Post by Planet9 on Jun 22, 2008 19:52:17 GMT -5
4 Day Update
*mid battle; not factoring causualties*
Army: Berserk Bulborbs
General: Broblub (Big Bulborb)
Captain: Bulber (BULBorb)
Location: Perplexing Pool, Landing Site
Army
Ordinary
1700 Dwarf Fire Bulborbs (Fire Breathing Unit, Fire Immune)
1700 Dwarf Bulborbs (Strong Melee Unit)
1700 Dwarf Water Bulborbs (Can Swim and Spit Water, Water Immune)
1710 Jellin Float (Aerial Seige Unit)
Subtotal: 6810
Special
50 Breadbugs
870 Bulborbs (Melee Unit, Resistant to Regular Damage)
500 BULBorbs (Ranged Unit, Fires smaller, less Potent Bulb)
200 Vulborbs (Vacuum Bulborbs, Can Suck up Things)
Subtotal: 1620
Total: 8430
Super
1 Big Bulborb (Equipped with Basket)
1 Imperial Jellyfloat
War Machines
1 Small Recon Plane
1 Iron Gunner
6 Berserk Attack Jet
2 Raptor Attack Copter
Petals: 3460
Resources/Ammunition
1630 Iron (Basic building material, strength=3)
200 Brass (Weak vs. Electric, Resistant vs. Fire, Strength=2)
9250 Bulb (Small red balls that explode on impact)
70 Super Moist Berries (Sprays water on Impact, Water Troops can eat to regain HP)
200 Tin (Strength = 2, Immune to Electrical Attacks)
13 Titanium (Strength = 8, Acid Immune)
0275 Aluminum
000 Wood
400mL of Tar
1 Basket (Big Bulborb Upgrade, allows 300 Riders)
1400 Borb (Small white balls that explode on impact)
70 Coal (Unrefined)
340 Coal (Refined)
00 Red Pellets
00 Yellow Pellets
00 Blue Pellets
400 Blue Pellets
400 Mini Red Pellets
400 Mini Yellow Pellets
1800 Aerb
Base Defense
1 Stone Wall (Strength=2, Water Immune)
2 Iron Wall (Strength=3)
1 Brass Wall (Strength=2, Fire Resistant, Electral Weak)
8 Bulb Cannon (Fires Bulb, 20 days and 50 Iron)
1 Tar Dropper (Drops Tar, 20 days and 50 Iron)
2 Borb Cannon (Fires Borb, 20 days and 50 iron)
1 Radar Tower (Detects incoming troops, 20 days and 50 Iron)
1 Refined Coal Wall (Strength=5, Fire Resitant, Electricity Weak)
2 Aerb Cannons (Fires Aerb, 20 days and 50 Iron)
Projects
1. Recruit Imperial Jellyfloat - 59/65 days
2. Build a Wet Tentacle - 30/30 days
3. Build a Raptor Attack Copter - 4/40 days, 75 Aluminum
4. Build a Fire Tentacle - 30/30 days
5. Gather 1 Titanium - 4/8 days
6. Build a Raptor Attack Copter - 4/40 days, 75 Aluminum
Completed Projects:-
1. Gather 100 Iron - 4 days
2. Gather 100 Iron - 4 days
3. Gather 100 Iron - 4 days
4. Gather 100 Iron - 4 days
5. Build Petal Gatherer - 20 days, 100 Iron
6. Build Bulb Cannon - 20 days, 50 iron
7. Build Petal Gatherer - 20 days, 100 Iron
8. Build Petal Gatherrer - 20 days, 100 Iron
9. Gather 100 iron - 4 Days
10. Build a Bulb Cannon Factory (Makes 1 Bulb Cannon every 20 days) - 20 days, 50 Iron
11. Build Iron Mine (15 Iron every Day) - 30 days, 75 Iron
12. Gather 100 bulb - 4 days
13. Gather 20 Super Moist Berries - 4 days
14. Make an Iron Wall - 10 days, 100 Iron
15. Make a Brass Wall - 10 days, 100 Brass
16. Make a Bulb Garden (+50 Bulb a Day) - 20 days
17. Get 100 Tin - 4 days
18. Mine 1 Titanium - 8 days
19. Mine 1 Titanium - 8 days
20. Mine 1 Titanium - 8 days
21. Mine 1 Titanium - 8 days
22. Mine 1 Titanium - 8 days
23. Mine 1 Titanium - 8 days
24. Make a Ranged Bulborb Recruitment Center (All Ranged forms of Bulborbs) - 20 days, 50 Iron
25. Make an Elemental Bulborb Recruitment Center (All elemental Dwarf and non-Dwarf Bulborbs) - 20 days, 50 Iron
26. Mine 1 Titanium - 8 days
27. Mine 1 Titanium - 8 days
28. Mine 1 Titanium - 8 days
29. (Factory) Bulb Cannon - 20 days, 50 iron
30. Mine 75 Aluminum - 4 days
31. Mine 1 Titanium - 8 days
32. Mine 1 Titanium - 8 days
33. Mine 1 Titanium - 8 days
34. Mine 1 Titanium - 8 days
35. Gather 75 mL of tar - 4 days
36. Gather 75 mL of tar - 4 days
37. Gather 75 mL of tar - 4 days
38. Build a Small Recon Plane - 20 Days, 25 Aluminum
39. Mush Bulb into Bulb Mines (Allows for instant conversion, 25 Bulb = 1 Mine) - 20 days
40. Build a Tar Dropper (Drops Tar) - 20 days, 50 Iron
41. Gather 20 Super Moist Berries - 4 days
42. Build a Basket (Big Bulborb Upgrade, allows 300 Riders) - 10 days, 200 Wood
43. Gather 20 Super Moist Berries - 4 days
44. Build an Iron Gunner (Heavy Armored, slow moving Battering-Ram/Anti-Infantry) - 30 days, 500 Iron
45. Gather 100 Borb - 4 days
46. Upgrade Bulborbs (Not Family) With Super Sharp Teeth - 15 days
47. Upgrade Small recon Planes to be Radar-Proof - 20 days
48. Gather 100 Borb - 4 days
49. Gather 50 Coal - 4 days
50. Build a Borb Cannon - 20 days, 50 Iron
51. Grow Borb Garden (15 Bolb a Day) - 20 days
52. (Small Recon Plane) Scouting Perplexing Pool - 6 days
53. Refine 10 Coal - 4 days
54. (Factory) 1 Bulb Cannon - 20 days, 50 iron
55. Build a Coal Mine (5 Coal a Day) - 20 days, 100 Iron
56. Build a Radar Tower (Detects incoming Troops) - 20 days, 50 Iron
57. Gather 100 Yellow Pellets - 4 days
58. Gather 100 Blue Pellets - 4 days
59. Build a Refinery (Refines Coal, Makes Steel Stainless Steel automatically) - 30 days, 100 Iron
60. Grow Big Bulborb (Super) - 100 days
61. Build a Berserk Attack Jet - 30 days, 100 Aluminum
62. Build 1 Borb Cannon - 20 days, 50 Iron
63. Build a Berserk Bulborb Attack Jet Pellet Changer - 30 days, 100 Red Pellets, 100 Yellow Pellets, 100 Blue Pellets
64. Gather 200 Mini Blue Pellets - 4 days
65. Gather 75 Aluminum - 4 days
66. Build a Berserk Attack Jet - 30 days, 100 Aluminum
67. Gather 75mL of Tar - 4 days
68. Build an Iron Wall - 20 days, 100 Iron
69. (Factory) 1 Bulb Cannon - 20 days, 50 Iron
70. Gather 75 Aluminum - 4 days
71. Gather 75 Aluminum - 4 days
72. Gather Mini 200 Red Pellets - 4 days
73. Gather 200 Mini Yellow Pellets - 4 days
74. Build a Berserk Attack Jet - 30 days, 100 Aluminum
75. (Factory) 1 Bulb Cannon - 20 days, 50 iron
76. Gather 200 Mini Blue Pellets - 4 days
77. Build a Refined Coal Wall - 20 days, 100 Refined Coal
78. Build an Aerb Garden (+50 Aerb a Day) - 20 days
79. Build an Aerb Cannon - 20 days, 50 iron
80. Build an Aerb Cannon - 20 days, 50 iron
81. Raptor Attack Copter - 40 days, 75 Aluminum
82. Raptor Attack Copter - 40 days, 75 Aluminum
83. Recruit Imperial Jellyfloat - 65 days
84. Build a Berserk Attack Jet - 30 days, 75 Aluminum
85. Build a Berserk Attack Jet - 30 days, 75 Aluminum
86. Build Imperial Jellyfloat a Fire Tentacle - 30 days
87. Build a Wet Tentacle - 30 days
Buildings:-
1. Bulb Cannon Factory - Online
==1 Bulb Cannon - 8/20 days, 50 iron
2. Iron Mine - Online
==15 Iron 1/1 days
3. Bulb Garden - Online
==50 Bulb 1/1 days
4. Bulb2Bulb Mines Converter - Online
5. Borb Garden
==15 Borb 1/1 days
6. Coal Mine
==5 Coal 1/1 days
7. Refinery
==25 Refined Coal 4/4 days
8. Aerb Garden
==50 Aerb 1/1 days
Log
Broblub: Tentacles! Ohhh! Explosive...
Bulber: We have made 2 special tentacles for our Imperial Jellyfloat, and have started 2 more for the one we're currently recruiting.
=================================================
Petal Gatherer
+5 more petals a day. 20 days and 100 iron to make.
Bulb Cannon
Fires bombs and projectiles out from it. Mostly used for firing Bulb, a red explosive substance, which is where it gets its name. 20 days and 50 Iron to make.
Iron Wall
10 days, 100 Iron. Build Strength 3. Basic wall around the Base's openings.
Brass Wall
10 days, 100 Brass. Build Strength 2. Weak versus electricity, resistant versus fire.
Iron Mine
30 Days, 50 Iron. Makes 15 iron every internal day.
Bulb Garden
20 days to make. Produces 50 Bulb a day.
Elemental Bulborb Recruitment Center
Recruits all elemental and normal Bulborbs. Made in 20 days using 50 Iron.
Ranged Bulborb Recruitment Center
Recruits all forms of ranged Bulborbs. Made on 20 days using 50 Iron.
Tar Dropper
Drops Tar. Hard to break, and has no other use. 20 days and 50 Iron to make.
Borb Garden
20 days to make. Produces 15 Borb a day.
Borb Cannon
Fires bombs and projectiles out from it. Mostly used for firing Borb, a white explosive substance, which is where it gets its name. 20 days and 50 Iron to make.
Refinery
Can either refine 25 Coal in 4 days or 10 Stainless in 4 days. 30 days, and 100 Iron to build one.
Coal Mine
A mine that gathers coal. It gets 5 pieces every day. It was built in 20 days using 100 Iron.
Radar Tower
A small tower inside the base that can detect troops coming towards the base in an hours notice, allowing plans to counter the attack to be made. 20 days and 50 Iron.
Aerb Cannon
20 days to make. Produces 50 Aerb a day.
Aerb Cannon
Fires bombs and projectiles out from it. Mostly used for firing Aerb, an explosive substance, which is where it gets its name. 20 days and 50 Iron to make.
Refined Coal Wall
Make of 100 units of refined coal. It has a build strength of 5, and is resistant to fire. However, it is weak to electricty. 20 days to make.
==============================================
Bulb
Red balls, similar to a Bulborb's body. It explodes on impact. Hard to carry. Used as a type of 'Machine Gun Ammo.'
Super Moist Berries
Extremely wet berries. They cool down the body, so fire units shouldn't eat these. They restore health to Water Units when eaten, and spray water on impact.
Bulb Mine
50 Pieces of Bulb squashed down into one compact piece. This Bulb explodes when a unit steps over it.
Borb
White balls, similar to white Bulborbs. It is used for more cannon than rapid-fire purposes than normal Bulb. It is very similar to Bomb Rocks.
Mini Pellets
Mini Pellets are the elemental ammo for Berserk Attack Jets. They are fired at a machine gun rate from the planes, causing explosive attacks for red pellets, discharge from yellow, and a splash of water from blue. 200 from a 4 day project.
Aerb
Similar to Bulb, it is almost exactly like it. However, it is more mushy, so it cannot be fired. But, if you fire it correctly like only an Aerb Cannon can, its seed is launched, which can pierce aluminum perfectly. Very good Anti-Air rounds.
==============================================
Dwarf Bulborb
A small little red... thing. It's a generic melee attacker. Acts as a good tank for ranged units.
---------------Upgrade: Sharp Teeth
Bulborbs get a vicious biting attacking, allowing them to chomp on enemies. This is very effective against organics, but not so much on machines.
Dwarf Fire Bulborbs
Dwarf Bulborbs... On fire. They can breathe fire and have a slightly weaker melee attack then Dwarf Bulborbs. The fire attack is short range.
Dwarf Water Bulborbs
Blue bulborbs. They spit water and have a wet skin. They're fast, but weak. The water spitting is a Medium Ranged attack.
Jellin Float
See avatar for a picture. They're about the size of a pikmin, and float in the air. They have an electrical attack and are good for attacking walls, large units, war machines, and armor (so basically they're a siege unit.)
==============================================
Breadbugs
Resource gatherer. They have good defence, but are slow.
Bulborbs
Bigger than Dwarf Bulborbs. They have a more powerful melee attack, can stomp on small units, and are resistant to average (unelemental) damage.
---------------Upgrade: Sharp Teeth
Bulborbs get a vicious biting attacking, allowing them to chomp on enemies. This is very effective against organics, but not so much on machines.
BULBorbs
The same size as a normal Bulborb. BULBorbs can fire smaller, less potent balls of bulb from their mouths.
Vulborbs
A dwarf-sized Bulborb that has a hole mouth. It can suck up things powerfully. It can suck up ammo, small things, and really small troops and spit them back out.
==============================================
Super Bulborb
A huuuge Bulborb. It's 5 Bulborbs high and 3 Wide. It can stop the ground to create minor earthquakes, slightly damaging troops and machines nearby and shaking troops of their footing. It can also take a bite out of something to eat, regaining health. This move isn't very effective against troops, however. 100 days to Grow from a Normal Bulborb.
-------------Upgrade: Big Basket
The basket, a 20 days project that uses 200 Wood, allows 300 Riders on the Bulborb.
Imperial Jellyfloat
About 3 Bulborbs high and 1 wide. The Imperial Jellyfloat is a giant Jellyfloat, and spawnings Jellin' Floats. It has 6 electrically indused tenctacles. Any unit who comes in contact will be shocked and hurt/killed. On top of it is a bouncy, jelly sort of thing. It usually seems to bounce off small bullets and such, so powerful attack will burst it revealing it's weakness.
-------------Upgrade: Fire Tentacle
Organically developed so it cannot be differentiated from other tentacles, this tentacle will sear and burn units to death rather then electrocuting them. 30 days to make.
-------------Upgrade: Wet Tentacle
This tentacle, like the last, was organically made. You cannot tell the difference between the types of tentacles. Instead of electrocuting targets, this tentacle will simulate drowning, suffocating enemies by pouring water on them. However, it only does this when an enemy comes in contact with or is directly underneath this tentacle. 30 days to build.
==============================================
Small Recon Plane
A very small plane that's hard to see. It a light machine gun on it, but it couldn't kill alot. It's mainly used for scouting out enemy bases, and defences. With one of these, scouting time is reduced by 1/2 time. However, a well placed spit of water could take it down. 20 days and 25 Aluminum to make.
----------------Upgrade: Radar Proof
The plane will no longer be able to be detected by radars.
Iron Gunner
A very heavy, very slow, lightly equipped tank. Of sorts. This comes with a heavy automated machine gun on top, which can take out many infantry units, if they don't run away first. It can also be used as a battering ram. 30 days and 500 Iron to make.
Berserk Attack Jet
A small, light weight, fast Jet. It comes with Dual Machine guns and 6 LPM, or Light Pod Missiles for anti-defence and anti-tank purposes. It is an excellent dog-fighter, as its missiles can home in, and its machine guns fire special anti-air plane rounds (they are still effective against infantry, however.) 30 days, and 100 aluminum to make.
Raptor Attack Copter
The Raptor Attack Copter is an offensive style helicopter. It has Dual Machines Guns perfect for taking out infantry. The guns, however, do little damage against machines. Against Supers the bullets are also very effective. The Copter also comes with 2 Anti-Armor Missiles. They can devestate a war machine, but the Copters only come with 2 each. 30 days, 75 Aluminum
Bulborb Osprey
A V22 Osprey reformed for use by the Berserk Bulborbs. The Osprey can go only slightly slower than a jet, or just as fast as a helicopter. It achieves this by having its twin rotor blades on the side move from horizontal to vertical. It can hold up to 1000 troops, but it has no weapons.
*mid battle; not factoring causualties*
Army: Berserk Bulborbs
General: Broblub (Big Bulborb)
Captain: Bulber (BULBorb)
Location: Perplexing Pool, Landing Site
Army
Ordinary
1700 Dwarf Fire Bulborbs (Fire Breathing Unit, Fire Immune)
1700 Dwarf Bulborbs (Strong Melee Unit)
1700 Dwarf Water Bulborbs (Can Swim and Spit Water, Water Immune)
1710 Jellin Float (Aerial Seige Unit)
Subtotal: 6810
Special
50 Breadbugs
870 Bulborbs (Melee Unit, Resistant to Regular Damage)
500 BULBorbs (Ranged Unit, Fires smaller, less Potent Bulb)
200 Vulborbs (Vacuum Bulborbs, Can Suck up Things)
Subtotal: 1620
Total: 8430
Super
1 Big Bulborb (Equipped with Basket)
1 Imperial Jellyfloat
War Machines
1 Small Recon Plane
1 Iron Gunner
6 Berserk Attack Jet
2 Raptor Attack Copter
Petals: 3460
Resources/Ammunition
1630 Iron (Basic building material, strength=3)
200 Brass (Weak vs. Electric, Resistant vs. Fire, Strength=2)
9250 Bulb (Small red balls that explode on impact)
70 Super Moist Berries (Sprays water on Impact, Water Troops can eat to regain HP)
200 Tin (Strength = 2, Immune to Electrical Attacks)
13 Titanium (Strength = 8, Acid Immune)
0275 Aluminum
000 Wood
400mL of Tar
1 Basket (Big Bulborb Upgrade, allows 300 Riders)
1400 Borb (Small white balls that explode on impact)
70 Coal (Unrefined)
340 Coal (Refined)
00 Red Pellets
00 Yellow Pellets
00 Blue Pellets
400 Blue Pellets
400 Mini Red Pellets
400 Mini Yellow Pellets
1800 Aerb
Base Defense
1 Stone Wall (Strength=2, Water Immune)
2 Iron Wall (Strength=3)
1 Brass Wall (Strength=2, Fire Resistant, Electral Weak)
8 Bulb Cannon (Fires Bulb, 20 days and 50 Iron)
1 Tar Dropper (Drops Tar, 20 days and 50 Iron)
2 Borb Cannon (Fires Borb, 20 days and 50 iron)
1 Radar Tower (Detects incoming troops, 20 days and 50 Iron)
1 Refined Coal Wall (Strength=5, Fire Resitant, Electricity Weak)
2 Aerb Cannons (Fires Aerb, 20 days and 50 Iron)
Projects
1. Recruit Imperial Jellyfloat - 59/65 days
2. Build a Wet Tentacle - 30/30 days
3. Build a Raptor Attack Copter - 4/40 days, 75 Aluminum
4. Build a Fire Tentacle - 30/30 days
5. Gather 1 Titanium - 4/8 days
6. Build a Raptor Attack Copter - 4/40 days, 75 Aluminum
Completed Projects:-
1. Gather 100 Iron - 4 days
2. Gather 100 Iron - 4 days
3. Gather 100 Iron - 4 days
4. Gather 100 Iron - 4 days
5. Build Petal Gatherer - 20 days, 100 Iron
6. Build Bulb Cannon - 20 days, 50 iron
7. Build Petal Gatherer - 20 days, 100 Iron
8. Build Petal Gatherrer - 20 days, 100 Iron
9. Gather 100 iron - 4 Days
10. Build a Bulb Cannon Factory (Makes 1 Bulb Cannon every 20 days) - 20 days, 50 Iron
11. Build Iron Mine (15 Iron every Day) - 30 days, 75 Iron
12. Gather 100 bulb - 4 days
13. Gather 20 Super Moist Berries - 4 days
14. Make an Iron Wall - 10 days, 100 Iron
15. Make a Brass Wall - 10 days, 100 Brass
16. Make a Bulb Garden (+50 Bulb a Day) - 20 days
17. Get 100 Tin - 4 days
18. Mine 1 Titanium - 8 days
19. Mine 1 Titanium - 8 days
20. Mine 1 Titanium - 8 days
21. Mine 1 Titanium - 8 days
22. Mine 1 Titanium - 8 days
23. Mine 1 Titanium - 8 days
24. Make a Ranged Bulborb Recruitment Center (All Ranged forms of Bulborbs) - 20 days, 50 Iron
25. Make an Elemental Bulborb Recruitment Center (All elemental Dwarf and non-Dwarf Bulborbs) - 20 days, 50 Iron
26. Mine 1 Titanium - 8 days
27. Mine 1 Titanium - 8 days
28. Mine 1 Titanium - 8 days
29. (Factory) Bulb Cannon - 20 days, 50 iron
30. Mine 75 Aluminum - 4 days
31. Mine 1 Titanium - 8 days
32. Mine 1 Titanium - 8 days
33. Mine 1 Titanium - 8 days
34. Mine 1 Titanium - 8 days
35. Gather 75 mL of tar - 4 days
36. Gather 75 mL of tar - 4 days
37. Gather 75 mL of tar - 4 days
38. Build a Small Recon Plane - 20 Days, 25 Aluminum
39. Mush Bulb into Bulb Mines (Allows for instant conversion, 25 Bulb = 1 Mine) - 20 days
40. Build a Tar Dropper (Drops Tar) - 20 days, 50 Iron
41. Gather 20 Super Moist Berries - 4 days
42. Build a Basket (Big Bulborb Upgrade, allows 300 Riders) - 10 days, 200 Wood
43. Gather 20 Super Moist Berries - 4 days
44. Build an Iron Gunner (Heavy Armored, slow moving Battering-Ram/Anti-Infantry) - 30 days, 500 Iron
45. Gather 100 Borb - 4 days
46. Upgrade Bulborbs (Not Family) With Super Sharp Teeth - 15 days
47. Upgrade Small recon Planes to be Radar-Proof - 20 days
48. Gather 100 Borb - 4 days
49. Gather 50 Coal - 4 days
50. Build a Borb Cannon - 20 days, 50 Iron
51. Grow Borb Garden (15 Bolb a Day) - 20 days
52. (Small Recon Plane) Scouting Perplexing Pool - 6 days
53. Refine 10 Coal - 4 days
54. (Factory) 1 Bulb Cannon - 20 days, 50 iron
55. Build a Coal Mine (5 Coal a Day) - 20 days, 100 Iron
56. Build a Radar Tower (Detects incoming Troops) - 20 days, 50 Iron
57. Gather 100 Yellow Pellets - 4 days
58. Gather 100 Blue Pellets - 4 days
59. Build a Refinery (Refines Coal, Makes Steel Stainless Steel automatically) - 30 days, 100 Iron
60. Grow Big Bulborb (Super) - 100 days
61. Build a Berserk Attack Jet - 30 days, 100 Aluminum
62. Build 1 Borb Cannon - 20 days, 50 Iron
63. Build a Berserk Bulborb Attack Jet Pellet Changer - 30 days, 100 Red Pellets, 100 Yellow Pellets, 100 Blue Pellets
64. Gather 200 Mini Blue Pellets - 4 days
65. Gather 75 Aluminum - 4 days
66. Build a Berserk Attack Jet - 30 days, 100 Aluminum
67. Gather 75mL of Tar - 4 days
68. Build an Iron Wall - 20 days, 100 Iron
69. (Factory) 1 Bulb Cannon - 20 days, 50 Iron
70. Gather 75 Aluminum - 4 days
71. Gather 75 Aluminum - 4 days
72. Gather Mini 200 Red Pellets - 4 days
73. Gather 200 Mini Yellow Pellets - 4 days
74. Build a Berserk Attack Jet - 30 days, 100 Aluminum
75. (Factory) 1 Bulb Cannon - 20 days, 50 iron
76. Gather 200 Mini Blue Pellets - 4 days
77. Build a Refined Coal Wall - 20 days, 100 Refined Coal
78. Build an Aerb Garden (+50 Aerb a Day) - 20 days
79. Build an Aerb Cannon - 20 days, 50 iron
80. Build an Aerb Cannon - 20 days, 50 iron
81. Raptor Attack Copter - 40 days, 75 Aluminum
82. Raptor Attack Copter - 40 days, 75 Aluminum
83. Recruit Imperial Jellyfloat - 65 days
84. Build a Berserk Attack Jet - 30 days, 75 Aluminum
85. Build a Berserk Attack Jet - 30 days, 75 Aluminum
86. Build Imperial Jellyfloat a Fire Tentacle - 30 days
87. Build a Wet Tentacle - 30 days
Buildings:-
1. Bulb Cannon Factory - Online
==1 Bulb Cannon - 8/20 days, 50 iron
2. Iron Mine - Online
==15 Iron 1/1 days
3. Bulb Garden - Online
==50 Bulb 1/1 days
4. Bulb2Bulb Mines Converter - Online
5. Borb Garden
==15 Borb 1/1 days
6. Coal Mine
==5 Coal 1/1 days
7. Refinery
==25 Refined Coal 4/4 days
8. Aerb Garden
==50 Aerb 1/1 days
Log
Broblub: Tentacles! Ohhh! Explosive...
Bulber: We have made 2 special tentacles for our Imperial Jellyfloat, and have started 2 more for the one we're currently recruiting.
=================================================
Petal Gatherer
+5 more petals a day. 20 days and 100 iron to make.
Bulb Cannon
Fires bombs and projectiles out from it. Mostly used for firing Bulb, a red explosive substance, which is where it gets its name. 20 days and 50 Iron to make.
Iron Wall
10 days, 100 Iron. Build Strength 3. Basic wall around the Base's openings.
Brass Wall
10 days, 100 Brass. Build Strength 2. Weak versus electricity, resistant versus fire.
Iron Mine
30 Days, 50 Iron. Makes 15 iron every internal day.
Bulb Garden
20 days to make. Produces 50 Bulb a day.
Elemental Bulborb Recruitment Center
Recruits all elemental and normal Bulborbs. Made in 20 days using 50 Iron.
Ranged Bulborb Recruitment Center
Recruits all forms of ranged Bulborbs. Made on 20 days using 50 Iron.
Tar Dropper
Drops Tar. Hard to break, and has no other use. 20 days and 50 Iron to make.
Borb Garden
20 days to make. Produces 15 Borb a day.
Borb Cannon
Fires bombs and projectiles out from it. Mostly used for firing Borb, a white explosive substance, which is where it gets its name. 20 days and 50 Iron to make.
Refinery
Can either refine 25 Coal in 4 days or 10 Stainless in 4 days. 30 days, and 100 Iron to build one.
Coal Mine
A mine that gathers coal. It gets 5 pieces every day. It was built in 20 days using 100 Iron.
Radar Tower
A small tower inside the base that can detect troops coming towards the base in an hours notice, allowing plans to counter the attack to be made. 20 days and 50 Iron.
Aerb Cannon
20 days to make. Produces 50 Aerb a day.
Aerb Cannon
Fires bombs and projectiles out from it. Mostly used for firing Aerb, an explosive substance, which is where it gets its name. 20 days and 50 Iron to make.
Refined Coal Wall
Make of 100 units of refined coal. It has a build strength of 5, and is resistant to fire. However, it is weak to electricty. 20 days to make.
==============================================
Bulb
Red balls, similar to a Bulborb's body. It explodes on impact. Hard to carry. Used as a type of 'Machine Gun Ammo.'
Super Moist Berries
Extremely wet berries. They cool down the body, so fire units shouldn't eat these. They restore health to Water Units when eaten, and spray water on impact.
Bulb Mine
50 Pieces of Bulb squashed down into one compact piece. This Bulb explodes when a unit steps over it.
Borb
White balls, similar to white Bulborbs. It is used for more cannon than rapid-fire purposes than normal Bulb. It is very similar to Bomb Rocks.
Mini Pellets
Mini Pellets are the elemental ammo for Berserk Attack Jets. They are fired at a machine gun rate from the planes, causing explosive attacks for red pellets, discharge from yellow, and a splash of water from blue. 200 from a 4 day project.
Aerb
Similar to Bulb, it is almost exactly like it. However, it is more mushy, so it cannot be fired. But, if you fire it correctly like only an Aerb Cannon can, its seed is launched, which can pierce aluminum perfectly. Very good Anti-Air rounds.
==============================================
Dwarf Bulborb
A small little red... thing. It's a generic melee attacker. Acts as a good tank for ranged units.
---------------Upgrade: Sharp Teeth
Bulborbs get a vicious biting attacking, allowing them to chomp on enemies. This is very effective against organics, but not so much on machines.
Dwarf Fire Bulborbs
Dwarf Bulborbs... On fire. They can breathe fire and have a slightly weaker melee attack then Dwarf Bulborbs. The fire attack is short range.
Dwarf Water Bulborbs
Blue bulborbs. They spit water and have a wet skin. They're fast, but weak. The water spitting is a Medium Ranged attack.
Jellin Float
See avatar for a picture. They're about the size of a pikmin, and float in the air. They have an electrical attack and are good for attacking walls, large units, war machines, and armor (so basically they're a siege unit.)
==============================================
Breadbugs
Resource gatherer. They have good defence, but are slow.
Bulborbs
Bigger than Dwarf Bulborbs. They have a more powerful melee attack, can stomp on small units, and are resistant to average (unelemental) damage.
---------------Upgrade: Sharp Teeth
Bulborbs get a vicious biting attacking, allowing them to chomp on enemies. This is very effective against organics, but not so much on machines.
BULBorbs
The same size as a normal Bulborb. BULBorbs can fire smaller, less potent balls of bulb from their mouths.
Vulborbs
A dwarf-sized Bulborb that has a hole mouth. It can suck up things powerfully. It can suck up ammo, small things, and really small troops and spit them back out.
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Super Bulborb
A huuuge Bulborb. It's 5 Bulborbs high and 3 Wide. It can stop the ground to create minor earthquakes, slightly damaging troops and machines nearby and shaking troops of their footing. It can also take a bite out of something to eat, regaining health. This move isn't very effective against troops, however. 100 days to Grow from a Normal Bulborb.
-------------Upgrade: Big Basket
The basket, a 20 days project that uses 200 Wood, allows 300 Riders on the Bulborb.
Imperial Jellyfloat
About 3 Bulborbs high and 1 wide. The Imperial Jellyfloat is a giant Jellyfloat, and spawnings Jellin' Floats. It has 6 electrically indused tenctacles. Any unit who comes in contact will be shocked and hurt/killed. On top of it is a bouncy, jelly sort of thing. It usually seems to bounce off small bullets and such, so powerful attack will burst it revealing it's weakness.
-------------Upgrade: Fire Tentacle
Organically developed so it cannot be differentiated from other tentacles, this tentacle will sear and burn units to death rather then electrocuting them. 30 days to make.
-------------Upgrade: Wet Tentacle
This tentacle, like the last, was organically made. You cannot tell the difference between the types of tentacles. Instead of electrocuting targets, this tentacle will simulate drowning, suffocating enemies by pouring water on them. However, it only does this when an enemy comes in contact with or is directly underneath this tentacle. 30 days to build.
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Small Recon Plane
A very small plane that's hard to see. It a light machine gun on it, but it couldn't kill alot. It's mainly used for scouting out enemy bases, and defences. With one of these, scouting time is reduced by 1/2 time. However, a well placed spit of water could take it down. 20 days and 25 Aluminum to make.
----------------Upgrade: Radar Proof
The plane will no longer be able to be detected by radars.
Iron Gunner
A very heavy, very slow, lightly equipped tank. Of sorts. This comes with a heavy automated machine gun on top, which can take out many infantry units, if they don't run away first. It can also be used as a battering ram. 30 days and 500 Iron to make.
Berserk Attack Jet
A small, light weight, fast Jet. It comes with Dual Machine guns and 6 LPM, or Light Pod Missiles for anti-defence and anti-tank purposes. It is an excellent dog-fighter, as its missiles can home in, and its machine guns fire special anti-air plane rounds (they are still effective against infantry, however.) 30 days, and 100 aluminum to make.
Raptor Attack Copter
The Raptor Attack Copter is an offensive style helicopter. It has Dual Machines Guns perfect for taking out infantry. The guns, however, do little damage against machines. Against Supers the bullets are also very effective. The Copter also comes with 2 Anti-Armor Missiles. They can devestate a war machine, but the Copters only come with 2 each. 30 days, 75 Aluminum
Bulborb Osprey
A V22 Osprey reformed for use by the Berserk Bulborbs. The Osprey can go only slightly slower than a jet, or just as fast as a helicopter. It achieves this by having its twin rotor blades on the side move from horizontal to vertical. It can hold up to 1000 troops, but it has no weapons.