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Post by Water Dumple on Nov 17, 2008 18:39:40 GMT -5
Well, if he does that and nobody has posted about it it, just delete it.
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Hachi
Waterwraith
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Post by Hachi on Nov 17, 2008 19:22:28 GMT -5
So the general idea for doing projects to get Captains is agreeable?
How about WD's idea about some kind of water advantage? Should being by water have any advantages besides its defensive value?
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Waffle-SS
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Post by Waffle-SS on Nov 17, 2008 19:25:11 GMT -5
Well, I guess you could make boats there, but they would really only be useful on defense unless your enemy shared the other side of the lake.
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Post by Water Dumple on Nov 17, 2008 19:26:21 GMT -5
Right. All it really does is add another unwanted dimension to the armies at sea--They have to worry about oceanic attack as well. So, I think that, to compensate, there should be an advantage of some kind for being near water.
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Hachi
Waterwraith
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Post by Hachi on Nov 17, 2008 19:27:17 GMT -5
Well, I guess you could make boats there, but they would really only be useful on defense unless your enemy shared the other side of the lake. To counter that, we could consider ships to be stronger then other normal war machines. They would also be much harder to attack then tanks and such.
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Post by Water Dumple on Nov 17, 2008 19:33:09 GMT -5
Yeah, but I think that's sort of assumed already. I really don't think it's good enough; I mean, what if there's only one other naval army or none at all? What are my ships good for then? Nearly nothing besides defense. The possibility is there without purpose. What if there are lots of naval armies, and sea attack is dangerous? I just make my army on land and then there's no danger!
To me, the fact that they have very high defense is justified by the fact that they can only travel by sea. It means that most of the time they'll only be fighting the other highly-armored machines, not land units, or aircraft which can be dangerous to anything depending on the situation. There's gotta be something else, because if you make your army on land, you don't have to worry about getting attacked by sea, and that's a pretty flagrant advantage; so those that are vulnerable to that kind of attack, I feel, should get some sort of help. Perhaps a higher Petal gain?
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Waffle-SS
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Post by Waffle-SS on Nov 17, 2008 19:38:56 GMT -5
Attatch all bases with decent size rivers? I dunno.
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Hachi
Waterwraith
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Post by Hachi on Nov 17, 2008 19:38:57 GMT -5
I see. Well, being by the water could be good for your economy. Some kind of economic advantage would be good.
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Waffle-SS
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Post by Waffle-SS on Nov 17, 2008 19:41:52 GMT -5
Bonus petal gain? That might unbalance things though. I really think adding small waterways to the bases would make ships fairly useful, although then you would have to be prepared for aquatic attack no matter what.
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Post by Water Dumple on Nov 17, 2008 19:44:54 GMT -5
Bonus petal gain? That might unbalance things though. I really think adding small waterways to the bases would make ships fairly useful, although then you would have to be prepared for aquatic attack no matter what. I actually suggested that exact thing right here: waterdumple.proboards74.com/index.cgi?board=suggestions&action=display&thread=1931...But hardly anybody else liked the idea, which is why I'm trying this. Still, who knows, maybe they'll be more open to the idea now. But let's just assume that this idea does get passed, and there are those that couldn't possibly be near water--As in, the little floating spire in the Forest Navel where the Libra is. I think they should get an economic disadvantage for being so separated, as that makes it difficult to get 'em and they have no worries about naval attacks.
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Waffle-SS
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Post by Waffle-SS on Nov 17, 2008 19:47:52 GMT -5
We could do some thing like divide the maps up into different areas with different petal modifiers. Generally the easier to defend, and isolated areas would receive less petals, while the areas more open to attack would receive an income bonus. I think that would work well, and give some tactical decision in base placement.
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Post by Water Dumple on Nov 17, 2008 19:48:56 GMT -5
Hmm, yes, that would be good. In fact, that's sort of an idea we had earlier, but we didn't have a good map for the original Pikmin's areas.
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Waffle-SS
Gatling Groink
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Post by Waffle-SS on Nov 17, 2008 19:55:31 GMT -5
Well, i could dig up my old Pikmin guide. It has the maps, although lacking any detail really. Anyway, we could always try to sketch them up. Remember that they are very similar to a lot of Pimin 2 maps.
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Planet9
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Post by Planet9 on Nov 17, 2008 20:49:19 GMT -5
You know, instead of having an economic advantage we could allow people to build bases on water. So if you want to attack someone with a water-locked base, you would actually need at least transport naval machines. Maybe they could be on small, created islands.
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Orangutan
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Post by Orangutan on Nov 17, 2008 20:51:17 GMT -5
You know, that is quite a good idea.
Maybe it would take twice as long to set up on water than on land or something.
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