Orangutan
Waterwraith
Kaw Kaw Bird
Posts: 2,294
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Post by Orangutan on Nov 10, 2008 20:18:35 GMT -5
Maybe up to two captains per base? You automatically get one after making a base, and then you get the other one after...doing something. I dunno.
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Post by Chocoking on Nov 10, 2008 21:41:35 GMT -5
Mabe we should start out with 1 base but place colonies (cost a certain amount)
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Post by Water Dumple on Nov 10, 2008 21:50:24 GMT -5
Mabe we should start out with 1 base but place colonies (cost a certain amount) You already start with a base. But, this gives me an idea--Perhaps you should pay a Petal cost to set up an additional base in addition to the resources.
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Post by Chocoking on Nov 10, 2008 21:54:36 GMT -5
I know it doesn't seem like it but I'm good at promating good ideas. By the way there should also be a few more catagories Like Hocotation Wildliife and maybe pirates(all just examples)
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bulbmin
Fiery Bulblax
BLU Scout[A:3]
Ooh hoo hoo, ya gun shoots medicine. That's intimidatin'.
Posts: 762
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Post by bulbmin on Nov 11, 2008 10:50:31 GMT -5
You should get 1 Captain per base, along with your general. Maybe your main base could get an extra Captain that an also go anywhere, like your general? I think the problem with only having 1 Captain per base would be that it would make Hocos very vulnerable to attack - one Captain dead, and suddenly all your plans are worthless.
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Makajawan
Gatling Groink
Supreme Commander Awesome[A:1]
Everything he touches turns to ice, but he warms your heart.
Posts: 813
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Post by Makajawan on Nov 11, 2008 11:02:41 GMT -5
Clarify part d. Does that mean you get 25000 ordinaries for every base you have, but you distribute them however you wish?
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bulbmin
Fiery Bulblax
BLU Scout[A:3]
Ooh hoo hoo, ya gun shoots medicine. That's intimidatin'.
Posts: 762
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Post by bulbmin on Nov 11, 2008 12:33:55 GMT -5
wat
Where did you come from Maka? Nice to see you anyway.
Also, what exactly does a new base start out with? The four basic buildings? Anything else?
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Post by tinfoilman on Nov 11, 2008 15:44:16 GMT -5
Clarify part d. Does that mean you get 25000 ordinaries for every base you have, but you distribute them however you wish? No. It means that you can only have a maximum of 25,000 ordinaries (or, if you are a wildlife, a total of 25,000 troops with a combination of ordinaries and specials) at one base at one time. However, in case one base is attacked, one may send all their troops to defend a base or whatever. Also, what exactly does a new base start out with? The four basic buildings? Anything else? I'm assuming it starts with the "four basic buildings". A neat idea would (if allowed) to use more resources to build the base, but have a factory or two come installed with it. Again, that is just an idea.
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Post by Water Dumple on Nov 11, 2008 19:08:07 GMT -5
wat Where did you come from Maka? Nice to see you anyway. Also, what exactly does a new base start out with? The four basic buildings? Anything else? The four basic buildings, and I suggest a wall made out of the material you used to set up the base. And, you bring up a good point--The one captain per base does make Hocos particularly vulnerable. Maybe the Pikmin can perform only slightly worse when he isn't around and only slightly better when he is?
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Post by Grey Snagret on Nov 15, 2008 18:41:59 GMT -5
An interesting possibility.
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Post by THE GODDAMN BATMAN on Nov 15, 2008 18:45:43 GMT -5
When you make a new base, does it start out with a captain?
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Post by Doomship on Nov 15, 2008 23:17:48 GMT -5
We're discussing the idea. My personal opinion is that we should keep the Captain system as is, but allow Captains and the General to move freely between bases as they wish.
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Rocky
Giant Breadbug
The Recombinant
Posts: 1,636
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Post by Rocky on Nov 15, 2008 23:40:44 GMT -5
OK, i have a chart of travel time in whatever is going to be used, be it train, convoy, or catapult, that i am making up as i wright this post....
Cross area transit: 2 days.
Cross "continent" transit: 5 to 7 days.
Inter "continent" transit: 10 to 14 days.
Continents being the collection of area's in the respective games, plus Wispy willows in the north.
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Hachi
Waterwraith
Captain Oliby[A:0]
I am Oliby, Businessman of Legends. Fear my accounting!
Posts: 2,355
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Post by Hachi on Nov 16, 2008 13:30:58 GMT -5
I know my ideas have been derided as anti-Hocotatian despite the fact I created Hocotatian armies, but I think that the captain system should be kept as is.
The reason for this is that it makes sense. I always saw Wildlife as guerrilla troops. They're spread out with many weak bases (Less factories) and no need for leadership.
Hocotatians would have fewer but mightier bases. Their command structure is very important, making it harder for them to make multiple bases like Wildlife. Thus, they'll have to wait until they get more leaders to spread.
The captains may move between bases, but it'll still take time.
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bulbmin
Fiery Bulblax
BLU Scout[A:3]
Ooh hoo hoo, ya gun shoots medicine. That's intimidatin'.
Posts: 762
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Post by bulbmin on Nov 16, 2008 13:41:12 GMT -5
You should get a free Captain for every base you make, at least. The reason is simple - if a Hocotatian base without a captain is attacked, then it's a guaranteed loss for the Hocotatian because he won't be able to send in any plans.
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