Petrosian
Giant Breadbug
The Fishman
Posts: 1,560
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Post by Petrosian on Dec 5, 2008 18:36:16 GMT -5
HMMM... How about an extra project slot only for making War Machines and War Machine Factories?
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Post by Water Dumple on Dec 5, 2008 18:40:15 GMT -5
Well, another slot for making vehicles/aircraft/ships is almost like a built-in factory, and when that either boosts your production by 25% or 50%, that could get out of hand quickly.
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Petrosian
Giant Breadbug
The Fishman
Posts: 1,560
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Post by Petrosian on Dec 5, 2008 18:42:52 GMT -5
Let me see... This is hard. I think we should fall back on 10%. Or how about free ammo for the respective War Machines?
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Post by Water Dumple on Dec 5, 2008 18:45:33 GMT -5
I'd say just the 10%. If they got free ammo, then I could destroy a base without AA defenses with a single Bomber and Fighter.
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Meowzer
Waterwraith
The Picker of the 'Min
Pffffffffff
Posts: 2,249
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Post by Meowzer on Dec 5, 2008 19:19:33 GMT -5
I don't get this bonus system. If its a 5-day bonus, then how does 400 day ship get an 80 day bonus?
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Post by THE GODDAMN BATMAN on Dec 5, 2008 19:20:39 GMT -5
That would be if they changed it to a 20% day bonus.
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Waffle-SS
Gatling Groink
The Administrator[A:0]
This means WAR, MAGGOTS!
Posts: 997
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Post by Waffle-SS on Dec 5, 2008 19:25:48 GMT -5
I think we should stick with the 5 day bonus, maybe bump it up to 10 for projects greater than a cirtain amount of days. Or we could cap the 20% bonus at like 20 or 25 days or something.
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Petrosian
Giant Breadbug
The Fishman
Posts: 1,560
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Post by Petrosian on Dec 5, 2008 19:40:43 GMT -5
I support just lowering the bonus and give it no caps. Also a suggestion: How about a Transportation Base? Available only to Hocotatians, it takes an extra 40 days, and you can teleport all your troops there instantly.
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Makajawan
Gatling Groink
Supreme Commander Awesome[A:1]
Everything he touches turns to ice, but he warms your heart.
Posts: 813
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Post by Makajawan on Dec 5, 2008 19:52:51 GMT -5
Wildlife Rule 15, under Newbie rules, is talking about base defenses, and then contains the sentence: This usually applies to base defense. I think that sentence should be killed. Uh...why? Well, it just seems kind of redundant, to have a sentence saying that rules applying to base defense usually apply to base defense. Interesting. Well, fair enough. Oh, well there's my short attention span. It's not really significant anyway, I just wanted to make sure that efficiency does not equal level of tech, because I'll want some hi-tech stuff in my army. It's all good. Fair enough. I'm intrigued by the last sentence though. What did you mean by that?
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Post by Water Dumple on Dec 5, 2008 20:14:50 GMT -5
What it's talking about is that using multiple project slots to make multiple things is allowed and will usually be done with base defenses. But I should probably word that differently.
You're a genius, and thus can probably update logs faster than we can using your l33t calculus and trigonometry and stuff.
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Post by tinfoilman on Dec 5, 2008 20:16:00 GMT -5
Fair enough. I'm intrigued by the last sentence though. What did you mean by that? Some of us (read: Stupid tinfoilman) can't deal with that many numbers without my brain hurting.
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Makajawan
Gatling Groink
Supreme Commander Awesome[A:1]
Everything he touches turns to ice, but he warms your heart.
Posts: 813
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Post by Makajawan on Dec 5, 2008 21:10:56 GMT -5
You're a genius, and thus can probably update logs faster than we can using your l33t calculus and trigonometry and stuff. Well, if you think so. As arrogant as I am in RL, I still don't think the word "genius" would apply to me. And, even if I am able to update faster, it's not because of my knowledge of calc or trig. Heck, last time I updated on one of these things, I didn't even know any calc. In any case, this is all irrelevant anyway. If resources in smaller quantities has proven to be a bother, then the benefits likely don't outweigh the inconveniences, so I'm fine with leaving them as they are. As far as the bonus goes, perhaps a 5 day bonus for things over 30 or so days, and a 20% bonus for things under? Perhaps a little complicated, but it's an idea. If we can't come up with a good solution, I say we nix 'em. They're interesting, no doubt about it, but they're not necessary if they're more trouble than they're worth. EDIT: Looks like Luftwaffle had the idea first. Well, either way, I support it.
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vidguysteve
Red Bulborb
They all float down here
Posts: 290
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Post by vidguysteve on Dec 5, 2008 22:34:32 GMT -5
All this number mumbo-jumbo-dribbeldy droop is why I'm reluctant to join this game.
Just sayin', sometimes it looks like you guys go sorta overboard with this stuff.
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Waffle-SS
Gatling Groink
The Administrator[A:0]
This means WAR, MAGGOTS!
Posts: 997
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Post by Waffle-SS on Dec 5, 2008 23:06:32 GMT -5
A balanced game needs numbers and values. Its like playing an RTS without knowing how much a building will cost to make.
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vidguysteve
Red Bulborb
They all float down here
Posts: 290
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Post by vidguysteve on Dec 5, 2008 23:59:02 GMT -5
There's no doubt about that- it's just that sometimes each army gets so bogged down with all the different numbers and rules they need to follow, it's hard to have an idea of what you're doing.
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