humaan
Red Bulborb
Upgrader of Too Many Troops
Power Comes in Size
Posts: 280
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Post by humaan on Sept 4, 2008 16:36:17 GMT -5
Groinkium Magnet: This large magnet is designed to draw anything made of metal- provided it doesn't belong to the Hocotate Research Team.
aka. His magnet will attract anyone but his troops, even though you can't control things like that.
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Post by THE GODDAMN BATMAN on Sept 4, 2008 16:42:12 GMT -5
I don't think that's really unfair, besides, it's not like tanks would be flying across the battlefeild
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Post by Water Dumple on Sept 4, 2008 16:42:17 GMT -5
Yeah, it'll need to attract all reactive metals to it...it's not like computer AI where you could tell a turret only to attack things specially identified as enemies.
Edit: But, as Joe said, it isn't too major. A magnet can't be that powerful, at least, not for that type of range. In reality, there are magnets so powerful that if you put one on each end of your hand, it would get crushed flat between them, but this is a different deal.
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humaan
Red Bulborb
Upgrader of Too Many Troops
Power Comes in Size
Posts: 280
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Post by humaan on Sept 4, 2008 16:48:42 GMT -5
I understand that, though I'm just pointing out that it is unfair... and what about alluninum air machines? They would be pulled down and unable to fight back while being destroyed by enemys.
Just saying.
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Post by Water Dumple on Sept 4, 2008 16:50:20 GMT -5
Well, how large is the pulling range?
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humaan
Red Bulborb
Upgrader of Too Many Troops
Power Comes in Size
Posts: 280
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Post by humaan on Sept 4, 2008 16:54:41 GMT -5
Not stated...
But my guess is it being undefined must have not been really made throughly.
Honestly, the everyday magnet is about 3 bulborbs pulling range. I would guess the average arieal war machine varies from 2 to 4 1/2 bulborbs in arieal height.
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Post by THE GODDAMN BATMAN on Sept 4, 2008 17:04:22 GMT -5
I understand that, though I'm just pointing out that it is unfair... and what about alluninum air machines? They would be pulled down and unable to fight back while being destroyed by enemys. Just saying. well aluminum isn't magnetic, so I think it would be fair if Groinkium didn't work on any flying machines, otherwise I could just build 6 or 7 groinkium tanks and I would be protected from any hocoatian air attack
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Post by Grey Snagret on Sept 4, 2008 17:53:08 GMT -5
Yeah, but there's something preventing that: Groinkium draws all metal in. That means your bullets would stick in the tank.
Anyways...
It's not possible to have a programmable magnet.
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Post by THE GODDAMN BATMAN on Sept 4, 2008 17:55:10 GMT -5
actually, using an electronic pulse could create a magnet that can be turned on or off, but it can't control what it attracts.
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Post by Grey Snagret on Sept 4, 2008 17:56:06 GMT -5
Sorry for the scientific error there...
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Post by THE GODDAMN BATMAN on Sept 4, 2008 17:58:57 GMT -5
well, you were right, it isn't programmable, you can turn it on or off though, which would explain how it doesn't create chaos while it is parked in the factory
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Makajawan
Gatling Groink
Supreme Commander Awesome[A:1]
Everything he touches turns to ice, but he warms your heart.
Posts: 813
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Post by Makajawan on Sept 4, 2008 18:51:27 GMT -5
I never came up with an accurate justification for this in terms of science, but since my army has lasers that blow up stuff, I figured a sophomore in high school shouldn't need to have that knowledge, since modern science isn't as advanced as my army. (terrible sentence structure, sorry.)
I don't really see any flaw in terms of game mechanics, since it's not that powerful a magnet to begin with. If you want, I can change it to make it fair.
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elishatheman
Fiery Bulblax
Conclusion Jumper
Be prapared!
Posts: 674
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Post by elishatheman on Sept 4, 2008 19:26:45 GMT -5
Glad I didn't face that.
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