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Post by Water Dumple on Jul 14, 2008 21:27:21 GMT -5
50 aluminum? Something tells me that you haven't really settled into this new version. At all.
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Post by Chocoking on Jul 14, 2008 21:32:37 GMT -5
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Hachi
Waterwraith
Captain Oliby[A:0]
I am Oliby, Businessman of Legends. Fear my accounting!
Posts: 2,355
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Post by Hachi on Jul 15, 2008 10:38:05 GMT -5
Actually, it should be around 1 or 2 Aluminum. War machines take 1-2 metal.
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Post by bulborbish on Jul 15, 2008 12:02:13 GMT -5
Multi-Purpose Troop Carrier Resources Needed:2 Iron,1 Steel Tech Needed:Expandable Bridges, Anti Mine Technology, Gasoline Description: A troop carrier that can extend a bridge to allow troops to cross gaps or water. Has a Large amount of steel chains to destroy mines in front of it.
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Post by tinfoilman on Jul 15, 2008 12:55:08 GMT -5
Tech Needed:Expandable Bridges, Anti Mine Technology, Gasoline I think its assumed we have fuel.
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Post by Water Dumple on Jul 15, 2008 14:56:48 GMT -5
Multi-Purpose Troop Carrier Resources Needed:2 Iron,1 Steel Tech Needed:Expandable Bridges, Anti Mine Technology, Gasoline Description: A troop carrier that can extend a bridge to allow troops to cross gaps or water. Has a Large amount of steel chains to destroy mines in front of it. Approved. 40 days for the machine, as it sounds very useful besides carrying.
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Post by tinfoilman on Jul 15, 2008 15:45:28 GMT -5
Flame Slinger: - Slings a flaming ball of tar, setting buildings on fire. - Land War Machine - 20 Days - Stone: 1 - Tar Balls (basically, tar) - Other: The only thing I might have a problem with is the ammo. It uses tar as ammo, so I'm not sure how to work it. The way I think it should work is I make it out of one stone, then before battle (or whenever) I can "load" it with two units of tar (which would suffice for, say, 10 rounds? more? less?). I'll just put in my log (if necessary), beside the number of them I have, how many are loaded. Is that fine?
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Post by Water Dumple on Jul 15, 2008 15:46:43 GMT -5
APRPOVDE
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Post by tinfoilman on Jul 15, 2008 15:47:58 GMT -5
Schweet.
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bulbmin
Fiery Bulblax
BLU Scout[A:3]
Ooh hoo hoo, ya gun shoots medicine. That's intimidatin'.
Posts: 762
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Post by bulbmin on Jul 15, 2008 15:54:51 GMT -5
Whistle Upgrade: Priority Whistle
Project Time: 40 Days
This upgrade to the whistle gives it priority over all other effects on the owner's Pikmin. In other words, this whistle cancels out things like Antenna Beetle's whistles, Puffstool's spores, etc.
I'm planning on upgrading my General's/Captains' whistles with this and the upgrades from Pikmin 2 as well.
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Post by Water Dumple on Jul 15, 2008 15:55:41 GMT -5
Uhh...that's pretty large. I'm thinking an 80-day project for that, honestly.
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bulbmin
Fiery Bulblax
BLU Scout[A:3]
Ooh hoo hoo, ya gun shoots medicine. That's intimidatin'.
Posts: 762
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Post by bulbmin on Jul 15, 2008 15:58:45 GMT -5
80 Days? It's basically immunity from mind control in a small area. I don't think that's worth 80 days. Maybe if it just covered all my Pikmin from all mind affecting attacks.
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Post by Water Dumple on Jul 15, 2008 16:01:08 GMT -5
Well, it'll be just a small area if it's going to be 40 days, then.
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Post by tinfoilman on Jul 15, 2008 16:16:34 GMT -5
And while I'm here...
Sheardig: - Brief Description: Looks like a mechanical, larger Female Sheargrub. Can dig through walls. Since it is composed of steel, this means it can go through most types as well. It also has two Blast Rock Cannons in the "eyes" of the machine. - Specify type: Land WM - Time: 40 - Resources: 2 Steel - Ammo: Blast Rocks - Other: It performs the same function as Sheargrubs and Shearwigs: it can dig through the ground. This digging feature, combined with its Blast Rock Cannons, make it quite useful.
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Hachi
Waterwraith
Captain Oliby[A:0]
I am Oliby, Businessman of Legends. Fear my accounting!
Posts: 2,355
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Post by Hachi on Jul 15, 2008 16:21:34 GMT -5
Sheardiggers approved.
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