red Pikmin (Good attackers)
500 Orange Pikmin (Good defense, good at repairing things)
11000 Yellow Pikmin (Light, good with explosives) (Armed with bombrock grenades)
Special: 40 Li'l Guineas
Total: 44440
Petals: 0
Allies and Treaties
Ally: Scavenging Scoundrels
Peace Treaty: BRaCU
Buildings
Weapons Warehouse (Weapons are stored here.)
Ammunition Warehouse (Ammunition is stored here.)
Resource Warehouse (Resources are stored here.)
Barracks (Troops sleep here.)
Petal Gathering Center (Gain 5 extra petals per day.)
1 Land War Machine Factory (Building: Mobile Spike Generator 10/30)
Resources
0 Iron (Build strength=3. Weak to extreme fire, decent elsewhere.)
Items Bought from the Universal Store:
2 Petal Gathering Centers
5 Iron
5 Iron
Machines
13 Mobile Spike Generators (Basically Spike Generators that can move only when above ground, unburrows and burrows by itself and has no defense when above ground, no armor at all)
6 Massive Ice Battle Tank (These bethemoths take 400 days to complete, they fashion tremendous steel armor, fantastic cannons that will kill hundreds of pikmin and dozens of Bulborbs per shot. They produce their own ammo of Freezing Lasers, along with using Siege Cannonballs against buildings and extremely heavy vehicles. Their special, deadly weapon is a gigantic Ice Age Generator inside it. These freeze any enemies, not harming allies, and killing Pikmin in about 2.5 real life meter radius around it. Larger enemies are paralyzed for long periods of time, the stronger the enemy, the less the time. Supers only freeze for about 2 minutes, while Special troops freeze 5 to 10. It can only activate once every 15 minutes, and the tank shuts down for about 1 minute to power up for it before the cold is released)
Defenses
2 Spike Generators (Sends a line of spines through the ground, hitting many ground attackers in a line at once. Own troops are immune. The Generator itself is underground and needs to be detected to be hit. Great against infantry, weaker against larger enemies.)
Other Stuff
(None)
Areas Scouted
Distant Spring
Awakening Wood
Perplexing Pool
Projects
1. Build Military Training Field 30/30 2 iron (Generally improves Pikmin a little bit in every way, the Training Field can be upgraded even more)
2. Build War Magnet 30/30 2 iron (Movable magnet that is used for war, messes up metallic war machines' controls and moves them around a bit, slightly armored)
3. Build Radar 20/20 1 iron (Radar in base, tells when enemy troops come about a quarter of a day before)
4. Create General's Wireless Communication System 50/50 1 iron (Lets General communicate with Captains, effectively letting the General direct troops at home through Captains)
5. Build 1 Iron Gate 30/30 1 iron
6. Build 1 Iron Gate 30/30 1 iron
Log
Mikhail: Ages go by... It is long since my last battle. My suit has since been repaired, and I stand ready again.