Planet9
Ranging Bloyster
Former Power Poster[A:0]
Posts: 1,919
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Post by Planet9 on Nov 9, 2008 19:10:50 GMT -5
How about Wildlife Trails? Like how ants leave a strail for others to follow, or if the wildlife just stamp out the trail, like the Oregon Trail! If that was a spam post, which I'm pretty sure it was, don't do it again. If it wasn't, make it relevant please. I have no idea what you mean by that.
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Meowzer
Waterwraith
The Picker of the 'Min
Pffffffffff
Posts: 2,249
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Post by Meowzer on Nov 9, 2008 19:16:39 GMT -5
He was asking what a wildlife trade rout would be like.
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Orangutan
Waterwraith
Kaw Kaw Bird
Posts: 2,294
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Post by Orangutan on Nov 9, 2008 19:56:24 GMT -5
Problem:
When attacking, you would gather troops, machines, and supers from all your bases and attack, correct? You could take down any one base easily, because you're attacking with your whole army, but the defender is defending with just a part of his army.
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Muffin Man
Fiery Bulblax
Lord of the Random Spectralids
Posts: 707
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Post by Muffin Man on Nov 9, 2008 20:16:21 GMT -5
150% rule.
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Post by Water Dumple on Nov 9, 2008 21:05:26 GMT -5
I can't say I agree with Water Dumple's idea to cap the Hoc troops so low, but give them so many factories. It kinda puts wildlife completely out of the running for machines. No, they can still make machines just fine; but if you want to make more and you've hit the cap, you just need to use project slots. If you use all three, it's as if you have five factories. Also, Rydon, Wildlifes have significantly more powerful, more diverse, and a higher overall troop cap than Hocotatians (If you count Specials as 10 each). And perhaps Wildlife bases will each serve as being independently powerful, while Hocotatian bases by themselves will be weak but can work as a single unit to become more powerful. In another words, a Wildlife will be be best with a few bases and a Hocotatian will be better with many.
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Post by Doomship on Nov 10, 2008 16:21:36 GMT -5
Didn't I suggest blockades a while back regarding this? I do remember it being accepted mostly.
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Post by Water Dumple on Nov 10, 2008 17:00:20 GMT -5
That's true, you did. But that's another implementation question.
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Rocky
Giant Breadbug
The Recombinant
Posts: 1,636
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Post by Rocky on Nov 10, 2008 17:49:18 GMT -5
I think we should have different types of bases. Kind of like this: Building: Easier to find, harder to raid Camp: Harder to find, easier to raid I like this idea. and hocos are getting the short end of the stick again. It takes 740 days to get the 5 captains, and it can take only 400 days to get 5 supers. If Wildlife's get 10 suppers, then a hoco should get 10 captians.
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Hachi
Waterwraith
Captain Oliby[A:0]
I am Oliby, Businessman of Legends. Fear my accounting!
Posts: 2,355
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Post by Hachi on Nov 10, 2008 17:57:57 GMT -5
I do not like the camp or base idea. Scouting is suppose to locate all the base in a region anyways.
Supers are like war machines. How would having more Captains balance this issue?
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Orangutan
Waterwraith
Kaw Kaw Bird
Posts: 2,294
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Post by Orangutan on Nov 10, 2008 17:59:52 GMT -5
I do not like the camp or base idea. Scouting is suppose to locate all the base in a region anyways. Supers are like war machines. How would having more Captains balance this issue? Well, captains can help a lot with a hoco. But, the so many more extra factories help more. I dont' like the camp or base idea other. We'd have to just add bunch of new rules and stuff...
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Post by THE GODDAMN BATMAN on Nov 10, 2008 18:00:36 GMT -5
Yeah, well 10 supers may be too many. I think that we should keep it 5 supers.
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Rocky
Giant Breadbug
The Recombinant
Posts: 1,636
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Post by Rocky on Nov 10, 2008 18:03:26 GMT -5
Ok, but you have a limit on supers, like captains, and I find them close in ranking. You see, For hocos, Captains are supers, Machines are Specials, and our loyal little pikmin are ordinary. for Wilds, Machines are the in between for supers and specials.
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Post by Grey Snagret on Nov 10, 2008 18:48:39 GMT -5
Captains only make the troops less stupid, if I recall. Has that changed?
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Orangutan
Waterwraith
Kaw Kaw Bird
Posts: 2,294
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Post by Orangutan on Nov 10, 2008 18:49:59 GMT -5
Nope, it hasn't changed.
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Post by Water Dumple on Nov 10, 2008 19:26:29 GMT -5
I think we should have different types of bases. Kind of like this: Building: Easier to find, harder to raid Camp: Harder to find, easier to raid I like this idea. and hocos are getting the short end of the stick again. It takes 740 days to get the 5 captains, and it can take only 400 days to get 5 supers. If Wildlife's get 10 suppers, then a hoco should get 10 captians. Hocotatians are definitely not getting the short end of the stick. Officers aren't like Supers or machines, either. I think it should be like this--You get one General who can go anywhere you want, and one Captain per base. Each Captain cannot move to another base, but of course may send out attacks. The General can travel to different base than wherever he started. Yeh? Neh? Meh? Edit: I agree with Hachi, this camp/base idea will likely be hard to manage.
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