|
Post by norbertk19 on Jul 20, 2008 20:47:37 GMT -5
Missiles only usable by Orange Pikmin, these disable machines and defenses that are mechanical, making it unable to do anything at all for about 5 to 10 seconds. Hockey Elemental is making these missiles. 200 orange pikmin would disable a machine for an hour.
|
|
|
Post by Grey Snagret on Jul 20, 2008 20:52:06 GMT -5
Good spot Norb. These are unbalancing, they could make a Hocotation army curl up in fear and they'd be unable to do anything, easy targets. We'll wait for the verdict.
|
|
|
Post by Water Dumple on Jul 20, 2008 20:58:59 GMT -5
Considering that he's giving these to ordinary troops (I mean, if he's giving them to troops, they have to be), that's very unbalanced. Giving them to only one kind of Pikmin doesn't make it any more balanced...
|
|
|
Post by bulborbish on Jul 21, 2008 8:37:29 GMT -5
... he only has ordinaries
|
|
Planet9
Ranging Bloyster
Former Power Poster[A:0]
Posts: 1,919
|
Post by Planet9 on Jul 21, 2008 10:29:31 GMT -5
... he only has ordinaries
|
|
|
Post by THE GODDAMN BATMAN on Jul 23, 2008 7:46:27 GMT -5
The best he can hope for is a limit put on how many he can get, but it doesn't really concern me because so far I only really have medieval weaponry
|
|
|
Post by Water Dumple on Jul 23, 2008 11:57:49 GMT -5
Hockey Elemental is gone for a month, or thereabouts according to him, so let's just let this die for now.
|
|
Petrosian
Giant Breadbug
The Fishman
Posts: 1,560
|
Post by Petrosian on Nov 28, 2008 7:24:56 GMT -5
I'll make a small correction: The smaller the machinery, the longer it works, to a max of 15 sec. Larger machines like the largest tanks would only be stunned for 1-2 seconds. And to add to it, 45 second loading time.
|
|
|
Post by Water Dumple on Nov 28, 2008 10:23:16 GMT -5
I guess those are approved, then. But because you can have thousands of these Pikmin, the missiles will need to be fairly inaccurate. You can use these next version (We've finished the current one and are nearly finished designing the next).
|
|