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Post by Water Dumple on Jul 14, 2008 12:00:26 GMT -5
Hey, just something I noticed recently, which is that Hocotatians are advancing much faster than Wildlifes. That's expected, but this is a lot faster than I had expected. Wildlifes seem to be stuck behind unused project slots because they have to spend so many Petals on them, and I can tell that the resource prices aren't going to change things later on up the road. So not only do Hocotatians advance faster, but they get better tech. This means that the only thing Wildifes have on them is versatile troops, and good individual troop intelligence. I suppose you could also mention the resource prices being lower for the Wildifes, but that doesn't seem to affect much.
So, I propose that Wildlifes only have to pay one petal for every day their projects run. Or, we could keep it as it is and instead make Hocotatians pay a single petal for every day their projects run. It'll keep petal flow more on the same line between the two classes, and will also allow Wildlifes to advance faster than if they're bricks.
So, what do you think? No change, Hocotatians pay petals for projects, or Wildlifes pay fewer petals for projects?
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bulbmin
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Post by bulbmin on Jul 14, 2008 12:05:21 GMT -5
Wildlifes pay less. If you make Hocotatians pay for projects, it'll annoy a large group. If you reduce the cost for Wildlife armies, it'll just make a group happy.
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Hachi
Waterwraith
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Post by Hachi on Jul 14, 2008 12:06:39 GMT -5
I'm hoping the upcoming battle will answer whether Hocotatian needs to be tone down or not.
My army is anti-Hocotatian. I have 110 Antenna Beetles. There are a few other creatures made just to defeat Pikmin, such as the Puffstool. So, Wildlife might still have an advantage in battle, but a disadvantage while not fighting.
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Post by Doomship on Jul 14, 2008 12:06:57 GMT -5
I'd think that Hocotatians paying a petal for projects would be best suitable.
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Post by Water Dumple on Jul 14, 2008 12:09:49 GMT -5
Okay, it seems to be even so far.
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bulbmin
Fiery Bulblax
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Post by bulbmin on Jul 14, 2008 12:11:20 GMT -5
I'd think that Hocotatians paying a petal for projects would be best suitable. Why? All that's going to do is annoy Hocotatians. Instead of giving one group a negative, why not give another group something nice? Same effect, it just means people are all around happier. And what Hachi says is important. Wildlife armies have Specials and Supers, and a (tehcnically, when you factor in the strength of Specials) higher troops cap. And I think the reason you're not seeing much effect from the Hocotatians/Wildilife price division is because we haven't started buying more expensive stuff yet. When people start buying up things like Gold and Titanium, this advantage of Wildlife's will probably be much more obvious.
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Post by Water Dumple on Jul 14, 2008 12:13:55 GMT -5
Well, Hocotatians only have to pay 20% more. I'm wondering if it might be better to make them pay 30%-50%. I'm just thinking of what a Hocotatian vs. Wildlife will result in later on in the game, because the Hocotatian will have big old shield domes and death rays and evil stuff, and the Wildlife army will have a giant Bulborb. I mean, it just feels like they need to advance a little faster.
So, another option would be to raise the prices Hocotatians have to pay for both resources and mines.
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Hachi
Waterwraith
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Post by Hachi on Jul 14, 2008 12:14:03 GMT -5
When I thought up the Hocotatian group, I envision them as more defensive, being explorers on a new planet. Using better organizational skills, they would set up more factories and exploit slave labor.
Wildlife would contrast them by being more barbaric and better at combat. Left alone, a Hocotatian would build up an unbeatable army and conquer a planet, but the first colonies would be vulnerable.
EDIT: I think raising prices would be the best option. It requires minimum work and it would have some real life basis. The natural wildlife probably finds stuff easier.
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Post by Water Dumple on Jul 14, 2008 12:16:12 GMT -5
Yeah, and I'm wondering if it'll work out that way. Hocotatians need to be defeatable (new word) all through the game, and the same with Wildlifes.
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Hachi
Waterwraith
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Post by Hachi on Jul 14, 2008 12:18:31 GMT -5
Yes, it's the superior technology thing that worries me the most, not the petals.
How would Wildlife beat things like shield domes and lasers? Puffstools and Antenna Beetles can beat Pikmin easily, but not those fancy tech. Maybe Wildlife could access a bit better technology. The Titan Dweevil used pretty advanced weapons.
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Post by Water Dumple on Jul 14, 2008 12:21:09 GMT -5
Right. So...uh...it just seems to work so well when they use WWII tech, though. It'd be a little vague to raise the standard a little more. Perhaps...we should lower the tech that Hocotatians can get a little? I'm kind of at a loss on how to solve that, because it's Hocotatians' technology that seems to be the root of the problem.
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bulbmin
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Post by bulbmin on Jul 14, 2008 12:22:08 GMT -5
If you make Hocotatians pay too much more, then the advantage of paying nothing for projects is pretty much nullified. Just saying, because 50% more sounds like a bit too much.
And the Titan Dweevil didn't make those weapons, it found them. Maybe that could be an idea. A sort of regular event type thing, like a treasure hunt or something. The Hocotatians can sell the treasures to people back on Hocotate for Petals, but the Wildlife armies could use them as more advanced tech. Like a laser pen could be a laser cannon.
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Post by Water Dumple on Jul 14, 2008 12:24:59 GMT -5
That's not a bad idea. We could make it so that Wildlifes are the only ones that can use human artifacts. It'd make sense, anyway.
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Hachi
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Post by Hachi on Jul 14, 2008 12:26:38 GMT -5
Bulbmin's idea for a human artifact RE is a pretty good one. I guess it would work where various artifacts, maybe 5-7, are at different places. Each army is allow to send troops to any artifact. However, the number sent to a location will be a mystery.
Once there, you'll have to battle any other army that came to retrieve that artifact. So, you could split up an army to cover more artifact, but lowering the chances of winning a fight, or focus on only one.
It'll be intensive in writing though.
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Post by Water Dumple on Jul 14, 2008 12:32:12 GMT -5
Yeah, that's the problem. It'd take too much battle writing to work.
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