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Areas
Nov 4, 2008 18:32:19 GMT -5
Post by norbertk19 on Nov 4, 2008 18:32:19 GMT -5
Perhaps we could have it that each area has it's own advantages and disadvantages? This would make the game have more stratagy.
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Meowzer
Waterwraith
The Picker of the 'Min
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Areas
Nov 4, 2008 18:33:42 GMT -5
Post by Meowzer on Nov 4, 2008 18:33:42 GMT -5
Other than natural hazards?
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Areas
Nov 4, 2008 18:42:59 GMT -5
Post by norbertk19 on Nov 4, 2008 18:42:59 GMT -5
Yeah. Like for example the valley of repose can get a diffrent type of metal. Ice.
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Rocky
Giant Breadbug
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Areas
Nov 4, 2008 18:44:05 GMT -5
Post by Rocky on Nov 4, 2008 18:44:05 GMT -5
Reintroduce the wildlife naturally there, only in packs to compensate for the shrinkage.
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Meowzer
Waterwraith
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Areas
Nov 4, 2008 18:46:17 GMT -5
Post by Meowzer on Nov 4, 2008 18:46:17 GMT -5
That would be good for the next version.
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Rocky
Giant Breadbug
The Recombinant
Posts: 1,636
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Areas
Nov 4, 2008 18:47:39 GMT -5
Post by Rocky on Nov 4, 2008 18:47:39 GMT -5
Mine or his?
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Meowzer
Waterwraith
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Areas
Nov 4, 2008 18:49:13 GMT -5
Post by Meowzer on Nov 4, 2008 18:49:13 GMT -5
Norb's
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Hachi
Waterwraith
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Areas
Nov 4, 2008 19:48:09 GMT -5
Post by Hachi on Nov 4, 2008 19:48:09 GMT -5
The unique metal in each area is a good idea. Maybe even limit Wildlife troops to what can be found in that area.
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Areas
Nov 4, 2008 20:10:41 GMT -5
Post by yoshimaster on Nov 4, 2008 20:10:41 GMT -5
That would kill the wildlifes biggest advantage, variety.
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Hachi
Waterwraith
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Areas
Nov 4, 2008 20:15:40 GMT -5
Post by Hachi on Nov 4, 2008 20:15:40 GMT -5
Didn't you always say that Wildlife had too much advantage, Yoshi?
EDIT: They'll still be able to transfer troops from bases in a different region over.
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Orangutan
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Areas
Nov 4, 2008 20:16:56 GMT -5
Post by Orangutan on Nov 4, 2008 20:16:56 GMT -5
Well, that's WildLife's biggest advantage. The other one's are smaller, but without that it's pointless being one.
Well, for me it wouldn't matter. I'm just going to recruit flying troops in the Whispy Willows next version.
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Areas
Nov 4, 2008 20:24:27 GMT -5
Post by yoshimaster on Nov 4, 2008 20:24:27 GMT -5
True, but that is THE main advantage of Wildlife, It makes em WAYYYYYYY too weak. Sheesh and really that means that if you go to final trial and wistful wild you can't have any 'min cause none live their.
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Hachi
Waterwraith
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Areas
Nov 4, 2008 20:32:52 GMT -5
Post by Hachi on Nov 4, 2008 20:32:52 GMT -5
That should be fixed since my idea for a new Wildlife advantage was more bases. Setting up bases in extra locations will get a good variety.
But, this is only an idea.
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Orangutan
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Areas
Nov 4, 2008 21:10:13 GMT -5
Post by Orangutan on Nov 4, 2008 21:10:13 GMT -5
That should be fixed since my idea for a new Wildlife advantage was more bases. Setting up bases in extra locations will get a good variety. But, this is only an idea. Oh yeah, forgot about that. However, in the beginning this may lead to problems. People from one place may only get fire-troops people, and people in another place get only ice-based troops. So they could just attack armies that can't fight back because of the troops they get. And do you have an idea of how made-up troops would work? That might be a problem...
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Hachi
Waterwraith
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Areas
Nov 4, 2008 21:13:40 GMT -5
Post by Hachi on Nov 4, 2008 21:13:40 GMT -5
Interesting. Made up troops would be hard to group. I'll got to think about that.
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