Post by The piklord on Jul 6, 2008 11:04:35 GMT -5
Hocotatian Army: Pikmin Legion
General: Lord Aleco
Location: landing site, where olimar crashes.
Day:0
Troops
64 Yellow Pikmin (Electricity-proof. Light, and good with machines.)
58 Orange Pikmin (Have thick, durable skin. Good at repairing things.)
64 Red Pikmin (Immune to fire, good attackers)
58 Cyan Pikmin (Ice and cold-resistant pikmin that can't be slowed down by snow)
64 Blue Pikmin (Water-proof pikmin. they even move faster in it)
64 Purple Pikmin (3 times heavier and stronger than normal Pikmin, but very slow)
58 White Pikmin (Are toxic if eaten, immune to poison, fast, and can sense underground things)
58 Bulbmin (Dwarf Bulborbs infected with parasitic pikmin, immune to fire, water, electricity, and poison)
58 Toadmin (Pikmin infected with Puffstool spores)
58 Green pikmin (can fly and are immune to wind. their normal attacks are weak though)
58 Brown pikmin ("molemin" they can dig underground and are immune to rocks)
58 Black pikmin (can see in the dark, become more powerful in darkness, semi- element resistant)
58 Silver pikmin (normal pikmin that can enter a metal mode that enhances of their abilities, defense is increased the most. However, speed and throwing hieght are cut below that of a purple pikmin.)
58 Beige pikmin (Combat Pikmin, Do more Damage than red pikmin, but less than purples. They Also resist damage better than any pikmin. They take longer to drown, burn, or get posioned to death)
58 snagmin (infected BABY snagrets. they can't eat pikmin whole yet. they burrow in the ground and are perfect for suprise attacks. they can drag enemies under.)
58 Grey Pikmin (They are 100% explosian proof and fire proof. as a result, they are slower and die instantly when they come in contact with a body of water.
58 ???min (symbiotic pikmin that have yet to take over a host. they have no battle abilities except taking things over. they cannont control a host for long if it is full grown. they can take over very young creatures permanatly though.)
Total: 1,000
Petals: 70
Ally: None
Peace Treaty: None
Enemies: None
Buildings
1. Weapons Storage (Weapons are stored here.)
2. Ammunitions Storage (Ammunition is stored here.)
3. Resource Storage (Resources are stored here.)
4. Barracks (Troops sleep here.)
Resources
0 Iron (Build strength=3. Weak to extreme fire, decent elsewhere.)
Machines
(None)
Defenses
2 auto turrets (AI controlled turrets that can fire various ammo. They will never turn on freindly troops, no matter what.)
Other Stuff
(None)
Projects
1) Build a pikmin tank Factory: 4 Iron (Automatically makes pikmin tanks.) (0/20 Days)
2) Research flight suits (Flight suits are used by green pikmin. they raise their normal attacks) (0/20 Days)
3) Research Autotarget Missiles (Allows use of Autotarget Missiles as ammunition.) (0/30 Days)
4) Build a Furnace: 4 Iron (Base Defense/building) (0/30 Days)
5) Research shock shells:(Tank shells that emit a strong electrical charge when they hit a target.) (0/20 Days)
6) Build a pikmin Tank: 1 iron (Tank specialy made for pikmin.It shoots various ammunition.) (0/30 Days)
Log
Lord Aleco: I have come to this planet in search of treasure and a new start. Hocotate was starting to bore me. fortunately, I did my reasearch before leaving. These "Pikmin" will be useful. I have set up a small encampment. unfortunately my ship was damaged in landing. my piloting skills could use some work. The life support systems are fine though. I had better start preparing my group, as I can hear other encampments nearby. I hope they are friendly.
General: Lord Aleco
Location: landing site, where olimar crashes.
Day:0
Troops
64 Yellow Pikmin (Electricity-proof. Light, and good with machines.)
58 Orange Pikmin (Have thick, durable skin. Good at repairing things.)
64 Red Pikmin (Immune to fire, good attackers)
58 Cyan Pikmin (Ice and cold-resistant pikmin that can't be slowed down by snow)
64 Blue Pikmin (Water-proof pikmin. they even move faster in it)
64 Purple Pikmin (3 times heavier and stronger than normal Pikmin, but very slow)
58 White Pikmin (Are toxic if eaten, immune to poison, fast, and can sense underground things)
58 Bulbmin (Dwarf Bulborbs infected with parasitic pikmin, immune to fire, water, electricity, and poison)
58 Toadmin (Pikmin infected with Puffstool spores)
58 Green pikmin (can fly and are immune to wind. their normal attacks are weak though)
58 Brown pikmin ("molemin" they can dig underground and are immune to rocks)
58 Black pikmin (can see in the dark, become more powerful in darkness, semi- element resistant)
58 Silver pikmin (normal pikmin that can enter a metal mode that enhances of their abilities, defense is increased the most. However, speed and throwing hieght are cut below that of a purple pikmin.)
58 Beige pikmin (Combat Pikmin, Do more Damage than red pikmin, but less than purples. They Also resist damage better than any pikmin. They take longer to drown, burn, or get posioned to death)
58 snagmin (infected BABY snagrets. they can't eat pikmin whole yet. they burrow in the ground and are perfect for suprise attacks. they can drag enemies under.)
58 Grey Pikmin (They are 100% explosian proof and fire proof. as a result, they are slower and die instantly when they come in contact with a body of water.
58 ???min (symbiotic pikmin that have yet to take over a host. they have no battle abilities except taking things over. they cannont control a host for long if it is full grown. they can take over very young creatures permanatly though.)
Total: 1,000
Petals: 70
Ally: None
Peace Treaty: None
Enemies: None
Buildings
1. Weapons Storage (Weapons are stored here.)
2. Ammunitions Storage (Ammunition is stored here.)
3. Resource Storage (Resources are stored here.)
4. Barracks (Troops sleep here.)
Resources
0 Iron (Build strength=3. Weak to extreme fire, decent elsewhere.)
Machines
(None)
Defenses
2 auto turrets (AI controlled turrets that can fire various ammo. They will never turn on freindly troops, no matter what.)
Other Stuff
(None)
Projects
1) Build a pikmin tank Factory: 4 Iron (Automatically makes pikmin tanks.) (0/20 Days)
2) Research flight suits (Flight suits are used by green pikmin. they raise their normal attacks) (0/20 Days)
3) Research Autotarget Missiles (Allows use of Autotarget Missiles as ammunition.) (0/30 Days)
4) Build a Furnace: 4 Iron (Base Defense/building) (0/30 Days)
5) Research shock shells:(Tank shells that emit a strong electrical charge when they hit a target.) (0/20 Days)
6) Build a pikmin Tank: 1 iron (Tank specialy made for pikmin.It shoots various ammunition.) (0/30 Days)
Log
Lord Aleco: I have come to this planet in search of treasure and a new start. Hocotate was starting to bore me. fortunately, I did my reasearch before leaving. These "Pikmin" will be useful. I have set up a small encampment. unfortunately my ship was damaged in landing. my piloting skills could use some work. The life support systems are fine though. I had better start preparing my group, as I can hear other encampments nearby. I hope they are friendly.