Hachi
Waterwraith
Captain Oliby[A:0]
I am Oliby, Businessman of Legends. Fear my accounting!
Posts: 2,355
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Post by Hachi on Oct 7, 2008 18:44:14 GMT -5
But, a Super rush is vulnerable as well. While you're getting your Super ready, what would stop someone from making six 40-days tanks from blasting apart those unprepared Supers?
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Post by norbertk19 on Oct 7, 2008 18:47:32 GMT -5
I submit. Haichi is right.
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Meowzer
Waterwraith
The Picker of the 'Min
Pffffffffff
Posts: 2,249
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Post by Meowzer on Oct 7, 2008 18:51:04 GMT -5
Rushes sound unfaie, and shouldn't be allowed.
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Planet9
Ranging Bloyster
Former Power Poster[A:0]
Posts: 1,919
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Post by Planet9 on Oct 7, 2008 18:57:14 GMT -5
But, a Super rush is vulnerable as well. While you're getting your Super ready, what would stop someone from making six 40-days tanks from blasting apart those unprepared Supers? The resources to get them. You'd need to spend 30x6 petals (for the iron), which means the tanks will be spread out among time places. At best, you could probably have 4 tanks ready, and even with those they wouldn't be very good because they're made of Iron. With a good plan, you could take down those tanks. Even if the Hocotatian brings along all of his Pikmin, you could have a few key Anti-Machine troops take down the tanks if it was coordinated enough. At most, with a good plan versus an moderate plan, You'd lose 2 Supers, and with 4 Supers you could still Super Rush.
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Hachi
Waterwraith
Captain Oliby[A:0]
I am Oliby, Businessman of Legends. Fear my accounting!
Posts: 2,355
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Post by Hachi on Oct 7, 2008 19:00:46 GMT -5
Yes, you would need resources, but you have 8 Iron to start with. And, keep in mind since these Supers haven't reached 50 days yet, they can't fight at all, just like you can't send a half completed tank into battle.
EDIT: And Wildlife probably won't have anti-machine troops. In fact, I haven't even seen any anti-machine troops ever used yet.
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Post by norbertk19 on Oct 7, 2008 19:03:51 GMT -5
If we want to test the wildlife and hocatitian we could do something similar to what Hachi said. We'd get 10 people. 5 would be wildlife and 5 hocatitian. They make an army using Hachi's idea to test them. We host a tournement with those armies. After each battle loser is elimainated and winner gets all his stuff back and he advances. This way the armies would have to prepare for more situation like the actual game.
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Rocky
Giant Breadbug
The Recombinant
Posts: 1,636
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Post by Rocky on Oct 7, 2008 19:04:19 GMT -5
MAL and raging long legs.
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Hachi
Waterwraith
Captain Oliby[A:0]
I am Oliby, Businessman of Legends. Fear my accounting!
Posts: 2,355
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Post by Hachi on Oct 7, 2008 19:06:43 GMT -5
Well, if we're doing a tournament, there won't be any mods. We'll just let everyone decide how the outcome would be.
MAL and Raging Long Legs shouldn't be any problem since a Hoco could get his tanks ready before those Supers are ready.
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Post by norbertk19 on Oct 7, 2008 19:15:58 GMT -5
We could have one person not be in the tournement and just mod. I'd mod it.
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Muffin Man
Fiery Bulblax
Lord of the Random Spectralids
Posts: 707
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Post by Muffin Man on Oct 7, 2008 19:55:45 GMT -5
Soo..........can we build these bases now, or do we still have to wait? (I'm an impatient person >_>;
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Hachi
Waterwraith
Captain Oliby[A:0]
I am Oliby, Businessman of Legends. Fear my accounting!
Posts: 2,355
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Post by Hachi on Oct 7, 2008 20:01:01 GMT -5
Sorry, this multiple base idea is for the next version of Pikmin Wars. Next version will come when we have a clear winner. So, if you're impatient, go out and attack someone Muffin Man! GIR must lead the way!
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Post by Water Dumple on Oct 7, 2008 21:13:05 GMT -5
Guys, nobody's tried to rush yet, at least, not with a good enough plan. Petrosian sort of tried to do that, but of course the natural water defenses of Hachi's Distant Spring base foiled it. You wouldn't be able to get much from rushing, and the battles would be very low-key. You can also build an explosive weapon defense and research the ammunition for it in 20 days--It's called Bomb Rocks. That's just one example, but I really feel like very little emphasis has been put on defenses this version. Don't forget about them.
Rydon had good ones, it's just that Hachi had 240 days of catapults hammering on them at once, so they didn't last for a really long time.
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humaan
Red Bulborb
Upgrader of Too Many Troops
Power Comes in Size
Posts: 280
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Post by humaan on Oct 8, 2008 7:23:39 GMT -5
A NEW version of Pikmin Wars? I was just starting to like this one...
I got a better idea: An outpost. Basically just a place to put troops in, so a outpost in you ally's base would make troops automatically station, though there would be a limit. Like, for example, 3000 troops?
I don't want to lose ANOTHER army I made, I had big plans I wanted to do...
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Hachi
Waterwraith
Captain Oliby[A:0]
I am Oliby, Businessman of Legends. Fear my accounting!
Posts: 2,355
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Post by Hachi on Oct 8, 2008 8:12:13 GMT -5
Well, this is when a clear winner is declared. Right now, a lot could happen. Maybe you should use your army Humaan. It'll keep people interested in this version.
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Rocky
Giant Breadbug
The Recombinant
Posts: 1,636
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Post by Rocky on Oct 8, 2008 17:12:53 GMT -5
Why can't we just upgrade the wars instead of messing around with a new version. or at least don't reincarnate the armies. V 2.5.
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