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Post by tinfoilman on Jul 6, 2008 9:57:20 GMT -5
=Log 1:Army: Shear Force Location: Awakening Wood (inside tree area, surrounding Snagret Hole: www.gamefaqs.com/console/gamecube/file/589374/36980) Wars: N/A Enemies: N/A Allies: N/A =Troops:--Ordinary-250 Male Sheargrubs (small biters that rip apart pikmin, but not much else) -250 Shearwigs (can fly) =Subtotal: 500 --Special:-50 Mitites (make pikmin briefly run around crazily; not much offensive prowess) =Subtotal: 50 Total: 550 =Resources:-0 Petals (currency, +10 per day) +200. -200 -0 Iron (Basic building material, strength=3) +5, -5 =Base:Defenses:-2 Emergency Fire Geysers (spit fire upwards) Buildings/Factories:-Barracks -Ammo Storage -Resource Storage =Vehicles:-N/A =Projects:1. Make Armour for Male Sheargrubs: 0/20 -greatly improves their weak defense- (Cost: 40 Petals, 1 Iron) 2. Research Blast Rocks: 0/20 -bombs that explode on impact- (Cost: 40 Petals) 3. Recruit Female Sheargrubs: 0/20 -ordinaries that can dig through weak walls/building foundations (Cost: 40 Petals) 4. Construct Land Vehicle Factory: 0/40 -constructs all land-based WMs- (Cost: 80 Petals, 4 Iron) 5. NO PETALS LEFT 6. NO PETALS LEFT Do Wildlife armies get a general/log?
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Post by Water Dumple on Jul 6, 2008 10:55:38 GMT -5
Nice job, tin. Almost perfect, so approved! Stuff I would point out...
-You forgot the Weapons Storage in the buildings list, if you want it. -Armor for the Male Sheargrubs should take 1 Iron. Don't worry, buildings ordinarily take 4 so you can take 1 off of your 5-resource factory. -Sorry, but Female Sheargrubs I'll have to call god-mod on. No getting resources without paying for them/getting a mine installed. You could make them be very potent diggers that can easily eat away building foundations, for a replacement idea.
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